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[WINESYNC] d3dx9: Merge the d3dx_effect_GetPixelShader() helper.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> wine commit id 7ce336969ca4f7adba33c45f5f746a8f656348cc by Michael Stefaniuc <mstefani@winehq.org>
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2a0486d854
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2 changed files with 14 additions and 21 deletions
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@ -1586,24 +1586,6 @@ static HRESULT d3dx9_base_effect_get_texture(struct d3dx9_base_effect *base,
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return D3DERR_INVALIDCALL;
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}
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static HRESULT d3dx9_base_effect_get_pixel_shader(struct d3dx9_base_effect *base,
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D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader)
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{
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struct d3dx_parameter *param = get_valid_parameter(base, parameter);
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if (shader && param && !param->element_count && param->type == D3DXPT_PIXELSHADER)
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{
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if ((*shader = *(struct IDirect3DPixelShader9 **)param->data))
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IDirect3DPixelShader9_AddRef(*shader);
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TRACE("Returning %p.\n", *shader);
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return D3D_OK;
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}
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WARN("Parameter not found.\n");
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return D3DERR_INVALIDCALL;
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}
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static HRESULT d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect *base,
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D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader)
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{
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@ -3610,13 +3592,24 @@ static HRESULT WINAPI d3dx_effect_GetTexture(struct ID3DXEffect *iface, D3DXHAND
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}
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static HRESULT WINAPI d3dx_effect_GetPixelShader(ID3DXEffect *iface, D3DXHANDLE parameter,
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struct IDirect3DPixelShader9 **shader)
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IDirect3DPixelShader9 **shader)
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{
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struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
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struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter);
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TRACE("iface %p, parameter %p, shader %p.\n", iface, parameter, shader);
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return d3dx9_base_effect_get_pixel_shader(&effect->base_effect, parameter, shader);
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if (shader && param && !param->element_count && param->type == D3DXPT_PIXELSHADER)
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{
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if ((*shader = *(IDirect3DPixelShader9 **)param->data))
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IDirect3DPixelShader9_AddRef(*shader);
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TRACE("Returning %p.\n", *shader);
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return D3D_OK;
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}
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WARN("Parameter not found.\n");
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return D3DERR_INVALIDCALL;
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}
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static HRESULT WINAPI d3dx_effect_GetVertexShader(struct ID3DXEffect *iface, D3DXHANDLE parameter,
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@ -15,4 +15,4 @@ files: {include/d3dx9.h: sdk/include/dxsdk/d3dx9.h, include/d3dx9anim.h: sdk/inc
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include/d3dx9mesh.h: sdk/include/dxsdk/d3dx9mesh.h, include/d3dx9of.h: sdk/include/dxsdk/d3dx9of.h,
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include/d3dx9shader.h: sdk/include/dxsdk/d3dx9shader.h, include/d3dx9shape.h: sdk/include/dxsdk/d3dx9shape.h,
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include/d3dx9tex.h: sdk/include/dxsdk/d3dx9tex.h, include/d3dx9xof.h: sdk/include/dxsdk/d3dx9xof.h}
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tags: {wine: 262238d46752700c2041cb9548724c66bd017eca}
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tags: {wine: 7ce336969ca4f7adba33c45f5f746a8f656348cc}
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