mirror of
https://github.com/reactos/reactos.git
synced 2025-02-22 16:36:33 +00:00
fixed working strechblt for all dibxx now. do not say it does not take offset of source and destantion into accunt, it does. left implement CliprRegion. but last no longer black windows with or corupt images showing.
svn path=/trunk/; revision=20602
This commit is contained in:
parent
c1b51155f7
commit
6b3815ef2a
4 changed files with 346 additions and 2336 deletions
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@ -502,793 +502,130 @@ BOOLEAN DIB_1BPP_StretchBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
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CLIPOBJ *ClipRegion, XLATEOBJ *ColorTranslation,
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ULONG Mode)
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{
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int SrcSizeY;
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int SrcSizeX;
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int DesSizeY;
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int DesSizeX;
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int sx;
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int sy;
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int DesX;
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int DesY;
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int color;
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int zoomX;
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int zoomY;
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int count;
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int saveX = 0;
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int saveY;
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BOOLEAN DesIsBiggerY=FALSE;
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SrcSizeY = SourceRect->bottom - SourceRect->top;
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SrcSizeX = SourceRect->right - SourceRect->left;
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LONG SrcSizeY;
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LONG SrcSizeX;
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LONG DesSizeY;
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LONG DesSizeX;
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LONG sx;
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LONG sy;
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LONG DesX;
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LONG DesY;
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LONG color;
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DesSizeY = DestRect->bottom;
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DesSizeX = DestRect->right;
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SrcSizeY = SourceRect->bottom - SourceRect->top;
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SrcSizeX = SourceRect->right - SourceRect->left;
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DesSizeY = DestRect->bottom - DestRect->top;
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DesSizeX = DestRect->right - DestRect->left;
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zoomX = DesSizeX / SrcSizeX;
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if (zoomX==0) zoomX=1;
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switch(SourceSurf->iBitmapFormat)
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{
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case BMF_1BPP:
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/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
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/* This is a reference implementation, it hasn't been optimized for speed */
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for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
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{
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sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
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for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
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{
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sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
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color = DIB_1BPP_GetPixel(SourceSurf, sx, sy);
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DIB_1BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, 0));
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}
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}
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zoomY = DesSizeY / SrcSizeY;
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if (zoomY==0) zoomY=1;
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if (DesSizeY>SrcSizeY)
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DesIsBiggerY = TRUE;
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switch(SourceSurf->iBitmapFormat)
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{
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case BMF_1BPP:
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/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
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/* This is a reference implementation, it hasn't been optimized for speed */
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if (zoomX>1)
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{
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/* Draw one Hline on X - Led to the Des Zoom In*/
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if (DesSizeX>SrcSizeX)
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{
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for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
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{
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if (DesIsBiggerY)
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sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
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else
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sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
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if (sy > SourceRect->bottom) break;
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saveY = DesY+zoomY;
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for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
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{
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sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
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if (sx > SourceRect->right) break;
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saveX = DesX + zoomX;
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color = DIB_1BPP_GetPixel(SourceSurf, sx, sy);
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for (count=DesY;count<saveY;count++)
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DIB_1BPP_HLine(DestSurf, DesX, saveX, count, color);
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}
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}
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}
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else
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{
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/* Draw one Hline on X - Led to the Des Zoom Out*/
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for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
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{
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if (DesIsBiggerY)
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sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
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else
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sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
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if (sy > SourceRect->bottom) break;
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saveY = DesY+zoomY;
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for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
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{
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sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
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if (sx > SourceRect->right) break;
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saveX = DesX + zoomX;
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color = DIB_1BPP_GetPixel(SourceSurf, sx, sy);
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for (count=DesY;count<saveY;count++)
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DIB_1BPP_HLine(DestSurf, DesX, saveX, count, color);
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}
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}
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}
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}
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else
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{
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if (DesSizeX>SrcSizeX)
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{
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/* Draw one pixel on X - Led to the Des Zoom In*/
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for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
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{
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if (DesIsBiggerY)
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sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
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else
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sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
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if (sy > SourceRect->bottom) break;
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saveY = DesY+zoomY;
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for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
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{
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sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
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if (sx > SourceRect->right) break;
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color = DIB_1BPP_GetPixel(SourceSurf, sx, sy);
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for (count=DesY;count<saveY;count++)
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DIB_1BPP_HLine(DestSurf, DesX, saveX, count, color);
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}
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}
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}
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else
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{
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/* Draw one pixel on X - Led to the Des Zoom Out*/
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for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
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{
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if (DesIsBiggerY)
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sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
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else
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sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
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if (sy > SourceRect->bottom) break;
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saveY = DesY+zoomY;
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for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
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{
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sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
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if (sx > SourceRect->right) break;
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color = DIB_1BPP_GetPixel(SourceSurf, sx, sy);
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for (count=DesY;count<saveY;count++)
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DIB_1BPP_HLine(DestSurf, DesX, DesX + zoomX, count, color);
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}
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}
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}
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}
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break;
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break;
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case BMF_4BPP:
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/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
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/* This is a reference implementation, it hasn't been optimized for speed */
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if (zoomX>1)
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{
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/* Draw one Hline on X - Led to the Des Zoom In*/
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if (DesSizeX>SrcSizeX)
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{
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for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
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{
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if (DesIsBiggerY)
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sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
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else
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sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
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if (sy > SourceRect->bottom) break;
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saveY = DesY+zoomY;
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for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
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{
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sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
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if (sx > SourceRect->right) break;
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color = XLATEOBJ_iXlate(ColorTranslation, DIB_4BPP_GetPixel(SourceSurf, sx, sy));
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saveX = DesX + zoomX;
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for (count=DesY;count<saveY;count++)
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DIB_1BPP_HLine(DestSurf, DesX, saveX, count, color);
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}
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}
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}
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else
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{
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/* Draw one Hline on X - Led to the Des Zoom Out*/
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for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
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{
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if (DesIsBiggerY)
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sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
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else
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sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
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if (sy > SourceRect->bottom) break;
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saveY = DesY+zoomY;
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for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
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{
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sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
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if (sx > SourceRect->right) break;
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color = XLATEOBJ_iXlate(ColorTranslation, DIB_4BPP_GetPixel(SourceSurf, sx, sy));
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saveX = DesX + zoomX;
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for (count=DesY;count<saveY;count++)
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DIB_1BPP_HLine(DestSurf, DesX, saveX, count, color);
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}
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}
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}
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}
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else
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{
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if (DesSizeX>SrcSizeX)
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{
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/* Draw one pixel on X - Led to the Des Zoom In*/
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for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
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{
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if (DesIsBiggerY)
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sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
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else
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sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
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if (sy > SourceRect->bottom) break;
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saveY = DesY+zoomY;
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for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
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{
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sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
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if (sx > SourceRect->right) break;
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color = XLATEOBJ_iXlate(ColorTranslation, DIB_4BPP_GetPixel(SourceSurf, sx, sy));
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for (count=DesY;count<saveY;count++)
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DIB_1BPP_PutPixel(DestSurf, DesX, count, color);
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}
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}
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}
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else
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{
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/* Draw one pixel on X - Led to the Des Zoom Out*/
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for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
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{
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if (DesIsBiggerY)
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sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
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else
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sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
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if (sy > SourceRect->bottom) break;
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saveY = DesY+zoomY;
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for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
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{
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sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
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if (sx > SourceRect->right) break;
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color = XLATEOBJ_iXlate(ColorTranslation, DIB_4BPP_GetPixel(SourceSurf, sx, sy));
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for (count=DesY;count<saveY;count++)
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DIB_1BPP_PutPixel(DestSurf, DesX, count, color);
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}
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}
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}
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}
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break;
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/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
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/* This is a reference implementation, it hasn't been optimized for speed */
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for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
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{
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sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
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for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
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{
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sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
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color = DIB_4BPP_GetPixel(SourceSurf, sx, sy);
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DIB_1BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
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}
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}
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break;
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case BMF_8BPP:
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/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
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/* This is a reference implementation, it hasn't been optimized for speed */
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if (zoomX>1)
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{
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/* Draw one Hline on X - Led to the Des Zoom In*/
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if (DesSizeX>SrcSizeX)
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{
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for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
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{
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if (DesIsBiggerY)
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sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
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else
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sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
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if (sy > SourceRect->bottom) break;
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saveY = DesY+zoomY;
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for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
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{
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sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
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if (sx > SourceRect->right) break;
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color = XLATEOBJ_iXlate(ColorTranslation, DIB_8BPP_GetPixel(SourceSurf, sx, sy));
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saveX = DesX + zoomX;
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for (count=DesY;count<saveY;count++)
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DIB_1BPP_HLine(DestSurf, DesX, saveX, count, color);
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}
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}
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}
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else
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{
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/* Draw one Hline on X - Led to the Des Zoom Out*/
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for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
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{
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if (DesIsBiggerY)
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sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
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else
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sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
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if (sy > SourceRect->bottom) break;
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saveY = DesY+zoomY;
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for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
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{
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sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
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if (sx > SourceRect->right) break;
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color = XLATEOBJ_iXlate(ColorTranslation, DIB_8BPP_GetPixel(SourceSurf, sx, sy));
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saveX = DesX + zoomX;
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for (count=DesY;count<saveY;count++)
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DIB_1BPP_HLine(DestSurf, DesX, saveX, count, color);
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}
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}
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}
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}
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else
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{
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if (DesSizeX>SrcSizeX)
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{
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/* Draw one pixel on X - Led to the Des Zoom In*/
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for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
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{
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if (DesIsBiggerY)
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sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
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else
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sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
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if (sy > SourceRect->bottom) break;
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saveY = DesY+zoomY;
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for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
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{
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sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
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if (sx > SourceRect->right) break;
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color = XLATEOBJ_iXlate(ColorTranslation, DIB_8BPP_GetPixel(SourceSurf, sx, sy));
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for (count=DesY;count<saveY;count++)
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DIB_1BPP_PutPixel(DestSurf, DesX, count, color);
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}
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}
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}
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else
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{
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/* Draw one pixel on X - Led to the Des Zoom Out*/
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for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
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{
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if (DesIsBiggerY)
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sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
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else
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sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
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if (sy > SourceRect->bottom) break;
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saveY = DesY+zoomY;
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|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_8BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_1BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
|
||||
for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
|
||||
{
|
||||
sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
|
||||
|
||||
for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
|
||||
{
|
||||
sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
|
||||
color = DIB_8BPP_GetPixel(SourceSurf, sx, sy);
|
||||
DIB_1BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case BMF_16BPP:
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
if (zoomX>1)
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom In*/
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_16BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_1BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom Out*/
|
||||
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_16BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_1BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom In*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_16BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_1BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom Out*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_16BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_1BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
|
||||
for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
|
||||
{
|
||||
sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
|
||||
|
||||
for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
|
||||
{
|
||||
sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
|
||||
color = DIB_16BPP_GetPixel(SourceSurf, sx, sy);
|
||||
DIB_1BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case BMF_24BPP:
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
if (zoomX>1)
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom In*/
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_24BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_1BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom Out*/
|
||||
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_24BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_1BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom In*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_24BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_1BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom Out*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_24BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_1BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
|
||||
for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
|
||||
{
|
||||
sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
|
||||
|
||||
for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
|
||||
{
|
||||
sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
|
||||
color = DIB_24BPP_GetPixel(SourceSurf, sx, sy);
|
||||
DIB_1BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case BMF_32BPP:
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
if (zoomX>1)
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom In*/
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_32BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_1BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom Out*/
|
||||
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_32BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_1BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom In*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_32BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_1BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom Out*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_32BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_1BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
|
||||
for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
|
||||
{
|
||||
sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
|
||||
|
||||
for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
|
||||
{
|
||||
sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
|
||||
color = DIB_32BPP_GetPixel(SourceSurf, sx, sy);
|
||||
DIB_1BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
//DPRINT1("DIB_4BPP_StretchBlt: Unhandled Source BPP: %u\n", BitsPerFormat(SourceSurf->iBitmapFormat));
|
||||
//DPRINT1("DIB_1BPP_StretchBlt: Unhandled Source BPP: %u\n", BitsPerFormat(SourceSurf->iBitmapFormat));
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
|
|
@ -497,796 +497,133 @@ BOOLEAN DIB_24BPP_StretchBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
|
|||
CLIPOBJ *ClipRegion, XLATEOBJ *ColorTranslation,
|
||||
ULONG Mode)
|
||||
{
|
||||
int SrcSizeY;
|
||||
int SrcSizeX;
|
||||
int DesSizeY;
|
||||
int DesSizeX;
|
||||
int sx;
|
||||
int sy;
|
||||
int DesX;
|
||||
int DesY;
|
||||
int color;
|
||||
int zoomX;
|
||||
int zoomY;
|
||||
int count;
|
||||
int saveX;
|
||||
int saveY;
|
||||
BOOLEAN DesIsBiggerY=FALSE;
|
||||
|
||||
SrcSizeY = SourceRect->bottom - SourceRect->top;
|
||||
SrcSizeX = SourceRect->right - SourceRect->left;
|
||||
LONG SrcSizeY;
|
||||
LONG SrcSizeX;
|
||||
LONG DesSizeY;
|
||||
LONG DesSizeX;
|
||||
LONG sx;
|
||||
LONG sy;
|
||||
LONG DesX;
|
||||
LONG DesY;
|
||||
LONG color;
|
||||
|
||||
DesSizeY = DestRect->bottom ;
|
||||
DesSizeX = DestRect->right;
|
||||
SrcSizeY = SourceRect->bottom - SourceRect->top;
|
||||
SrcSizeX = SourceRect->right - SourceRect->left;
|
||||
|
||||
DesSizeY = DestRect->bottom - DestRect->top;
|
||||
DesSizeX = DestRect->right - DestRect->left;
|
||||
|
||||
zoomX = DesSizeX / SrcSizeX;
|
||||
if (zoomX==0) zoomX=1;
|
||||
switch(SourceSurf->iBitmapFormat)
|
||||
{
|
||||
case BMF_1BPP:
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
|
||||
for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
|
||||
{
|
||||
sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
|
||||
|
||||
for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
|
||||
{
|
||||
sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
|
||||
|
||||
if(DIB_1BPP_GetPixel(SourceSurf, sx, sy) == 0)
|
||||
{
|
||||
DIB_24BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, 0));
|
||||
}
|
||||
else
|
||||
{
|
||||
DIB_24BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
zoomY = DesSizeY / SrcSizeY;
|
||||
if (zoomY==0) zoomY=1;
|
||||
|
||||
if (DesSizeY>SrcSizeY)
|
||||
DesIsBiggerY = TRUE;
|
||||
|
||||
switch(SourceSurf->iBitmapFormat)
|
||||
{
|
||||
case BMF_1BPP:
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
if (zoomX>1)
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom In*/
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
|
||||
if (DIB_1BPP_GetPixel(SourceSurf, sx, sy) == 0)
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_HLine(DestSurf, DesX, saveX, count, 0);
|
||||
else
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_HLine(DestSurf, DesX, saveX, count, 1);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom Out*/
|
||||
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
|
||||
if (DIB_1BPP_GetPixel(SourceSurf, sx, sy) == 0)
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_HLine(DestSurf, DesX, saveX, count, 0);
|
||||
else
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_HLine(DestSurf, DesX, saveX, count, 1);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom In*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
if (DIB_1BPP_GetPixel(SourceSurf, sx, sy) == 0)
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_PutPixel(DestSurf, DesX, count, 0);
|
||||
else
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_PutPixel(DestSurf, DesX, count, 1);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom Out*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
if (DIB_1BPP_GetPixel(SourceSurf, sx, sy) == 0)
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_PutPixel(DestSurf, DesX, count, 0);
|
||||
else
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_PutPixel(DestSurf, DesX, count, 1);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
break;
|
||||
|
||||
case BMF_4BPP:
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
if (zoomX>1)
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom In*/
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_4BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom Out*/
|
||||
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_4BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom In*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_4BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom Out*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_4BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
|
||||
for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
|
||||
{
|
||||
sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
|
||||
|
||||
for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
|
||||
{
|
||||
sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
|
||||
color = DIB_4BPP_GetPixel(SourceSurf, sx, sy);
|
||||
DIB_24BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case BMF_8BPP:
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
if (zoomX>1)
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom In*/
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_8BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom Out*/
|
||||
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_8BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom In*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_8BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom Out*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_8BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
|
||||
for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
|
||||
{
|
||||
sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
|
||||
|
||||
for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
|
||||
{
|
||||
sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
|
||||
color = DIB_8BPP_GetPixel(SourceSurf, sx, sy);
|
||||
DIB_24BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case BMF_16BPP:
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
if (zoomX>1)
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom In*/
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_16BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom Out*/
|
||||
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_16BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom In*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_16BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom Out*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_16BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
|
||||
for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
|
||||
{
|
||||
sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
|
||||
|
||||
for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
|
||||
{
|
||||
sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
|
||||
color = DIB_16BPP_GetPixel(SourceSurf, sx, sy);
|
||||
DIB_24BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case BMF_24BPP:
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
if (zoomX>1)
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom In*/
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = DIB_24BPP_GetPixel(SourceSurf, sx, sy);
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom Out*/
|
||||
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = DIB_24BPP_GetPixel(SourceSurf, sx, sy);
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom In*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = DIB_24BPP_GetPixel(SourceSurf, sx, sy);
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom Out*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = DIB_24BPP_GetPixel(SourceSurf, sx, sy);
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
|
||||
for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
|
||||
{
|
||||
sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
|
||||
|
||||
for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
|
||||
{
|
||||
sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
|
||||
color = DIB_24BPP_GetPixel(SourceSurf, sx, sy);
|
||||
DIB_24BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case BMF_32BPP:
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
if (zoomX>1)
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom In*/
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_32BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom Out*/
|
||||
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_32BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom In*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_32BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom Out*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_32BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_24BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
|
||||
for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
|
||||
{
|
||||
sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
|
||||
|
||||
for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
|
||||
{
|
||||
sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
|
||||
color = DIB_32BPP_GetPixel(SourceSurf, sx, sy);
|
||||
DIB_24BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
//DPRINT1("DIB_24BPP_StretchBlt: Unhandled Source BPP: %u\n", BitsPerFormat(SourceSurf->iBitmapFormat));
|
||||
|
|
|
@ -381,802 +381,138 @@ BOOLEAN DIB_4BPP_StretchBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
|
|||
CLIPOBJ *ClipRegion, XLATEOBJ *ColorTranslation,
|
||||
ULONG Mode)
|
||||
{
|
||||
int SrcSizeY;
|
||||
int SrcSizeX;
|
||||
int DesSizeY;
|
||||
int DesSizeX;
|
||||
int sx;
|
||||
int sy;
|
||||
int DesX;
|
||||
int DesY;
|
||||
int color;
|
||||
int zoomX;
|
||||
int zoomY;
|
||||
int count;
|
||||
int saveX;
|
||||
int saveY;
|
||||
BOOLEAN DesIsBiggerY=FALSE;
|
||||
LONG SrcSizeY;
|
||||
LONG SrcSizeX;
|
||||
LONG DesSizeY;
|
||||
LONG DesSizeX;
|
||||
LONG sx;
|
||||
LONG sy;
|
||||
LONG DesX;
|
||||
LONG DesY;
|
||||
LONG color;
|
||||
|
||||
SrcSizeY = SourceRect->bottom - SourceRect->top;
|
||||
SrcSizeX = SourceRect->right - SourceRect->left;
|
||||
SrcSizeY = SourceRect->bottom - SourceRect->top;
|
||||
SrcSizeX = SourceRect->right - SourceRect->left;
|
||||
|
||||
DesSizeY = DestRect->bottom;
|
||||
DesSizeX = DestRect->right;
|
||||
DesSizeY = DestRect->bottom - DestRect->top;
|
||||
DesSizeX = DestRect->right - DestRect->left;
|
||||
|
||||
zoomX = DesSizeX / SrcSizeX;
|
||||
if (zoomX==0) zoomX=1;
|
||||
switch(SourceSurf->iBitmapFormat)
|
||||
{
|
||||
case BMF_1BPP:
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
|
||||
for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
|
||||
{
|
||||
sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
|
||||
|
||||
for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
|
||||
{
|
||||
sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
|
||||
|
||||
if(DIB_1BPP_GetPixel(SourceSurf, sx, sy) == 0)
|
||||
{
|
||||
DIB_4BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, 0));
|
||||
}
|
||||
else
|
||||
{
|
||||
DIB_4BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
zoomY = DesSizeY / SrcSizeY;
|
||||
if (zoomY==0) zoomY=1;
|
||||
|
||||
if (DesSizeY>SrcSizeY)
|
||||
DesIsBiggerY = TRUE;
|
||||
|
||||
switch(SourceSurf->iBitmapFormat)
|
||||
{
|
||||
case BMF_1BPP:
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
if (zoomX>1)
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom In*/
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
|
||||
if (DIB_1BPP_GetPixel(SourceSurf, sx, sy) == 0)
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_HLine(DestSurf, DesX, saveX, count, 0);
|
||||
else
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_HLine(DestSurf, DesX, saveX, count, 1);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom Out*/
|
||||
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
|
||||
if (DIB_1BPP_GetPixel(SourceSurf, sx, sy) == 0)
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_HLine(DestSurf, DesX, saveX, count, 0);
|
||||
else
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_HLine(DestSurf, DesX, saveX, count, 1);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom In*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
if (DIB_1BPP_GetPixel(SourceSurf, sx, sy) == 0)
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_PutPixel(DestSurf, DesX, count, 0);
|
||||
else
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_PutPixel(DestSurf, DesX, count, 1);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom Out*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
if (DIB_1BPP_GetPixel(SourceSurf, sx, sy) == 0)
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_PutPixel(DestSurf, DesX, count, 0);
|
||||
else
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_PutPixel(DestSurf, DesX, count, 1);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
break;
|
||||
|
||||
case BMF_4BPP:
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
if (zoomX>1)
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom In*/
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = DIB_4BPP_GetPixel(SourceSurf, sx, sy);
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom Out*/
|
||||
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = DIB_4BPP_GetPixel(SourceSurf, sx, sy);
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom In*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = DIB_4BPP_GetPixel(SourceSurf, sx, sy);
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom Out*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = DIB_4BPP_GetPixel(SourceSurf, sx, sy);
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
|
||||
for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
|
||||
{
|
||||
sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
|
||||
|
||||
for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
|
||||
{
|
||||
sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
|
||||
color = DIB_4BPP_GetPixel(SourceSurf, sx, sy);
|
||||
DIB_4BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case BMF_8BPP:
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
if (zoomX>1)
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom In*/
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_8BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom Out*/
|
||||
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_8BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom In*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_8BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom Out*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_8BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
|
||||
for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
|
||||
{
|
||||
sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
|
||||
|
||||
for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
|
||||
{
|
||||
sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
|
||||
color = DIB_8BPP_GetPixel(SourceSurf, sx, sy);
|
||||
DIB_4BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case BMF_16BPP:
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
if (zoomX>1)
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom In*/
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_16BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom Out*/
|
||||
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_16BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom In*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_16BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom Out*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_16BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
|
||||
for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
|
||||
{
|
||||
sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
|
||||
|
||||
for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
|
||||
{
|
||||
sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
|
||||
color = DIB_16BPP_GetPixel(SourceSurf, sx, sy);
|
||||
DIB_4BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case BMF_24BPP:
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
if (zoomX>1)
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom In*/
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_24BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom Out*/
|
||||
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_24BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom In*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_24BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom Out*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_24BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
|
||||
for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
|
||||
{
|
||||
sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
|
||||
|
||||
for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
|
||||
{
|
||||
sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
|
||||
color = DIB_24BPP_GetPixel(SourceSurf, sx, sy);
|
||||
DIB_4BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case BMF_32BPP:
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
if (zoomX>1)
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom In*/
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_32BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one Hline on X - Led to the Des Zoom Out*/
|
||||
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_32BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
saveX = DesX + zoomX;
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_HLine(DestSurf, DesX, saveX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
|
||||
if (DesSizeX>SrcSizeX)
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom In*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) SrcSizeX * (ULONG) DesX) / ((ULONG) DesSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_32BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Draw one pixel on X - Led to the Des Zoom Out*/
|
||||
for (DesY=DestRect->bottom-zoomY; DesY>=DestRect->top; DesY-=zoomY)
|
||||
{
|
||||
if (DesIsBiggerY)
|
||||
sy = (int) ((ULONG) SrcSizeY * (ULONG) DesY) / ((ULONG) DesSizeY);
|
||||
else
|
||||
sy = (int) ((ULONG) DesSizeY * (ULONG) DesY) / ((ULONG) SrcSizeY);
|
||||
|
||||
if (sy > SourceRect->bottom) break;
|
||||
|
||||
saveY = DesY+zoomY;
|
||||
|
||||
for (DesX=DestRect->right-zoomX; DesX>=DestRect->left; DesX-=zoomX)
|
||||
{
|
||||
sx = (int) ((ULONG) DesSizeX * (ULONG) DesX) / ((ULONG) SrcSizeX);
|
||||
|
||||
if (sx > SourceRect->right) break;
|
||||
|
||||
color = XLATEOBJ_iXlate(ColorTranslation, DIB_32BPP_GetPixel(SourceSurf, sx, sy));
|
||||
|
||||
for (count=DesY;count<saveY;count++)
|
||||
DIB_4BPP_PutPixel(DestSurf, DesX, count, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
|
||||
/* This is a reference implementation, it hasn't been optimized for speed */
|
||||
|
||||
for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
|
||||
{
|
||||
sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
|
||||
|
||||
for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
|
||||
{
|
||||
sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
|
||||
color = DIB_32BPP_GetPixel(SourceSurf, sx, sy);
|
||||
DIB_4BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
//DPRINT1("DIB_4BPP_StretchBlt: Unhandled Source BPP: %u\n", BitsPerFormat(SourceSurf->iBitmapFormat));
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
|
|
@ -460,15 +460,15 @@ BOOLEAN DIB_8BPP_StretchBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
|
|||
CLIPOBJ *ClipRegion, XLATEOBJ *ColorTranslation,
|
||||
ULONG Mode)
|
||||
{
|
||||
int SrcSizeY;
|
||||
int SrcSizeX;
|
||||
int DesSizeY;
|
||||
int DesSizeX;
|
||||
int sx;
|
||||
int sy;
|
||||
int DesX;
|
||||
int DesY;
|
||||
int color;
|
||||
LONG SrcSizeY;
|
||||
LONG SrcSizeX;
|
||||
LONG DesSizeY;
|
||||
LONG DesSizeX;
|
||||
LONG sx;
|
||||
LONG sy;
|
||||
LONG DesX;
|
||||
LONG DesY;
|
||||
LONG color;
|
||||
|
||||
DPRINT("DIB_8BPP_StretchBlt: Source BPP: %u, srcRect: (%d,%d)-(%d,%d), dstRect: (%d,%d)-(%d,%d)\n",
|
||||
BitsPerFormat(SourceSurf->iBitmapFormat), SourceRect->left, SourceRect->top, SourceRect->right, SourceRect->bottom,
|
||||
|
|
Loading…
Reference in a new issue