Delete all Trailing spaces in code.

svn path=/trunk/; revision=29688
This commit is contained in:
Daniel Reimer 2007-10-19 23:01:40 +00:00
parent dd02e006bb
commit 622c29bffb
161 changed files with 1944 additions and 1944 deletions

View file

@ -315,10 +315,10 @@ POLYGONFILL_MakeEdge(POINT From, POINT To)
** lines will become active first when scanning from
** top (min y) to bottom (max y).
**
** Return Value Meaning
** Negative integer element1 < element2
** Zero element1 = element2
** Positive integer element1 > element2
** Return Value Meaning
** Negative integer element1 < element2
** Zero element1 = element2
** Positive integer element1 > element2
*/
static
INT
@ -427,7 +427,7 @@ fail:
/*
** This slow routine uses the data stored in the edge list to
** This slow routine uses the data stored in the edge list to
** calculate the x intercepts for each line in the edge list
** for scanline Scanline.
**TODO: Get rid of this floating point arithmetic
@ -664,14 +664,14 @@ POLYGONFILL_FillScanLineWinding(
RopMode); // MIX
}
//When the fill mode is ALTERNATE, GDI fills the area between odd-numbered and
//even-numbered polygon sides on each scan line. That is, GDI fills the area between the
//first and second side, between the third and fourth side, and so on.
//When the fill mode is ALTERNATE, GDI fills the area between odd-numbered and
//even-numbered polygon sides on each scan line. That is, GDI fills the area between the
//first and second side, between the third and fourth side, and so on.
//WINDING Selects winding mode (fills any region with a nonzero winding value).
//WINDING Selects winding mode (fills any region with a nonzero winding value).
//When the fill mode is WINDING, GDI fills any region that has a nonzero winding value.
//This value is defined as the number of times a pen used to draw the polygon would go around the region.
//The direction of each edge of the polygon is important.
//The direction of each edge of the polygon is important.
BOOL
STDCALL
@ -711,7 +711,7 @@ FillPolygon(
else /* default */
FillScanLine = POLYGONFILL_FillScanLineAlternate;
/* For each Scanline from BoundRect.bottom to BoundRect.top,
/* For each Scanline from BoundRect.bottom to BoundRect.top,
* determine line segments to draw
*/
for ( ScanLine = BoundRect.top; ScanLine < BoundRect.bottom; ++ScanLine )
@ -780,7 +780,7 @@ Polygon ( CONST PPOINT UnsafePoints, int Count, int polyFillMode )
DestRect.top = MIN(DestRect.top, Points[CurrentPoint].y);
DestRect.bottom = MAX(DestRect.bottom, Points[CurrentPoint].y);
}
// Draw the Polygon Edges with the current pen
for (CurrentPoint = 0; CurrentPoint < Count; ++CurrentPoint)
{
@ -804,9 +804,9 @@ Polygon ( CONST PPOINT UnsafePoints, int Count, int polyFillMode )
IntEngLineTo(SurfObj,
dc.CombinedClip,
OutBrushObj,
From.x,
From.y,
To.x,
From.x,
From.y,
To.x,
To.y,
&DestRect,
EDGE_CHAR); /* MIX */