[D3D8] Sync with Wine Staging 2.16. CORE-13762

svn path=/trunk/; revision=75848
This commit is contained in:
Amine Khaldi 2017-09-16 20:43:50 +00:00
parent 3d13ed394e
commit 5d9d77ba1a

View file

@ -228,6 +228,12 @@ static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3
TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
iface, adapter, device_type, adapter_format, usage, resource_type, format);
if (!adapter_format)
{
WARN("Invalid adapter format.\n");
return D3DERR_INVALIDCALL;
}
usage = usage & (WINED3DUSAGE_MASK | WINED3DUSAGE_QUERY_MASK);
switch (resource_type)
{
@ -399,7 +405,7 @@ BOOL d3d8_init(struct d3d8 *d3d8)
DWORD flags = WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING
| WINED3D_HANDLE_RESTORE | WINED3D_PIXEL_CENTER_INTEGER
| WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART
| WINED3D_LEGACY_CUBEMAP_FILTERING;
| WINED3D_LEGACY_CUBEMAP_FILTERING | WINED3D_LIMIT_VIEWPORT;
d3d8->IDirect3D8_iface.lpVtbl = &d3d8_vtbl;
d3d8->refcount = 1;