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[D3D9]
* Move some inclusions to the main header. * Set the default debugging channel globally through the main header. * Remove inclusions and definitions that already exist in the main header. CORE-7716 svn path=/trunk/; revision=61323
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parent
22eaae4710
commit
6826772bca
13 changed files with 6 additions and 40 deletions
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@ -18,11 +18,8 @@
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <config.h>
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static inline struct d3d9_vertexbuffer *impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d9_vertexbuffer, IDirect3DVertexBuffer9_iface);
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@ -21,12 +21,8 @@
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*
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*/
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#include <config.h>
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#include <initguid.h>
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static int D3DPERF_event_level = 0;
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void WINAPI DebugSetMute(void) {
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@ -23,6 +23,8 @@
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#ifndef __WINE_D3D9_PRIVATE_H
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#define __WINE_D3D9_PRIVATE_H
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#include <config.h>
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#define WIN32_NO_STATUS
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#define _INC_WINDOWS
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#define COM_NO_WINDOWS_H
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@ -36,10 +38,11 @@
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#include <windef.h>
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#include <winbase.h>
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#include <wingdi.h>
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//#include "winuser.h"
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#include <wine/debug.h>
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//#include "wine/unicode.h"
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#include <wine/debug.h>
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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#include <initguid.h>
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#include <d3d9.h>
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#include <wine/wined3d.h>
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@ -20,11 +20,8 @@
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <config.h>
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static void STDMETHODCALLTYPE d3d9_null_wined3d_object_destroyed(void *parent) {}
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static const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops =
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@ -19,11 +19,8 @@
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <config.h>
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static inline struct d3d9 *impl_from_IDirect3D9Ex(IDirect3D9Ex *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d9, IDirect3D9Ex_iface);
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@ -20,11 +20,8 @@
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <config.h>
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static inline struct d3d9_query *impl_from_IDirect3DQuery9(IDirect3DQuery9 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d9_query, IDirect3DQuery9_iface);
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@ -17,11 +17,8 @@
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <config.h>
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static inline struct d3d9_vertexshader *impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d9_vertexshader, IDirect3DVertexShader9_iface);
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@ -20,11 +20,8 @@
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <config.h>
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static inline struct d3d9_stateblock *impl_from_IDirect3DStateBlock9(IDirect3DStateBlock9 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d9_stateblock, IDirect3DStateBlock9_iface);
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@ -19,11 +19,8 @@
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <config.h>
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static inline struct d3d9_surface *impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d9_surface, IDirect3DSurface9_iface);
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@ -20,11 +20,8 @@
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <config.h>
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static inline struct d3d9_swapchain *impl_from_IDirect3DSwapChain9(IDirect3DSwapChain9 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d9_swapchain, IDirect3DSwapChain9_iface);
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@ -18,11 +18,8 @@
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <config.h>
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static inline struct d3d9_texture *impl_from_IDirect3DTexture9(IDirect3DTexture9 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
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@ -19,11 +19,8 @@
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <config.h>
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static const struct
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{
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enum wined3d_format_id format;
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@ -19,11 +19,8 @@
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <config.h>
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static inline struct d3d9_volume *impl_from_IDirect3DVolume9(IDirect3DVolume9 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d9_volume, IDirect3DVolume9_iface);
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