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[OPENGL32][MESA] Downgrade Mesa library to version 2.6
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
This commit is contained in:
parent
905bcf617f
commit
5f2bebf7a5
448 changed files with 56975 additions and 132249 deletions
988
dll/opengl/mesa/texstate.c
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988
dll/opengl/mesa/texstate.c
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/* $Id: texstate.c,v 1.10 1998/02/03 23:45:02 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 2.6
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* Copyright (C) 1995-1997 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* $Log: texstate.c,v $
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* Revision 1.10 1998/02/03 23:45:02 brianp
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* added casts to prevent warnings with Amiga StormC compiler
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*
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* Revision 1.9 1997/12/31 06:10:03 brianp
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* added Henk Kok's texture validation optimization (AnyDirty flag)
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*
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* Revision 1.8 1997/10/13 23:56:01 brianp
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* replaced UpdateTexture() call with TexParameter()
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*
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* Revision 1.7 1997/09/29 23:28:14 brianp
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* updated for new device driver texture functions
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*
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* Revision 1.6 1997/09/27 00:14:39 brianp
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* added GL_EXT_paletted_texture extension
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*
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* Revision 1.5 1997/07/24 01:25:34 brianp
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* changed precompiled header symbol from PCH to PC_HEADER
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*
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* Revision 1.4 1997/05/28 03:26:49 brianp
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* added precompiled header (PCH) support
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*
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* Revision 1.3 1997/05/03 00:53:28 brianp
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* misc changes related to new texture object sampling function pointer
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*
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* Revision 1.2 1997/04/28 23:34:39 brianp
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* simplified gl_update_texture_state()
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*
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* Revision 1.1 1997/04/14 01:59:54 brianp
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* Initial revision
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*
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*/
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#ifdef PC_HEADER
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#include "all.h"
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#else
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#include "context.h"
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#include "macros.h"
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#include "matrix.h"
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#include "texobj.h"
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#include "texstate.h"
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#include "texture.h"
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#include "types.h"
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#include "xform.h"
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#endif
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#ifdef SPECIALCAST
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/* Needed for an Amiga compiler */
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#define ENUM_TO_FLOAT(X) ((GLfloat)(GLint)(X))
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#define ENUM_TO_DOUBLE(X) ((GLdouble)(GLint)(X))
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#else
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/* all other compilers */
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#define ENUM_TO_FLOAT(X) ((GLfloat)(X))
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#define ENUM_TO_DOUBLE(X) ((GLdouble)(X))
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#endif
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/**********************************************************************/
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/* Texture Environment */
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/**********************************************************************/
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void gl_TexEnvfv( GLcontext *ctx,
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GLenum target, GLenum pname, const GLfloat *param )
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{
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if (INSIDE_BEGIN_END(ctx)) {
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gl_error( ctx, GL_INVALID_OPERATION, "glTexEnv" );
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return;
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}
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if (target!=GL_TEXTURE_ENV) {
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gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(target)" );
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return;
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}
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if (pname==GL_TEXTURE_ENV_MODE) {
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GLenum mode = (GLenum) (GLint) *param;
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switch (mode) {
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case GL_MODULATE:
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case GL_BLEND:
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case GL_DECAL:
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case GL_REPLACE:
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ctx->Texture.EnvMode = mode;
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
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return;
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}
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}
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else if (pname==GL_TEXTURE_ENV_COLOR) {
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ctx->Texture.EnvColor[0] = CLAMP( param[0], 0.0, 1.0 );
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ctx->Texture.EnvColor[1] = CLAMP( param[1], 0.0, 1.0 );
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ctx->Texture.EnvColor[2] = CLAMP( param[2], 0.0, 1.0 );
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ctx->Texture.EnvColor[3] = CLAMP( param[3], 0.0, 1.0 );
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}
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else {
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gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" );
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return;
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}
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/* Tell device driver about the new texture environment */
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if (ctx->Driver.TexEnv) {
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(*ctx->Driver.TexEnv)( ctx, pname, param );
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}
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}
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void gl_GetTexEnvfv( GLcontext *ctx,
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GLenum target, GLenum pname, GLfloat *params )
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{
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if (target!=GL_TEXTURE_ENV) {
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gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
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return;
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}
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switch (pname) {
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case GL_TEXTURE_ENV_MODE:
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*params = ENUM_TO_FLOAT(ctx->Texture.EnvMode);
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break;
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case GL_TEXTURE_ENV_COLOR:
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COPY_4V( params, ctx->Texture.EnvColor );
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" );
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}
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}
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void gl_GetTexEnviv( GLcontext *ctx,
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GLenum target, GLenum pname, GLint *params )
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{
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if (target!=GL_TEXTURE_ENV) {
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gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" );
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return;
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}
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switch (pname) {
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case GL_TEXTURE_ENV_MODE:
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*params = (GLint) ctx->Texture.EnvMode;
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break;
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case GL_TEXTURE_ENV_COLOR:
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params[0] = FLOAT_TO_INT( ctx->Texture.EnvColor[0] );
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params[1] = FLOAT_TO_INT( ctx->Texture.EnvColor[1] );
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params[2] = FLOAT_TO_INT( ctx->Texture.EnvColor[2] );
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params[3] = FLOAT_TO_INT( ctx->Texture.EnvColor[3] );
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)" );
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}
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}
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/**********************************************************************/
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/* Texture Parameters */
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/**********************************************************************/
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void gl_TexParameterfv( GLcontext *ctx,
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GLenum target, GLenum pname, const GLfloat *params )
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{
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GLenum eparam = (GLenum) (GLint) params[0];
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struct gl_texture_object *texObj;
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switch (target) {
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case GL_TEXTURE_1D:
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texObj = ctx->Texture.Current1D;
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break;
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case GL_TEXTURE_2D:
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texObj = ctx->Texture.Current2D;
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" );
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return;
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}
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switch (pname) {
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case GL_TEXTURE_MIN_FILTER:
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if (eparam==GL_NEAREST || eparam==GL_LINEAR
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|| eparam==GL_NEAREST_MIPMAP_NEAREST
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|| eparam==GL_LINEAR_MIPMAP_NEAREST
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|| eparam==GL_NEAREST_MIPMAP_LINEAR
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|| eparam==GL_LINEAR_MIPMAP_LINEAR) {
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texObj->MinFilter = eparam;
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ctx->NewState |= NEW_TEXTURING;
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}
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else {
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gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
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return;
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}
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break;
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case GL_TEXTURE_MAG_FILTER:
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if (eparam==GL_NEAREST || eparam==GL_LINEAR) {
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texObj->MagFilter = eparam;
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ctx->NewState |= NEW_TEXTURING;
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}
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else {
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gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
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return;
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}
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break;
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case GL_TEXTURE_WRAP_S:
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if (eparam==GL_CLAMP || eparam==GL_REPEAT) {
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texObj->WrapS = eparam;
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}
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else {
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gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
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return;
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}
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break;
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case GL_TEXTURE_WRAP_T:
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if (eparam==GL_CLAMP || eparam==GL_REPEAT) {
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texObj->WrapT = eparam;
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}
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else {
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gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
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return;
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}
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break;
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case GL_TEXTURE_WRAP_R_EXT:
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if (eparam==GL_CLAMP || eparam==GL_REPEAT) {
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texObj->WrapR = eparam;
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}
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else {
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gl_error( ctx, GL_INVALID_VALUE, "glTexParameter(param)" );
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}
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break;
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case GL_TEXTURE_BORDER_COLOR:
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texObj->BorderColor[0] = CLAMP((GLint)(params[0]*255.0), 0, 255);
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texObj->BorderColor[1] = CLAMP((GLint)(params[1]*255.0), 0, 255);
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texObj->BorderColor[2] = CLAMP((GLint)(params[2]*255.0), 0, 255);
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texObj->BorderColor[3] = CLAMP((GLint)(params[3]*255.0), 0, 255);
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glTexParameter(pname)" );
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return;
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}
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texObj->Dirty = GL_TRUE;
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ctx->Texture.AnyDirty = GL_TRUE;
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if (ctx->Driver.TexParameter) {
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(*ctx->Driver.TexParameter)( ctx, target, texObj, pname, params );
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}
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}
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void gl_GetTexLevelParameterfv( GLcontext *ctx, GLenum target, GLint level,
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GLenum pname, GLfloat *params )
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{
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GLint iparam;
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gl_GetTexLevelParameteriv( ctx, target, level, pname, &iparam );
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*params = (GLfloat) iparam;
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}
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void gl_GetTexLevelParameteriv( GLcontext *ctx, GLenum target, GLint level,
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GLenum pname, GLint *params )
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{
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struct gl_texture_image *tex;
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if (level<0 || level>=MAX_TEXTURE_LEVELS) {
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gl_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" );
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return;
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}
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switch (target) {
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case GL_TEXTURE_1D:
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tex = ctx->Texture.Current1D->Image[level];
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switch (pname) {
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case GL_TEXTURE_WIDTH:
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*params = tex->Width;
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break;
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case GL_TEXTURE_COMPONENTS:
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*params = tex->Format;
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break;
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case GL_TEXTURE_BORDER:
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*params = tex->Border;
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break;
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case GL_TEXTURE_RED_SIZE:
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case GL_TEXTURE_GREEN_SIZE:
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case GL_TEXTURE_BLUE_SIZE:
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case GL_TEXTURE_ALPHA_SIZE:
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case GL_TEXTURE_INTENSITY_SIZE:
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case GL_TEXTURE_LUMINANCE_SIZE:
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*params = 8; /* 8-bits */
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break;
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case GL_TEXTURE_INDEX_SIZE_EXT:
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*params = 8;
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM,
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"glGetTexLevelParameter[if]v(pname)" );
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}
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break;
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case GL_TEXTURE_2D:
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tex = ctx->Texture.Current2D->Image[level];
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switch (pname) {
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case GL_TEXTURE_WIDTH:
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*params = tex->Width;
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break;
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case GL_TEXTURE_HEIGHT:
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*params = tex->Height;
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break;
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case GL_TEXTURE_COMPONENTS:
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*params = tex->Format;
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break;
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case GL_TEXTURE_BORDER:
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*params = tex->Border;
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break;
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case GL_TEXTURE_RED_SIZE:
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case GL_TEXTURE_GREEN_SIZE:
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case GL_TEXTURE_BLUE_SIZE:
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case GL_TEXTURE_ALPHA_SIZE:
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case GL_TEXTURE_INTENSITY_SIZE:
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case GL_TEXTURE_LUMINANCE_SIZE:
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*params = 8; /* 8-bits */
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break;
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case GL_TEXTURE_INDEX_SIZE_EXT:
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*params = 8;
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM,
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"glGetTexLevelParameter[if]v(pname)" );
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}
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break;
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case GL_PROXY_TEXTURE_1D:
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tex = ctx->Texture.Proxy1D->Image[level];
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switch (pname) {
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case GL_TEXTURE_WIDTH:
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*params = tex->Width;
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break;
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case GL_TEXTURE_COMPONENTS:
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*params = tex->Format;
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break;
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case GL_TEXTURE_BORDER:
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*params = tex->Border;
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break;
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case GL_TEXTURE_RED_SIZE:
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case GL_TEXTURE_GREEN_SIZE:
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case GL_TEXTURE_BLUE_SIZE:
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case GL_TEXTURE_ALPHA_SIZE:
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case GL_TEXTURE_INTENSITY_SIZE:
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case GL_TEXTURE_LUMINANCE_SIZE:
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*params = 8; /* 8-bits */
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break;
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case GL_TEXTURE_INDEX_SIZE_EXT:
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*params = 8;
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM,
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"glGetTexLevelParameter[if]v(pname)" );
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}
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break;
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case GL_PROXY_TEXTURE_2D:
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tex = ctx->Texture.Proxy2D->Image[level];
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switch (pname) {
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case GL_TEXTURE_WIDTH:
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*params = tex->Width;
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break;
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case GL_TEXTURE_HEIGHT:
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*params = tex->Height;
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break;
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case GL_TEXTURE_COMPONENTS:
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*params = tex->Format;
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break;
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case GL_TEXTURE_BORDER:
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*params = tex->Border;
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break;
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case GL_TEXTURE_RED_SIZE:
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case GL_TEXTURE_GREEN_SIZE:
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case GL_TEXTURE_BLUE_SIZE:
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case GL_TEXTURE_ALPHA_SIZE:
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case GL_TEXTURE_INTENSITY_SIZE:
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case GL_TEXTURE_LUMINANCE_SIZE:
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*params = 8; /* 8-bits */
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break;
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case GL_TEXTURE_INDEX_SIZE_EXT:
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*params = 8;
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break;
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default:
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gl_error( ctx, GL_INVALID_ENUM,
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"glGetTexLevelParameter[if]v(pname)" );
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}
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break;
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default:
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gl_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(target)");
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}
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}
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|
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|
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|
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|
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void gl_GetTexParameterfv( GLcontext *ctx,
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GLenum target, GLenum pname, GLfloat *params )
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{
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switch (target) {
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case GL_TEXTURE_1D:
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switch (pname) {
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case GL_TEXTURE_MAG_FILTER:
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*params = ENUM_TO_FLOAT(ctx->Texture.Current1D->MagFilter);
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break;
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case GL_TEXTURE_MIN_FILTER:
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*params = ENUM_TO_FLOAT(ctx->Texture.Current1D->MinFilter);
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break;
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case GL_TEXTURE_WRAP_S:
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*params = ENUM_TO_FLOAT(ctx->Texture.Current1D->WrapS);
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break;
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case GL_TEXTURE_WRAP_T:
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*params = ENUM_TO_FLOAT(ctx->Texture.Current1D->WrapT);
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break;
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case GL_TEXTURE_BORDER_COLOR:
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params[0] = ctx->Texture.Current1D->BorderColor[0] / 255.0f;
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params[1] = ctx->Texture.Current1D->BorderColor[1] / 255.0f;
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params[2] = ctx->Texture.Current1D->BorderColor[2] / 255.0f;
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params[3] = ctx->Texture.Current1D->BorderColor[3] / 255.0f;
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break;
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case GL_TEXTURE_RESIDENT:
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*params = ENUM_TO_FLOAT(GL_TRUE);
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break;
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case GL_TEXTURE_PRIORITY:
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*params = ctx->Texture.Current1D->Priority;
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break;
|
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default:
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gl_error( ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname)" );
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||||
}
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break;
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case GL_TEXTURE_2D:
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switch (pname) {
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||||
case GL_TEXTURE_MAG_FILTER:
|
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*params = ENUM_TO_FLOAT(ctx->Texture.Current2D->MagFilter);
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break;
|
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case GL_TEXTURE_MIN_FILTER:
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*params = ENUM_TO_FLOAT(ctx->Texture.Current2D->MinFilter);
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break;
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case GL_TEXTURE_WRAP_S:
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*params = ENUM_TO_FLOAT(ctx->Texture.Current2D->WrapS);
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break;
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case GL_TEXTURE_WRAP_T:
|
||||
*params = ENUM_TO_FLOAT(ctx->Texture.Current2D->WrapT);
|
||||
break;
|
||||
case GL_TEXTURE_BORDER_COLOR:
|
||||
params[0] = ctx->Texture.Current2D->BorderColor[0] / 255.0f;
|
||||
params[1] = ctx->Texture.Current2D->BorderColor[1] / 255.0f;
|
||||
params[2] = ctx->Texture.Current2D->BorderColor[2] / 255.0f;
|
||||
params[3] = ctx->Texture.Current2D->BorderColor[3] / 255.0f;
|
||||
break;
|
||||
case GL_TEXTURE_RESIDENT:
|
||||
*params = ENUM_TO_FLOAT(GL_TRUE);
|
||||
break;
|
||||
case GL_TEXTURE_PRIORITY:
|
||||
*params = ctx->Texture.Current2D->Priority;
|
||||
break;
|
||||
default:
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname)" );
|
||||
}
|
||||
break;
|
||||
default:
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glGetTexParameterfv(target)" );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void gl_GetTexParameteriv( GLcontext *ctx,
|
||||
GLenum target, GLenum pname, GLint *params )
|
||||
{
|
||||
switch (target) {
|
||||
case GL_TEXTURE_1D:
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_MAG_FILTER:
|
||||
*params = (GLint) ctx->Texture.Current1D->MagFilter;
|
||||
break;
|
||||
case GL_TEXTURE_MIN_FILTER:
|
||||
*params = (GLint) ctx->Texture.Current1D->MinFilter;
|
||||
break;
|
||||
case GL_TEXTURE_WRAP_S:
|
||||
*params = (GLint) ctx->Texture.Current1D->WrapS;
|
||||
break;
|
||||
case GL_TEXTURE_WRAP_T:
|
||||
*params = (GLint) ctx->Texture.Current1D->WrapT;
|
||||
break;
|
||||
case GL_TEXTURE_BORDER_COLOR:
|
||||
{
|
||||
GLfloat color[4];
|
||||
color[0] = ctx->Texture.Current1D->BorderColor[0]/255.0;
|
||||
color[1] = ctx->Texture.Current1D->BorderColor[1]/255.0;
|
||||
color[2] = ctx->Texture.Current1D->BorderColor[2]/255.0;
|
||||
color[3] = ctx->Texture.Current1D->BorderColor[3]/255.0;
|
||||
params[0] = FLOAT_TO_INT( color[0] );
|
||||
params[1] = FLOAT_TO_INT( color[1] );
|
||||
params[2] = FLOAT_TO_INT( color[2] );
|
||||
params[3] = FLOAT_TO_INT( color[3] );
|
||||
}
|
||||
break;
|
||||
case GL_TEXTURE_RESIDENT:
|
||||
*params = (GLint) GL_TRUE;
|
||||
break;
|
||||
case GL_TEXTURE_PRIORITY:
|
||||
*params = (GLint) ctx->Texture.Current1D->Priority;
|
||||
break;
|
||||
default:
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glGetTexParameteriv(pname)" );
|
||||
}
|
||||
break;
|
||||
case GL_TEXTURE_2D:
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_MAG_FILTER:
|
||||
*params = (GLint) ctx->Texture.Current2D->MagFilter;
|
||||
break;
|
||||
case GL_TEXTURE_MIN_FILTER:
|
||||
*params = (GLint) ctx->Texture.Current2D->MinFilter;
|
||||
break;
|
||||
case GL_TEXTURE_WRAP_S:
|
||||
*params = (GLint) ctx->Texture.Current2D->WrapS;
|
||||
break;
|
||||
case GL_TEXTURE_WRAP_T:
|
||||
*params = (GLint) ctx->Texture.Current2D->WrapT;
|
||||
break;
|
||||
case GL_TEXTURE_BORDER_COLOR:
|
||||
{
|
||||
GLfloat color[4];
|
||||
color[0] = ctx->Texture.Current2D->BorderColor[0]/255.0;
|
||||
color[1] = ctx->Texture.Current2D->BorderColor[1]/255.0;
|
||||
color[2] = ctx->Texture.Current2D->BorderColor[2]/255.0;
|
||||
color[3] = ctx->Texture.Current2D->BorderColor[3]/255.0;
|
||||
params[0] = FLOAT_TO_INT( color[0] );
|
||||
params[1] = FLOAT_TO_INT( color[1] );
|
||||
params[2] = FLOAT_TO_INT( color[2] );
|
||||
params[3] = FLOAT_TO_INT( color[3] );
|
||||
}
|
||||
break;
|
||||
case GL_TEXTURE_RESIDENT:
|
||||
*params = (GLint) GL_TRUE;
|
||||
break;
|
||||
case GL_TEXTURE_PRIORITY:
|
||||
*params = (GLint) ctx->Texture.Current2D->Priority;
|
||||
break;
|
||||
default:
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glGetTexParameteriv(pname)" );
|
||||
}
|
||||
break;
|
||||
default:
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glGetTexParameteriv(target)" );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**********************************************************************/
|
||||
/* Texture Coord Generation */
|
||||
/**********************************************************************/
|
||||
|
||||
|
||||
void gl_TexGenfv( GLcontext *ctx,
|
||||
GLenum coord, GLenum pname, const GLfloat *params )
|
||||
{
|
||||
if (INSIDE_BEGIN_END(ctx)) {
|
||||
gl_error( ctx, GL_INVALID_OPERATION, "glTexGenfv" );
|
||||
return;
|
||||
}
|
||||
|
||||
switch( coord ) {
|
||||
case GL_S:
|
||||
if (pname==GL_TEXTURE_GEN_MODE) {
|
||||
GLenum mode = (GLenum) (GLint) *params;
|
||||
if (mode==GL_OBJECT_LINEAR ||
|
||||
mode==GL_EYE_LINEAR ||
|
||||
mode==GL_SPHERE_MAP) {
|
||||
ctx->Texture.GenModeS = mode;
|
||||
}
|
||||
else {
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (pname==GL_OBJECT_PLANE) {
|
||||
ctx->Texture.ObjectPlaneS[0] = params[0];
|
||||
ctx->Texture.ObjectPlaneS[1] = params[1];
|
||||
ctx->Texture.ObjectPlaneS[2] = params[2];
|
||||
ctx->Texture.ObjectPlaneS[3] = params[3];
|
||||
}
|
||||
else if (pname==GL_EYE_PLANE) {
|
||||
/* Transform plane equation by the inverse modelview matrix */
|
||||
if (ctx->NewModelViewMatrix) {
|
||||
gl_analyze_modelview_matrix(ctx);
|
||||
}
|
||||
gl_transform_vector( ctx->Texture.EyePlaneS, params,
|
||||
ctx->ModelViewInv );
|
||||
}
|
||||
else {
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case GL_T:
|
||||
if (pname==GL_TEXTURE_GEN_MODE) {
|
||||
GLenum mode = (GLenum) (GLint) *params;
|
||||
if (mode==GL_OBJECT_LINEAR ||
|
||||
mode==GL_EYE_LINEAR ||
|
||||
mode==GL_SPHERE_MAP) {
|
||||
ctx->Texture.GenModeT = mode;
|
||||
}
|
||||
else {
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (pname==GL_OBJECT_PLANE) {
|
||||
ctx->Texture.ObjectPlaneT[0] = params[0];
|
||||
ctx->Texture.ObjectPlaneT[1] = params[1];
|
||||
ctx->Texture.ObjectPlaneT[2] = params[2];
|
||||
ctx->Texture.ObjectPlaneT[3] = params[3];
|
||||
}
|
||||
else if (pname==GL_EYE_PLANE) {
|
||||
/* Transform plane equation by the inverse modelview matrix */
|
||||
if (ctx->NewModelViewMatrix) {
|
||||
gl_analyze_modelview_matrix(ctx);
|
||||
}
|
||||
gl_transform_vector( ctx->Texture.EyePlaneT, params,
|
||||
ctx->ModelViewInv );
|
||||
}
|
||||
else {
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case GL_R:
|
||||
if (pname==GL_TEXTURE_GEN_MODE) {
|
||||
GLenum mode = (GLenum) (GLint) *params;
|
||||
if (mode==GL_OBJECT_LINEAR ||
|
||||
mode==GL_EYE_LINEAR) {
|
||||
ctx->Texture.GenModeR = mode;
|
||||
}
|
||||
else {
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (pname==GL_OBJECT_PLANE) {
|
||||
ctx->Texture.ObjectPlaneR[0] = params[0];
|
||||
ctx->Texture.ObjectPlaneR[1] = params[1];
|
||||
ctx->Texture.ObjectPlaneR[2] = params[2];
|
||||
ctx->Texture.ObjectPlaneR[3] = params[3];
|
||||
}
|
||||
else if (pname==GL_EYE_PLANE) {
|
||||
/* Transform plane equation by the inverse modelview matrix */
|
||||
if (ctx->NewModelViewMatrix) {
|
||||
gl_analyze_modelview_matrix(ctx);
|
||||
}
|
||||
gl_transform_vector( ctx->Texture.EyePlaneR, params,
|
||||
ctx->ModelViewInv );
|
||||
}
|
||||
else {
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case GL_Q:
|
||||
if (pname==GL_TEXTURE_GEN_MODE) {
|
||||
GLenum mode = (GLenum) (GLint) *params;
|
||||
if (mode==GL_OBJECT_LINEAR ||
|
||||
mode==GL_EYE_LINEAR) {
|
||||
ctx->Texture.GenModeQ = mode;
|
||||
}
|
||||
else {
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (pname==GL_OBJECT_PLANE) {
|
||||
ctx->Texture.ObjectPlaneQ[0] = params[0];
|
||||
ctx->Texture.ObjectPlaneQ[1] = params[1];
|
||||
ctx->Texture.ObjectPlaneQ[2] = params[2];
|
||||
ctx->Texture.ObjectPlaneQ[3] = params[3];
|
||||
}
|
||||
else if (pname==GL_EYE_PLANE) {
|
||||
/* Transform plane equation by the inverse modelview matrix */
|
||||
if (ctx->NewModelViewMatrix) {
|
||||
gl_analyze_modelview_matrix(ctx);
|
||||
}
|
||||
gl_transform_vector( ctx->Texture.EyePlaneQ, params,
|
||||
ctx->ModelViewInv );
|
||||
}
|
||||
else {
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" );
|
||||
return;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(coord)" );
|
||||
return;
|
||||
}
|
||||
|
||||
ctx->NewState |= NEW_TEXTURING;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void gl_GetTexGendv( GLcontext *ctx,
|
||||
GLenum coord, GLenum pname, GLdouble *params )
|
||||
{
|
||||
if (INSIDE_BEGIN_END(ctx)) {
|
||||
gl_error( ctx, GL_INVALID_OPERATION, "glGetTexGendv" );
|
||||
return;
|
||||
}
|
||||
|
||||
switch( coord ) {
|
||||
case GL_S:
|
||||
if (pname==GL_TEXTURE_GEN_MODE) {
|
||||
params[0] = ENUM_TO_DOUBLE(ctx->Texture.GenModeS);
|
||||
}
|
||||
else if (pname==GL_OBJECT_PLANE) {
|
||||
COPY_4V( params, ctx->Texture.ObjectPlaneS );
|
||||
}
|
||||
else if (pname==GL_EYE_PLANE) {
|
||||
COPY_4V( params, ctx->Texture.EyePlaneS );
|
||||
}
|
||||
else {
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case GL_T:
|
||||
if (pname==GL_TEXTURE_GEN_MODE) {
|
||||
params[0] = ENUM_TO_DOUBLE(ctx->Texture.GenModeT);
|
||||
}
|
||||
else if (pname==GL_OBJECT_PLANE) {
|
||||
COPY_4V( params, ctx->Texture.ObjectPlaneT );
|
||||
}
|
||||
else if (pname==GL_EYE_PLANE) {
|
||||
COPY_4V( params, ctx->Texture.EyePlaneT );
|
||||
}
|
||||
else {
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case GL_R:
|
||||
if (pname==GL_TEXTURE_GEN_MODE) {
|
||||
params[0] = ENUM_TO_DOUBLE(ctx->Texture.GenModeR);
|
||||
}
|
||||
else if (pname==GL_OBJECT_PLANE) {
|
||||
COPY_4V( params, ctx->Texture.ObjectPlaneR );
|
||||
}
|
||||
else if (pname==GL_EYE_PLANE) {
|
||||
COPY_4V( params, ctx->Texture.EyePlaneR );
|
||||
}
|
||||
else {
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case GL_Q:
|
||||
if (pname==GL_TEXTURE_GEN_MODE) {
|
||||
params[0] = ENUM_TO_DOUBLE(ctx->Texture.GenModeQ);
|
||||
}
|
||||
else if (pname==GL_OBJECT_PLANE) {
|
||||
COPY_4V( params, ctx->Texture.ObjectPlaneQ );
|
||||
}
|
||||
else if (pname==GL_EYE_PLANE) {
|
||||
COPY_4V( params, ctx->Texture.EyePlaneQ );
|
||||
}
|
||||
else {
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(pname)" );
|
||||
return;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGendv(coord)" );
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void gl_GetTexGenfv( GLcontext *ctx,
|
||||
GLenum coord, GLenum pname, GLfloat *params )
|
||||
{
|
||||
if (INSIDE_BEGIN_END(ctx)) {
|
||||
gl_error( ctx, GL_INVALID_OPERATION, "glGetTexGenfv" );
|
||||
return;
|
||||
}
|
||||
|
||||
switch( coord ) {
|
||||
case GL_S:
|
||||
if (pname==GL_TEXTURE_GEN_MODE) {
|
||||
params[0] = ENUM_TO_FLOAT(ctx->Texture.GenModeS);
|
||||
}
|
||||
else if (pname==GL_OBJECT_PLANE) {
|
||||
COPY_4V( params, ctx->Texture.ObjectPlaneS );
|
||||
}
|
||||
else if (pname==GL_EYE_PLANE) {
|
||||
COPY_4V( params, ctx->Texture.EyePlaneS );
|
||||
}
|
||||
else {
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case GL_T:
|
||||
if (pname==GL_TEXTURE_GEN_MODE) {
|
||||
params[0] = ENUM_TO_FLOAT(ctx->Texture.GenModeT);
|
||||
}
|
||||
else if (pname==GL_OBJECT_PLANE) {
|
||||
COPY_4V( params, ctx->Texture.ObjectPlaneT );
|
||||
}
|
||||
else if (pname==GL_EYE_PLANE) {
|
||||
COPY_4V( params, ctx->Texture.EyePlaneT );
|
||||
}
|
||||
else {
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case GL_R:
|
||||
if (pname==GL_TEXTURE_GEN_MODE) {
|
||||
params[0] = ENUM_TO_FLOAT(ctx->Texture.GenModeR);
|
||||
}
|
||||
else if (pname==GL_OBJECT_PLANE) {
|
||||
COPY_4V( params, ctx->Texture.ObjectPlaneR );
|
||||
}
|
||||
else if (pname==GL_EYE_PLANE) {
|
||||
COPY_4V( params, ctx->Texture.EyePlaneR );
|
||||
}
|
||||
else {
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case GL_Q:
|
||||
if (pname==GL_TEXTURE_GEN_MODE) {
|
||||
params[0] = ENUM_TO_FLOAT(ctx->Texture.GenModeQ);
|
||||
}
|
||||
else if (pname==GL_OBJECT_PLANE) {
|
||||
COPY_4V( params, ctx->Texture.ObjectPlaneQ );
|
||||
}
|
||||
else if (pname==GL_EYE_PLANE) {
|
||||
COPY_4V( params, ctx->Texture.EyePlaneQ );
|
||||
}
|
||||
else {
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(pname)" );
|
||||
return;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGenfv(coord)" );
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void gl_GetTexGeniv( GLcontext *ctx,
|
||||
GLenum coord, GLenum pname, GLint *params )
|
||||
{
|
||||
if (INSIDE_BEGIN_END(ctx)) {
|
||||
gl_error( ctx, GL_INVALID_OPERATION, "glGetTexGeniv" );
|
||||
return;
|
||||
}
|
||||
|
||||
switch( coord ) {
|
||||
case GL_S:
|
||||
if (pname==GL_TEXTURE_GEN_MODE) {
|
||||
params[0] = ctx->Texture.GenModeS;
|
||||
}
|
||||
else if (pname==GL_OBJECT_PLANE) {
|
||||
COPY_4V( params, ctx->Texture.ObjectPlaneS );
|
||||
}
|
||||
else if (pname==GL_EYE_PLANE) {
|
||||
COPY_4V( params, ctx->Texture.EyePlaneS );
|
||||
}
|
||||
else {
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case GL_T:
|
||||
if (pname==GL_TEXTURE_GEN_MODE) {
|
||||
params[0] = ctx->Texture.GenModeT;
|
||||
}
|
||||
else if (pname==GL_OBJECT_PLANE) {
|
||||
COPY_4V( params, ctx->Texture.ObjectPlaneT );
|
||||
}
|
||||
else if (pname==GL_EYE_PLANE) {
|
||||
COPY_4V( params, ctx->Texture.EyePlaneT );
|
||||
}
|
||||
else {
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case GL_R:
|
||||
if (pname==GL_TEXTURE_GEN_MODE) {
|
||||
params[0] = ctx->Texture.GenModeR;
|
||||
}
|
||||
else if (pname==GL_OBJECT_PLANE) {
|
||||
COPY_4V( params, ctx->Texture.ObjectPlaneR );
|
||||
}
|
||||
else if (pname==GL_EYE_PLANE) {
|
||||
COPY_4V( params, ctx->Texture.EyePlaneR );
|
||||
}
|
||||
else {
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case GL_Q:
|
||||
if (pname==GL_TEXTURE_GEN_MODE) {
|
||||
params[0] = ctx->Texture.GenModeQ;
|
||||
}
|
||||
else if (pname==GL_OBJECT_PLANE) {
|
||||
COPY_4V( params, ctx->Texture.ObjectPlaneQ );
|
||||
}
|
||||
else if (pname==GL_EYE_PLANE) {
|
||||
COPY_4V( params, ctx->Texture.EyePlaneQ );
|
||||
}
|
||||
else {
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
|
||||
return;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(coord)" );
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* This is called by gl_update_state() if the NEW_TEXTURING bit in
|
||||
* ctx->NewState is set.
|
||||
*/
|
||||
void gl_update_texture_state( GLcontext *ctx )
|
||||
{
|
||||
struct gl_texture_object *t;
|
||||
|
||||
if (ctx->Texture.Enabled & TEXTURE_2D)
|
||||
ctx->Texture.Current = ctx->Texture.Current2D;
|
||||
else if (ctx->Texture.Enabled & TEXTURE_1D)
|
||||
ctx->Texture.Current = ctx->Texture.Current1D;
|
||||
else
|
||||
ctx->Texture.Current = NULL;
|
||||
|
||||
if (ctx->Texture.AnyDirty) {
|
||||
for (t = ctx->Shared->TexObjectList; t; t = t->Next) {
|
||||
if (t->Dirty) {
|
||||
gl_test_texture_object_completeness(t);
|
||||
gl_set_texture_sampler(t);
|
||||
t->Dirty = GL_FALSE;
|
||||
}
|
||||
}
|
||||
ctx->Texture.AnyDirty = GL_FALSE;
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue