mirror of
https://github.com/reactos/reactos.git
synced 2025-07-24 14:34:09 +00:00
[OPENGL32][MESA] Downgrade Mesa library to version 2.6
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
This commit is contained in:
parent
905bcf617f
commit
5f2bebf7a5
448 changed files with 56975 additions and 132249 deletions
85
dll/opengl/mesa/masking.h
Normal file
85
dll/opengl/mesa/masking.h
Normal file
|
@ -0,0 +1,85 @@
|
|||
/* $Id: masking.h,v 1.1 1996/09/13 01:38:16 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 2.0
|
||||
* Copyright (C) 1995-1996 Brian Paul
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the Free
|
||||
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* $Log: masking.h,v $
|
||||
* Revision 1.1 1996/09/13 01:38:16 brianp
|
||||
* Initial revision
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#ifndef MASKING_H
|
||||
#define MASKING_H
|
||||
|
||||
|
||||
#include "types.h"
|
||||
|
||||
|
||||
|
||||
extern void gl_IndexMask( GLcontext *ctx, GLuint mask );
|
||||
|
||||
extern void gl_ColorMask( GLcontext *ctx, GLboolean red, GLboolean green,
|
||||
GLboolean blue, GLboolean alpha );
|
||||
|
||||
|
||||
/*
|
||||
* Implement glColorMask for a span of RGBA pixels.
|
||||
*/
|
||||
extern void gl_mask_color_span( GLcontext *ctx,
|
||||
GLuint n, GLint x, GLint y,
|
||||
GLubyte red[], GLubyte green[],
|
||||
GLubyte blue[], GLubyte alpha[] );
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Implement glColorMask for an array of RGBA pixels.
|
||||
*/
|
||||
extern void gl_mask_color_pixels( GLcontext *ctx,
|
||||
GLuint n, const GLint x[], const GLint y[],
|
||||
GLubyte red[], GLubyte green[],
|
||||
GLubyte blue[], GLubyte alpha[],
|
||||
const GLubyte mask[] );
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Implement glIndexMask for a span of CI pixels.
|
||||
*/
|
||||
extern void gl_mask_index_span( GLcontext *ctx,
|
||||
GLuint n, GLint x, GLint y, GLuint index[] );
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Implement glIndexMask for an array of CI pixels.
|
||||
*/
|
||||
extern void gl_mask_index_pixels( GLcontext *ctx,
|
||||
GLuint n, const GLint x[], const GLint y[],
|
||||
GLuint index[], const GLubyte mask[] );
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue