mirror of
https://github.com/reactos/reactos.git
synced 2024-12-28 18:15:11 +00:00
[NTVDM] Fix PCH w.r.t. using the debug routines. The PCH use here in itself could use *a lot* of improvements but that's another story.
svn path=/trunk/; revision=69433
This commit is contained in:
parent
0e9fed957d
commit
7015fd7b50
48 changed files with 185 additions and 95 deletions
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@ -8,9 +8,11 @@
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "cpu/callback.h"
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#include "cpu/bop.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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/* BIOS Version number and Copyright */
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#include <reactos/buildno.h>
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#include <reactos/version.h>
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "cpu/cpu.h" // for EMULATOR_FLAG_CF
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#include "cpu/bop.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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// #include "../../memory.h"
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// #include "cpu/bop.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "kbdbios32.h"
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#include <bios/kbdbios.h>
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#include "bios32p.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "cpu/cpu.h" // for EMULATOR_FLAG_CF
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "cpu/cpu.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "cpu/bop.h"
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#include "int32.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "cpu/bop.h"
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#include "int32.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "memory.h"
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#include "cpu/callback.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "memory.h"
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/* INCLUDES *******************************************************************/
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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/* BIOS Version number and Copyright */
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#include <reactos/buildno.h>
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#include <reactos/version.h>
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#include "ntvdm.h"
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#include "emulator.h"
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#include "cpu/cpu.h"
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#include "cpu/bop.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "clock.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "bop.h"
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/******************************************************************************\
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| WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!
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| Callbacks support supposes implicitely that the callbacks are used
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| Callbacks support supposes implicitly that the callbacks are used
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| in the SAME thread as the CPU thread, otherwise messing in parallel
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| with the CPU registers is 100% prone to bugs!!
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\******************************************************************************/
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "callback.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "cpu.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "cpu.h"
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#include "x86context.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include <isvbop.h>
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "int32.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "dos.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "country.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "cpu/bop.h"
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#include "device.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "cpu/cpu.h"
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#include "int32.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "../../memory.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "../../memory.h"
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#include "bios/umamgr.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "dos.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "cpu/bop.h"
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#include "../../memory.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "bios/umamgr.h" // HACK until we correctly call XMS services for UMBs.
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "cpu/cpu.h"
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/* INCLUDES *******************************************************************/
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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/* Driver Version number and Copyright */
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#include <reactos/buildno.h>
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#include <reactos/version.h>
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#include "ntvdm.h"
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#include "emulator.h"
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#include "cpu/cpu.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "memory.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "cmos.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "disk.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "dma.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "keyboard.h"
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#include "ps2.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "mouse.h"
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#include "ps2.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "pic.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "pit.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "ppi.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "ps2.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "speaker.h"
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#include "hardware/pit.h"
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "emulator.h"
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#include "svga.h"
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#include <bios/vidbios.h>
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/* INCLUDES *******************************************************************/
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#define NDEBUG
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||||
|
||||
#include "ntvdm.h"
|
||||
|
||||
#define NDEBUG
|
||||
#include <debug.h>
|
||||
|
||||
#include "emulator.h"
|
||||
#include "int32.h"
|
||||
|
||||
|
|
|
@ -9,9 +9,11 @@
|
|||
|
||||
/* INCLUDES *******************************************************************/
|
||||
|
||||
#define NDEBUG
|
||||
|
||||
#include "ntvdm.h"
|
||||
|
||||
#define NDEBUG
|
||||
#include <debug.h>
|
||||
|
||||
#include "emulator.h"
|
||||
#include "io.h"
|
||||
|
||||
|
|
|
@ -8,9 +8,11 @@
|
|||
|
||||
/* INCLUDES *******************************************************************/
|
||||
|
||||
#define NDEBUG
|
||||
|
||||
#include "ntvdm.h"
|
||||
|
||||
#define NDEBUG
|
||||
#include <debug.h>
|
||||
|
||||
#include "emulator.h"
|
||||
#include "memory.h"
|
||||
|
||||
|
|
|
@ -8,9 +8,11 @@
|
|||
|
||||
/* INCLUDES *******************************************************************/
|
||||
|
||||
#define NDEBUG
|
||||
|
||||
#include "ntvdm.h"
|
||||
|
||||
#define NDEBUG
|
||||
#include <debug.h>
|
||||
|
||||
#include "emulator.h"
|
||||
|
||||
#include "bios/bios.h"
|
||||
|
|
|
@ -45,8 +45,6 @@ DWORD WINAPI SetLastConsoleEventActive(VOID);
|
|||
/* PSEH for SEH Support */
|
||||
#include <pseh/pseh2.h>
|
||||
|
||||
#include <debug.h>
|
||||
|
||||
/*
|
||||
* Activate this line if you want to run NTVDM in standalone mode with:
|
||||
* ntvdm.exe <program>
|
||||
|
|
|
@ -8,10 +8,11 @@
|
|||
|
||||
/* INCLUDES *******************************************************************/
|
||||
|
||||
#define NDEBUG
|
||||
|
||||
#include "ntvdm.h"
|
||||
|
||||
#define NDEBUG
|
||||
#include <debug.h>
|
||||
|
||||
/* PRIVATE FUNCTIONS **********************************************************/
|
||||
|
||||
/* PUBLIC FUNCTIONS ***********************************************************/
|
||||
|
|
|
@ -8,9 +8,11 @@
|
|||
|
||||
/* INCLUDES *******************************************************************/
|
||||
|
||||
#define NDEBUG
|
||||
|
||||
#include "ntvdm.h"
|
||||
|
||||
#define NDEBUG
|
||||
#include <debug.h>
|
||||
|
||||
#include "emulator.h"
|
||||
#include "vddsup.h"
|
||||
|
||||
|
|
Loading…
Reference in a new issue