[REACTOS]

- get version.h and buildno.h out of precompiled headers, to avoid rebuilding the whole module each time we reconfigure the build

svn path=/trunk/; revision=53716
This commit is contained in:
Jérôme Gardou 2011-09-15 21:03:39 +00:00
parent b434a6b048
commit 757ab6e8d4
9 changed files with 9 additions and 9 deletions

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@ -1,5 +1,7 @@
#pragma once
#include <buildno.h>
#include "lang/af-ZA.h"
#include "lang/ar-AE.h"
#include "lang/ar-BH.h"

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@ -52,9 +52,6 @@
/* DDK Disk Headers */
#include <ntddscsi.h>
/* ReactOS Version */
#include <reactos/buildno.h>
/* Internal Headers */
#include "interface/consup.h"
#include "partlist.h"

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@ -142,6 +142,8 @@
*/
#include <precomp.h>
#include <buildno.h>
#include <version.h>
#ifndef NT_SUCCESS
#define NT_SUCCESS(StatCode) ((NTSTATUS)(StatCode) >= 0)

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@ -34,9 +34,6 @@
#include "config.h"
#include "batch.h"
#include <reactos/buildno.h>
#include <reactos/version.h>
#include <wine/debug.h>
WINE_DEFAULT_DEBUG_CHANNEL(cmd);
#ifdef UNICODE

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@ -22,7 +22,8 @@
*/
#include <precomp.h>
#include <buildno.h>
#include <version.h>
VOID ShortVersion (VOID)
{

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@ -50,7 +50,7 @@
#include <ntdddisk.h>
#include <internal/hal.h>
#include <drivers/pci/pci.h>
#include <reactos/buildno.h>
#include <winerror.h>
/* internal headers */

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@ -19,6 +19,7 @@
#ifndef _M_ARM
#include <freeldr.h>
#include <debug.h>
#include <buildno.h>
DBG_DEFAULT_CHANNEL(UI);

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@ -60,7 +60,6 @@
#include "cpanel.h"
#include "enumidlist.h"
#include "shfldr.h"
#include "version.h"
#include "shellfolder.h"
#include "xdg.h"
#include "shellapi.h"

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@ -20,6 +20,7 @@
*/
#include <precomp.h>
#include <version.h>
WINE_DEFAULT_DEBUG_CHANNEL(shell);