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Add device caps and width data structures.
svn path=/trunk/; revision=31190
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@ -129,10 +129,56 @@ typedef D3DNTHAL_CONTEXTCREATEDATA D3DNTHAL_CONTEXTCREATEI;
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typedef LONG FIX;
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typedef LONG FIX;
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/* FIXME: Unknown; easy to guess, usually based on public types and converted */
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/* FIXME: Unknown; easy to guess, usually based on public types and converted */
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typedef struct _WIDTHDATA WIDTHDATA, *PWIDTHDATA;
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typedef struct _DEVCAPS DEVCAPS, *PDEVCAPS;
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typedef struct _REALIZATION_INFO REALIZATION_INFO, *PREALIZATION_INFO;
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typedef struct _REALIZATION_INFO REALIZATION_INFO, *PREALIZATION_INFO;
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typedef struct _WIDTHDATA
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{
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USHORT sOverhang;
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USHORT sHeight;
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USHORT sCharInc;
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USHORT sBreak;
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BYTE jFirst;
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BYTE jLast;
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BYTE jBreak;
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BYTE jDefault;
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USHORT sDBCSInc;
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USHORT sDefaultInc;
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} WIDTHDATA, *PWIDTHDATA;
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typedef struct _DEVCAPS // Very similar to GDIINFO
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{
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ULONG ulVersion;
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ULONG ulTechnology;
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ULONG ulHorzSizeM;
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ULONG ulVertSizeM;
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ULONG ulHorzSize;
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ULONG ulVertSize;
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ULONG ulHorzRes;
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ULONG ulVertRes;
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ULONG ulBitsPixel;
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ULONG ulPlanes;
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ULONG ulNumPens;
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ULONG ulNumFonts;
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ULONG ulNumColors;
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ULONG ulRasterCaps;
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ULONG ulAspectX;
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ULONG ulAspectY;
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ULONG ulAspectXY;
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ULONG ulLogPixelsX;
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ULONG ulLogPixelsY;
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ULONG ulSizePalette;
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ULONG ulColorRes;
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ULONG ulPhysicalWidth;
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ULONG ulPhysicalHeight;
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ULONG ulPhysicalOffsetX;
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ULONG ulPhysicalOffsetY;
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ULONG ulTextCaps;
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ULONG ulVRefresh;
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ULONG ulDesktopHorzRes;
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ULONG ulDesktopVertRes;
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ULONG ulBltAlignment;
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} DEVCAPS, *PDEVCAPS;
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/* Font Structures */
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/* Font Structures */
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typedef struct _TMDIFF
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typedef struct _TMDIFF
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{
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{
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