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[XINPUT1_3_WINETEST]
* Import from Wine 1.7.1. CORE-7469 svn path=/trunk/; revision=60438
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@ -104,4 +104,5 @@ add_subdirectory(wintrust)
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add_subdirectory(wlanapi)
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add_subdirectory(wldap32)
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add_subdirectory(ws2_32)
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add_subdirectory(xinput1_3)
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add_subdirectory(xmllite)
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5
rostests/winetests/xinput1_3/CMakeLists.txt
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rostests/winetests/xinput1_3/CMakeLists.txt
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add_executable(xinput1_3_winetest xinput.c testlist.c)
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set_module_type(xinput1_3_winetest win32cui)
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add_importlibs(xinput1_3_winetest user32 msvcrt kernel32)
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add_cd_file(TARGET xinput1_3_winetest DESTINATION reactos/bin FOR all)
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12
rostests/winetests/xinput1_3/testlist.c
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rostests/winetests/xinput1_3/testlist.c
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/* Automatically generated file; DO NOT EDIT!! */
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#define STANDALONE
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#include <wine/test.h>
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extern void func_xinput(void);
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const struct test winetest_testlist[] =
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{
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{ "xinput", func_xinput },
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{ 0, 0 }
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};
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rostests/winetests/xinput1_3/xinput.c
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rostests/winetests/xinput1_3/xinput.c
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/*
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* The Wine project - Xinput Joystick Library
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* Copyright 2008 Andrew Fenn
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <windows.h>
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#include <stdio.h>
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#include "xinput.h"
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#include "wine/test.h"
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static DWORD (WINAPI *pXInputGetState)(DWORD, XINPUT_STATE*);
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static DWORD (WINAPI *pXInputGetCapabilities)(DWORD,DWORD,XINPUT_CAPABILITIES*);
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static DWORD (WINAPI *pXInputSetState)(DWORD, XINPUT_VIBRATION*);
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static void (WINAPI *pXInputEnable)(BOOL);
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static DWORD (WINAPI *pXInputGetKeystroke)(DWORD, DWORD, PXINPUT_KEYSTROKE);
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static DWORD (WINAPI *pXInputGetDSoundAudioDeviceGuids)(DWORD, GUID*, GUID*);
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static DWORD (WINAPI *pXInputGetBatteryInformation)(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*);
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static void test_set_state(void)
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{
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XINPUT_VIBRATION vibrator;
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DWORD controllerNum;
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DWORD result;
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for(controllerNum=0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
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{
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ZeroMemory(&vibrator, sizeof(XINPUT_VIBRATION));
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vibrator.wLeftMotorSpeed = 0;
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vibrator.wRightMotorSpeed = 0;
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result = pXInputSetState(controllerNum, &vibrator);
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ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputSetState failed with (%d)\n", result);
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pXInputEnable(0);
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vibrator.wLeftMotorSpeed = 65535;
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vibrator.wRightMotorSpeed = 65535;
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result = pXInputSetState(controllerNum, &vibrator);
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ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputSetState failed with (%d)\n", result);
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pXInputEnable(1);
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}
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result = pXInputSetState(XUSER_MAX_COUNT+1, &vibrator);
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ok(result == ERROR_BAD_ARGUMENTS, "XInputSetState returned (%d)\n", result);
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}
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static void test_get_state(void)
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{
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XINPUT_STATE controllerState;
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DWORD controllerNum;
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DWORD result;
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for(controllerNum=0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
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{
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ZeroMemory(&controllerState, sizeof(XINPUT_STATE));
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result = pXInputGetState(controllerNum, &controllerState);
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ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputGetState failed with (%d)\n", result);
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if (ERROR_DEVICE_NOT_CONNECTED == result)
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{
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skip("Controller %d is not connected\n", controllerNum);
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}
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else
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{
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trace("-- Results for controller %d --\n", controllerNum);
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trace("XInputGetState: %d\n", result);
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trace("State->dwPacketNumber: %d\n", controllerState.dwPacketNumber);
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trace("Gamepad Variables --\n");
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trace("Gamepad.wButtons: %#x\n", controllerState.Gamepad.wButtons);
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trace("Gamepad.bLeftTrigger: 0x%08x\n", controllerState.Gamepad.bLeftTrigger);
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trace("Gamepad.bRightTrigger: 0x%08x\n", controllerState.Gamepad.bRightTrigger);
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trace("Gamepad.sThumbLX: %d\n", controllerState.Gamepad.sThumbLX);
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trace("Gamepad.sThumbLY: %d\n", controllerState.Gamepad.sThumbLY);
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trace("Gamepad.sThumbRX: %d\n", controllerState.Gamepad.sThumbRX);
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trace("Gamepad.sThumbRY: %d\n", controllerState.Gamepad.sThumbRY);
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}
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}
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ZeroMemory(&controllerState, sizeof(XINPUT_STATE));
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result = pXInputGetState(XUSER_MAX_COUNT+1, &controllerState);
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ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result);
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}
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static void test_get_keystroke(void)
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{
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XINPUT_KEYSTROKE keystroke;
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DWORD controllerNum;
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DWORD result;
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for(controllerNum=0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
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{
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ZeroMemory(&keystroke, sizeof(XINPUT_KEYSTROKE));
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result = pXInputGetKeystroke(controllerNum, XINPUT_FLAG_GAMEPAD, &keystroke);
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ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputGetKeystroke failed with (%d)\n", result);
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if (ERROR_DEVICE_NOT_CONNECTED == result)
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{
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skip("Controller %d is not connected\n", controllerNum);
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}
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}
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ZeroMemory(&keystroke, sizeof(XINPUT_KEYSTROKE));
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result = pXInputGetKeystroke(XUSER_MAX_COUNT+1, XINPUT_FLAG_GAMEPAD, &keystroke);
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ok(result == ERROR_BAD_ARGUMENTS, "XInputGetKeystroke returned (%d)\n", result);
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}
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static void test_get_capabilities(void)
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{
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XINPUT_CAPABILITIES capabilities;
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DWORD controllerNum;
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DWORD result;
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for(controllerNum=0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
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{
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ZeroMemory(&capabilities, sizeof(XINPUT_CAPABILITIES));
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result = pXInputGetCapabilities(controllerNum, XINPUT_FLAG_GAMEPAD, &capabilities);
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ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputGetCapabilities failed with (%d)\n", result);
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if (ERROR_DEVICE_NOT_CONNECTED == result)
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{
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skip("Controller %d is not connected\n", controllerNum);
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}
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}
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ZeroMemory(&capabilities, sizeof(XINPUT_CAPABILITIES));
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result = pXInputGetCapabilities(XUSER_MAX_COUNT+1, XINPUT_FLAG_GAMEPAD, &capabilities);
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ok(result == ERROR_BAD_ARGUMENTS, "XInputGetCapabilities returned (%d)\n", result);
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}
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static void test_get_dsoundaudiodevice(void)
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{
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DWORD controllerNum;
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DWORD result;
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GUID soundRender;
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GUID soundCapture;
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for(controllerNum=0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
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{
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result = pXInputGetDSoundAudioDeviceGuids(controllerNum, &soundRender, &soundCapture);
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ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputGetDSoundAudioDeviceGuids failed with (%d)\n", result);
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if (ERROR_DEVICE_NOT_CONNECTED == result)
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{
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skip("Controller %d is not connected\n", controllerNum);
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}
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}
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result = pXInputGetDSoundAudioDeviceGuids(XUSER_MAX_COUNT+1, &soundRender, &soundCapture);
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ok(result == ERROR_BAD_ARGUMENTS, "XInputGetDSoundAudioDeviceGuids returned (%d)\n", result);
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}
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static void test_get_batteryinformation(void)
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{
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DWORD controllerNum;
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DWORD result;
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XINPUT_BATTERY_INFORMATION batteryInfo;
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for(controllerNum=0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
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{
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ZeroMemory(&batteryInfo, sizeof(XINPUT_BATTERY_INFORMATION));
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result = pXInputGetBatteryInformation(controllerNum, BATTERY_DEVTYPE_GAMEPAD, &batteryInfo);
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ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputGetBatteryInformation failed with (%d)\n", result);
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if (ERROR_DEVICE_NOT_CONNECTED == result)
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{
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ok(batteryInfo.BatteryLevel == BATTERY_TYPE_DISCONNECTED, "Failed to report device as being disconnected.\n");
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skip("Controller %d is not connected\n", controllerNum);
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}
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}
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result = pXInputGetBatteryInformation(XUSER_MAX_COUNT+1, BATTERY_DEVTYPE_GAMEPAD, &batteryInfo);
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ok(result == ERROR_BAD_ARGUMENTS, "XInputGetBatteryInformation returned (%d)\n", result);
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}
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START_TEST(xinput)
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{
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HMODULE hXinput;
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hXinput = LoadLibraryA( "xinput1_3.dll" );
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if (!hXinput)
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{
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win_skip("Could not load xinput1_3.dll\n");
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return;
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}
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pXInputEnable = (void*)GetProcAddress(hXinput, "XInputEnable");
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pXInputSetState = (void*)GetProcAddress(hXinput, "XInputSetState");
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pXInputGetState = (void*)GetProcAddress(hXinput, "XInputGetState");
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pXInputGetKeystroke = (void*)GetProcAddress(hXinput, "XInputGetKeystroke");
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pXInputGetCapabilities = (void*)GetProcAddress(hXinput, "XInputGetCapabilities");
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pXInputGetDSoundAudioDeviceGuids = (void*)GetProcAddress(hXinput, "XInputGetDSoundAudioDeviceGuids");
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pXInputGetBatteryInformation = (void*)GetProcAddress(hXinput, "XInputGetBatteryInformation");
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test_set_state();
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test_get_state();
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test_get_keystroke();
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test_get_capabilities();
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test_get_dsoundaudiodevice();
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test_get_batteryinformation();
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FreeLibrary(hXinput);
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}
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