Fixed VGADDIFillSolid - now fast, although ugly (will clean it up still)

svn path=/trunk/; revision=3368
This commit is contained in:
Jason Filby 2002-08-18 22:11:06 +00:00
parent 92de298b36
commit 5add7bd9d8
2 changed files with 136 additions and 56 deletions

View file

@ -61,6 +61,10 @@ DrvLineTo(SURFOBJ *Surface,
return vgaVLine(x1, vy, deltay, iSolidColor);
}
// Using individual pixels to draw a line neither horizontal or vertical
// Set up the VGA masking for individual pixels
error=0;
i=0;

View file

@ -7,69 +7,143 @@
BOOL VGADDIFillSolid(SURFOBJ *Surface, RECTL Dimensions, ULONG iColor)
{
int x = Dimensions.left;
int y = Dimensions.top;
int w = Dimensions.right - Dimensions.left;
int h = Dimensions.bottom - Dimensions.top;
unsigned char *vp, *vpX;
volatile unsigned char dummy;
int byte_per_line;
int i, j;
int x, y, x2, y2, w, h;
ULONG offset, i, j, pre1;
ULONG orgpre1, orgx, midpre1, tmppre1;
ULONG long leftpixs, midpixs, rightpixs, temp;
UCHAR a;
DPRINT("VGADDIFillSolid: x:%d, y:%d, w:%d, h:%d\n", x, y, w, h);
//ei temporary kludge because code below doesn't seem to work
for( i=0; i<h; i++){
for( j=0; j<w; j++)
vgaPutPixel(x+j, y+i, iColor);
}
return TRUE;
ASSIGNVP4(x, y, vpX)
get_masks(x, w);
byte_per_line = SCREEN_X >> 3;
WRITE_PORT_UCHAR((PUCHAR)GRA_I, 0x05); /* write mode 2 */
saved_GC_mode = READ_PORT_UCHAR((PUCHAR)GRA_D);
WRITE_PORT_UCHAR((PUCHAR)GRA_D, 0x02);
WRITE_PORT_UCHAR((PUCHAR)GRA_I, 0x03); /* replace */
saved_GC_fun = READ_PORT_UCHAR((PUCHAR)GRA_D);
WRITE_PORT_UCHAR((PUCHAR)GRA_D, 0x00);
WRITE_PORT_UCHAR((PUCHAR)GRA_I, 0x08); /* bit mask */
saved_GC_mask = READ_PORT_UCHAR((PUCHAR)GRA_D);
if (leftMask) {
WRITE_PORT_UCHAR((PUCHAR)GRA_D, leftMask); /* bit mask */
/* write to video */
vp = vpX;
for (i=h; i>0; i--) {
dummy = *vp; *vp = iColor;
vp += byte_per_line;
}
vpX++;
// Swap dimensions so that x, y are at topmost left
if(Dimensions.right < Dimensions.left) {
x = Dimensions.right;
x2 = Dimensions.left;
} else {
x2 = Dimensions.right;
x = Dimensions.left;
}
if (byteCounter) {
WRITE_PORT_UCHAR((PUCHAR)GRA_D, 0xff); /* bit mask */
/* write to video */
vp = vpX;
for (i=h; i>0; i--) {
memset(vp, iColor, byteCounter);
vp += byte_per_line;
}
vpX += byteCounter;
if(Dimensions.bottom < Dimensions.top) {
y = Dimensions.bottom;
y2 = Dimensions.top;
} else {
y2 = Dimensions.bottom;
y = Dimensions.top;
}
if (rightMask) {
WRITE_PORT_UCHAR((PUCHAR)GRA_D, rightMask); /* bit mask */
/* write to video */
vp = vpX;
for (i=h; i>0; i--) {
dummy = *vp; *vp = iColor;
vp += byte_per_line;
// Calculate the width and height
w = x2 - x;
h = y2 - y;
// Calculate the starting offset
offset = xconv[x]+y80[y];
// Make a note of original x
orgx=x;
// If width is less than 8, draw using vertical lines
if(w<8)
{
for (i=x; i<x+w; i++)
vgaVLine(i, y, h, iColor);
// Otherwise, use the optimized code
} else {
leftpixs=x;
while(leftpixs>8) leftpixs-=8;
temp = w;
midpixs = 0;
// Determine the number of bytes we can write (all 8 bits of the byte mask)
while(temp>7)
{
temp-=8;
midpixs++;
}
if((temp>=0) && (midpixs>0)) midpixs--;
pre1=xconv[x]+y80[y];
orgpre1=pre1;
// Left
if(leftpixs==8) {
// Left edge should be an entire middle bar
x=orgx;
leftpixs=0;
}
else if(leftpixs>0)
{
// Write left pixels
WRITE_PORT_UCHAR((PUCHAR)0x3ce,0x08); // set the mask
WRITE_PORT_UCHAR((PUCHAR)0x3cf,startmasks[leftpixs]);
tmppre1 = pre1;
for (j=y; j<y+h; j++)
{
a = READ_REGISTER_UCHAR(vidmem + tmppre1);
WRITE_REGISTER_UCHAR(vidmem + tmppre1, iColor);
tmppre1+=80;
}
// Middle
x=orgx+(8-leftpixs)+leftpixs;
} else {
// leftpixs == 0
midpixs+=1;
}
if(midpixs>0)
{
midpre1=xconv[x]+y80[y];
// Set mask to all pixels in byte
WRITE_PORT_UCHAR((PUCHAR)0x3ce, 0x08);
WRITE_PORT_UCHAR((PUCHAR)0x3cf, 0xff);
for (j=y; j<y+h; j++)
{
memset(vidmem+midpre1, iColor, midpixs); // write middle pixels, no need to read in latch because of the width
midpre1+=80;
}
}
rightpixs = w - ((midpixs*8) + leftpixs);
if((rightpixs>0))
{
x=(orgx+w)-rightpixs;
// Go backwards till we reach the 8-byte boundary
while(mod(x, 8)!=0) { x--; rightpixs++; }
while(rightpixs>7)
{
// This is a BAD case as this should have been a midpixs
for (j=y; j<y+h; j++)
{
vgaPutByte(x, j, iColor);
}
rightpixs-=8;
x+=8;
}
pre1=xconv[x]+y80[y];
// Write right pixels
WRITE_PORT_UCHAR((PUCHAR)0x3ce,0x08); // set the mask bits
WRITE_PORT_UCHAR((PUCHAR)0x3cf,endmasks[rightpixs]);
for (j=y; j<y+h; j++)
{
a = READ_REGISTER_UCHAR(vidmem + pre1);
WRITE_REGISTER_UCHAR(vidmem + pre1, iColor);
pre1+=80;
}
}
}
/* reset GC register */
WRITE_PORT_UCHAR((PUCHAR)GRA_D, saved_GC_mask);
WRITE_PORT_UCHAR((PUCHAR)GRA_I, 0x03);
WRITE_PORT_UCHAR((PUCHAR)GRA_D, saved_GC_fun);
WRITE_PORT_UCHAR((PUCHAR)GRA_I, 0x05);
WRITE_PORT_UCHAR((PUCHAR)GRA_D, saved_GC_mode);
return TRUE;
}
@ -119,6 +193,7 @@ BOOL VGADDIPaintRgn(SURFOBJ *Surface, CLIPOBJ *ClipRegion, ULONG iColor, MIX Mix
}
BOOL STDCALL
DrvPaint(IN SURFOBJ *Surface,
IN CLIPOBJ *ClipRegion,
@ -166,6 +241,7 @@ DrvPaint(IN SURFOBJ *Surface,
case R2_WHITE:
case R2_BLACK:
// FIXME: The Paint region belongs HERE
case R2_NOP: