Use portable definitions for service table constants. (Moved from ARM specific definition in ntoskrnl internal header, with a fixed value for TABLE_NUMBER_BITS, which is 1, not 3)

svn path=/trunk/; revision=67470
This commit is contained in:
Timo Kreuzer 2015-04-28 21:26:37 +00:00
parent a129e1c53e
commit 6077e75c7f
4 changed files with 60 additions and 78 deletions

View file

@ -158,15 +158,6 @@ Author:
#define PRCB_BUILD_DEBUG 1 #define PRCB_BUILD_DEBUG 1
#define PRCB_BUILD_UNIPROCESSOR 2 #define PRCB_BUILD_UNIPROCESSOR 2
//
// Service Table
//
#define NUMBER_SERVICE_TABLES 2
#define SERVICE_NUMBER_MASK 0xFFF
#define SERVICE_TABLE_SHIFT 7
#define SERVICE_TABLE_MASK 0x20
#define SERVICE_TABLE_TEST 0x20
// //
// HAL Variables // HAL Variables
// //

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@ -611,11 +611,6 @@ Author:
// //
// System Call Table definitions // System Call Table definitions
// //
#define NUMBER_SERVICE_TABLES 0x0002
#define SERVICE_NUMBER_MASK 0x0FFF
#define SERVICE_TABLE_SHIFT 0x0008
#define SERVICE_TABLE_MASK 0x0010
#define SERVICE_TABLE_TEST 0x0010
#define SERVICE_DESCRIPTOR_BASE 0x0000 #define SERVICE_DESCRIPTOR_BASE 0x0000
#define SERVICE_DESCRIPTOR_COUNT 0x0004 #define SERVICE_DESCRIPTOR_COUNT 0x0004
#define SERVICE_DESCRIPTOR_LIMIT 0x0008 #define SERVICE_DESCRIPTOR_LIMIT 0x0008

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@ -29,6 +29,66 @@ Author:
#include <ifssupp.h> #include <ifssupp.h>
#endif #endif
//
// A system call ID is formatted as such:
// .________________________________________________________________.
// | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
// |--------------|-------------------------------------------------|
// | TABLE NUMBER | TABLE OFFSET |
// \----------------------------------------------------------------/
//
// The table number is then used as an index into the service descriptor table.
#define TABLE_NUMBER_BITS 1
#define TABLE_OFFSET_BITS 12
//
// There are 2 tables (kernel and shadow, used by Win32K)
//
#define NUMBER_SERVICE_TABLES 2
#define NTOS_SERVICE_INDEX 0
#define WIN32K_SERVICE_INDEX 1
//
// NB. From assembly code, the table number must be computed as an offset into
// the service descriptor table.
//
// Each entry into the table is 16 bytes long on 32-bit architectures, and
// 32 bytes long on 64-bit architectures.
//
// Thus, Table Number 1 is offset 16 (0x10) on x86, and offset 32 (0x20) on
// x64.
//
#ifdef _WIN64
#define BITS_PER_ENTRY 5 // (1 << 5) = 32 bytes
#else
#define BITS_PER_ENTRY 4 // (1 << 4) = 16 bytes
#endif
//
// We want the table number, but leave some extra bits to we can have the offset
// into the descriptor table.
//
#define SERVICE_TABLE_SHIFT (12 - BITS_PER_ENTRY)
//
// Now the table number (as an offset) is corrupted with part of the table offset
// This mask will remove the extra unwanted bits, and give us the offset into the
// descriptor table proper.
//
#define SERVICE_TABLE_MASK (((1 << TABLE_NUMBER_BITS) - 1) << BITS_PER_ENTRY)
//
// To get the table offset (ie: the service call number), just keep the 12 bits
//
#define SERVICE_NUMBER_MASK ((1 << TABLE_OFFSET_BITS) - 1)
//
// We'll often need to check if this is a graphics call. This is done by comparing
// the table number offset with the known Win32K table number offset.
// This is usually index 1, so table number offset 0x10 (x86) or 0x20 (x64)
//
#define SERVICE_TABLE_TEST (WIN32K_SERVICE_INDEX << BITS_PER_ENTRY)
// //
// Context Record Flags // Context Record Flags
// //

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@ -159,70 +159,6 @@ extern VOID __cdecl KiInterruptTemplate(VOID);
/* One of the Reserved Wait Blocks, this one is for the Thread's Timer */ /* One of the Reserved Wait Blocks, this one is for the Thread's Timer */
#define TIMER_WAIT_BLOCK 0x3L #define TIMER_WAIT_BLOCK 0x3L
#ifdef _M_ARM // FIXME: remove this once our headers are cleaned up
//
// A system call ID is formatted as such:
// .________________________________________________________________.
// | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
// |--------------|-------------------------------------------------|
// | TABLE NUMBER | TABLE OFFSET |
// \----------------------------------------------------------------/
//
//
// The table number is then used as an index into the service descriptor table.
#define TABLE_NUMBER_BITS 3
#define TABLE_OFFSET_BITS 12
//
// There are 2 tables (kernel and shadow, used by Win32K)
//
#define NUMBER_SERVICE_TABLES 2
#define NTOS_SERVICE_INDEX 0
#define WIN32K_SERVICE_INDEX 1
//
// NB. From assembly code, the table number must be computed as an offset into
// the service descriptor table.
//
// Each entry into the table is 16 bytes long on 32-bit architectures, and
// 32 bytes long on 64-bit architectures.
//
// Thus, Table Number 1 is offset 16 (0x10) on x86, and offset 32 (0x20) on
// x64.
//
#ifdef _WIN64
#define BITS_PER_ENTRY 5 // (1 << 5) = 32 bytes
#else
#define BITS_PER_ENTRY 4 // (1 << 4) = 16 bytes
#endif
//
// We want the table number, but leave some extra bits to we can have the offset
// into the descriptor table.
//
#define SERVICE_TABLE_SHIFT (12 - BITS_PER_ENTRY)
//
// Now the table number (as an offset) is corrupted with part of the table offset
// This mask will remove the extra unwanted bits, and give us the offset into the
// descriptor table proper.
//
#define SERVICE_TABLE_MASK (((1 << TABLE_NUMBER_BITS) - 1) << BITS_PER_ENTRY)
//
// To get the table offset (ie: the service call number), just keep the 12 bits
//
#define SERVICE_NUMBER_MASK ((1 << TABLE_OFFSET_BITS) - 1)
//
// We'll often need to check if this is a graphics call. This is done by comparing
// the table number offset with the known Win32K table number offset.
// This is usually index 1, so table number offset 0x10 (x86) or 0x20 (x64)
//
#define SERVICE_TABLE_TEST (WIN32K_SERVICE_INDEX << BITS_PER_ENTRY)
#endif
#define KTS_SYSCALL_BIT (((KTRAP_STATE_BITS) { { .SystemCall = TRUE } }).Bits) #define KTS_SYSCALL_BIT (((KTRAP_STATE_BITS) { { .SystemCall = TRUE } }).Bits)
#define KTS_PM_BIT (((KTRAP_STATE_BITS) { { .PreviousMode = TRUE } }).Bits) #define KTS_PM_BIT (((KTRAP_STATE_BITS) { { .PreviousMode = TRUE } }).Bits)
#define KTS_SEG_BIT (((KTRAP_STATE_BITS) { { .Segments = TRUE } }).Bits) #define KTS_SEG_BIT (((KTRAP_STATE_BITS) { { .Segments = TRUE } }).Bits)