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https://github.com/reactos/reactos.git
synced 2024-07-12 15:45:20 +00:00
[NTVDM:SVGA]
Implement the extended wrapping control (64 KB / 1 MB). Transpose the video memory so that it corresponds to chain-4 and packed-pixel modes. This allows us to optimize video memory access, since the majority of all SVGA modes are packed-pixel. Only VgaReadMemory has been optimized so far. svn path=/trunk/; revision=72464
This commit is contained in:
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5108bc5af6
commit
5aa44019cc
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@ -25,6 +25,9 @@
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/* PRIVATE VARIABLES **********************************************************/
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#define WRAP_OFFSET(x) ((VgaCrtcRegisters[SVGA_CRTC_EXT_DISPLAY_REG] & SVGA_CRTC_EXT_ADDR_WRAP) \
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? ((x) & 0xFFFFF) : LOWORD(x))
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static CONST DWORD MemoryBase[] = { 0xA0000, 0xA0000, 0xB0000, 0xB8000 };
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static CONST DWORD MemorySize[] = { 0x20000, 0x10000, 0x08000, 0x08000 };
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@ -330,45 +333,7 @@ static inline DWORD VgaGetAddressSize(VOID)
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}
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}
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static inline DWORD VgaTranslateReadAddress(DWORD Address)
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{
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DWORD Offset = LOWORD(Address - VgaGetVideoBaseAddress());
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DWORD ExtOffset = ((VgaGcRegisters[SVGA_GC_EXT_MODE_REG] & SVGA_GC_EXT_MODE_WND_B) && (Offset & (1 << 15)))
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? VgaGcRegisters[SVGA_GC_OFFSET_1_REG]
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: VgaGcRegisters[SVGA_GC_OFFSET_0_REG];
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BYTE Plane;
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/* Check for chain-4 and odd-even mode */
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if (VgaSeqRegisters[VGA_SEQ_MEM_REG] & VGA_SEQ_MEM_C4)
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{
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/* The lowest two bits are the plane number */
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Plane = Offset & 0x03;
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Offset &= ~3;
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}
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else if (VgaGcRegisters[VGA_GC_MODE_REG] & VGA_GC_MODE_OE)
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{
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/* The LSB is the plane number */
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Plane = Offset & 0x01;
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Offset &= ~1;
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}
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else
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{
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/* Use the read mode */
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Plane = VgaGcRegisters[VGA_GC_READ_MAP_SEL_REG] & 0x03;
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}
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if (ExtOffset)
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{
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/* Add the extended offset */
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Offset += ExtOffset << ((VgaGcRegisters[SVGA_GC_EXT_MODE_REG] & SVGA_GC_EXT_MODE_GRAN) ? 14 : 12);
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}
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/* Return the offset on plane 0 for read mode 1 */
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if (VgaGcRegisters[VGA_GC_MODE_REG] & VGA_GC_MODE_READ) return Offset;
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else return Offset + Plane * SVGA_BANK_SIZE;
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}
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static inline DWORD VgaTranslateWriteAddress(DWORD Address)
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static inline DWORD VgaTranslateAddress(DWORD Address)
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{
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DWORD Offset = LOWORD(Address - VgaGetVideoBaseAddress());
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DWORD ExtOffset = ((VgaGcRegisters[SVGA_GC_EXT_MODE_REG] & SVGA_GC_EXT_MODE_WND_B) && (Offset & (1 << 15)))
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@ -867,17 +832,15 @@ static VOID VgaUpdateFramebuffer(VOID)
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if (VgaAcRegisters[VGA_AC_CONTROL_REG] & VGA_AC_CONTROL_8BIT)
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{
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/* One byte per pixel */
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PixelData = VgaMemory[(X % VGA_NUM_BANKS) * SVGA_BANK_SIZE
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+ LOWORD((Address + (X / VGA_NUM_BANKS))
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* AddressSize)];
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PixelData = VgaMemory[WRAP_OFFSET((Address + (X / VGA_NUM_BANKS)) * AddressSize)
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* VGA_NUM_BANKS + (X % VGA_NUM_BANKS)];
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}
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else
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{
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/* 4-bits per pixel */
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PixelData = VgaMemory[(X % VGA_NUM_BANKS) * SVGA_BANK_SIZE
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+ LOWORD((Address + (X / (VGA_NUM_BANKS * 2)))
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* AddressSize)];
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PixelData = VgaMemory[WRAP_OFFSET((Address + (X / (VGA_NUM_BANKS * 2))) * AddressSize)
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* VGA_NUM_BANKS + (X % VGA_NUM_BANKS)];
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/* Check if we should use the highest 4 bits or lowest 4 */
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if (((X / VGA_NUM_BANKS) % 2) == 0)
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@ -908,8 +871,8 @@ static VOID VgaUpdateFramebuffer(VOID)
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*/
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DWORD BankNumber = (X / 4) % 2;
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DWORD Offset = Address + (X / 8);
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BYTE LowPlaneData = VgaMemory[BankNumber * SVGA_BANK_SIZE + LOWORD(Offset * AddressSize)];
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BYTE HighPlaneData = VgaMemory[(BankNumber + 2) * SVGA_BANK_SIZE + LOWORD(Offset * AddressSize)];
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BYTE LowPlaneData = VgaMemory[WRAP_OFFSET(Offset * AddressSize) * VGA_NUM_BANKS + BankNumber];
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BYTE HighPlaneData = VgaMemory[WRAP_OFFSET(Offset * AddressSize) * VGA_NUM_BANKS + (BankNumber + 2)];
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/* Extract the two bits from each plane */
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LowPlaneData = (LowPlaneData >> (6 - ((X % 4) * 2))) & 0x03;
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@ -931,9 +894,7 @@ static VOID VgaUpdateFramebuffer(VOID)
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for (k = 0; k < VGA_NUM_BANKS; k++)
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{
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/* The data is on plane k, 4 pixels per byte */
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BYTE PlaneData = VgaMemory[k * SVGA_BANK_SIZE
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+ LOWORD((Address + (X / VGA_NUM_BANKS))
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* AddressSize)];
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BYTE PlaneData = VgaMemory[WRAP_OFFSET((Address + (X >> 2)) * AddressSize) * VGA_NUM_BANKS + k];
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/* The mask of the first bit in the pair */
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BYTE BitMask = 1 << (((3 - (X % VGA_NUM_BANKS)) * 2) + 1);
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@ -951,9 +912,7 @@ static VOID VgaUpdateFramebuffer(VOID)
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for (k = 0; k < VGA_NUM_BANKS; k++)
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{
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BYTE PlaneData = VgaMemory[k * SVGA_BANK_SIZE
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+ LOWORD((Address + (X / (VGA_NUM_BANKS * 2)))
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* AddressSize)];
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BYTE PlaneData = VgaMemory[WRAP_OFFSET((Address + (X >> 3)) * AddressSize) * VGA_NUM_BANKS + k];
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/* If the bit on that plane is set, set it */
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if (PlaneData & (1 << (7 - (X % 8)))) PixelData |= 1 << k;
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@ -1084,13 +1043,13 @@ static VOID VgaUpdateFramebuffer(VOID)
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/* Loop through the characters */
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for (j = 0; j < CurrResolution.X; j++)
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{
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CurrentAddr = LOWORD((Address + j) * AddressSize);
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CurrentAddr = WRAP_OFFSET((Address + j) * AddressSize);
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/* Plane 0 holds the character itself */
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CharInfo.Char = VgaMemory[CurrentAddr];
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CharInfo.Char = VgaMemory[CurrentAddr * VGA_NUM_BANKS];
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/* Plane 1 holds the attribute */
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CharInfo.Attributes = VgaMemory[CurrentAddr + SVGA_BANK_SIZE];
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CharInfo.Attributes = VgaMemory[CurrentAddr * VGA_NUM_BANKS + 1];
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/* Now check if the resulting character data has changed */
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if ((CharBuffer[i * CurrResolution.X + j].Char != CharInfo.Char) ||
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@ -1752,63 +1711,134 @@ VOID VgaRefreshDisplay(VOID)
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VOID FASTCALL VgaReadMemory(ULONG Address, PVOID Buffer, ULONG Size)
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{
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DWORD i, j;
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DWORD i;
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DWORD VideoAddress;
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PUCHAR BufPtr = (PUCHAR)Buffer;
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DPRINT("VgaReadMemory: Address 0x%08X, Size %lu\n", Address, Size);
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/* Ignore if video RAM access is disabled */
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if (!Size) return;
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if ((VgaMiscRegister & VGA_MISC_RAM_ENABLED) == 0) return;
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if (!(VgaGcRegisters[VGA_GC_MODE_REG] & VGA_GC_MODE_READ))
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{
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/* Loop through each byte */
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for (i = 0; i < Size; i++)
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{
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VideoAddress = VgaTranslateReadAddress(Address + i);
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VideoAddress = VgaTranslateAddress(Address);
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/* Copy the value to the buffer */
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BufPtr[i] = VgaMemory[VideoAddress];
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/* Check for chain-4 and odd-even mode */
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if (VgaSeqRegisters[VGA_SEQ_MEM_REG] & VGA_SEQ_MEM_C4)
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{
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/* Just copy from the video memory */
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PVOID VideoMemory = &VgaMemory[VideoAddress * VGA_NUM_BANKS + (Address & 3)];
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switch (Size)
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{
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case sizeof(UCHAR):
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*(PUCHAR)Buffer = *(PUCHAR)VideoMemory;
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return;
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case sizeof(USHORT):
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*(PUSHORT)Buffer = *(PUSHORT)VideoMemory;
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return;
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case sizeof(ULONG):
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*(PULONG)Buffer = *(PULONG)VideoMemory;
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return;
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case sizeof(ULONGLONG):
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*(PULONGLONG)Buffer = *(PULONGLONG)VideoMemory;
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return;
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default:
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#if defined(__GNUC__)
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__builtin_memcpy(Buffer, VideoMemory, Size);
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#else
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RtlCopyMemory(Buffer, VideoMemory, Size);
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#endif
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}
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}
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else if (VgaGcRegisters[VGA_GC_MODE_REG] & VGA_GC_MODE_OE)
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{
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i = 0;
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/* Check if the starting address is odd */
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if (Address & 1) BufPtr[i++] = VgaMemory[(VideoAddress++) * VGA_NUM_BANKS + 1];
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while (i < (Size - 1))
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{
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*(PUSHORT)&BufPtr[i] = *(PUSHORT)&VgaMemory[VideoAddress * VGA_NUM_BANKS];
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i += 2;
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VideoAddress += 2;
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}
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/* Check if there is one more byte to read */
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if (i == Size - 1) BufPtr[i] = VgaMemory[VideoAddress * VGA_NUM_BANKS + ((Address + i) & 1)];
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}
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else
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{
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/* Use the selected map */
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BYTE Plane = VgaGcRegisters[VGA_GC_READ_MAP_SEL_REG] & 0x03;
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for (i = 0; i < Size; i++)
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{
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/* Copy the value to the buffer */
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BufPtr[i] = VgaMemory[(VideoAddress++) * VGA_NUM_BANKS + Plane];
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}
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}
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}
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else
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{
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const ULONG BitExpandTable[] =
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{
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0x00000000, 0x000000FF, 0x0000FF00, 0x0000FFFF,
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0x00FF0000, 0x00FF00FF, 0x00FFFF00, 0x00FFFFFF,
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0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF,
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0xFFFF0000, 0xFFFF00FF, 0xFFFFFF00, 0xFFFFFFFF
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};
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ULONG ColorCompareBytes = BitExpandTable[VgaGcRegisters[VGA_GC_COLOR_COMPARE_REG] & 0x0F];
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ULONG ColorIgnoreBytes = BitExpandTable[VgaGcRegisters[VGA_GC_COLOR_IGNORE_REG] & 0x0F];
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/*
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* These values can also be computed in the following way, but using the table seems to be faster:
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*
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* ColorCompareBytes = VgaGcRegisters[VGA_GC_COLOR_COMPARE_REG];
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* ColorCompareBytes |= (ColorCompareBytes << 7) | (ColorCompareBytes << 14) | (ColorCompareBytes << 21);
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* ColorCompareBytes &= 0x01010101;
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* ColorCompareBytes = (ColorCompareBytes << 8) - ColorCompareBytes;
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*
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* ColorIgnoreBytes = VgaGcRegisters[VGA_GC_COLOR_IGNORE_REG];
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* ColorIgnoreBytes |= (ColorIgnoreBytes << 7) | (ColorIgnoreBytes << 14) | (ColorIgnoreBytes << 21);
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* ColorIgnoreBytes &= 0x01010101;
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* ColorIgnoreBytes = (ColorIgnoreBytes << 8) - ColorIgnoreBytes;
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*/
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/* Loop through each byte */
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for (i = 0; i < Size; i++)
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{
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BYTE Result = 0xFF;
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ULONG PlaneData;
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/* This should always return a plane 0 address for read mode 1 */
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VideoAddress = VgaTranslateReadAddress(Address + i);
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/* This should always return a plane 0 address */
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VideoAddress = VgaTranslateAddress(Address + i);
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for (j = 0; j < VGA_NUM_BANKS; j++)
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{
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/* Don't consider ignored banks */
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if (!(VgaGcRegisters[VGA_GC_COLOR_IGNORE_REG] & (1 << j))) continue;
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/* Read all 4 planes */
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PlaneData = *(PULONG)&VgaMemory[VideoAddress * VGA_NUM_BANKS];
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if (VgaGcRegisters[VGA_GC_COLOR_COMPARE_REG] & (1 << j))
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{
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/* Comparing with 11111111 */
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Result &= VgaMemory[j * SVGA_BANK_SIZE + LOWORD(VideoAddress)];
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}
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else
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{
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/* Comparing with 00000000 */
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Result &= ~(VgaMemory[j * SVGA_BANK_SIZE + LOWORD(VideoAddress)]);
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}
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}
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/* Reverse the bytes for which the color compare register is zero */
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PlaneData ^= ~ColorCompareBytes;
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/* Copy the value to the buffer */
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BufPtr[i] = Result;
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/* Apply the color ignore register */
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PlaneData |= ColorIgnoreBytes;
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/* Store the value in the buffer */
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BufPtr[i] = (PlaneData | (PlaneData >> 8) | (PlaneData >> 16) | (PlaneData >> 24)) & 0xFF;
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}
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}
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/* Load the latch registers */
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VgaLatchRegisters[0] = VgaMemory[LOWORD(VideoAddress)];
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VgaLatchRegisters[1] = VgaMemory[SVGA_BANK_SIZE + LOWORD(VideoAddress)];
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VgaLatchRegisters[2] = VgaMemory[(2 * SVGA_BANK_SIZE) + LOWORD(VideoAddress)];
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VgaLatchRegisters[3] = VgaMemory[(3 * SVGA_BANK_SIZE) + LOWORD(VideoAddress)];
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VideoAddress = VgaTranslateAddress(Address + Size - 1);
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*(PULONG)VgaLatchRegisters = *(PULONG)&VgaMemory[WRAP_OFFSET(VideoAddress) * VGA_NUM_BANKS];
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}
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BOOLEAN FASTCALL VgaWriteMemory(ULONG Address, PVOID Buffer, ULONG Size)
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/* Loop through each byte */
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for (i = 0; i < Size; i++)
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{
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VideoAddress = VgaTranslateWriteAddress(Address + i);
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VideoAddress = VgaTranslateAddress(Address + i);
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for (j = 0; j < VGA_NUM_BANKS; j++)
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{
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@ -1856,7 +1886,7 @@ BOOLEAN FASTCALL VgaWriteMemory(ULONG Address, PVOID Buffer, ULONG Size)
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}
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/* Copy the value to the VGA memory */
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VgaMemory[VideoAddress + j * SVGA_BANK_SIZE] = VgaTranslateByteForWriting(BufPtr[i], j);
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VgaMemory[VideoAddress * VGA_NUM_BANKS + j] = VgaTranslateByteForWriting(BufPtr[i], j);
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}
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}
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VOID VgaWriteTextModeFont(UINT FontNumber, CONST UCHAR* FontData, UINT Height)
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{
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UINT i, j;
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PUCHAR FontMemory = (PUCHAR)&VgaMemory[SVGA_BANK_SIZE * VGA_FONT_BANK + (FontNumber * VGA_FONT_SIZE)];
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ASSERT(Height <= VGA_MAX_FONT_HEIGHT);
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for (i = 0 ; i < VGA_FONT_CHARACTERS; i++)
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/* Write the character */
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for (j = 0; j < Height; j++)
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{
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FontMemory[i * VGA_MAX_FONT_HEIGHT + j] = FontData[i * Height + j];
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VgaMemory[(i * VGA_MAX_FONT_HEIGHT + j) * VGA_NUM_BANKS + VGA_FONT_BANK] = FontData[i * Height + j];
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}
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/* Clear the unused part */
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for (j = Height; j < VGA_MAX_FONT_HEIGHT; j++)
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{
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FontMemory[i * VGA_MAX_FONT_HEIGHT + j] = 0;
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VgaMemory[(i * VGA_MAX_FONT_HEIGHT + j) * VGA_NUM_BANKS + VGA_FONT_BANK] = 0;
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}
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}
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}
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@ -190,6 +190,7 @@ enum
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/* CRTC extended display register bits */
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#define SVGA_CRTC_EXT_ADDR_BIT16 (1 << 0)
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#define SVGA_CRTC_EXT_ADDR_WRAP (1 << 1)
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#define SVGA_CRTC_EXT_ADDR_BITS1718 ((1 << 2) | (1 << 3))
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#define SVGA_CRTC_EXT_OFFSET_BIT8 (1 << 4)
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