mirror of
https://github.com/reactos/reactos.git
synced 2025-08-05 18:23:07 +00:00
[OPENGL32][MESA] Downgrade Mesa library to version 2.6
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
This commit is contained in:
parent
905bcf617f
commit
5f2bebf7a5
448 changed files with 56975 additions and 132249 deletions
93
dll/opengl/mesa/light.h
Normal file
93
dll/opengl/mesa/light.h
Normal file
|
@ -0,0 +1,93 @@
|
|||
/* $Id: light.h,v 1.4 1997/04/01 04:09:16 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 2.3
|
||||
* Copyright (C) 1995-1997 Brian Paul
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the Free
|
||||
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
* $Log: light.h,v $
|
||||
* Revision 1.4 1997/04/01 04:09:16 brianp
|
||||
* removed shading functions
|
||||
*
|
||||
* Revision 1.3 1996/12/18 20:03:01 brianp
|
||||
* gl_set_material() now takes a bitmask instead of face and pname
|
||||
* added gl_material_bitmask()
|
||||
*
|
||||
* Revision 1.2 1996/12/07 10:21:58 brianp
|
||||
* added gl_set_material()
|
||||
*
|
||||
* Revision 1.1 1996/09/13 01:38:16 brianp
|
||||
* Initial revision
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#ifndef LIGHT_H
|
||||
#define LIGHT_H
|
||||
|
||||
|
||||
#include "types.h"
|
||||
|
||||
|
||||
extern void gl_ShadeModel( GLcontext *ctx, GLenum mode );
|
||||
|
||||
extern void gl_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode );
|
||||
|
||||
extern void gl_Lightfv( GLcontext *ctx,
|
||||
GLenum light, GLenum pname, const GLfloat *params,
|
||||
GLint nparams );
|
||||
|
||||
extern void gl_LightModelfv( GLcontext *ctx,
|
||||
GLenum pname, const GLfloat *params );
|
||||
|
||||
|
||||
extern GLuint gl_material_bitmask( GLenum face, GLenum pname );
|
||||
|
||||
extern void gl_set_material( GLcontext *ctx, GLuint bitmask,
|
||||
const GLfloat *params);
|
||||
|
||||
extern void gl_Materialfv( GLcontext *ctx,
|
||||
GLenum face, GLenum pname, const GLfloat *params );
|
||||
|
||||
|
||||
|
||||
extern void gl_GetLightfv( GLcontext *ctx,
|
||||
GLenum light, GLenum pname, GLfloat *params );
|
||||
|
||||
extern void gl_GetLightiv( GLcontext *ctx,
|
||||
GLenum light, GLenum pname, GLint *params );
|
||||
|
||||
|
||||
extern void gl_GetMaterialfv( GLcontext *ctx,
|
||||
GLenum face, GLenum pname, GLfloat *params );
|
||||
|
||||
extern void gl_GetMaterialiv( GLcontext *ctx,
|
||||
GLenum face, GLenum pname, GLint *params );
|
||||
|
||||
|
||||
extern void gl_compute_spot_exp_table( struct gl_light *l );
|
||||
|
||||
extern void gl_compute_material_shine_table( struct gl_material *m );
|
||||
|
||||
extern void gl_update_lighting( GLcontext *ctx );
|
||||
|
||||
|
||||
#endif
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue