partially implemented fullscreen in changedisplay setting

I can play winquake in fullscreen now :)


svn path=/trunk/; revision=15538
This commit is contained in:
Magnus Olsen 2005-05-26 22:41:31 +00:00
parent 2d3d7c7078
commit 71c9d2dddd

View file

@ -2507,6 +2507,7 @@ IntChangeDisplaySettings(
BOOLEAN Reset = FALSE;
BOOLEAN SetPrimary = FALSE;
LONG Ret;
NTSTATUS Status;
DPRINT1("display flag : %x\n",dwflags);
@ -2545,10 +2546,29 @@ IntChangeDisplaySettings(
if ((dwflags & CDS_FULLSCREEN) == CDS_FULLSCREEN)
{
DEVMODE lpDevMode;
/* Full Screen */
dwflags &= ~CDS_FULLSCREEN;
DPRINT1("flag CDS_FULLSCREEN UNIMPLEMENT");
DPRINT1("flag CDS_FULLSCREEN partially implemented");
Ret = DISP_CHANGE_FAILED;
lpDevMode.dmBitsPerPel =0;
lpDevMode.dmPelsWidth =0;
lpDevMode.dmPelsHeight =0;
lpDevMode.dmDriverExtra =0;
lpDevMode.dmSize = sizeof(DEVMODE);
Status = IntEnumDisplaySettings(pDeviceName, ENUM_CURRENT_SETTINGS, &lpDevMode, 0);
if (!NT_SUCCESS(Status)) return DISP_CHANGE_FAILED;
DPRINT1("Req Mode : %d x %d x %d\n", DevMode->dmPelsWidth,DevMode->dmPelsHeight,DevMode->dmBitsPerPel);
DPRINT1("Current Mode : %d x %d x %d\n", lpDevMode.dmPelsWidth,lpDevMode.dmPelsHeight, lpDevMode.dmBitsPerPel);
if ((lpDevMode.dmBitsPerPel == DevMode->dmBitsPerPel) &&
(lpDevMode.dmPelsWidth == DevMode->dmPelsWidth) &&
(lpDevMode.dmPelsHeight == DevMode->dmPelsHeight))
Ret = DISP_CHANGE_SUCCESSFUL;
}
if ((dwflags & CDS_VIDEOPARAMETERS) == CDS_VIDEOPARAMETERS)
@ -2571,8 +2591,7 @@ IntChangeDisplaySettings(
WCHAR KernelModeNameBuffer[256];
UNICODE_STRING RegistryKey;
WCHAR RegistryKeyBuffer[512];
PDEVICE_OBJECT DeviceObject;
NTSTATUS Status;
PDEVICE_OBJECT DeviceObject;
ULONG LastSlash;
OBJECT_ATTRIBUTES ObjectAttributes;
HANDLE DevInstRegKey;