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added oledlg.dll to the build. Needed by visio2k setup.
svn path=/trunk/; revision=17054
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@ -118,6 +118,7 @@ lib\ntmarta\ntmarta.dll 1
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lib\objsel\objsel.dll 1
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lib\ole32\ole32.dll 1
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lib\oleaut32\oleaut32.dll 1
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lib\oledlg\oledlg.dll 1
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lib\olepro32\olepro32.dll 1
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lib\opengl32\opengl32.dll 1
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lib\psapi\psapi.dll 1
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@ -203,6 +203,9 @@
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<directory name="oleaut32">
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<xi:include href="oleaut32/oleaut32.xml" />
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</directory>
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<directory name="oledlg">
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<xi:include href="oledlg/oledlg.xml" />
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</directory>
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<directory name="olepro32">
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<xi:include href="olepro32/olepro32.xml" />
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</directory>
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19
reactos/lib/oledlg/oledlg.xml
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19
reactos/lib/oledlg/oledlg.xml
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@ -0,0 +1,19 @@
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<module name="oledlg" type="win32dll" baseaddress="${BASEADDRESS_OLEDLG}" installbase="system32" installname="oledlg.dll">
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<importlibrary definition="oledlg.spec.def" />
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<include base="oledlg">.</include>
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<include base="ReactOS">include/wine</include>
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<define name="__REACTOS__" />
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<define name="__USE_W32API" />
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<define name="_WIN32_IE">0x600</define>
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<define name="_WIN32_WINNT">0x501</define>
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<define name="WINVER">0x501</define>
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<library>wine</library>
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<library>ntdll</library>
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<library>kernel32</library>
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<library>comdlg32</library>
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<library>ole32</library>
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<file>oledlg_main.c</file>
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<file>insobjdlg.c</file>
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<file>rsrc.rc</file>
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<file>oledlg.spec</file>
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</module>
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