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Fixed race condition between psaux ISR and DPC.
svn path=/trunk/; revision=3686
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parent
58aee3a2d8
commit
6072415050
3 changed files with 101 additions and 92 deletions
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@ -19,19 +19,23 @@ int mouse_replies_expected = 0;
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BOOLEAN STDCALL
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ps2_mouse_handler(PKINTERRUPT Interrupt, PVOID ServiceContext)
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{
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// char tmpstr[100];
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PDEVICE_OBJECT DeviceObject = (PDEVICE_OBJECT)ServiceContext;
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PDEVICE_EXTENSION DeviceExtension = DeviceObject->DeviceExtension;
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int state_dx, state_dy, state_buttons;
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unsigned scancode;
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unsigned status = controller_read_status();
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scancode = controller_read_input();
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// Don't handle the mouse event if we aren't connected to the mouse class driver
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if(DeviceExtension->ClassInformation.CallBack == NULL) return FALSE;
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/*
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* Don't handle the mouse event if we aren't connected to the mouse class
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* driver
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*/
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if (DeviceExtension->ClassInformation.CallBack == NULL)
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{
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return FALSE;
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}
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if((status & CONTROLLER_STATUS_MOUSE_OUTPUT_BUFFER_FULL) != 0)
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if ((status & CONTROLLER_STATUS_MOUSE_OUTPUT_BUFFER_FULL) != 0)
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{
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// mouse_handle_event(scancode); proceed to handle it
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}
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@ -52,25 +56,26 @@ ps2_mouse_handler(PKINTERRUPT Interrupt, PVOID ServiceContext)
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}
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/* Add this scancode to the mouse event queue. */
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mouse_buffer[mouse_buffer_position] = scancode;
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mouse_buffer_position++;
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// If the buffer is full, parse this event
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/* If the buffer is full, parse this event */
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if (mouse_buffer_position == 3)
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{
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mouse_buffer_position = 0;
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// system_call_debug_print_simple ("We got a mouse event");
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state_buttons = (mouse_buffer[0] & 1) * GPM_B_LEFT +
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(mouse_buffer[0] & 2) * GPM_B_RIGHT +
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(mouse_buffer[0] & 4) * GPM_B_MIDDLE;
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/* Some PS/2 mice send reports with negative bit set in data[0] and zero for movement. I think this is a
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bug in the mouse, but working around it only causes artifacts when the actual report is -256; they'll
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be treated as zero. This should be rare if the mouse sampling rate is set to a reasonable value; the
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default of 100 Hz is plenty. (Stephen Tell) */
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/*
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* Some PS/2 mice send reports with negative bit set in data[0] and zero
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* for movement. I think this is a bug in the mouse, but working around
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* it only causes artifacts when the actual report is -256; they'll
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* be treated as zero. This should be rare if the mouse sampling rate is
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* set to a reasonable value; the default of 100 Hz is plenty.
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* (Stephen Tell)
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*/
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if (mouse_buffer[1] == 0)
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{
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state_dx = 0;
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@ -95,24 +100,30 @@ ps2_mouse_handler(PKINTERRUPT Interrupt, PVOID ServiceContext)
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if (((state_dx!=0) || (state_dy!=0) || (state_buttons!=0)))
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{
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// FIXME: Implement button state, see /include/ntddmous.h
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ULONG Queue;
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PMOUSE_INPUT_DATA Input;
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/* FIXME: Implement button state, see /include/ntddmous.h */
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DeviceObject = (PDEVICE_OBJECT)ServiceContext;
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DeviceExtension = (PDEVICE_EXTENSION)DeviceObject->DeviceExtension;
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Queue = DeviceExtension->ActiveQueue % 2;
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if (DeviceExtension->InputDataCount == MOUSE_BUFFER_SIZE)
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if (DeviceExtension->InputDataCount[Queue] == MOUSE_BUFFER_SIZE)
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{
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return TRUE;
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}
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DeviceExtension->MouseInputData[DeviceExtension->InputDataCount].RawButtons = state_buttons;
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DeviceExtension->MouseInputData[DeviceExtension->InputDataCount].ButtonData = state_buttons;
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DeviceExtension->MouseInputData[DeviceExtension->InputDataCount].LastX = state_dx;
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DeviceExtension->MouseInputData[DeviceExtension->InputDataCount].LastY = state_dy;
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DeviceExtension->InputDataCount++;
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KeInsertQueueDpc(&DeviceExtension->IsrDpc, DeviceObject->CurrentIrp, NULL);
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Input = &DeviceExtension->MouseInputData[Queue]
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[DeviceExtension->InputDataCount[Queue]];
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Input->RawButtons = state_buttons;
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Input->ButtonData = state_buttons;
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Input->LastX = state_dx;
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Input->LastY = state_dy;
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DeviceExtension->InputDataCount[Queue]++;
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KeInsertQueueDpc(&DeviceExtension->IsrDpc, DeviceObject->CurrentIrp,
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NULL);
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return TRUE;
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}
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}
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@ -200,8 +211,9 @@ BOOLEAN mouse_init (PDEVICE_OBJECT DeviceObject)
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has_mouse = TRUE;
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DeviceExtension->InputDataCount = 0;
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DeviceExtension->MouseInputData = ExAllocatePool(NonPagedPool, sizeof(MOUSE_INPUT_DATA) * MOUSE_BUFFER_SIZE);
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DeviceExtension->InputDataCount[0] = 0;
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DeviceExtension->InputDataCount[1] = 0;
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DeviceExtension->ActiveQueue = 0;
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// Enable the PS/2 mouse port
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controller_write_command_word (CONTROLLER_COMMAND_MOUSE_ENABLE);
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@ -96,11 +96,6 @@ PS2MouseDispatch(PDEVICE_OBJECT DeviceObject, PIRP Irp)
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VOID PS2MouseInitializeDataQueue(PVOID Context)
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{
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;
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/* PDEVICE_EXTENSION DeviceExtension = (PDEVICE_EXTENSION)DeviceExtension;
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DeviceExtension->InputDataCount = 0;
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DeviceExtension->MouseInputData = ExAllocatePool(NonPagedPool, sizeof(MOUSE_INPUT_DATA) * MOUSE_BUFFER_SIZE); */
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}
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NTSTATUS STDCALL
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@ -143,14 +138,16 @@ PS2MouseInternalDeviceControl(IN PDEVICE_OBJECT DeviceObject, IN PIRP Irp)
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VOID PS2MouseIsrDpc(PKDPC Dpc, PDEVICE_OBJECT DeviceObject, PIRP Irp, PVOID Context)
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{
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PDEVICE_EXTENSION DeviceExtension = DeviceObject->DeviceExtension;
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ULONG Queue;
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Queue = DeviceExtension->ActiveQueue % 2;
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InterlockedIncrement(&DeviceExtension->ActiveQueue);
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(*(PSERVICE_CALLBACK_ROUTINE)DeviceExtension->ClassInformation.CallBack)(
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DeviceExtension->ClassInformation.DeviceObject,
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DeviceExtension->MouseInputData,
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DeviceExtension->MouseInputData[Queue],
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NULL,
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&DeviceExtension->InputDataCount);
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DeviceExtension->InputDataCount = 0;
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&DeviceExtension->InputDataCount[Queue]);
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DeviceExtension->InputDataCount[Queue] = 0;
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}
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NTSTATUS STDCALL
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@ -188,7 +185,6 @@ DriverEntry(PDRIVER_OBJECT DriverObject, PUNICODE_STRING RegistryPath)
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DeviceExtension = DeviceObject->DeviceExtension;
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KeInitializeDpc(&DeviceExtension->IsrDpc, (PKDEFERRED_ROUTINE)PS2MouseIsrDpc, DeviceObject);
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KeInitializeDpc(&DeviceExtension->IsrDpcRetry, (PKDEFERRED_ROUTINE)PS2MouseIsrDpc, DeviceObject);
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mouse_init(DeviceObject);
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@ -1,12 +1,13 @@
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typedef struct _DEVICE_EXTENSION {
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PDEVICE_OBJECT DeviceObject;
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ULONG InputDataCount;
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PMOUSE_INPUT_DATA MouseInputData;
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ULONG ActiveQueue;
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ULONG InputDataCount[2];
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MOUSE_INPUT_DATA MouseInputData[2][MOUSE_BUFFER_SIZE];
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CLASS_INFORMATION ClassInformation;
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PKINTERRUPT MouseInterrupt;
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KDPC IsrDpc;
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KDPC IsrDpcRetry;
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} DEVICE_EXTENSION, *PDEVICE_EXTENSION;
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