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[WINED3D]
- Rename wined3d.dll as d3dwine.dll, so that the VBox additions don't erase it. Dedicated to Daniel: Now you can safely use the opti-hacked vbox 3d additions. svn path=/trunk/; revision=64724
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5 changed files with 14 additions and 12 deletions
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@ -28,6 +28,6 @@ add_library(d3d8 SHARED
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set_module_type(d3d8 win32dll UNICODE HOTPATCHABLE)
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target_link_libraries(d3d8 uuid wine)
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add_importlibs(d3d8 wined3d msvcrt kernel32 ntdll)
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add_importlibs(d3d8 d3dwine msvcrt kernel32 ntdll)
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add_pch(d3d8 d3d8_private.h SOURCE)
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add_cd_file(TARGET d3d8 DESTINATION reactos/system32 FOR all)
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@ -31,6 +31,6 @@ add_library(d3d9 SHARED
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set_module_type(d3d9 win32dll UNICODE HOTPATCHABLE)
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target_link_libraries(d3d9 wine)
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add_importlibs(d3d9 wined3d msvcrt kernel32 ntdll)
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add_importlibs(d3d9 d3dwine msvcrt kernel32 ntdll)
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add_pch(d3d9 d3d9_private.h SOURCE)
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add_cd_file(TARGET d3d9 DESTINATION reactos/system32 FOR all)
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@ -36,7 +36,7 @@ add_library(ddraw SHARED
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set_module_type(ddraw win32dll HOTPATCHABLE)
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target_link_libraries(ddraw wine uuid dxguid ${PSEH_LIB})
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add_importlibs(ddraw advapi32 gdi32 user32 wined3d msvcrt kernel32 ntdll)
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add_importlibs(ddraw advapi32 gdi32 user32 d3dwine msvcrt kernel32 ntdll)
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add_dependencies(ddraw wineheaders)
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add_pch(ddraw ddraw_private.h SOURCE)
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add_cd_file(TARGET ddraw DESTINATION reactos/system32 FOR all)
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@ -23,7 +23,7 @@ add_library(dxgi SHARED
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set_module_type(dxgi win32dll)
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target_link_libraries(dxgi uuid dxgi_uuids wine)
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add_importlibs(dxgi wined3d user32 msvcrt kernel32 ntdll)
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add_importlibs(dxgi d3dwine user32 msvcrt kernel32 ntdll)
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add_dependencies(dxgi wineheaders)
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add_pch(dxgi dxgi_private.h SOURCE)
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add_cd_file(TARGET dxgi DESTINATION reactos/system32 FOR all)
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@ -6,7 +6,9 @@ add_definitions(
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include_directories(BEFORE ${REACTOS_SOURCE_DIR}/include/reactos/wine)
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spec2def(wined3d.dll wined3d.spec ADD_IMPORTLIB)
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# We name this d3dwine.dll, because the Virtualbox additions ship with a custom wined3d.dll
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# and it breaks everything if it is installed.
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spec2def(d3dwine.dll wined3d.spec ADD_IMPORTLIB)
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list(APPEND SOURCE
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arb_program_shader.c
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@ -39,18 +41,18 @@ list(APPEND SOURCE
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wined3d_main.c
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wined3d_private.h)
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add_library(wined3d SHARED
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add_library(d3dwine SHARED
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${SOURCE}
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version.rc
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${CMAKE_CURRENT_BINARY_DIR}/wined3d.def)
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set_module_type(wined3d win32dll)
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target_link_libraries(wined3d wine)
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set_module_type(d3dwine win32dll)
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target_link_libraries(d3dwine wine)
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if(CMAKE_C_COMPILER_ID STREQUAL "Clang")
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target_link_libraries(wined3d mingwex)
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target_link_libraries(d3dwine mingwex)
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endif()
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add_importlibs(wined3d user32 opengl32 gdi32 advapi32 msvcrt kernel32 ntdll)
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add_pch(wined3d wined3d_private.h SOURCE)
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add_cd_file(TARGET wined3d DESTINATION reactos/system32 FOR all)
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add_importlibs(d3dwine user32 opengl32 gdi32 advapi32 msvcrt kernel32 ntdll)
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add_pch(d3dwine wined3d_private.h SOURCE)
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add_cd_file(TARGET d3dwine DESTINATION reactos/system32 FOR all)
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