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[NDK]
Use portable definitions for service table constants. (Moved from ARM specific definition in ntoskrnl internal header, with a fixed value for TABLE_NUMBER_BITS, which is 1, not 3) svn path=/trunk/; revision=67470
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4 changed files with 60 additions and 78 deletions
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@ -158,15 +158,6 @@ Author:
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#define PRCB_BUILD_DEBUG 1
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#define PRCB_BUILD_UNIPROCESSOR 2
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//
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// Service Table
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//
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#define NUMBER_SERVICE_TABLES 2
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#define SERVICE_NUMBER_MASK 0xFFF
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#define SERVICE_TABLE_SHIFT 7
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#define SERVICE_TABLE_MASK 0x20
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#define SERVICE_TABLE_TEST 0x20
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//
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// HAL Variables
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//
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@ -611,11 +611,6 @@ Author:
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//
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// System Call Table definitions
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//
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#define NUMBER_SERVICE_TABLES 0x0002
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#define SERVICE_NUMBER_MASK 0x0FFF
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#define SERVICE_TABLE_SHIFT 0x0008
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#define SERVICE_TABLE_MASK 0x0010
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#define SERVICE_TABLE_TEST 0x0010
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#define SERVICE_DESCRIPTOR_BASE 0x0000
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#define SERVICE_DESCRIPTOR_COUNT 0x0004
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#define SERVICE_DESCRIPTOR_LIMIT 0x0008
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@ -29,6 +29,66 @@ Author:
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#include <ifssupp.h>
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#endif
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//
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// A system call ID is formatted as such:
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// .________________________________________________________________.
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// | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
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// |--------------|-------------------------------------------------|
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// | TABLE NUMBER | TABLE OFFSET |
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// \----------------------------------------------------------------/
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//
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// The table number is then used as an index into the service descriptor table.
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#define TABLE_NUMBER_BITS 1
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#define TABLE_OFFSET_BITS 12
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//
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// There are 2 tables (kernel and shadow, used by Win32K)
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//
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#define NUMBER_SERVICE_TABLES 2
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#define NTOS_SERVICE_INDEX 0
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#define WIN32K_SERVICE_INDEX 1
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//
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// NB. From assembly code, the table number must be computed as an offset into
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// the service descriptor table.
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//
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// Each entry into the table is 16 bytes long on 32-bit architectures, and
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// 32 bytes long on 64-bit architectures.
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//
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// Thus, Table Number 1 is offset 16 (0x10) on x86, and offset 32 (0x20) on
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// x64.
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//
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#ifdef _WIN64
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#define BITS_PER_ENTRY 5 // (1 << 5) = 32 bytes
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#else
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#define BITS_PER_ENTRY 4 // (1 << 4) = 16 bytes
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#endif
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//
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// We want the table number, but leave some extra bits to we can have the offset
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// into the descriptor table.
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//
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#define SERVICE_TABLE_SHIFT (12 - BITS_PER_ENTRY)
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//
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// Now the table number (as an offset) is corrupted with part of the table offset
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// This mask will remove the extra unwanted bits, and give us the offset into the
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// descriptor table proper.
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//
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#define SERVICE_TABLE_MASK (((1 << TABLE_NUMBER_BITS) - 1) << BITS_PER_ENTRY)
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//
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// To get the table offset (ie: the service call number), just keep the 12 bits
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//
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#define SERVICE_NUMBER_MASK ((1 << TABLE_OFFSET_BITS) - 1)
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//
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// We'll often need to check if this is a graphics call. This is done by comparing
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// the table number offset with the known Win32K table number offset.
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// This is usually index 1, so table number offset 0x10 (x86) or 0x20 (x64)
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//
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#define SERVICE_TABLE_TEST (WIN32K_SERVICE_INDEX << BITS_PER_ENTRY)
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//
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// Context Record Flags
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//
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@ -159,70 +159,6 @@ extern VOID __cdecl KiInterruptTemplate(VOID);
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/* One of the Reserved Wait Blocks, this one is for the Thread's Timer */
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#define TIMER_WAIT_BLOCK 0x3L
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#ifdef _M_ARM // FIXME: remove this once our headers are cleaned up
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//
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// A system call ID is formatted as such:
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// .________________________________________________________________.
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// | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
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// |--------------|-------------------------------------------------|
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// | TABLE NUMBER | TABLE OFFSET |
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// \----------------------------------------------------------------/
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//
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//
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// The table number is then used as an index into the service descriptor table.
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#define TABLE_NUMBER_BITS 3
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#define TABLE_OFFSET_BITS 12
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//
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// There are 2 tables (kernel and shadow, used by Win32K)
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//
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#define NUMBER_SERVICE_TABLES 2
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#define NTOS_SERVICE_INDEX 0
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#define WIN32K_SERVICE_INDEX 1
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//
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// NB. From assembly code, the table number must be computed as an offset into
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// the service descriptor table.
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//
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// Each entry into the table is 16 bytes long on 32-bit architectures, and
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// 32 bytes long on 64-bit architectures.
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//
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// Thus, Table Number 1 is offset 16 (0x10) on x86, and offset 32 (0x20) on
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// x64.
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//
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#ifdef _WIN64
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#define BITS_PER_ENTRY 5 // (1 << 5) = 32 bytes
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#else
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#define BITS_PER_ENTRY 4 // (1 << 4) = 16 bytes
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#endif
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//
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// We want the table number, but leave some extra bits to we can have the offset
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// into the descriptor table.
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//
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#define SERVICE_TABLE_SHIFT (12 - BITS_PER_ENTRY)
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//
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// Now the table number (as an offset) is corrupted with part of the table offset
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// This mask will remove the extra unwanted bits, and give us the offset into the
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// descriptor table proper.
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//
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#define SERVICE_TABLE_MASK (((1 << TABLE_NUMBER_BITS) - 1) << BITS_PER_ENTRY)
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//
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// To get the table offset (ie: the service call number), just keep the 12 bits
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//
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#define SERVICE_NUMBER_MASK ((1 << TABLE_OFFSET_BITS) - 1)
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//
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// We'll often need to check if this is a graphics call. This is done by comparing
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// the table number offset with the known Win32K table number offset.
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// This is usually index 1, so table number offset 0x10 (x86) or 0x20 (x64)
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//
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#define SERVICE_TABLE_TEST (WIN32K_SERVICE_INDEX << BITS_PER_ENTRY)
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#endif
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#define KTS_SYSCALL_BIT (((KTRAP_STATE_BITS) { { .SystemCall = TRUE } }).Bits)
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#define KTS_PM_BIT (((KTRAP_STATE_BITS) { { .PreviousMode = TRUE } }).Bits)
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#define KTS_SEG_BIT (((KTRAP_STATE_BITS) { { .Segments = TRUE } }).Bits)
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