[PSDK] Update d3d11shader.h. CORE-10912

svn path=/trunk/; revision=70873
This commit is contained in:
Amine Khaldi 2016-03-03 13:25:26 +00:00
parent 6c51c66d48
commit 5d4b069a8b

View file

@ -35,7 +35,7 @@ typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE;
typedef struct _D3D11_SHADER_DESC
{
UINT Version;
LPCSTR Creator;
const char *Creator;
UINT Flags;
UINT ConstantBuffers;
UINT BoundResources;
@ -76,11 +76,11 @@ typedef struct _D3D11_SHADER_DESC
typedef struct _D3D11_SHADER_VARIABLE_DESC
{
LPCSTR Name;
const char *Name;
UINT StartOffset;
UINT Size;
UINT uFlags;
LPVOID DefaultValue;
void *DefaultValue;
UINT StartTexture;
UINT TextureSize;
UINT StartSampler;
@ -96,12 +96,12 @@ typedef struct _D3D11_SHADER_TYPE_DESC
UINT Elements;
UINT Members;
UINT Offset;
LPCSTR Name;
const char *Name;
} D3D11_SHADER_TYPE_DESC;
typedef struct _D3D11_SHADER_BUFFER_DESC
{
LPCSTR Name;
const char *Name;
D3D_CBUFFER_TYPE Type;
UINT Variables;
UINT Size;
@ -110,7 +110,7 @@ typedef struct _D3D11_SHADER_BUFFER_DESC
typedef struct _D3D11_SHADER_INPUT_BIND_DESC
{
LPCSTR Name;
const char *Name;
D3D_SHADER_INPUT_TYPE Type;
UINT BindPoint;
UINT BindCount;
@ -122,7 +122,7 @@ typedef struct _D3D11_SHADER_INPUT_BIND_DESC
typedef struct _D3D11_SIGNATURE_PARAMETER_DESC
{
LPCSTR SemanticName;
const char *SemanticName;
UINT SemanticIndex;
UINT Register;
D3D_NAME SystemValueType;
@ -139,8 +139,8 @@ DECLARE_INTERFACE(ID3D11ShaderReflectionType)
{
STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_TYPE_DESC *desc) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByName)(THIS_ LPCSTR name) PURE;
STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByName)(THIS_ const char *name) PURE;
STDMETHOD_(const char *, GetMemberTypeName)(THIS_ UINT index) PURE;
STDMETHOD(IsEqual)(THIS_ struct ID3D11ShaderReflectionType *type) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetSubType)(THIS) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetBaseClass)(THIS) PURE;
@ -170,7 +170,7 @@ DECLARE_INTERFACE(ID3D11ShaderReflectionConstantBuffer)
{
STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_BUFFER_DESC *desc) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
};
#undef INTERFACE
@ -180,19 +180,19 @@ DEFINE_GUID(IID_ID3D11ShaderReflection, 0x0a233719, 0x3960, 0x4578, 0x9d, 0x7c,
DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown)
{
/* IUnknown methods */
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/* ID3D11ShaderReflection methods */
STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_DESC *desc) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ LPCSTR name) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
STDMETHOD(GetPatchConstantParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE;
STDMETHOD(GetResourceBindingDescByName)(THIS_ LPCSTR name, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE;
STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE;
STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE;