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[OPENGL32][MESA] Downgrade Mesa library to version 2.6
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
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448 changed files with 56975 additions and 132249 deletions
83
dll/opengl/mesa/pixel.h
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83
dll/opengl/mesa/pixel.h
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/* $Id: pixel.h,v 1.1 1996/09/13 01:38:16 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 2.0
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* Copyright (C) 1995-1996 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* $Log: pixel.h,v $
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* Revision 1.1 1996/09/13 01:38:16 brianp
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* Initial revision
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*
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*/
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#ifndef PIXEL_H
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#define PIXEL_H
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#include "types.h"
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extern void gl_GetPixelMapfv( GLcontext *ctx, GLenum map, GLfloat *values );
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extern void gl_GetPixelMapuiv( GLcontext *ctx, GLenum map, GLuint *values );
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extern void gl_GetPixelMapusv( GLcontext *ctx, GLenum map, GLushort *values );
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extern void gl_PixelMapfv( GLcontext *ctx,
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GLenum map, GLint mapsize, const GLfloat *values );
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extern void gl_PixelStorei( GLcontext *ctx, GLenum pname, GLint param );
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extern void gl_PixelTransferf( GLcontext *ctx, GLenum pname, GLfloat param );
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extern void gl_PixelZoom( GLcontext *ctx, GLfloat xfactor, GLfloat yfactor );
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extern GLvoid *gl_unpack_pixels( GLcontext *ctx,
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GLsizei width, GLsizei height,
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GLenum format, GLenum type,
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const GLvoid *pixels );
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extern void
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gl_write_zoomed_color_span( GLcontext *ctx,
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GLuint n, GLint x, GLint y, const GLdepth z[],
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const GLubyte red[], const GLubyte green[],
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const GLubyte blue[], const GLubyte alpha[],
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GLint y0 );
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extern void
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gl_write_zoomed_index_span( GLcontext *ctx,
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GLuint n, GLint x, GLint y, const GLdepth z[],
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const GLuint indexes[], GLint y0 );
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extern void
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gl_write_zoomed_stencil_span( GLcontext *ctx,
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GLuint n, GLint x, GLint y,
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const GLubyte stencil[], GLint y0 );
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#endif
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