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[D3D9]
* Improve the GUIDs situation. CORE-7716 svn path=/trunk/; revision=61704
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parent
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commit
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3 changed files with 20 additions and 4 deletions
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@ -20,6 +20,7 @@ list(APPEND SOURCE
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texture.c
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texture.c
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vertexdeclaration.c
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vertexdeclaration.c
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volume.c
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volume.c
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guid.c
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version.rc
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version.rc
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${CMAKE_CURRENT_BINARY_DIR}/d3d9_stubs.c
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${CMAKE_CURRENT_BINARY_DIR}/d3d9_stubs.c
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${CMAKE_CURRENT_BINARY_DIR}/d3d9.def)
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${CMAKE_CURRENT_BINARY_DIR}/d3d9.def)
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@ -25,16 +25,17 @@
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#include <config.h>
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#include <config.h>
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#include <assert.h>
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#include <stdarg.h>
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#define WIN32_NO_STATUS
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#define WIN32_NO_STATUS
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#define _INC_WINDOWS
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#define _INC_WINDOWS
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#define COM_NO_WINDOWS_H
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#define COM_NO_WINDOWS_H
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#include <assert.h>
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#define NONAMELESSSTRUCT
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#define COBJMACROS
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#define COBJMACROS
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#include <windef.h>
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#include <windef.h>
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#include <winbase.h>
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#include <winbase.h>
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#include <wingdi.h>
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#include <wingdi.h>
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@ -42,7 +43,6 @@
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#include <wine/debug.h>
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#include <wine/debug.h>
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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#include <initguid.h>
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#include <d3d9.h>
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#include <d3d9.h>
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#include <wine/wined3d.h>
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#include <wine/wined3d.h>
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15
reactos/dll/directx/wine/d3d9/guid.c
Normal file
15
reactos/dll/directx/wine/d3d9/guid.c
Normal file
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@ -0,0 +1,15 @@
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/* DO NOT USE THE PRECOMPILED HEADER FOR THIS FILE! */
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#include <stdarg.h>
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#define WIN32_NO_STATUS
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#define _INC_WINDOWS
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#define COM_NO_WINDOWS_H
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#include <windef.h>
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#include <winbase.h>
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#include <wingdi.h>
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#include <initguid.h>
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#include <d3d9.h>
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/* NO CODE HERE, THIS IS JUST REQUIRED FOR THE GUID DEFINITIONS */
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