[D3DX9_36] Sync with Wine Staging 1.7.55. CORE-10536

svn path=/trunk/; revision=70032
This commit is contained in:
Amine Khaldi 2015-11-22 15:41:58 +00:00
parent 123d834eb6
commit 64b57ca4a1
10 changed files with 420 additions and 81 deletions

View file

@ -24,6 +24,11 @@ struct d3dx9_animation_controller
{
ID3DXAnimationController ID3DXAnimationController_iface;
LONG ref;
UINT max_outputs;
UINT max_sets;
UINT max_tracks;
UINT max_events;
};
static inline struct d3dx9_animation_controller *impl_from_ID3DXAnimationController(ID3DXAnimationController *iface)
@ -50,24 +55,24 @@ static HRESULT WINAPI d3dx9_animation_controller_QueryInterface(ID3DXAnimationCo
static ULONG WINAPI d3dx9_animation_controller_AddRef(ID3DXAnimationController *iface)
{
struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
ULONG refcount = InterlockedIncrement(&animation->ref);
struct d3dx9_animation_controller *This = impl_from_ID3DXAnimationController(iface);
ULONG refcount = InterlockedIncrement(&This->ref);
TRACE("%p increasing refcount to %u.\n", animation, refcount);
TRACE("%p increasing refcount to %u.\n", This, refcount);
return refcount;
}
static ULONG WINAPI d3dx9_animation_controller_Release(ID3DXAnimationController *iface)
{
struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
ULONG refcount = InterlockedDecrement(&animation->ref);
struct d3dx9_animation_controller *This = impl_from_ID3DXAnimationController(iface);
ULONG refcount = InterlockedDecrement(&This->ref);
TRACE("%p decreasing refcount to %u.\n", animation, refcount);
TRACE("%p decreasing refcount to %u.\n", This, refcount);
if (!refcount)
{
HeapFree(GetProcessHeap(), 0, animation);
HeapFree(GetProcessHeap(), 0, This);
}
return refcount;
@ -75,30 +80,38 @@ static ULONG WINAPI d3dx9_animation_controller_Release(ID3DXAnimationController
static UINT WINAPI d3dx9_animation_controller_GetMaxNumAnimationOutputs(ID3DXAnimationController *iface)
{
FIXME("iface %p stub.\n", iface);
struct d3dx9_animation_controller *This = impl_from_ID3DXAnimationController(iface);
return 0;
TRACE("iface %p.\n", iface);
return This->max_outputs;
}
static UINT WINAPI d3dx9_animation_controller_GetMaxNumAnimationSets(ID3DXAnimationController *iface)
{
FIXME("iface %p stub.\n", iface);
struct d3dx9_animation_controller *This = impl_from_ID3DXAnimationController(iface);
return 0;
TRACE("iface %p.\n", iface);
return This->max_sets;
}
static UINT WINAPI d3dx9_animation_controller_GetMaxNumTracks(ID3DXAnimationController *iface)
{
FIXME("iface %p stub.\n", iface);
struct d3dx9_animation_controller *This = impl_from_ID3DXAnimationController(iface);
return 0;
FIXME("iface %p.\n", iface);
return This->max_tracks;
}
static UINT WINAPI d3dx9_animation_controller_GetMaxNumEvents(ID3DXAnimationController *iface)
{
FIXME("iface %p stub.\n", iface);
struct d3dx9_animation_controller *This = impl_from_ID3DXAnimationController(iface);
return 0;
FIXME("iface %p.\n", iface);
return This->max_events;
}
static HRESULT WINAPI d3dx9_animation_controller_RegisterAnimationOutput(ID3DXAnimationController *iface,
@ -445,6 +458,10 @@ HRESULT WINAPI D3DXCreateAnimationController(UINT MaxNumAnimationOutputs, UINT M
object->ID3DXAnimationController_iface.lpVtbl = &d3dx9_animation_controller_vtbl;
object->ref = 1;
object->max_outputs = MaxNumAnimationOutputs;
object->max_sets = MaxNumAnimationSets;
object->max_tracks = MaxNumTracks;
object->max_events = MaxNumEvents;
*AnimationController = &object->ID3DXAnimationController_iface;

View file

@ -66,8 +66,8 @@
@ stdcall D3DXCreateFontIndirectA(ptr ptr ptr)
@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr)
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
@ stdcall -stub D3DXCreateFragmentLinker(ptr long ptr)
@ stdcall -stub D3DXCreateFragmentLinkerEx(ptr long long ptr)
@ stdcall D3DXCreateFragmentLinker(ptr long ptr)
@ stdcall D3DXCreateFragmentLinkerEx(ptr long long ptr)
@ stdcall -stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
@ stdcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ -293,7 +293,7 @@
@ stdcall -stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr)
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr)
@ stdcall -stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr)
@ stdcall -stub D3DXTessellateNPatches(ptr ptr long long ptr ptr)
@ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr)
@ stdcall -stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr)
@ stdcall -stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr)
@ stdcall -stub D3DXTriPatchSize(ptr ptr ptr)

View file

@ -128,4 +128,6 @@ const char *debug_d3dxparameter_registerset(D3DXREGISTER_SET r) DECLSPEC_HIDDEN;
void set_number(void *outdata, D3DXPARAMETER_TYPE outtype,
const void *indata, D3DXPARAMETER_TYPE intype) DECLSPEC_HIDDEN;
HRESULT create_dummy_skin(ID3DXSkinInfo **iface) DECLSPEC_HIDDEN;
#endif /* __WINE_D3DX9_36_PRIVATE_H */

View file

@ -5094,7 +5094,7 @@ static HRESULT d3dx9_parse_resource(struct d3dx9_base_effect *base, const char *
HRESULT hr = E_FAIL;
read_dword(ptr, &technique_index);
TRACE("techn: %u\n", technique_index);
TRACE("technique_index: %u\n", technique_index);
read_dword(ptr, &index);
TRACE("index: %u\n", index);

View file

@ -207,7 +207,7 @@ static INT WINAPI ID3DXFontImpl_DrawTextA(ID3DXFont *iface, ID3DXSprite *sprite,
TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x\n",
iface, sprite, debugstr_a(string), count, wine_dbgstr_rect(rect), format, color);
if (!string || !count)
if (!string || count <= 0)
return 0;
countW = MultiByteToWideChar(CP_ACP, 0, string, count, NULL, 0);
@ -232,7 +232,7 @@ static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite,
TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x\n",
iface, sprite, debugstr_w(string), count, wine_dbgstr_rect(rect), format, color);
if (!string || !count)
if (!string || count <= 0)
return 0;
/* Strip terminating NULL characters */

View file

@ -3320,6 +3320,13 @@ static HRESULT parse_mesh(ID3DXFileData *filedata, struct mesh_data *mesh_data,
goto end;
}
if ((provide_flags & PROVIDE_SKININFO) && !mesh_data->skin_info)
{
hr = create_dummy_skin(&mesh_data->skin_info);
if (FAILED(hr))
goto end;
}
hr = D3D_OK;
end:
@ -3898,11 +3905,9 @@ HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(const void *memory, DWORD memo
if (!memory || !memory_size || !device || !frame_hierarchy || !alloc_hier)
return D3DERR_INVALIDCALL;
if (load_user_data || anim_controller) {
if (load_user_data)
FIXME("Loading user data not implemented\n");
if (anim_controller)
FIXME("Animation controller creation not implemented\n");
if (load_user_data)
{
FIXME("Loading user data not implemented.\n");
return E_NOTIMPL;
}
@ -3972,6 +3977,12 @@ HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(const void *memory, DWORD memo
hr = D3D_OK;
}
if (anim_controller)
{
*anim_controller = NULL;
FIXME("Animation controller creation not implemented.\n");
}
cleanup:
if (FAILED(hr) && first_frame) D3DXFrameDestroy(first_frame, alloc_hier);
if (filedata) filedata->lpVtbl->Release(filedata);
@ -4978,12 +4989,6 @@ HRESULT WINAPI D3DXCreateCylinder(struct IDirect3DDevice9 *device, float radius1
return D3DERR_INVALIDCALL;
}
if (adjacency)
{
FIXME("Case of adjacency != NULL not implemented.\n");
return E_NOTIMPL;
}
number_of_vertices = 2 + (slices * (3 + stacks));
number_of_faces = 2 * slices + stacks * (2 * slices);
@ -5135,6 +5140,23 @@ HRESULT WINAPI D3DXCreateCylinder(struct IDirect3DDevice9 *device, float radius1
free_sincos_table(&theta);
cylinder->lpVtbl->UnlockIndexBuffer(cylinder);
cylinder->lpVtbl->UnlockVertexBuffer(cylinder);
if (adjacency)
{
if (FAILED(hr = D3DXCreateBuffer(number_of_faces * sizeof(DWORD) * 3, adjacency)))
{
cylinder->lpVtbl->Release(cylinder);
return hr;
}
if (FAILED(hr = cylinder->lpVtbl->GenerateAdjacency(cylinder, 0.0f, (*adjacency)->lpVtbl->GetBufferPointer(*adjacency))))
{
(*adjacency)->lpVtbl->Release(*adjacency);
cylinder->lpVtbl->Release(cylinder);
return hr;
}
}
*mesh = cylinder;
return D3D_OK;
@ -5145,7 +5167,7 @@ HRESULT WINAPI D3DXCreateTeapot(struct IDirect3DDevice9 *device,
{
FIXME("(%p, %p, %p): stub\n", device, mesh, adjacency);
return E_NOTIMPL;
return D3DXCreateSphere(device, 1.0f, 4, 4, mesh, adjacency);
}
HRESULT WINAPI D3DXCreateTextA(struct IDirect3DDevice9 *device, HDC hdc, const char *text, float deviation,
@ -5839,6 +5861,10 @@ static HRESULT triangulate(struct triangulation_array *triangulations)
int i;
struct point2d_index *idx_ptr;
/* Glyphs without outlines do not generate any vertices. */
if (!glyph->outlines.count)
return D3D_OK;
for (i = 0; i < glyph->outlines.count; i++)
nb_vertices += glyph->outlines.items[i].count;
@ -6989,7 +7015,6 @@ HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSI
DWORD *point_reps = NULL;
struct d3dx9_mesh *This = impl_from_ID3DXMesh(mesh);
DWORD *vertex_face_map = NULL;
ID3DXBuffer *vertex_remap = NULL;
BYTE *vertices = NULL;
TRACE("mesh %p, flags %#x, epsilons %p, adjacency %p, adjacency_out %p, face_remap_out %p, vertex_remap_out %p.\n",
@ -7156,7 +7181,6 @@ cleanup:
HeapFree(GetProcessHeap(), 0, vertex_face_map);
if (attributes) mesh->lpVtbl->UnlockAttributeBuffer(mesh);
if (indices) mesh->lpVtbl->UnlockIndexBuffer(mesh);
if (vertex_remap) ID3DXBuffer_Release(vertex_remap);
if (vertices) mesh->lpVtbl->UnlockVertexBuffer(mesh);
return hr;
@ -7227,36 +7251,281 @@ error:
return hr;
}
static D3DXVECTOR3 *vertex_element_vec3(BYTE *vertices, const D3DVERTEXELEMENT9 *declaration,
DWORD vertex_stride, DWORD index)
{
return (D3DXVECTOR3 *)(vertices + declaration->Offset + index * vertex_stride);
}
static D3DXVECTOR3 read_vec3(BYTE *vertices, const D3DVERTEXELEMENT9 *declaration,
DWORD vertex_stride, DWORD index)
{
D3DXVECTOR3 vec3 = {0};
const D3DXVECTOR3 *src = vertex_element_vec3(vertices, declaration, vertex_stride, index);
switch (declaration->Type)
{
case D3DDECLTYPE_FLOAT1:
vec3.x = src->x;
break;
case D3DDECLTYPE_FLOAT2:
vec3.x = src->x;
vec3.y = src->y;
break;
case D3DDECLTYPE_FLOAT3:
case D3DDECLTYPE_FLOAT4:
vec3 = *src;
break;
default:
ERR("Cannot read vec3\n");
break;
}
return vec3;
}
/*************************************************************************
* D3DXComputeTangentFrameEx (D3DX9_36.@)
*/
HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *Mesh, DWORD TextureInSemantic, DWORD TextureInIndex,
DWORD UPartialOutSemantic, DWORD UPartialOutIndex, DWORD VPartialOutSemantic, DWORD VPartialOutIndex,
DWORD NormalOutSemantic, DWORD NormalOutIndex, DWORD options, const DWORD *adjacency,
FLOAT PartialEdgeThreshold, FLOAT SingularPointThreshold, FLOAT NormalEdgeThreshold,
ID3DXMesh **MeshOut, ID3DXBuffer **VertexMapping)
HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *mesh, DWORD texture_in_semantic, DWORD texture_in_index,
DWORD u_partial_out_semantic, DWORD u_partial_out_index, DWORD v_partial_out_semantic,
DWORD v_partial_out_index, DWORD normal_out_semantic, DWORD normal_out_index, DWORD options,
const DWORD *adjacency, float partial_edge_threshold, float singular_point_threshold,
float normal_edge_threshold, ID3DXMesh **mesh_out, ID3DXBuffer **vertex_mapping)
{
FIXME("Mesh %p, TextureInSemantic %u, TextureInIndex %u, UPartialOutSemantic %u, UPartialOutIndex %u, "
"VPartialOutSemantic %u, VPartialOutIndex %u, NormalOutSemantic %u, NormalOutIndex %u, "
"options %x, adjacency %p, PartialEdgeThreshold %f, SingularPointThreshold %f, NormalEdgeThreshold %f, "
"MeshOut %p, VertexMapping %p stub.\n",
Mesh, TextureInSemantic, TextureInIndex, UPartialOutSemantic, UPartialOutIndex, VPartialOutSemantic,
VPartialOutIndex, NormalOutSemantic, NormalOutIndex, options, adjacency, PartialEdgeThreshold,
SingularPointThreshold, NormalEdgeThreshold, MeshOut, VertexMapping);
HRESULT hr;
void *indices = NULL;
BYTE *vertices = NULL;
DWORD *point_reps = NULL;
size_t normal_size;
BOOL indices_are_32bit;
DWORD i, j, num_faces, num_vertices, vertex_stride;
D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE] = {D3DDECL_END()};
D3DVERTEXELEMENT9 *position_declaration = NULL, *normal_declaration = NULL;
DWORD weighting_method = options & (D3DXTANGENT_WEIGHT_EQUAL | D3DXTANGENT_WEIGHT_BY_AREA);
return E_NOTIMPL;
TRACE("mesh %p, texture_in_semantic %u, texture_in_index %u, u_partial_out_semantic %u, u_partial_out_index %u, "
"v_partial_out_semantic %u, v_partial_out_index %u, normal_out_semantic %u, normal_out_index %u, "
"options %#x, adjacency %p, partial_edge_threshold %f, singular_point_threshold %f, "
"normal_edge_threshold %f, mesh_out %p, vertex_mapping %p\n",
mesh, texture_in_semantic, texture_in_index, u_partial_out_semantic, u_partial_out_index,
v_partial_out_semantic, v_partial_out_index, normal_out_semantic, normal_out_index, options, adjacency,
partial_edge_threshold, singular_point_threshold, normal_edge_threshold, mesh_out, vertex_mapping);
if (!mesh)
{
WARN("mesh is NULL\n");
return D3DERR_INVALIDCALL;
}
if (weighting_method == (D3DXTANGENT_WEIGHT_EQUAL | D3DXTANGENT_WEIGHT_BY_AREA))
{
WARN("D3DXTANGENT_WEIGHT_BY_AREA and D3DXTANGENT_WEIGHT_EQUAL are mutally exclusive\n");
return D3DERR_INVALIDCALL;
}
if (u_partial_out_semantic != D3DX_DEFAULT)
{
FIXME("tangent vectors computation is not supported\n");
return E_NOTIMPL;
}
if (v_partial_out_semantic != D3DX_DEFAULT)
{
FIXME("binormal vectors computation is not supported\n");
return E_NOTIMPL;
}
if (options & ~(D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS | D3DXTANGENT_WEIGHT_EQUAL | D3DXTANGENT_WEIGHT_BY_AREA))
{
FIXME("unsupported options %#x\n", options);
return E_NOTIMPL;
}
if (!(options & D3DXTANGENT_CALCULATE_NORMALS))
{
FIXME("only normals computation is supported\n");
return E_NOTIMPL;
}
if (!(options & D3DXTANGENT_GENERATE_IN_PLACE) || mesh_out || vertex_mapping)
{
FIXME("only D3DXTANGENT_GENERATE_IN_PLACE is supported\n");
return E_NOTIMPL;
}
if (FAILED(hr = mesh->lpVtbl->GetDeclaration(mesh, declaration)))
return hr;
for (i = 0; declaration[i].Stream != 0xff; i++)
{
if (declaration[i].Usage == D3DDECLUSAGE_POSITION && !declaration[i].UsageIndex)
position_declaration = &declaration[i];
if (declaration[i].Usage == normal_out_semantic && declaration[i].UsageIndex == normal_out_index)
normal_declaration = &declaration[i];
}
if (!position_declaration || !normal_declaration)
return D3DERR_INVALIDCALL;
if (normal_declaration->Type == D3DDECLTYPE_FLOAT3)
{
normal_size = sizeof(D3DXVECTOR3);
}
else if (normal_declaration->Type == D3DDECLTYPE_FLOAT4)
{
normal_size = sizeof(D3DXVECTOR4);
}
else
{
WARN("unsupported normals type %u\n", normal_declaration->Type);
return D3DERR_INVALIDCALL;
}
num_faces = mesh->lpVtbl->GetNumFaces(mesh);
num_vertices = mesh->lpVtbl->GetNumVertices(mesh);
vertex_stride = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
indices_are_32bit = mesh->lpVtbl->GetOptions(mesh) & D3DXMESH_32BIT;
point_reps = HeapAlloc(GetProcessHeap(), 0, num_vertices * sizeof(*point_reps));
if (!point_reps)
{
hr = E_OUTOFMEMORY;
goto done;
}
if (adjacency)
{
if (FAILED(hr = mesh->lpVtbl->ConvertAdjacencyToPointReps(mesh, adjacency, point_reps)))
goto done;
}
else
{
for (i = 0; i < num_vertices; i++)
point_reps[i] = i;
}
if (FAILED(hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, &indices)))
goto done;
if (FAILED(hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, (void **)&vertices)))
goto done;
for (i = 0; i < num_vertices; i++)
{
static const D3DXVECTOR4 default_vector = {0.0f, 0.0f, 0.0f, 1.0f};
void *normal = vertices + normal_declaration->Offset + i * vertex_stride;
memcpy(normal, &default_vector, normal_size);
}
for (i = 0; i < num_faces; i++)
{
float denominator, weights[3];
D3DXVECTOR3 a, b, cross, face_normal;
const DWORD face_indices[3] =
{
read_ib(indices, indices_are_32bit, 3 * i + 0),
read_ib(indices, indices_are_32bit, 3 * i + 1),
read_ib(indices, indices_are_32bit, 3 * i + 2)
};
const D3DXVECTOR3 v0 = read_vec3(vertices, position_declaration, vertex_stride, face_indices[0]);
const D3DXVECTOR3 v1 = read_vec3(vertices, position_declaration, vertex_stride, face_indices[1]);
const D3DXVECTOR3 v2 = read_vec3(vertices, position_declaration, vertex_stride, face_indices[2]);
D3DXVec3Cross(&cross, D3DXVec3Subtract(&a, &v0, &v1), D3DXVec3Subtract(&b, &v0, &v2));
switch (weighting_method)
{
case D3DXTANGENT_WEIGHT_EQUAL:
weights[0] = weights[1] = weights[2] = 1.0f;
break;
case D3DXTANGENT_WEIGHT_BY_AREA:
weights[0] = weights[1] = weights[2] = D3DXVec3Length(&cross);
break;
default:
/* weight by angle */
denominator = D3DXVec3Length(&a) * D3DXVec3Length(&b);
if (!denominator)
weights[0] = 0.0f;
else
weights[0] = acosf(D3DXVec3Dot(&a, &b) / denominator);
D3DXVec3Subtract(&a, &v1, &v0);
D3DXVec3Subtract(&b, &v1, &v2);
denominator = D3DXVec3Length(&a) * D3DXVec3Length(&b);
if (!denominator)
weights[1] = 0.0f;
else
weights[1] = acosf(D3DXVec3Dot(&a, &b) / denominator);
D3DXVec3Subtract(&a, &v2, &v0);
D3DXVec3Subtract(&b, &v2, &v1);
denominator = D3DXVec3Length(&a) * D3DXVec3Length(&b);
if (!denominator)
weights[2] = 0.0f;
else
weights[2] = acosf(D3DXVec3Dot(&a, &b) / denominator);
break;
}
D3DXVec3Normalize(&face_normal, &cross);
for (j = 0; j < 3; j++)
{
D3DXVECTOR3 normal;
DWORD rep_index = point_reps[face_indices[j]];
D3DXVECTOR3 *rep_normal = vertex_element_vec3(vertices, normal_declaration, vertex_stride, rep_index);
D3DXVec3Scale(&normal, &face_normal, weights[j]);
D3DXVec3Add(rep_normal, rep_normal, &normal);
}
}
for (i = 0; i < num_vertices; i++)
{
DWORD rep_index = point_reps[i];
D3DXVECTOR3 *normal = vertex_element_vec3(vertices, normal_declaration, vertex_stride, i);
D3DXVECTOR3 *rep_normal = vertex_element_vec3(vertices, normal_declaration, vertex_stride, rep_index);
if (i == rep_index)
D3DXVec3Normalize(rep_normal, rep_normal);
else
*normal = *rep_normal;
}
hr = D3D_OK;
done:
if (vertices)
mesh->lpVtbl->UnlockVertexBuffer(mesh);
if (indices)
mesh->lpVtbl->UnlockIndexBuffer(mesh);
HeapFree(GetProcessHeap(), 0, point_reps);
return hr;
}
/*************************************************************************
* D3DXComputeNormals (D3DX9_36.@)
*/
HRESULT WINAPI D3DXComputeNormals(ID3DXBaseMesh *mesh, const DWORD *adjacency)
HRESULT WINAPI D3DXComputeNormals(struct ID3DXBaseMesh *mesh, const DWORD *adjacency)
{
TRACE("mesh %p, adjacency %p.\n", mesh, adjacency);
TRACE("mesh %p, adjacency %p\n", mesh, adjacency);
return D3DXComputeTangentFrameEx((ID3DXMesh *)mesh, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DX_DEFAULT, 0,
D3DDECLUSAGE_NORMAL, 0, D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS,
adjacency, -1.01f, -0.01f, -1.01f, NULL, NULL);
if (mesh && (ID3DXMeshVtbl *)mesh->lpVtbl != &D3DXMesh_Vtbl)
{
ERR("Invalid virtual table\n");
return D3DERR_INVALIDCALL;
}
return D3DXComputeTangentFrameEx((ID3DXMesh *)mesh, D3DX_DEFAULT, 0,
D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DDECLUSAGE_NORMAL, 0,
D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS,
adjacency, -1.01f, -0.01f, -1.01f, NULL, NULL);
}
/*************************************************************************
@ -7274,11 +7543,20 @@ HRESULT WINAPI D3DXComputeNormalMap(IDirect3DTexture9 *texture, IDirect3DTexture
/*************************************************************************
* D3DXIntersect (D3DX9_36.@)
*/
HRESULT WINAPI D3DXIntersect(ID3DXBaseMesh *Mesh, const D3DXVECTOR3 *RayPos, const D3DXVECTOR3 *RayDir, BOOL *Hit,
DWORD *FaceIndex, FLOAT *U, FLOAT *V, FLOAT *Dist, ID3DXBuffer **AllHits, DWORD *CountOfHits)
HRESULT WINAPI D3DXIntersect(ID3DXBaseMesh *mesh, const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir,
BOOL *hit, DWORD *face_index, float *u, float *v, float *distance, ID3DXBuffer **all_hits, DWORD *count_of_hits)
{
FIXME("Mesh %p, RayPos %p, RayDir %p, Hit %p, FaceIndex %p, U %p, V %p, Dist %p, AllHits %p, CountOfHits %p stub.\n",
Mesh, RayPos, RayDir, Hit, FaceIndex, U, V, Dist, AllHits, CountOfHits);
FIXME("mesh %p, ray_pos %p, ray_dir %p, hit %p, face_index %p, u %p, v %p, distance %p, all_hits %p, "
"count_of_hits %p stub!\n", mesh, ray_pos, ray_dir, hit, face_index, u, v, distance, all_hits, count_of_hits);
return E_NOTIMPL;
}
HRESULT WINAPI D3DXTessellateNPatches(ID3DXMesh *mesh, const DWORD *adjacency_in, float num_segs,
BOOL quadratic_normals, ID3DXMesh **mesh_out, ID3DXBuffer **adjacency_out)
{
FIXME("mesh %p, adjacency_in %p, num_segs %f, quadratic_normals %d, mesh_out %p, adjacency_out %p stub.\n",
mesh, adjacency_in, num_segs, quadratic_normals, mesh_out, adjacency_out);
return E_NOTIMPL;
}

View file

@ -1122,7 +1122,7 @@ static UINT set(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device,
offset = min(desc->Elements - 1, offset);
last = offset * desc->Rows * desc->Columns;
if ((is_pointer || (!is_pointer && inclass == D3DXPC_MATRIX_ROWS)) && desc->RegisterSet != D3DXRS_BOOL)
if ((is_pointer || inclass == D3DXPC_MATRIX_ROWS) && desc->RegisterSet != D3DXRS_BOOL)
{
set(table, device, &constant->constants[0], NULL, intype, size, incol, inclass, 0, is_pointer);
}
@ -1162,7 +1162,7 @@ static UINT set(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device,
* E.g.: struct {int i; int n} s;
* SetValue(device, "s", [1, 2], 8) => s = {1, 0};
*/
else if ((is_pointer || (!is_pointer && inclass == D3DXPC_MATRIX_ROWS)) && desc->RegisterSet != D3DXRS_BOOL)
else if ((is_pointer || inclass == D3DXPC_MATRIX_ROWS) && desc->RegisterSet != D3DXRS_BOOL)
{
last = set(table, device, &constant->constants[0], indata, intype, size, incol, inclass,
index + last, is_pointer);
@ -2103,6 +2103,27 @@ HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantT
return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table);
}
HRESULT WINAPI D3DXCreateFragmentLinker(IDirect3DDevice9 *device, UINT size, ID3DXFragmentLinker **linker)
{
FIXME("device %p, size %u, linker %p: stub.\n", device, size, linker);
if (linker)
*linker = NULL;
return E_NOTIMPL;
}
HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, DWORD flags, ID3DXFragmentLinker **linker)
{
FIXME("device %p, size %u, flags %#x, linker %p: stub.\n", device, size, flags, linker);
if (linker)
*linker = NULL;
return E_NOTIMPL;
}
HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count)
{
UINT i, sampler_count = 0;
@ -2157,7 +2178,7 @@ HRESULT WINAPI D3DXDisassembleShader(const DWORD *shader, BOOL colorcode, const
return E_OUTOFMEMORY;
}
const DWORD* skip_instruction(const DWORD *byte_code, UINT shader_model)
static const DWORD* skip_instruction(const DWORD *byte_code, UINT shader_model)
{
TRACE("Shader model %u\n", shader_model);
@ -2177,13 +2198,13 @@ const DWORD* skip_instruction(const DWORD *byte_code, UINT shader_model)
else
{
/* Handle remaining safe instructions */
while (*++byte_code & (1 << 31));
while (*++byte_code & (1u << 31));
}
return byte_code;
}
static UINT get_shader_semantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, BOOL input)
static UINT get_shader_semantics(const DWORD *byte_code, D3DXSEMANTIC *semantics, DWORD type)
{
const DWORD *ptr = byte_code;
UINT shader_model = (*ptr >> 8) & 0xff;
@ -2194,7 +2215,7 @@ static UINT get_shader_semantics(const DWORD *byte_code, D3DXSEMANTIC *semantics
while (*ptr != D3DSIO_END)
{
if (*ptr & (1 << 31))
if (*ptr & (1u << 31))
{
FIXME("Opcode expected but got %#x\n", *ptr);
return 0;
@ -2203,14 +2224,15 @@ static UINT get_shader_semantics(const DWORD *byte_code, D3DXSEMANTIC *semantics
{
DWORD param1 = *++ptr;
DWORD param2 = *++ptr;
DWORD usage = param1 & 0x1f;
DWORD usage_index = (param1 >> 16) & 0xf;
DWORD reg_type = (((param2 >> 11) & 0x3) << 3) | ((param2 >> 28) & 0x7);
DWORD usage = (param1 & D3DSP_DCL_USAGE_MASK) >> D3DSP_DCL_USAGE_SHIFT;
DWORD usage_index = (param1 & D3DSP_DCL_USAGEINDEX_MASK) >> D3DSP_DCL_USAGEINDEX_SHIFT;
DWORD reg_type = ((param2 & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2)
| ((param2 & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT);
TRACE("D3DSIO_DCL param1: %#x, param2: %#x, usage: %u, usage_index: %u, reg_type: %u\n",
param1, param2, usage, usage_index, reg_type);
if ((input && (reg_type == D3DSPR_INPUT)) || (!input && (reg_type == D3DSPR_OUTPUT)))
if (reg_type == type)
{
if (semantics)
{
@ -2240,7 +2262,7 @@ HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *byte_code, D3DXSEMANTIC
if (!byte_code)
return D3DERR_INVALIDCALL;
nb_semantics = get_shader_semantics(byte_code, semantics, TRUE);
nb_semantics = get_shader_semantics(byte_code, semantics, D3DSPR_INPUT);
if (count)
*count = nb_semantics;
@ -2258,7 +2280,7 @@ HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *byte_code, D3DXSEMANTIC
if (!byte_code)
return D3DERR_INVALIDCALL;
nb_semantics = get_shader_semantics(byte_code, semantics, FALSE);
nb_semantics = get_shader_semantics(byte_code, semantics, D3DSPR_OUTPUT);
if (count)
*count = nb_semantics;

View file

@ -90,7 +90,7 @@ static ULONG WINAPI d3dx9_skin_info_Release(ID3DXSkinInfo *iface)
HeapFree(GetProcessHeap(), 0, skin->bones[i].vertices);
HeapFree(GetProcessHeap(), 0, skin->bones[i].weights);
}
HeapFree(GetProcessHeap(), 0, skin->bones);
if (skin->bones) HeapFree(GetProcessHeap(), 0, skin->bones);
HeapFree(GetProcessHeap(), 0, skin);
}
@ -570,3 +570,23 @@ HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD num_vertices, DWORD fvf, DWORD num_bo
return D3DXCreateSkinInfo(num_vertices, declaration, num_bones, skin_info);
}
HRESULT create_dummy_skin(ID3DXSkinInfo **iface)
{
static const D3DVERTEXELEMENT9 empty_declaration = D3DDECL_END();
struct d3dx9_skin_info *object = NULL;
object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
if (!object) return E_OUTOFMEMORY;
object->ID3DXSkinInfo_iface.lpVtbl = &d3dx9_skin_info_vtbl;
object->ref = 1;
object->num_vertices = 0;
object->num_bones = 0;
object->vertex_declaration[0] = empty_declaration;
object->fvf = 0;
object->bones = NULL;
*iface = &object->ID3DXSkinInfo_iface;
return D3D_OK;
}

View file

@ -143,15 +143,15 @@ static D3DFORMAT dds_fourcc_to_d3dformat(DWORD fourcc)
{
unsigned int i;
static const DWORD known_fourcc[] = {
MAKEFOURCC('U','Y','V','Y'),
MAKEFOURCC('Y','U','Y','2'),
MAKEFOURCC('R','G','B','G'),
MAKEFOURCC('G','R','G','B'),
MAKEFOURCC('D','X','T','1'),
MAKEFOURCC('D','X','T','2'),
MAKEFOURCC('D','X','T','3'),
MAKEFOURCC('D','X','T','4'),
MAKEFOURCC('D','X','T','5'),
D3DFMT_UYVY,
D3DFMT_YUY2,
D3DFMT_R8G8_B8G8,
D3DFMT_G8R8_G8B8,
D3DFMT_DXT1,
D3DFMT_DXT2,
D3DFMT_DXT3,
D3DFMT_DXT4,
D3DFMT_DXT5,
D3DFMT_R16F,
D3DFMT_G16R16F,
D3DFMT_A16B16G16R16F,
@ -395,7 +395,7 @@ static HRESULT get_image_info_from_dds(const void *buffer, UINT length, D3DXIMAG
info->Width = header->width;
info->Height = header->height;
info->Depth = 1;
info->MipLevels = (header->flags & DDS_MIPMAPCOUNT) ? header->miplevels : 1;
info->MipLevels = header->miplevels ? header->miplevels : 1;
info->Format = dds_pixel_format_to_d3dformat(&header->pixel_format);
if (info->Format == D3DFMT_UNKNOWN)

View file

@ -26,7 +26,7 @@ reactos/dll/directx/wine/d3d8 # Synced to WineStaging-1.7.47
reactos/dll/directx/wine/d3d9 # Synced to WineStaging-1.7.47
reactos/dll/directx/wine/d3dcompiler_43 # Synced to WineStaging-1.7.47
reactos/dll/directx/wine/d3drm # Synced to WineStaging-1.7.47
reactos/dll/directx/wine/d3dx9_24 => 43 # Synced to WineStaging-1.7.47
reactos/dll/directx/wine/d3dx9_24 => 43 # Synced to WineStaging-1.7.55
reactos/dll/directx/wine/d3dxof # Synced to WineStaging-1.7.47
reactos/dll/directx/wine/ddraw # Synced to WineStaging-1.7.47
reactos/dll/directx/wine/devenum # Synced to WineStaging-1.7.47