WaveHdr prepare/unprepare/submit now gets handled within the context of the

appropriate sound thread. This removes some responsibility of the sound
threading from the actual usermode sound component implementations. Minor
cleanup to CallSoundThread as we can deduce the thread handle from the
sound device instance.


svn path=/trunk/; revision=39608
This commit is contained in:
Andrew Greenwood 2009-02-15 15:19:58 +00:00
parent 43961e394e
commit 727a48a397
5 changed files with 84 additions and 20 deletions

View file

@ -376,7 +376,7 @@ GetSoundDeviceType(
MMRESULT
SetSoundDeviceFunctionTable(
IN PSOUND_DEVICE SoundDevice,
IN PMMFUNCTION_TABLE FunctionTable OPTIONAL);
IN PMMFUNCTION_TABLE FunctionTable);
MMRESULT
GetSoundDeviceFunctionTable(
@ -438,9 +438,8 @@ DestroySoundThread(
MMRESULT
CallSoundThread(
IN PSOUND_THREAD Thread,
IN PSOUND_DEVICE_INSTANCE SoundDeviceInstance,
IN SOUND_THREAD_REQUEST_HANDLER RequestHandler,
IN PSOUND_DEVICE_INSTANCE SoundDeviceInstance OPTIONAL,
IN PVOID Parameter OPTIONAL);

View file

@ -243,7 +243,7 @@ DestroySoundDeviceInstance(
SND_ASSERT( FunctionTable->Close );
if ( FunctionTable->Close == NULL )
{
/* Bad practice, really! If you can open, why not close?! */
/* This indicates bad practice, really! If you can open, why not close?! */
return MMSYSERR_NOTSUPPORTED;
}

View file

@ -18,26 +18,26 @@
/*
Attaches a function table to a sound device. Any NULL entries in this
table are automatically set to point to a default routine to handle
the appropriate function. If NULL is passed as the function table itself,
the entire function table will use only the default routines.
the appropriate function.
*/
MMRESULT
SetSoundDeviceFunctionTable(
IN PSOUND_DEVICE SoundDevice,
IN PMMFUNCTION_TABLE FunctionTable OPTIONAL)
IN PMMFUNCTION_TABLE FunctionTable)
{
VALIDATE_MMSYS_PARAMETER( IsValidSoundDevice(SoundDevice) );
VALIDATE_MMSYS_PARAMETER( FunctionTable );
/* Zero out the existing function table (if present) */
ZeroMemory(&SoundDevice->FunctionTable, sizeof(MMFUNCTION_TABLE));
if ( FunctionTable )
{
/* Fill in the client-supplied functions */
CopyMemory(&SoundDevice->FunctionTable,
FunctionTable,
sizeof(MMFUNCTION_TABLE));
}
if ( ! FunctionTable )
return MMSYSERR_INVALPARAM;
/* Fill in the client-supplied functions */
CopyMemory(&SoundDevice->FunctionTable,
FunctionTable,
sizeof(MMFUNCTION_TABLE));
return MMSYSERR_NOERROR;
}

View file

@ -175,6 +175,7 @@ CreateSoundThread(
/* Wake the thread up */
if ( ResumeThread(NewThread->Handle) == -1 )
{
SND_ERR(L"Failed to resume thread!\n");
CloseHandle(NewThread->Handle);
DestroySoundThreadEvents(NewThread->Events.Ready,
NewThread->Events.Request,
@ -199,14 +200,16 @@ DestroySoundThread(
MMRESULT
CallSoundThread(
IN PSOUND_THREAD Thread,
IN PSOUND_DEVICE_INSTANCE SoundDeviceInstance,
IN SOUND_THREAD_REQUEST_HANDLER RequestHandler,
IN PSOUND_DEVICE_INSTANCE SoundDeviceInstance OPTIONAL,
IN PVOID Parameter OPTIONAL)
{
VALIDATE_MMSYS_PARAMETER( Thread );
VALIDATE_MMSYS_PARAMETER( SoundDeviceInstance );
VALIDATE_MMSYS_PARAMETER( RequestHandler );
/* TODO: Don't call this directly? */
PSOUND_THREAD Thread = SoundDeviceInstance->Thread;
SND_TRACE(L"Waiting for READY event\n");
WaitForSingleObject(Thread->Events.Ready, INFINITE);

View file

@ -14,6 +14,62 @@
#include <ntddsnd.h>
#include <mmebuddy.h>
/*
This structure gets used locally within functions as a way to shuttle data
to the sound thread. It's safe to use locally since CallSoundThread will
not return until the operation has been carried out.
*/
typedef struct
{
MMWAVEHEADER_FUNC Function;
PWAVEHDR Header;
} THREADED_WAVEHEADER_PARAMETERS;
/*
Helper routines to simplify the call to the sound thread for the header
functions.
*/
MMRESULT
WaveHeaderOperationInSoundThread(
PSOUND_DEVICE_INSTANCE SoundDeviceInstance,
IN PVOID Parameter)
{
THREADED_WAVEHEADER_PARAMETERS* Parameters = (THREADED_WAVEHEADER_PARAMETERS*) Parameter;
return Parameters->Function(SoundDeviceInstance, Parameters->Header);
}
MMRESULT
WaveHeaderOperation(
MMWAVEHEADER_FUNC Function,
PSOUND_DEVICE_INSTANCE SoundDeviceInstance,
PWAVEHDR Header)
{
THREADED_WAVEHEADER_PARAMETERS Parameters;
Parameters.Function = Function;
Parameters.Header = Header;
return CallSoundThread(SoundDeviceInstance,
WaveHeaderOperationInSoundThread,
&Parameters);
}
/*
The following routines are basically handlers for:
- WODM_PREPARE
- WODM_UNPREPARE
- WODM_WRITE
All of these calls are ultimately dealt with in the context of the
appropriate sound thread, so the implementation should expect itself to
be running in this other thread when any of these operations take place.
*/
MMRESULT
PrepareWaveHeader(
IN PSOUND_DEVICE_INSTANCE SoundDeviceInstance,
@ -39,7 +95,9 @@ PrepareWaveHeader(
if ( ! FunctionTable->PrepareWaveHeader )
return MMSYSERR_NOTSUPPORTED;
return FunctionTable->PrepareWaveHeader(SoundDeviceInstance, Header);
return WaveHeaderOperation(FunctionTable->PrepareWaveHeader,
SoundDeviceInstance,
Header);
}
MMRESULT
@ -67,7 +125,9 @@ UnprepareWaveHeader(
if ( ! FunctionTable->UnprepareWaveHeader )
return MMSYSERR_NOTSUPPORTED;
return FunctionTable->UnprepareWaveHeader(SoundDeviceInstance, Header);
return WaveHeaderOperation(FunctionTable->UnprepareWaveHeader,
SoundDeviceInstance,
Header);
}
MMRESULT
@ -95,6 +155,8 @@ SubmitWaveHeader(
if ( ! FunctionTable->SubmitWaveHeader )
return MMSYSERR_NOTSUPPORTED;
return FunctionTable->SubmitWaveHeader(SoundDeviceInstance, Header);
return WaveHeaderOperation(FunctionTable->SubmitWaveHeader,
SoundDeviceInstance,
Header);
}