Use clip.h instead of enum.h

svn path=/trunk/; revision=3363
This commit is contained in:
Jason Filby 2002-08-18 13:55:11 +00:00
parent 95d847d794
commit 6c96aec67d
4 changed files with 5 additions and 5 deletions

View file

@ -12,7 +12,7 @@
#include <ddk/ntddk.h> #include <ddk/ntddk.h>
#include <ntos/minmax.h> #include <ntos/minmax.h>
#include "brush.h" #include "brush.h"
#include "enum.h" #include "clip.h"
#include "objects.h" #include "objects.h"
#include <include/mouse.h> #include <include/mouse.h>
#include <include/object.h> #include <include/object.h>

View file

@ -10,7 +10,7 @@
#include <ddk/winddi.h> #include <ddk/winddi.h>
#include "objects.h" #include "objects.h"
#include "enum.h" #include "clip.h"
#include "../dib/dib.h" #include "../dib/dib.h"
#include <include/mouse.h> #include <include/mouse.h>
#include <include/object.h> #include <include/object.h>
@ -190,7 +190,7 @@ EngCopyBits(SURFOBJ *Dest,
} while(EnumMore); } while(EnumMore);
MouseSafetyOnDrawEnd(Source, SourceGDI); MouseSafetyOnDrawEnd(Source, SourceGDI);
MouseSafetyOnDrawEnd(Dest, DestGDI); MouseSafetyOnDrawEnd(Dest, DestGDI);
return(TRUE); return(TRUE);

View file

@ -18,7 +18,7 @@
#include "../dib/dib.h" #include "../dib/dib.h"
#include "brush.h" #include "brush.h"
#include "enum.h" #include "clip.h"
//#define NDEBUG //#define NDEBUG
#include <win32k/debug1.h> #include <win32k/debug1.h>

View file

@ -16,7 +16,7 @@
#include <include/surface.h> #include <include/surface.h>
#include "brush.h" #include "brush.h"
#include "enum.h" #include "clip.h"
#include "objects.h" #include "objects.h"
#include <include/mouse.h> #include <include/mouse.h>