mirror of
https://github.com/reactos/reactos.git
synced 2024-06-30 09:50:07 +00:00
[D3DX9_36] Sync with Wine Staging 1.7.55. CORE-10536
svn path=/trunk/; revision=70032
This commit is contained in:
parent
123d834eb6
commit
64b57ca4a1
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@ -24,6 +24,11 @@ struct d3dx9_animation_controller
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{
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ID3DXAnimationController ID3DXAnimationController_iface;
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LONG ref;
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UINT max_outputs;
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UINT max_sets;
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UINT max_tracks;
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UINT max_events;
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};
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static inline struct d3dx9_animation_controller *impl_from_ID3DXAnimationController(ID3DXAnimationController *iface)
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@ -50,24 +55,24 @@ static HRESULT WINAPI d3dx9_animation_controller_QueryInterface(ID3DXAnimationCo
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static ULONG WINAPI d3dx9_animation_controller_AddRef(ID3DXAnimationController *iface)
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{
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struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
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ULONG refcount = InterlockedIncrement(&animation->ref);
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struct d3dx9_animation_controller *This = impl_from_ID3DXAnimationController(iface);
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ULONG refcount = InterlockedIncrement(&This->ref);
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TRACE("%p increasing refcount to %u.\n", animation, refcount);
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TRACE("%p increasing refcount to %u.\n", This, refcount);
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return refcount;
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}
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static ULONG WINAPI d3dx9_animation_controller_Release(ID3DXAnimationController *iface)
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{
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struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
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ULONG refcount = InterlockedDecrement(&animation->ref);
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struct d3dx9_animation_controller *This = impl_from_ID3DXAnimationController(iface);
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ULONG refcount = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u.\n", animation, refcount);
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TRACE("%p decreasing refcount to %u.\n", This, refcount);
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if (!refcount)
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{
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HeapFree(GetProcessHeap(), 0, animation);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return refcount;
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@ -75,30 +80,38 @@ static ULONG WINAPI d3dx9_animation_controller_Release(ID3DXAnimationController
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static UINT WINAPI d3dx9_animation_controller_GetMaxNumAnimationOutputs(ID3DXAnimationController *iface)
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{
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FIXME("iface %p stub.\n", iface);
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struct d3dx9_animation_controller *This = impl_from_ID3DXAnimationController(iface);
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return 0;
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TRACE("iface %p.\n", iface);
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return This->max_outputs;
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}
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static UINT WINAPI d3dx9_animation_controller_GetMaxNumAnimationSets(ID3DXAnimationController *iface)
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{
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FIXME("iface %p stub.\n", iface);
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struct d3dx9_animation_controller *This = impl_from_ID3DXAnimationController(iface);
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return 0;
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TRACE("iface %p.\n", iface);
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return This->max_sets;
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}
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static UINT WINAPI d3dx9_animation_controller_GetMaxNumTracks(ID3DXAnimationController *iface)
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{
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FIXME("iface %p stub.\n", iface);
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struct d3dx9_animation_controller *This = impl_from_ID3DXAnimationController(iface);
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return 0;
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FIXME("iface %p.\n", iface);
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return This->max_tracks;
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}
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static UINT WINAPI d3dx9_animation_controller_GetMaxNumEvents(ID3DXAnimationController *iface)
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{
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FIXME("iface %p stub.\n", iface);
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struct d3dx9_animation_controller *This = impl_from_ID3DXAnimationController(iface);
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return 0;
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FIXME("iface %p.\n", iface);
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return This->max_events;
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}
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static HRESULT WINAPI d3dx9_animation_controller_RegisterAnimationOutput(ID3DXAnimationController *iface,
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@ -445,6 +458,10 @@ HRESULT WINAPI D3DXCreateAnimationController(UINT MaxNumAnimationOutputs, UINT M
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object->ID3DXAnimationController_iface.lpVtbl = &d3dx9_animation_controller_vtbl;
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object->ref = 1;
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object->max_outputs = MaxNumAnimationOutputs;
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object->max_sets = MaxNumAnimationSets;
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object->max_tracks = MaxNumTracks;
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object->max_events = MaxNumEvents;
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*AnimationController = &object->ID3DXAnimationController_iface;
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@ -66,8 +66,8 @@
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@ stdcall D3DXCreateFontIndirectA(ptr ptr ptr)
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@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr)
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@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
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@ stdcall -stub D3DXCreateFragmentLinker(ptr long ptr)
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@ stdcall -stub D3DXCreateFragmentLinkerEx(ptr long long ptr)
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@ stdcall D3DXCreateFragmentLinker(ptr long ptr)
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@ stdcall D3DXCreateFragmentLinkerEx(ptr long long ptr)
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@ stdcall -stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
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@ stdcall D3DXCreateLine(ptr ptr)
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@ stdcall D3DXCreateMatrixStack(long ptr)
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@ -293,7 +293,7 @@
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@ stdcall -stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr)
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@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr)
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@ stdcall -stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr)
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@ stdcall -stub D3DXTessellateNPatches(ptr ptr long long ptr ptr)
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@ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr)
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@ stdcall -stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr)
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@ stdcall -stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr)
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@ stdcall -stub D3DXTriPatchSize(ptr ptr ptr)
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@ -128,4 +128,6 @@ const char *debug_d3dxparameter_registerset(D3DXREGISTER_SET r) DECLSPEC_HIDDEN;
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void set_number(void *outdata, D3DXPARAMETER_TYPE outtype,
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const void *indata, D3DXPARAMETER_TYPE intype) DECLSPEC_HIDDEN;
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HRESULT create_dummy_skin(ID3DXSkinInfo **iface) DECLSPEC_HIDDEN;
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#endif /* __WINE_D3DX9_36_PRIVATE_H */
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@ -5094,7 +5094,7 @@ static HRESULT d3dx9_parse_resource(struct d3dx9_base_effect *base, const char *
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HRESULT hr = E_FAIL;
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read_dword(ptr, &technique_index);
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TRACE("techn: %u\n", technique_index);
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TRACE("technique_index: %u\n", technique_index);
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read_dword(ptr, &index);
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TRACE("index: %u\n", index);
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@ -207,7 +207,7 @@ static INT WINAPI ID3DXFontImpl_DrawTextA(ID3DXFont *iface, ID3DXSprite *sprite,
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TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x\n",
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iface, sprite, debugstr_a(string), count, wine_dbgstr_rect(rect), format, color);
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if (!string || !count)
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if (!string || count <= 0)
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return 0;
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countW = MultiByteToWideChar(CP_ACP, 0, string, count, NULL, 0);
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@ -232,7 +232,7 @@ static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite,
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TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x\n",
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iface, sprite, debugstr_w(string), count, wine_dbgstr_rect(rect), format, color);
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if (!string || !count)
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if (!string || count <= 0)
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return 0;
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/* Strip terminating NULL characters */
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@ -3320,6 +3320,13 @@ static HRESULT parse_mesh(ID3DXFileData *filedata, struct mesh_data *mesh_data,
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goto end;
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}
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if ((provide_flags & PROVIDE_SKININFO) && !mesh_data->skin_info)
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{
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hr = create_dummy_skin(&mesh_data->skin_info);
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if (FAILED(hr))
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goto end;
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}
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hr = D3D_OK;
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end:
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@ -3898,11 +3905,9 @@ HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(const void *memory, DWORD memo
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if (!memory || !memory_size || !device || !frame_hierarchy || !alloc_hier)
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return D3DERR_INVALIDCALL;
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if (load_user_data || anim_controller) {
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if (load_user_data)
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FIXME("Loading user data not implemented\n");
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if (anim_controller)
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FIXME("Animation controller creation not implemented\n");
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if (load_user_data)
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{
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FIXME("Loading user data not implemented.\n");
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return E_NOTIMPL;
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}
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@ -3972,6 +3977,12 @@ HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(const void *memory, DWORD memo
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hr = D3D_OK;
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}
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if (anim_controller)
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{
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*anim_controller = NULL;
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FIXME("Animation controller creation not implemented.\n");
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}
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cleanup:
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if (FAILED(hr) && first_frame) D3DXFrameDestroy(first_frame, alloc_hier);
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if (filedata) filedata->lpVtbl->Release(filedata);
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@ -4978,12 +4989,6 @@ HRESULT WINAPI D3DXCreateCylinder(struct IDirect3DDevice9 *device, float radius1
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return D3DERR_INVALIDCALL;
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}
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if (adjacency)
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{
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FIXME("Case of adjacency != NULL not implemented.\n");
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return E_NOTIMPL;
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}
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number_of_vertices = 2 + (slices * (3 + stacks));
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number_of_faces = 2 * slices + stacks * (2 * slices);
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@ -5135,6 +5140,23 @@ HRESULT WINAPI D3DXCreateCylinder(struct IDirect3DDevice9 *device, float radius1
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free_sincos_table(&theta);
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cylinder->lpVtbl->UnlockIndexBuffer(cylinder);
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cylinder->lpVtbl->UnlockVertexBuffer(cylinder);
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if (adjacency)
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{
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if (FAILED(hr = D3DXCreateBuffer(number_of_faces * sizeof(DWORD) * 3, adjacency)))
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{
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cylinder->lpVtbl->Release(cylinder);
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return hr;
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}
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if (FAILED(hr = cylinder->lpVtbl->GenerateAdjacency(cylinder, 0.0f, (*adjacency)->lpVtbl->GetBufferPointer(*adjacency))))
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{
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(*adjacency)->lpVtbl->Release(*adjacency);
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cylinder->lpVtbl->Release(cylinder);
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return hr;
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}
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}
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*mesh = cylinder;
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return D3D_OK;
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@ -5145,7 +5167,7 @@ HRESULT WINAPI D3DXCreateTeapot(struct IDirect3DDevice9 *device,
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{
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FIXME("(%p, %p, %p): stub\n", device, mesh, adjacency);
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return E_NOTIMPL;
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return D3DXCreateSphere(device, 1.0f, 4, 4, mesh, adjacency);
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}
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HRESULT WINAPI D3DXCreateTextA(struct IDirect3DDevice9 *device, HDC hdc, const char *text, float deviation,
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@ -5839,6 +5861,10 @@ static HRESULT triangulate(struct triangulation_array *triangulations)
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int i;
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struct point2d_index *idx_ptr;
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/* Glyphs without outlines do not generate any vertices. */
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if (!glyph->outlines.count)
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return D3D_OK;
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for (i = 0; i < glyph->outlines.count; i++)
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nb_vertices += glyph->outlines.items[i].count;
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@ -6989,7 +7015,6 @@ HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSI
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DWORD *point_reps = NULL;
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struct d3dx9_mesh *This = impl_from_ID3DXMesh(mesh);
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DWORD *vertex_face_map = NULL;
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ID3DXBuffer *vertex_remap = NULL;
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BYTE *vertices = NULL;
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TRACE("mesh %p, flags %#x, epsilons %p, adjacency %p, adjacency_out %p, face_remap_out %p, vertex_remap_out %p.\n",
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@ -7156,7 +7181,6 @@ cleanup:
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HeapFree(GetProcessHeap(), 0, vertex_face_map);
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if (attributes) mesh->lpVtbl->UnlockAttributeBuffer(mesh);
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if (indices) mesh->lpVtbl->UnlockIndexBuffer(mesh);
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if (vertex_remap) ID3DXBuffer_Release(vertex_remap);
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if (vertices) mesh->lpVtbl->UnlockVertexBuffer(mesh);
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return hr;
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@ -7227,36 +7251,281 @@ error:
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return hr;
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}
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static D3DXVECTOR3 *vertex_element_vec3(BYTE *vertices, const D3DVERTEXELEMENT9 *declaration,
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DWORD vertex_stride, DWORD index)
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{
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return (D3DXVECTOR3 *)(vertices + declaration->Offset + index * vertex_stride);
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}
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static D3DXVECTOR3 read_vec3(BYTE *vertices, const D3DVERTEXELEMENT9 *declaration,
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DWORD vertex_stride, DWORD index)
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{
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D3DXVECTOR3 vec3 = {0};
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const D3DXVECTOR3 *src = vertex_element_vec3(vertices, declaration, vertex_stride, index);
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switch (declaration->Type)
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{
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case D3DDECLTYPE_FLOAT1:
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vec3.x = src->x;
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break;
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case D3DDECLTYPE_FLOAT2:
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vec3.x = src->x;
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vec3.y = src->y;
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break;
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case D3DDECLTYPE_FLOAT3:
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case D3DDECLTYPE_FLOAT4:
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vec3 = *src;
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break;
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default:
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ERR("Cannot read vec3\n");
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break;
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}
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return vec3;
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}
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/*************************************************************************
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* D3DXComputeTangentFrameEx (D3DX9_36.@)
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*/
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HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *Mesh, DWORD TextureInSemantic, DWORD TextureInIndex,
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DWORD UPartialOutSemantic, DWORD UPartialOutIndex, DWORD VPartialOutSemantic, DWORD VPartialOutIndex,
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DWORD NormalOutSemantic, DWORD NormalOutIndex, DWORD options, const DWORD *adjacency,
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FLOAT PartialEdgeThreshold, FLOAT SingularPointThreshold, FLOAT NormalEdgeThreshold,
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ID3DXMesh **MeshOut, ID3DXBuffer **VertexMapping)
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HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *mesh, DWORD texture_in_semantic, DWORD texture_in_index,
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DWORD u_partial_out_semantic, DWORD u_partial_out_index, DWORD v_partial_out_semantic,
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DWORD v_partial_out_index, DWORD normal_out_semantic, DWORD normal_out_index, DWORD options,
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const DWORD *adjacency, float partial_edge_threshold, float singular_point_threshold,
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float normal_edge_threshold, ID3DXMesh **mesh_out, ID3DXBuffer **vertex_mapping)
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{
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FIXME("Mesh %p, TextureInSemantic %u, TextureInIndex %u, UPartialOutSemantic %u, UPartialOutIndex %u, "
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"VPartialOutSemantic %u, VPartialOutIndex %u, NormalOutSemantic %u, NormalOutIndex %u, "
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"options %x, adjacency %p, PartialEdgeThreshold %f, SingularPointThreshold %f, NormalEdgeThreshold %f, "
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"MeshOut %p, VertexMapping %p stub.\n",
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Mesh, TextureInSemantic, TextureInIndex, UPartialOutSemantic, UPartialOutIndex, VPartialOutSemantic,
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VPartialOutIndex, NormalOutSemantic, NormalOutIndex, options, adjacency, PartialEdgeThreshold,
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SingularPointThreshold, NormalEdgeThreshold, MeshOut, VertexMapping);
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HRESULT hr;
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void *indices = NULL;
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BYTE *vertices = NULL;
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DWORD *point_reps = NULL;
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size_t normal_size;
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BOOL indices_are_32bit;
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DWORD i, j, num_faces, num_vertices, vertex_stride;
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D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE] = {D3DDECL_END()};
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D3DVERTEXELEMENT9 *position_declaration = NULL, *normal_declaration = NULL;
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DWORD weighting_method = options & (D3DXTANGENT_WEIGHT_EQUAL | D3DXTANGENT_WEIGHT_BY_AREA);
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return E_NOTIMPL;
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TRACE("mesh %p, texture_in_semantic %u, texture_in_index %u, u_partial_out_semantic %u, u_partial_out_index %u, "
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"v_partial_out_semantic %u, v_partial_out_index %u, normal_out_semantic %u, normal_out_index %u, "
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"options %#x, adjacency %p, partial_edge_threshold %f, singular_point_threshold %f, "
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"normal_edge_threshold %f, mesh_out %p, vertex_mapping %p\n",
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mesh, texture_in_semantic, texture_in_index, u_partial_out_semantic, u_partial_out_index,
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v_partial_out_semantic, v_partial_out_index, normal_out_semantic, normal_out_index, options, adjacency,
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partial_edge_threshold, singular_point_threshold, normal_edge_threshold, mesh_out, vertex_mapping);
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if (!mesh)
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{
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WARN("mesh is NULL\n");
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return D3DERR_INVALIDCALL;
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}
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if (weighting_method == (D3DXTANGENT_WEIGHT_EQUAL | D3DXTANGENT_WEIGHT_BY_AREA))
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{
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WARN("D3DXTANGENT_WEIGHT_BY_AREA and D3DXTANGENT_WEIGHT_EQUAL are mutally exclusive\n");
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return D3DERR_INVALIDCALL;
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}
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if (u_partial_out_semantic != D3DX_DEFAULT)
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{
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FIXME("tangent vectors computation is not supported\n");
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return E_NOTIMPL;
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}
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if (v_partial_out_semantic != D3DX_DEFAULT)
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{
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FIXME("binormal vectors computation is not supported\n");
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return E_NOTIMPL;
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}
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if (options & ~(D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS | D3DXTANGENT_WEIGHT_EQUAL | D3DXTANGENT_WEIGHT_BY_AREA))
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{
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FIXME("unsupported options %#x\n", options);
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return E_NOTIMPL;
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}
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if (!(options & D3DXTANGENT_CALCULATE_NORMALS))
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{
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FIXME("only normals computation is supported\n");
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return E_NOTIMPL;
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}
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if (!(options & D3DXTANGENT_GENERATE_IN_PLACE) || mesh_out || vertex_mapping)
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{
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FIXME("only D3DXTANGENT_GENERATE_IN_PLACE is supported\n");
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return E_NOTIMPL;
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}
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if (FAILED(hr = mesh->lpVtbl->GetDeclaration(mesh, declaration)))
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return hr;
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|
||||
for (i = 0; declaration[i].Stream != 0xff; i++)
|
||||
{
|
||||
if (declaration[i].Usage == D3DDECLUSAGE_POSITION && !declaration[i].UsageIndex)
|
||||
position_declaration = &declaration[i];
|
||||
if (declaration[i].Usage == normal_out_semantic && declaration[i].UsageIndex == normal_out_index)
|
||||
normal_declaration = &declaration[i];
|
||||
}
|
||||
|
||||
if (!position_declaration || !normal_declaration)
|
||||
return D3DERR_INVALIDCALL;
|
||||
|
||||
if (normal_declaration->Type == D3DDECLTYPE_FLOAT3)
|
||||
{
|
||||
normal_size = sizeof(D3DXVECTOR3);
|
||||
}
|
||||
else if (normal_declaration->Type == D3DDECLTYPE_FLOAT4)
|
||||
{
|
||||
normal_size = sizeof(D3DXVECTOR4);
|
||||
}
|
||||
else
|
||||
{
|
||||
WARN("unsupported normals type %u\n", normal_declaration->Type);
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
num_faces = mesh->lpVtbl->GetNumFaces(mesh);
|
||||
num_vertices = mesh->lpVtbl->GetNumVertices(mesh);
|
||||
vertex_stride = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
|
||||
indices_are_32bit = mesh->lpVtbl->GetOptions(mesh) & D3DXMESH_32BIT;
|
||||
|
||||
point_reps = HeapAlloc(GetProcessHeap(), 0, num_vertices * sizeof(*point_reps));
|
||||
if (!point_reps)
|
||||
{
|
||||
hr = E_OUTOFMEMORY;
|
||||
goto done;
|
||||
}
|
||||
|
||||
if (adjacency)
|
||||
{
|
||||
if (FAILED(hr = mesh->lpVtbl->ConvertAdjacencyToPointReps(mesh, adjacency, point_reps)))
|
||||
goto done;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i = 0; i < num_vertices; i++)
|
||||
point_reps[i] = i;
|
||||
}
|
||||
|
||||
if (FAILED(hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, &indices)))
|
||||
goto done;
|
||||
|
||||
if (FAILED(hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, (void **)&vertices)))
|
||||
goto done;
|
||||
|
||||
for (i = 0; i < num_vertices; i++)
|
||||
{
|
||||
static const D3DXVECTOR4 default_vector = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
void *normal = vertices + normal_declaration->Offset + i * vertex_stride;
|
||||
|
||||
memcpy(normal, &default_vector, normal_size);
|
||||
}
|
||||
|
||||
for (i = 0; i < num_faces; i++)
|
||||
{
|
||||
float denominator, weights[3];
|
||||
D3DXVECTOR3 a, b, cross, face_normal;
|
||||
const DWORD face_indices[3] =
|
||||
{
|
||||
read_ib(indices, indices_are_32bit, 3 * i + 0),
|
||||
read_ib(indices, indices_are_32bit, 3 * i + 1),
|
||||
read_ib(indices, indices_are_32bit, 3 * i + 2)
|
||||
};
|
||||
const D3DXVECTOR3 v0 = read_vec3(vertices, position_declaration, vertex_stride, face_indices[0]);
|
||||
const D3DXVECTOR3 v1 = read_vec3(vertices, position_declaration, vertex_stride, face_indices[1]);
|
||||
const D3DXVECTOR3 v2 = read_vec3(vertices, position_declaration, vertex_stride, face_indices[2]);
|
||||
|
||||
D3DXVec3Cross(&cross, D3DXVec3Subtract(&a, &v0, &v1), D3DXVec3Subtract(&b, &v0, &v2));
|
||||
|
||||
switch (weighting_method)
|
||||
{
|
||||
case D3DXTANGENT_WEIGHT_EQUAL:
|
||||
weights[0] = weights[1] = weights[2] = 1.0f;
|
||||
break;
|
||||
case D3DXTANGENT_WEIGHT_BY_AREA:
|
||||
weights[0] = weights[1] = weights[2] = D3DXVec3Length(&cross);
|
||||
break;
|
||||
default:
|
||||
/* weight by angle */
|
||||
denominator = D3DXVec3Length(&a) * D3DXVec3Length(&b);
|
||||
if (!denominator)
|
||||
weights[0] = 0.0f;
|
||||
else
|
||||
weights[0] = acosf(D3DXVec3Dot(&a, &b) / denominator);
|
||||
|
||||
D3DXVec3Subtract(&a, &v1, &v0);
|
||||
D3DXVec3Subtract(&b, &v1, &v2);
|
||||
denominator = D3DXVec3Length(&a) * D3DXVec3Length(&b);
|
||||
if (!denominator)
|
||||
weights[1] = 0.0f;
|
||||
else
|
||||
weights[1] = acosf(D3DXVec3Dot(&a, &b) / denominator);
|
||||
|
||||
D3DXVec3Subtract(&a, &v2, &v0);
|
||||
D3DXVec3Subtract(&b, &v2, &v1);
|
||||
denominator = D3DXVec3Length(&a) * D3DXVec3Length(&b);
|
||||
if (!denominator)
|
||||
weights[2] = 0.0f;
|
||||
else
|
||||
weights[2] = acosf(D3DXVec3Dot(&a, &b) / denominator);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
D3DXVec3Normalize(&face_normal, &cross);
|
||||
|
||||
for (j = 0; j < 3; j++)
|
||||
{
|
||||
D3DXVECTOR3 normal;
|
||||
DWORD rep_index = point_reps[face_indices[j]];
|
||||
D3DXVECTOR3 *rep_normal = vertex_element_vec3(vertices, normal_declaration, vertex_stride, rep_index);
|
||||
|
||||
D3DXVec3Scale(&normal, &face_normal, weights[j]);
|
||||
D3DXVec3Add(rep_normal, rep_normal, &normal);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < num_vertices; i++)
|
||||
{
|
||||
DWORD rep_index = point_reps[i];
|
||||
D3DXVECTOR3 *normal = vertex_element_vec3(vertices, normal_declaration, vertex_stride, i);
|
||||
D3DXVECTOR3 *rep_normal = vertex_element_vec3(vertices, normal_declaration, vertex_stride, rep_index);
|
||||
|
||||
if (i == rep_index)
|
||||
D3DXVec3Normalize(rep_normal, rep_normal);
|
||||
else
|
||||
*normal = *rep_normal;
|
||||
}
|
||||
|
||||
hr = D3D_OK;
|
||||
|
||||
done:
|
||||
if (vertices)
|
||||
mesh->lpVtbl->UnlockVertexBuffer(mesh);
|
||||
|
||||
if (indices)
|
||||
mesh->lpVtbl->UnlockIndexBuffer(mesh);
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, point_reps);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
/*************************************************************************
|
||||
* D3DXComputeNormals (D3DX9_36.@)
|
||||
*/
|
||||
HRESULT WINAPI D3DXComputeNormals(ID3DXBaseMesh *mesh, const DWORD *adjacency)
|
||||
HRESULT WINAPI D3DXComputeNormals(struct ID3DXBaseMesh *mesh, const DWORD *adjacency)
|
||||
{
|
||||
TRACE("mesh %p, adjacency %p.\n", mesh, adjacency);
|
||||
TRACE("mesh %p, adjacency %p\n", mesh, adjacency);
|
||||
|
||||
return D3DXComputeTangentFrameEx((ID3DXMesh *)mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0,
|
||||
D3DDECLUSAGE_NORMAL, 0, D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS,
|
||||
adjacency, -1.01f, -0.01f, -1.01f, NULL, NULL);
|
||||
if (mesh && (ID3DXMeshVtbl *)mesh->lpVtbl != &D3DXMesh_Vtbl)
|
||||
{
|
||||
ERR("Invalid virtual table\n");
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
return D3DXComputeTangentFrameEx((ID3DXMesh *)mesh, D3DX_DEFAULT, 0,
|
||||
D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DDECLUSAGE_NORMAL, 0,
|
||||
D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS,
|
||||
adjacency, -1.01f, -0.01f, -1.01f, NULL, NULL);
|
||||
}
|
||||
|
||||
/*************************************************************************
|
||||
|
@ -7274,11 +7543,20 @@ HRESULT WINAPI D3DXComputeNormalMap(IDirect3DTexture9 *texture, IDirect3DTexture
|
|||
/*************************************************************************
|
||||
* D3DXIntersect (D3DX9_36.@)
|
||||
*/
|
||||
HRESULT WINAPI D3DXIntersect(ID3DXBaseMesh *Mesh, const D3DXVECTOR3 *RayPos, const D3DXVECTOR3 *RayDir, BOOL *Hit,
|
||||
DWORD *FaceIndex, FLOAT *U, FLOAT *V, FLOAT *Dist, ID3DXBuffer **AllHits, DWORD *CountOfHits)
|
||||
HRESULT WINAPI D3DXIntersect(ID3DXBaseMesh *mesh, const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir,
|
||||
BOOL *hit, DWORD *face_index, float *u, float *v, float *distance, ID3DXBuffer **all_hits, DWORD *count_of_hits)
|
||||
{
|
||||
FIXME("Mesh %p, RayPos %p, RayDir %p, Hit %p, FaceIndex %p, U %p, V %p, Dist %p, AllHits %p, CountOfHits %p stub.\n",
|
||||
Mesh, RayPos, RayDir, Hit, FaceIndex, U, V, Dist, AllHits, CountOfHits);
|
||||
FIXME("mesh %p, ray_pos %p, ray_dir %p, hit %p, face_index %p, u %p, v %p, distance %p, all_hits %p, "
|
||||
"count_of_hits %p stub!\n", mesh, ray_pos, ray_dir, hit, face_index, u, v, distance, all_hits, count_of_hits);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
HRESULT WINAPI D3DXTessellateNPatches(ID3DXMesh *mesh, const DWORD *adjacency_in, float num_segs,
|
||||
BOOL quadratic_normals, ID3DXMesh **mesh_out, ID3DXBuffer **adjacency_out)
|
||||
{
|
||||
FIXME("mesh %p, adjacency_in %p, num_segs %f, quadratic_normals %d, mesh_out %p, adjacency_out %p stub.\n",
|
||||
mesh, adjacency_in, num_segs, quadratic_normals, mesh_out, adjacency_out);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
|
|
@ -1122,7 +1122,7 @@ static UINT set(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device,
|
|||
offset = min(desc->Elements - 1, offset);
|
||||
last = offset * desc->Rows * desc->Columns;
|
||||
|
||||
if ((is_pointer || (!is_pointer && inclass == D3DXPC_MATRIX_ROWS)) && desc->RegisterSet != D3DXRS_BOOL)
|
||||
if ((is_pointer || inclass == D3DXPC_MATRIX_ROWS) && desc->RegisterSet != D3DXRS_BOOL)
|
||||
{
|
||||
set(table, device, &constant->constants[0], NULL, intype, size, incol, inclass, 0, is_pointer);
|
||||
}
|
||||
|
@ -1162,7 +1162,7 @@ static UINT set(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device,
|
|||
* E.g.: struct {int i; int n} s;
|
||||
* SetValue(device, "s", [1, 2], 8) => s = {1, 0};
|
||||
*/
|
||||
else if ((is_pointer || (!is_pointer && inclass == D3DXPC_MATRIX_ROWS)) && desc->RegisterSet != D3DXRS_BOOL)
|
||||
else if ((is_pointer || inclass == D3DXPC_MATRIX_ROWS) && desc->RegisterSet != D3DXRS_BOOL)
|
||||
{
|
||||
last = set(table, device, &constant->constants[0], indata, intype, size, incol, inclass,
|
||||
index + last, is_pointer);
|
||||
|
@ -2103,6 +2103,27 @@ HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantT
|
|||
return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table);
|
||||
}
|
||||
|
||||
HRESULT WINAPI D3DXCreateFragmentLinker(IDirect3DDevice9 *device, UINT size, ID3DXFragmentLinker **linker)
|
||||
{
|
||||
FIXME("device %p, size %u, linker %p: stub.\n", device, size, linker);
|
||||
|
||||
if (linker)
|
||||
*linker = NULL;
|
||||
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, DWORD flags, ID3DXFragmentLinker **linker)
|
||||
{
|
||||
FIXME("device %p, size %u, flags %#x, linker %p: stub.\n", device, size, flags, linker);
|
||||
|
||||
if (linker)
|
||||
*linker = NULL;
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count)
|
||||
{
|
||||
UINT i, sampler_count = 0;
|
||||
|
@ -2157,7 +2178,7 @@ HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, const
|
|||
return E_OUTOFMEMORY;
|
||||
}
|
||||
|
||||
const DWORD* skip_instruction(const DWORD *byte_code, UINT shader_model)
|
||||
static const DWORD* skip_instruction(const DWORD *byte_code, UINT shader_model)
|
||||
{
|
||||
TRACE("Shader model %u\n", shader_model);
|
||||
|
||||
|
@ -2177,13 +2198,13 @@ const DWORD* skip_instruction(const DWORD *byte_code, UINT shader_model)
|
|||
else
|
||||
{
|
||||
/* Handle remaining safe instructions */
|
||||
while (*++byte_code & (1 << 31));
|
||||
while (*++byte_code & (1u << 31));
|
||||
}
|
||||
|
||||
return byte_code;
|
||||
}
|
||||
|
||||
static UINT get_shader_semantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, BOOL input)
|
||||
static UINT get_shader_semantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, DWORD type)
|
||||
{
|
||||
const DWORD *ptr = byte_code;
|
||||
UINT shader_model = (*ptr >> 8) & 0xff;
|
||||
|
@ -2194,7 +2215,7 @@ static UINT get_shader_semantics(const DWORD *byte_code, D3DXSEMANTIC *semantics
|
|||
|
||||
while (*ptr != D3DSIO_END)
|
||||
{
|
||||
if (*ptr & (1 << 31))
|
||||
if (*ptr & (1u << 31))
|
||||
{
|
||||
FIXME("Opcode expected but got %#x\n", *ptr);
|
||||
return 0;
|
||||
|
@ -2203,14 +2224,15 @@ static UINT get_shader_semantics(const DWORD *byte_code, D3DXSEMANTIC *semantics
|
|||
{
|
||||
DWORD param1 = *++ptr;
|
||||
DWORD param2 = *++ptr;
|
||||
DWORD usage = param1 & 0x1f;
|
||||
DWORD usage_index = (param1 >> 16) & 0xf;
|
||||
DWORD reg_type = (((param2 >> 11) & 0x3) << 3) | ((param2 >> 28) & 0x7);
|
||||
DWORD usage = (param1 & D3DSP_DCL_USAGE_MASK) >> D3DSP_DCL_USAGE_SHIFT;
|
||||
DWORD usage_index = (param1 & D3DSP_DCL_USAGEINDEX_MASK) >> D3DSP_DCL_USAGEINDEX_SHIFT;
|
||||
DWORD reg_type = ((param2 & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2)
|
||||
| ((param2 & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT);
|
||||
|
||||
TRACE("D3DSIO_DCL param1: %#x, param2: %#x, usage: %u, usage_index: %u, reg_type: %u\n",
|
||||
param1, param2, usage, usage_index, reg_type);
|
||||
|
||||
if ((input && (reg_type == D3DSPR_INPUT)) || (!input && (reg_type == D3DSPR_OUTPUT)))
|
||||
if (reg_type == type)
|
||||
{
|
||||
if (semantics)
|
||||
{
|
||||
|
@ -2240,7 +2262,7 @@ HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *byte_code, D3DXSEMANTIC
|
|||
if (!byte_code)
|
||||
return D3DERR_INVALIDCALL;
|
||||
|
||||
nb_semantics = get_shader_semantics(byte_code, semantics, TRUE);
|
||||
nb_semantics = get_shader_semantics(byte_code, semantics, D3DSPR_INPUT);
|
||||
|
||||
if (count)
|
||||
*count = nb_semantics;
|
||||
|
@ -2258,7 +2280,7 @@ HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *byte_code, D3DXSEMANTIC
|
|||
if (!byte_code)
|
||||
return D3DERR_INVALIDCALL;
|
||||
|
||||
nb_semantics = get_shader_semantics(byte_code, semantics, FALSE);
|
||||
nb_semantics = get_shader_semantics(byte_code, semantics, D3DSPR_OUTPUT);
|
||||
|
||||
if (count)
|
||||
*count = nb_semantics;
|
||||
|
|
|
@ -90,7 +90,7 @@ static ULONG WINAPI d3dx9_skin_info_Release(ID3DXSkinInfo *iface)
|
|||
HeapFree(GetProcessHeap(), 0, skin->bones[i].vertices);
|
||||
HeapFree(GetProcessHeap(), 0, skin->bones[i].weights);
|
||||
}
|
||||
HeapFree(GetProcessHeap(), 0, skin->bones);
|
||||
if (skin->bones) HeapFree(GetProcessHeap(), 0, skin->bones);
|
||||
HeapFree(GetProcessHeap(), 0, skin);
|
||||
}
|
||||
|
||||
|
@ -570,3 +570,23 @@ HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD num_vertices, DWORD fvf, DWORD num_bo
|
|||
|
||||
return D3DXCreateSkinInfo(num_vertices, declaration, num_bones, skin_info);
|
||||
}
|
||||
|
||||
HRESULT create_dummy_skin(ID3DXSkinInfo **iface)
|
||||
{
|
||||
static const D3DVERTEXELEMENT9 empty_declaration = D3DDECL_END();
|
||||
struct d3dx9_skin_info *object = NULL;
|
||||
|
||||
object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
|
||||
if (!object) return E_OUTOFMEMORY;
|
||||
|
||||
object->ID3DXSkinInfo_iface.lpVtbl = &d3dx9_skin_info_vtbl;
|
||||
object->ref = 1;
|
||||
object->num_vertices = 0;
|
||||
object->num_bones = 0;
|
||||
object->vertex_declaration[0] = empty_declaration;
|
||||
object->fvf = 0;
|
||||
object->bones = NULL;
|
||||
|
||||
*iface = &object->ID3DXSkinInfo_iface;
|
||||
return D3D_OK;
|
||||
}
|
||||
|
|
|
@ -143,15 +143,15 @@ static D3DFORMAT dds_fourcc_to_d3dformat(DWORD fourcc)
|
|||
{
|
||||
unsigned int i;
|
||||
static const DWORD known_fourcc[] = {
|
||||
MAKEFOURCC('U','Y','V','Y'),
|
||||
MAKEFOURCC('Y','U','Y','2'),
|
||||
MAKEFOURCC('R','G','B','G'),
|
||||
MAKEFOURCC('G','R','G','B'),
|
||||
MAKEFOURCC('D','X','T','1'),
|
||||
MAKEFOURCC('D','X','T','2'),
|
||||
MAKEFOURCC('D','X','T','3'),
|
||||
MAKEFOURCC('D','X','T','4'),
|
||||
MAKEFOURCC('D','X','T','5'),
|
||||
D3DFMT_UYVY,
|
||||
D3DFMT_YUY2,
|
||||
D3DFMT_R8G8_B8G8,
|
||||
D3DFMT_G8R8_G8B8,
|
||||
D3DFMT_DXT1,
|
||||
D3DFMT_DXT2,
|
||||
D3DFMT_DXT3,
|
||||
D3DFMT_DXT4,
|
||||
D3DFMT_DXT5,
|
||||
D3DFMT_R16F,
|
||||
D3DFMT_G16R16F,
|
||||
D3DFMT_A16B16G16R16F,
|
||||
|
@ -395,7 +395,7 @@ static HRESULT get_image_info_from_dds(const void *buffer, UINT length, D3DXIMAG
|
|||
info->Width = header->width;
|
||||
info->Height = header->height;
|
||||
info->Depth = 1;
|
||||
info->MipLevels = (header->flags & DDS_MIPMAPCOUNT) ? header->miplevels : 1;
|
||||
info->MipLevels = header->miplevels ? header->miplevels : 1;
|
||||
|
||||
info->Format = dds_pixel_format_to_d3dformat(&header->pixel_format);
|
||||
if (info->Format == D3DFMT_UNKNOWN)
|
||||
|
|
|
@ -26,7 +26,7 @@ reactos/dll/directx/wine/d3d8 # Synced to WineStaging-1.7.47
|
|||
reactos/dll/directx/wine/d3d9 # Synced to WineStaging-1.7.47
|
||||
reactos/dll/directx/wine/d3dcompiler_43 # Synced to WineStaging-1.7.47
|
||||
reactos/dll/directx/wine/d3drm # Synced to WineStaging-1.7.47
|
||||
reactos/dll/directx/wine/d3dx9_24 => 43 # Synced to WineStaging-1.7.47
|
||||
reactos/dll/directx/wine/d3dx9_24 => 43 # Synced to WineStaging-1.7.55
|
||||
reactos/dll/directx/wine/d3dxof # Synced to WineStaging-1.7.47
|
||||
reactos/dll/directx/wine/ddraw # Synced to WineStaging-1.7.47
|
||||
reactos/dll/directx/wine/devenum # Synced to WineStaging-1.7.47
|
||||
|
|
Loading…
Reference in a new issue