- Don't mix device and logical coordinates in NtUserBeginPaint.

- Use BF_FLAT style for DrawEdge when drawing WS_EX_STATICEDGE border.

svn path=/trunk/; revision=7807
This commit is contained in:
Filip Navara 2004-01-21 17:23:55 +00:00
parent cad98f04c0
commit 593f004966
2 changed files with 2 additions and 4 deletions

View file

@ -305,7 +305,7 @@ DefWndNCPaint(HWND hWnd, HRGN hRgn)
} else
if (ExStyle & WS_EX_STATICEDGE)
{
DrawEdge(hDC, &CurrentRect, BDR_SUNKENINNER, BF_RECT | BF_ADJUST);
DrawEdge(hDC, &CurrentRect, BDR_SUNKENINNER, BF_RECT | BF_ADJUST | BF_FLAT);
}
/* Firstly the "thick" frame */

View file

@ -16,7 +16,7 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id: painting.c,v 1.63 2004/01/18 08:29:31 navaraf Exp $
* $Id: painting.c,v 1.64 2004/01/21 17:23:55 navaraf Exp $
*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS kernel
@ -783,10 +783,8 @@ NtUserBeginPaint(HWND hWnd, PAINTSTRUCT* lPs)
IntReleaseWindowObject(Window);
return NULL;
}
IntLPtoDP(DC, (LPPOINT)&ClipRect, 2);
DC_UnlockDc(lPs->hdc);
NtGdiIntersectRect(&lPs->rcPaint, &ClientRect, &ClipRect);
NtGdiDPtoLP(lPs->hdc, (LPPOINT)&lPs->rcPaint, 2);
if (Window->Flags & WINDOWOBJECT_NEED_ERASEBKGND)
{