mirror of
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TEB and ICD table offsets and ICD table structure
svn path=/trunk/; revision=8037
This commit is contained in:
parent
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3 changed files with 520 additions and 0 deletions
336
reactos/lib/opengl32/icdlist.h
Normal file
336
reactos/lib/opengl32/icdlist.h
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@ -0,0 +1,336 @@
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ICD_ENTRY(glNewList) //0
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ICD_ENTRY(glEndList) //1
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ICD_ENTRY(glCallList) //2
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ICD_ENTRY(glCallLists) //3
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ICD_ENTRY(glDeleteLists) //4
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ICD_ENTRY(glGenLists) //5
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ICD_ENTRY(glListBase) //6
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ICD_ENTRY(glBegin) //7
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ICD_ENTRY(glBitmap) //8
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ICD_ENTRY(glColor3b) //9
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ICD_ENTRY(glColor3bv) //10
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ICD_ENTRY(glColor3d) //11
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ICD_ENTRY(glColor3dv) //12
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ICD_ENTRY(glColor3f) //13
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ICD_ENTRY(glColor3fv) //14
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ICD_ENTRY(glColor3i) //15
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ICD_ENTRY(glColor3iv) //16
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ICD_ENTRY(glColor3s) //17
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ICD_ENTRY(glColor3sv) //18
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ICD_ENTRY(glColor3ub) //19
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ICD_ENTRY(glColor3ubv) //20
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ICD_ENTRY(glColor3ui) //21
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ICD_ENTRY(glColor3uiv) //22
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ICD_ENTRY(glColor3us) //23
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ICD_ENTRY(glColor3usv) //24
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ICD_ENTRY(glColor4b) //25
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ICD_ENTRY(glColor4bv) //26
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ICD_ENTRY(glColor4d) //27
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ICD_ENTRY(glColor4dv) //28
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ICD_ENTRY(glColor4f) //29
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ICD_ENTRY(glColor4fv) //30
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ICD_ENTRY(glColor4i) //31
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ICD_ENTRY(glColor4iv) //32
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ICD_ENTRY(glColor4s) //33
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ICD_ENTRY(glColor4sv) //34
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ICD_ENTRY(glColor4ub) //35
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ICD_ENTRY(glColor4ubv) //36
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ICD_ENTRY(glColor4ui) //37
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ICD_ENTRY(glColor4uiv) //38
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ICD_ENTRY(glColor4us) //39
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ICD_ENTRY(glColor4usv) //40
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ICD_ENTRY(glEdgeFlag) //41
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ICD_ENTRY(glEdgeFlagv) //42
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ICD_ENTRY(glEnd) //43
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ICD_ENTRY(glIndexd) //44
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ICD_ENTRY(glIndexdv) //45
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ICD_ENTRY(glIndexf) //46
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ICD_ENTRY(glIndexfv) //47
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ICD_ENTRY(glIndexi) //48
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ICD_ENTRY(glIndexiv) //49
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ICD_ENTRY(glIndexs) //50
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ICD_ENTRY(glIndexsv) //51
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ICD_ENTRY(glNormal3b) //52
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ICD_ENTRY(glNormal3bv) //53
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ICD_ENTRY(glNormal3d) //54
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ICD_ENTRY(glNormal3dv) //55
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ICD_ENTRY(glNormal3f) //56
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ICD_ENTRY(glNormal3fv) //57
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ICD_ENTRY(glNormal3i) //58
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ICD_ENTRY(glNormal3iv) //59
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ICD_ENTRY(glNormal3s) //60
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ICD_ENTRY(glNormal3sv) //61
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ICD_ENTRY(glRasterPos2d) //62
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ICD_ENTRY(glRasterPos2dv) //63
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ICD_ENTRY(glRasterPos2f) //64
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ICD_ENTRY(glRasterPos2fv) //65
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ICD_ENTRY(glRasterPos2i) //66
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ICD_ENTRY(glRasterPos2iv) //67
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ICD_ENTRY(glRasterPos2s) //68
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ICD_ENTRY(glRasterPos2sv) //69
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ICD_ENTRY(glRasterPos3d) //70
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ICD_ENTRY(glRasterPos3dv) //71
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ICD_ENTRY(glRasterPos3f) //72
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ICD_ENTRY(glRasterPos3fv) //73
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ICD_ENTRY(glRasterPos3i) //74
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ICD_ENTRY(glRasterPos3iv) //75
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ICD_ENTRY(glRasterPos3s) //76
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ICD_ENTRY(glRasterPos3sv) //77
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ICD_ENTRY(glRasterPos4d) //78
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ICD_ENTRY(glRasterPos4dv) //79
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ICD_ENTRY(glRasterPos4f) //80
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ICD_ENTRY(glRasterPos4fv) //81
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ICD_ENTRY(glRasterPos4i) //82
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ICD_ENTRY(glRasterPos4iv) //83
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ICD_ENTRY(glRasterPos4s) //84
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ICD_ENTRY(glRasterPos4sv) //85
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ICD_ENTRY(glRectd) //86
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ICD_ENTRY(glRectdv) //87
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ICD_ENTRY(glRectf) //88
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ICD_ENTRY(glRectfv) //89
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ICD_ENTRY(glRecti) //90
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ICD_ENTRY(glRectiv) //91
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ICD_ENTRY(glRects) //92
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ICD_ENTRY(glRectsv) //93
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ICD_ENTRY(glTexCoord1d) //94
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ICD_ENTRY(glTexCoord1dv) //95
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ICD_ENTRY(glTexCoord1f) //96
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ICD_ENTRY(glTexCoord1fv) //97
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ICD_ENTRY(glTexCoord1i) //98
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ICD_ENTRY(glTexCoord1iv) //99
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ICD_ENTRY(glTexCoord1s) //100
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ICD_ENTRY(glTexCoord1sv) //101
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ICD_ENTRY(glTexCoord2d) //102
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ICD_ENTRY(glTexCoord2dv) //103
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ICD_ENTRY(glTexCoord2f) //104
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ICD_ENTRY(glTexCoord2fv) //105
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ICD_ENTRY(glTexCoord2i) //106
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ICD_ENTRY(glTexCoord2iv) //107
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ICD_ENTRY(glTexCoord2s) //108
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ICD_ENTRY(glTexCoord2sv) //109
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ICD_ENTRY(glTexCoord3d) //110
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ICD_ENTRY(glTexCoord3dv) //111
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ICD_ENTRY(glTexCoord3f) //112
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ICD_ENTRY(glTexCoord3fv) //113
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ICD_ENTRY(glTexCoord3i) //114
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ICD_ENTRY(glTexCoord3iv) //115
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ICD_ENTRY(glTexCoord3s) //116
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ICD_ENTRY(glTexCoord3sv) //117
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ICD_ENTRY(glTexCoord4d) //118
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ICD_ENTRY(glTexCoord4dv) //119
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ICD_ENTRY(glTexCoord4f) //120
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ICD_ENTRY(glTexCoord4fv) //121
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ICD_ENTRY(glTexCoord4i) //122
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ICD_ENTRY(glTexCoord4iv) //123
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ICD_ENTRY(glTexCoord4s) //124
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ICD_ENTRY(glTexCoord4sv) //125
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ICD_ENTRY(glVertex2d) //126
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ICD_ENTRY(glVertex2dv) //127
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ICD_ENTRY(glVertex2f) //128
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ICD_ENTRY(glVertex2fv) //129
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ICD_ENTRY(glVertex2i) //130
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ICD_ENTRY(glVertex2iv) //131
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ICD_ENTRY(glVertex2s) //132
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ICD_ENTRY(glVertex2sv) //133
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ICD_ENTRY(glVertex3d) //134
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ICD_ENTRY(glVertex3dv) //135
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ICD_ENTRY(glVertex3f) //136
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ICD_ENTRY(glVertex3fv) //137
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ICD_ENTRY(glVertex3i) //138
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ICD_ENTRY(glVertex3iv) //139
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ICD_ENTRY(glVertex3s) //140
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ICD_ENTRY(glVertex3sv) //141
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ICD_ENTRY(glVertex4d) //142
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ICD_ENTRY(glVertex4dv) //143
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ICD_ENTRY(glVertex4f) //144
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ICD_ENTRY(glVertex4fv) //145
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ICD_ENTRY(glVertex4i) //146
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ICD_ENTRY(glVertex4iv) //147
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ICD_ENTRY(glVertex4s) //148
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ICD_ENTRY(glVertex4sv) //149
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ICD_ENTRY(glClipPlane) //150
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ICD_ENTRY(glColorMaterial) //151
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ICD_ENTRY(glCullFace) //152
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ICD_ENTRY(glFogf) //153
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ICD_ENTRY(glFogfv) //154
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ICD_ENTRY(glFogi) //155
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ICD_ENTRY(glFogiv) //156
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ICD_ENTRY(glFrontFace) //157
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ICD_ENTRY(glHint) //158
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ICD_ENTRY(glLightf) //159
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ICD_ENTRY(glLightfv) //160
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ICD_ENTRY(glLighti) //161
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ICD_ENTRY(glLightiv) //162
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ICD_ENTRY(glLightModelf) //163
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ICD_ENTRY(glLightModelfv) //164
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ICD_ENTRY(glLightModeli) //165
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ICD_ENTRY(glLightModeliv) //166
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ICD_ENTRY(glLineStipple) //167
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ICD_ENTRY(glLineWidth) //168
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ICD_ENTRY(glMaterialf) //169
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ICD_ENTRY(glMaterialfv) //170
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ICD_ENTRY(glMateriali) //171
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ICD_ENTRY(glMaterialiv) //172
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ICD_ENTRY(glPointSize) //173
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ICD_ENTRY(glPolygonMode) //174
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ICD_ENTRY(glPolygonStipple) //175
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ICD_ENTRY(glScissor) //176
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ICD_ENTRY(glShadeModel) //177
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ICD_ENTRY(glTexParameterf) //178
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ICD_ENTRY(glTexParameterfv) //179
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ICD_ENTRY(glTexParameteri) //180
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ICD_ENTRY(glTexParameteriv) //181
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ICD_ENTRY(glTexImage1D) //182
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ICD_ENTRY(glTexImage2D) //183
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ICD_ENTRY(glTexEnvf) //184
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ICD_ENTRY(glTexEnvfv) //185
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ICD_ENTRY(glTexEnvi) //186
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ICD_ENTRY(glTexEnviv) //187
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ICD_ENTRY(glTexGend) //188
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ICD_ENTRY(glTexGendv) //189
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ICD_ENTRY(glTexGenf) //190
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ICD_ENTRY(glTexGenfv) //191
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ICD_ENTRY(glTexGeni) //192
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ICD_ENTRY(glTexGeniv) //193
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ICD_ENTRY(glFeedbackBuffer) //194
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ICD_ENTRY(glSelectBuffer) //195
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ICD_ENTRY(glRenderMode) //196
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ICD_ENTRY(glInitNames) //197
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ICD_ENTRY(glLoadName) //198
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ICD_ENTRY(glPassThrough) //199
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ICD_ENTRY(glPopName) //200
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ICD_ENTRY(glPushName) //201
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ICD_ENTRY(glDrawBuffer) //202
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ICD_ENTRY(glClear) //203
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ICD_ENTRY(glClearAccum) //204
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ICD_ENTRY(glClearIndex) //205
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ICD_ENTRY(glClearColor) //206
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ICD_ENTRY(glClearStencil) //207
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ICD_ENTRY(glClearDepth) //208
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ICD_ENTRY(glStencilMask) //209
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ICD_ENTRY(glColorMask) //210
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ICD_ENTRY(glDepthMask) //211
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ICD_ENTRY(glIndexMask) //212
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ICD_ENTRY(glAccum) //213
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ICD_ENTRY(glDisable) //214
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ICD_ENTRY(glEnable) //215
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ICD_ENTRY(glFinish) //216
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ICD_ENTRY(glFlush) //217
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ICD_ENTRY(glPopAttrib) //218
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ICD_ENTRY(glPushAttrib) //219
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ICD_ENTRY(glMap1d) //220
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ICD_ENTRY(glMap1f) //221
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ICD_ENTRY(glMap2d) //222
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ICD_ENTRY(glMap2f) //223
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ICD_ENTRY(glMapGrid1d) //224
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ICD_ENTRY(glMapGrid1f) //225
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ICD_ENTRY(glMapGrid2d) //226
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ICD_ENTRY(glMapGrid2f) //227
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ICD_ENTRY(glEvalCoord1d) //228
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ICD_ENTRY(glEvalCoord1dv) //229
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ICD_ENTRY(glEvalCoord1f) //230
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ICD_ENTRY(glEvalCoord1fv) //231
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ICD_ENTRY(glEvalCoord2d) //232
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ICD_ENTRY(glEvalCoord2dv) //233
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ICD_ENTRY(glEvalCoord2f) //234
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ICD_ENTRY(glEvalCoord2fv) //235
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ICD_ENTRY(glEvalMesh1) //236
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ICD_ENTRY(glEvalPoint1) //237
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ICD_ENTRY(glEvalMesh2) //238
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ICD_ENTRY(glEvalPoint2) //239
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ICD_ENTRY(glAlphaFunc) //240
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ICD_ENTRY(glBlendFunc) //241
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ICD_ENTRY(glLogicOp) //242
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ICD_ENTRY(glStencilFunc) //243
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ICD_ENTRY(glStencilOp) //244
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ICD_ENTRY(glDepthFunc) //245
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ICD_ENTRY(glPixelZoom) //246
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ICD_ENTRY(glPixelTransferf) //247
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ICD_ENTRY(glPixelTransferi) //248
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ICD_ENTRY(glPixelStoref) //249
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ICD_ENTRY(glPixelStorei) //250
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ICD_ENTRY(glPixelMapfv) //251
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ICD_ENTRY(glPixelMapuiv) //252
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ICD_ENTRY(glPixelMapusv) //253
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ICD_ENTRY(glReadBuffer) //254
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ICD_ENTRY(glCopyPixels) //255
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ICD_ENTRY(glReadPixels) //256
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ICD_ENTRY(glDrawPixels) //257
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ICD_ENTRY(glGetBooleanv) //258
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ICD_ENTRY(glGetClipPlane) //259
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ICD_ENTRY(glGetDoublev) //260
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ICD_ENTRY(glGetError) //261
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ICD_ENTRY(glGetFloatv) //262
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ICD_ENTRY(glGetIntegerv) //263
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ICD_ENTRY(glGetLightfv) //264
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ICD_ENTRY(glGetLightiv) //265
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ICD_ENTRY(glGetMapdv) //266
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ICD_ENTRY(glGetMapfv) //267
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ICD_ENTRY(glGetMapiv) //268
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ICD_ENTRY(glGetMaterialfv) //269
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ICD_ENTRY(glGetMaterialiv) //270
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ICD_ENTRY(glGetPixelMapfv) //271
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ICD_ENTRY(glGetPixelMapuiv) //272
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ICD_ENTRY(glGetPixelMapusv) //273
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ICD_ENTRY(glGetPolygonStipple) //274
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ICD_ENTRY(glGetString) //275
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ICD_ENTRY(glGetTexEnvfv) //276
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ICD_ENTRY(glGetTexEnviv) //277
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ICD_ENTRY(glGetTexGendv) //278
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ICD_ENTRY(glGetTexGenfv) //279
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ICD_ENTRY(glGetTexGeniv) //280
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ICD_ENTRY(glGetTexImage) //281
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ICD_ENTRY(glGetTexParameterfv) //282
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ICD_ENTRY(glGetTexParameteriv) //283
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ICD_ENTRY(glGetTexLevelParameterfv) //284
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ICD_ENTRY(glGetTexLevelParameteriv) //285
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ICD_ENTRY(glIsEnabled) //286
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ICD_ENTRY(glIsList) //287
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ICD_ENTRY(glDepthRange) //288
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ICD_ENTRY(glFrustum) //289
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ICD_ENTRY(glLoadIdentity) //290
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ICD_ENTRY(glLoadMatrixf) //291
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ICD_ENTRY(glLoadMatrixd) //292
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ICD_ENTRY(glMatrixMode) //293
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ICD_ENTRY(glMultMatrixf) //294
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ICD_ENTRY(glMultMatrixd) //295
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ICD_ENTRY(glOrtho) //296
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ICD_ENTRY(glPopMatrix) //297
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ICD_ENTRY(glPushMatrix) //298
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ICD_ENTRY(glRotated) //299
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ICD_ENTRY(glRotatef) //300
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ICD_ENTRY(glScaled) //301
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ICD_ENTRY(glScalef) //302
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ICD_ENTRY(glTranslated) //303
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ICD_ENTRY(glTranslatef) //304
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ICD_ENTRY(glViewport) //305
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ICD_ENTRY(glArrayElement) //306
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ICD_ENTRY(glBindTexture) //307
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ICD_ENTRY(glColorPointer) //308
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ICD_ENTRY(glDisableClientState) //309
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ICD_ENTRY(glDrawArrays) //310
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ICD_ENTRY(glDrawElements) //311
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ICD_ENTRY(glEdgeFlagPointer) //312
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ICD_ENTRY(glEnableClientState) //313
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ICD_ENTRY(glIndexPointer) //314
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ICD_ENTRY(glIndexub) //315
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ICD_ENTRY(glIndexubv) //316
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ICD_ENTRY(glInterleavedArrays) //317
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ICD_ENTRY(glNormalPointer) //318
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ICD_ENTRY(glPolygonOffset) //319
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ICD_ENTRY(glTexCoordPointer) //320
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ICD_ENTRY(glVertexPointer) //321
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ICD_ENTRY(glAreTexturesResident) //322
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ICD_ENTRY(glCopyTexImage1D) //323
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ICD_ENTRY(glCopyTexImage2D) //324
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ICD_ENTRY(glCopyTexSubImage1D) //325
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ICD_ENTRY(glCopyTexSubImage2D) //326
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ICD_ENTRY(glDeleteTextures) //327
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ICD_ENTRY(glGenTextures) //328
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ICD_ENTRY(glGetPointerv) //329
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ICD_ENTRY(glIsTexture) //330
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ICD_ENTRY(glPrioritizeTextures) //331
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ICD_ENTRY(glTexSubImage1D) //332
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ICD_ENTRY(glTexSubImage2D) //333
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ICD_ENTRY(glPopClientAttrib) //334
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ICD_ENTRY(glPushClientAttrib) //335
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21
reactos/lib/opengl32/icdtable.h
Normal file
21
reactos/lib/opengl32/icdtable.h
Normal file
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// icdtable.h
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#ifndef OPENGL32_PRIVATE_ICDTABLE_H
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#define OPENGL32_PRIVATE_ICDTABLE_H
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enum icdoffsets_e
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{
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ICDIDX_INVALID = -1,
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#define ICD_ENTRY(x) ICDIDX_##x,
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#include "icdlist.h"
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#undef ICD_ENTRY
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ICDIDX_COUNT
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};
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struct ICDTable
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{
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DWORD num_funcs; // Normally 336 (0x150)
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PROC dispatch_table[812];
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};
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#endif//OPENGL32_PRIVATE_ICDTABLE_H
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163
reactos/lib/opengl32/teblist.h
Normal file
163
reactos/lib/opengl32/teblist.h
Normal file
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TEB_ENTRY(glCallList)
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TEB_ENTRY(glCallLists)
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TEB_ENTRY(glBegin)
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TEB_ENTRY(glColor3b)
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TEB_ENTRY(glColor3bv)
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TEB_ENTRY(glColor3d)
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TEB_ENTRY(glColor3dv)
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TEB_ENTRY(glColor3f)
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TEB_ENTRY(glColor3fv)
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TEB_ENTRY(glColor3i)
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TEB_ENTRY(glColor3iv)
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TEB_ENTRY(glColor3s)
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TEB_ENTRY(glColor3sv)
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TEB_ENTRY(glColor3ub)
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TEB_ENTRY(glColor3ubv)
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TEB_ENTRY(glColor3ui)
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TEB_ENTRY(glColor3uiv)
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TEB_ENTRY(glColor3us)
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TEB_ENTRY(glColor3usv)
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TEB_ENTRY(glColor4b)
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TEB_ENTRY(glColor4bv)
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TEB_ENTRY(glColor4d)
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TEB_ENTRY(glColor4dv)
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TEB_ENTRY(glColor4f)
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TEB_ENTRY(glColor4fv)
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TEB_ENTRY(glColor4i)
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TEB_ENTRY(glColor4iv)
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TEB_ENTRY(glColor4s)
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TEB_ENTRY(glColor4sv)
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TEB_ENTRY(glColor4ub)
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TEB_ENTRY(glColor4ubv)
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TEB_ENTRY(glColor4ui)
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TEB_ENTRY(glColor4uiv)
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TEB_ENTRY(glColor4us)
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TEB_ENTRY(glColor4usv)
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TEB_ENTRY(glEdgeFlag)
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TEB_ENTRY(glEdgeFlagv)
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TEB_ENTRY(glEnd)
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TEB_ENTRY(glIndexd)
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TEB_ENTRY(glIndexdv)
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TEB_ENTRY(glIndexf)
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TEB_ENTRY(glIndexfv)
|
||||
TEB_ENTRY(glIndexi)
|
||||
TEB_ENTRY(glIndexiv)
|
||||
TEB_ENTRY(glIndexs)
|
||||
TEB_ENTRY(glIndexsv)
|
||||
TEB_ENTRY(glNormal3b)
|
||||
TEB_ENTRY(glNormal3bv)
|
||||
TEB_ENTRY(glNormal3d)
|
||||
TEB_ENTRY(glNormal3dv)
|
||||
TEB_ENTRY(glNormal3f)
|
||||
TEB_ENTRY(glNormal3fv)
|
||||
TEB_ENTRY(glNormal3i)
|
||||
TEB_ENTRY(glNormal3iv)
|
||||
TEB_ENTRY(glNormal3s)
|
||||
TEB_ENTRY(glNormal3sv)
|
||||
TEB_ENTRY(glTexCoord1d)
|
||||
TEB_ENTRY(glTexCoord1dv)
|
||||
TEB_ENTRY(glTexCoord1f)
|
||||
TEB_ENTRY(glTexCoord1fv)
|
||||
TEB_ENTRY(glTexCoord1i)
|
||||
TEB_ENTRY(glTexCoord1iv)
|
||||
TEB_ENTRY(glTexCoord1s)
|
||||
TEB_ENTRY(glTexCoord1sv)
|
||||
TEB_ENTRY(glTexCoord2d)
|
||||
TEB_ENTRY(glTexCoord2dv)
|
||||
TEB_ENTRY(glTexCoord2f)
|
||||
TEB_ENTRY(glTexCoord2fv)
|
||||
TEB_ENTRY(glTexCoord2i)
|
||||
TEB_ENTRY(glTexCoord2iv)
|
||||
TEB_ENTRY(glTexCoord2s)
|
||||
TEB_ENTRY(glTexCoord2sv)
|
||||
TEB_ENTRY(glTexCoord3d)
|
||||
TEB_ENTRY(glTexCoord3dv)
|
||||
TEB_ENTRY(glTexCoord3f)
|
||||
TEB_ENTRY(glTexCoord3fv)
|
||||
TEB_ENTRY(glTexCoord3i)
|
||||
TEB_ENTRY(glTexCoord3iv)
|
||||
TEB_ENTRY(glTexCoord3s)
|
||||
TEB_ENTRY(glTexCoord3sv)
|
||||
TEB_ENTRY(glTexCoord4d)
|
||||
TEB_ENTRY(glTexCoord4dv)
|
||||
TEB_ENTRY(glTexCoord4f)
|
||||
TEB_ENTRY(glTexCoord4fv)
|
||||
TEB_ENTRY(glTexCoord4i)
|
||||
TEB_ENTRY(glTexCoord4iv)
|
||||
TEB_ENTRY(glTexCoord4s)
|
||||
TEB_ENTRY(glTexCoord4sv)
|
||||
TEB_ENTRY(glVertex2d)
|
||||
TEB_ENTRY(glVertex2dv)
|
||||
TEB_ENTRY(glVertex2f)
|
||||
TEB_ENTRY(glVertex2fv)
|
||||
TEB_ENTRY(glVertex2i)
|
||||
TEB_ENTRY(glVertex2iv)
|
||||
TEB_ENTRY(glVertex2s)
|
||||
TEB_ENTRY(glVertex2sv)
|
||||
TEB_ENTRY(glVertex3d)
|
||||
TEB_ENTRY(glVertex3dv)
|
||||
TEB_ENTRY(glVertex3f)
|
||||
TEB_ENTRY(glVertex3fv)
|
||||
TEB_ENTRY(glVertex3i)
|
||||
TEB_ENTRY(glVertex3iv)
|
||||
TEB_ENTRY(glVertex3s)
|
||||
TEB_ENTRY(glVertex3sv)
|
||||
TEB_ENTRY(glVertex4d)
|
||||
TEB_ENTRY(glVertex4dv)
|
||||
TEB_ENTRY(glVertex4f)
|
||||
TEB_ENTRY(glVertex4fv)
|
||||
TEB_ENTRY(glVertex4i)
|
||||
TEB_ENTRY(glVertex4iv)
|
||||
TEB_ENTRY(glVertex4s)
|
||||
TEB_ENTRY(glVertex4sv)
|
||||
TEB_ENTRY(glMaterialf)
|
||||
TEB_ENTRY(glMaterialfv)
|
||||
TEB_ENTRY(glMateriali)
|
||||
TEB_ENTRY(glMaterialiv)
|
||||
TEB_ENTRY(glDisable)
|
||||
TEB_ENTRY(glEnable)
|
||||
TEB_ENTRY(glPopAttrib)
|
||||
TEB_ENTRY(glPushAttrib)
|
||||
TEB_ENTRY(glEvalCoord1d)
|
||||
TEB_ENTRY(glEvalCoord1dv)
|
||||
TEB_ENTRY(glEvalCoord1f)
|
||||
TEB_ENTRY(glEvalCoord1fv)
|
||||
TEB_ENTRY(glEvalCoord2d)
|
||||
TEB_ENTRY(glEvalCoord2dv)
|
||||
TEB_ENTRY(glEvalCoord2f)
|
||||
TEB_ENTRY(glEvalCoord2fv)
|
||||
TEB_ENTRY(glEvalPoint1)
|
||||
TEB_ENTRY(glEvalPoint2)
|
||||
TEB_ENTRY(glLoadIdentity)
|
||||
TEB_ENTRY(glLoadMatrixf)
|
||||
TEB_ENTRY(glLoadMatrixd)
|
||||
TEB_ENTRY(glMatrixMode)
|
||||
TEB_ENTRY(glMultMatrixf)
|
||||
TEB_ENTRY(glMultMatrixd)
|
||||
TEB_ENTRY(glPopMatrix)
|
||||
TEB_ENTRY(glPushMatrix)
|
||||
TEB_ENTRY(glRotated)
|
||||
TEB_ENTRY(glRotatef)
|
||||
TEB_ENTRY(glScaled)
|
||||
TEB_ENTRY(glScalef)
|
||||
TEB_ENTRY(glTranslated)
|
||||
TEB_ENTRY(glTranslatef)
|
||||
TEB_ENTRY(glArrayElement)
|
||||
TEB_ENTRY(glBindTexture)
|
||||
TEB_ENTRY(glColorPointer)
|
||||
TEB_ENTRY(glDisableClientState)
|
||||
TEB_ENTRY(glDrawArrays)
|
||||
TEB_ENTRY(glDrawElements)
|
||||
TEB_ENTRY(glEdgeFlagPointer)
|
||||
TEB_ENTRY(glEnableClientState)
|
||||
TEB_ENTRY(glIndexPointer)
|
||||
TEB_ENTRY(glIndexub)
|
||||
TEB_ENTRY(glIndexubv)
|
||||
TEB_ENTRY(glInterleavedArrays)
|
||||
TEB_ENTRY(glNormalPointer)
|
||||
TEB_ENTRY(glPolygonOffset)
|
||||
TEB_ENTRY(glTexCoordPointer)
|
||||
TEB_ENTRY(glVertexPointer)
|
||||
TEB_ENTRY(glGetPointerv)
|
||||
TEB_ENTRY(glPopClientAttrib)
|
||||
TEB_ENTRY(glPushClientAttrib)
|
Loading…
Reference in a new issue