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[NTVDM]
- Check return value of VgaEnterGraphicsMode (because CreateConsoleScreenBuffer can fail), and create VgaEnterTextMode and VgaLeaveTextMode helpers. - Don't declare variables inside loops. svn path=/branches/ntvdm/; revision=59668
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bcdc670ae9
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1 changed files with 57 additions and 39 deletions
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@ -216,7 +216,7 @@ static VOID VgaWriteAc(BYTE Data)
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VgaAcRegisters[VgaAcIndex] = Data;
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}
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static VOID VgaEnterGraphicsMode(UINT Width, UINT Height, UINT BitDepth)
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static BOOL VgaEnterGraphicsMode(PCOORD Resolution, UINT BitDepth)
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{
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DWORD i;
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CONSOLE_GRAPHICS_BUFFER_INFO GraphicsBufferInfo;
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@ -227,12 +227,13 @@ static VOID VgaEnterGraphicsMode(UINT Width, UINT Height, UINT BitDepth)
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/* Fill the bitmap info header */
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ZeroMemory(&BitmapInfo->bmiHeader, sizeof(BITMAPINFOHEADER));
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BitmapInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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BitmapInfo->bmiHeader.biWidth = Width;
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BitmapInfo->bmiHeader.biHeight = Height;
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BitmapInfo->bmiHeader.biWidth = Resolution->X;
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BitmapInfo->bmiHeader.biHeight = Resolution->Y;
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BitmapInfo->bmiHeader.biBitCount = 8;
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BitmapInfo->bmiHeader.biPlanes = 1;
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BitmapInfo->bmiHeader.biPlanes = 1;
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BitmapInfo->bmiHeader.biCompression = BI_RGB;
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BitmapInfo->bmiHeader.biSizeImage = Width * Height * (BitDepth / 8);
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BitmapInfo->bmiHeader.biSizeImage = Resolution->X * Resolution->Y
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* (BitDepth / 8);
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/* Fill the palette data */
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for (i = 0; i < BitDepth; i++) PaletteIndex[i] = (WORD)i;
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@ -248,6 +249,7 @@ static VOID VgaEnterGraphicsMode(UINT Width, UINT Height, UINT BitDepth)
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NULL,
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CONSOLE_GRAPHICS_BUFFER,
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&GraphicsBufferInfo);
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if (GraphicsConsoleBuffer == INVALID_HANDLE_VALUE) return FALSE;
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/* Save the framebuffer address and mutex */
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ConsoleFramebuffer = GraphicsBufferInfo.lpBitMap;
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@ -255,10 +257,12 @@ static VOID VgaEnterGraphicsMode(UINT Width, UINT Height, UINT BitDepth)
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/* Set the active buffer */
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SetConsoleActiveScreenBuffer(GraphicsConsoleBuffer);
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return TRUE;
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}
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static VOID VgaLeaveGraphicsMode()
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{
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static VOID VgaLeaveGraphicsMode(VOID)
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{
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/* Switch back to the text buffer */
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SetConsoleActiveScreenBuffer(TextConsoleBuffer);
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@ -268,6 +272,33 @@ static VOID VgaLeaveGraphicsMode()
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GraphicsConsoleBuffer = NULL;
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}
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static BOOL VgaEnterTextMode(PCOORD Resolution)
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{
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/* Resize the console */
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SetConsoleScreenBufferSize(TextConsoleBuffer, *Resolution);
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/* Allocate a framebuffer */
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ConsoleFramebuffer = HeapAlloc(GetProcessHeap(),
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HEAP_ZERO_MEMORY,
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Resolution->X * Resolution->Y
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* sizeof(CHAR_INFO));
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if (ConsoleFramebuffer == NULL)
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{
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DisplayMessage(L"An unexpected error occurred!\n");
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VdmRunning = FALSE;
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return FALSE;
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}
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return TRUE;
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}
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static VOID VgaLeaveTextMode(VOID)
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{
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/* Free the old framebuffer */
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HeapFree(GetProcessHeap(), 0, ConsoleFramebuffer);
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ConsoleFramebuffer = NULL;
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}
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static VOID VgaUpdateMode(VOID)
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{
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COORD Resolution = VgaGetDisplayResolution();
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@ -279,29 +310,15 @@ static VOID VgaUpdateMode(VOID)
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}
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else
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{
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/* Free the old framebuffer */
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HeapFree(GetProcessHeap(), 0, ConsoleFramebuffer);
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ConsoleFramebuffer = NULL;
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/* Leave the current text mode */
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VgaLeaveTextMode();
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}
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/* Check if the new mode is alphanumeric */
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if (!(VgaGcRegisters[VGA_GC_MISC_REG] & VGA_GC_MISC_NOALPHA))
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{
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/* Resize the console */
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SetConsoleScreenBufferSize(TextConsoleBuffer, Resolution);
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/* Allocate a framebuffer */
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ConsoleFramebuffer = HeapAlloc(GetProcessHeap(),
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HEAP_ZERO_MEMORY,
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sizeof(CHAR_INFO)
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* Resolution.X
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* Resolution.Y);
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if (ConsoleFramebuffer == NULL)
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{
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DisplayMessage(L"An unexpected error occurred!\n");
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VdmRunning = FALSE;
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return;
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}
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/* Enter new text mode */
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if (!VgaEnterTextMode(&Resolution)) return;
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/* Set the text mode flag */
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TextMode = TRUE;
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@ -309,7 +326,7 @@ static VOID VgaUpdateMode(VOID)
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else
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{
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/* Enter 8-bit graphics mode */
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VgaEnterGraphicsMode(Resolution.X, Resolution.Y, 8);
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if (!VgaEnterGraphicsMode(&Resolution, 8)) return;
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/* Clear the text mode flag */
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TextMode = FALSE;
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@ -317,9 +334,9 @@ static VOID VgaUpdateMode(VOID)
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/* Perform a full update */
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NeedsUpdate = TRUE;
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UpdateRectangle.Left = 0;
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UpdateRectangle.Top = 0;
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UpdateRectangle.Right = Resolution.X;
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UpdateRectangle.Left = 0;
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UpdateRectangle.Top = 0;
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UpdateRectangle.Right = Resolution.X;
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UpdateRectangle.Bottom = Resolution.Y;
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}
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@ -641,6 +658,7 @@ VOID VgaHorizontalRetrace(VOID)
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VOID VgaReadMemory(DWORD Address, LPBYTE Buffer, DWORD Size)
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{
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DWORD i;
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DWORD VideoAddress;
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DPRINT("VgaReadMemory: Address 0x%08X, Size %lu\n",
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Address,
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@ -652,7 +670,7 @@ VOID VgaReadMemory(DWORD Address, LPBYTE Buffer, DWORD Size)
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/* Loop through each byte */
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for (i = 0; i < Size; i++)
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{
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DWORD VideoAddress = VgaTranslateReadAddress(Address + i);
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VideoAddress = VgaTranslateReadAddress(Address + i);
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/* Copy the value to the buffer */
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Buffer[i] = VgaMemory[VideoAddress];
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@ -662,6 +680,7 @@ VOID VgaReadMemory(DWORD Address, LPBYTE Buffer, DWORD Size)
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VOID VgaWriteMemory(DWORD Address, LPBYTE Buffer, DWORD Size)
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{
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DWORD i, j;
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DWORD VideoAddress;
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DPRINT("VgaWriteMemory: Address 0x%08X, Size %lu\n",
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Address,
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@ -676,7 +695,7 @@ VOID VgaWriteMemory(DWORD Address, LPBYTE Buffer, DWORD Size)
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/* Loop through each byte */
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for (i = 0; i < Size; i++)
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{
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DWORD VideoAddress = VgaTranslateWriteAddress(Address + i);
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VideoAddress = VgaTranslateWriteAddress(Address + i);
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for (j = 0; j < VGA_NUM_BANKS; j++)
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{
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@ -923,6 +942,7 @@ VOID VgaInitialize(HANDLE TextHandle)
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SMALL_RECT ScreenRect;
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PCHAR_INFO CharBuffer;
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DWORD Address = 0;
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DWORD CurrentAddr;
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/* Set the global handle */
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TextConsoleBuffer = TextHandle;
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@ -933,29 +953,28 @@ VOID VgaInitialize(HANDLE TextHandle)
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ModeChanged = FALSE;
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/* Get the data */
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Resolution = VgaGetDisplayResolution();
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CharBuffer = (PCHAR_INFO)ConsoleFramebuffer;
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Resolution = VgaGetDisplayResolution();
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CharBuffer = (PCHAR_INFO)ConsoleFramebuffer;
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AddressSize = VgaGetAddressSize();
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ScreenRect.Left = ScreenRect.Top = 0;
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ScreenRect.Right = Resolution.X;
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ScreenRect.Left = ScreenRect.Top = 0;
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ScreenRect.Right = Resolution.X;
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ScreenRect.Bottom = Resolution.Y;
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ScanlineSize = (DWORD)VgaCrtcRegisters[VGA_CRTC_OFFSET_REG] * 2;
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/* Read the data from the console into the framebuffer */
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ReadConsoleOutputA(TextConsoleBuffer,
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ConsoleFramebuffer,
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CharBuffer,
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Resolution,
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Origin,
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&ScreenRect);
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/* Loop through the scanlines */
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for (i = 0; i < Resolution.Y; i++)
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{
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/* Loop through the characters */
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for (j = 0; j < Resolution.X; j++)
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{
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DWORD CurrentAddr = LOWORD((Address + j) * AddressSize);
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CurrentAddr = LOWORD((Address + j) * AddressSize);
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/* Store the character in plane 0 */
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VgaMemory[CurrentAddr] = CharBuffer[i * Resolution.X + j].Char.AsciiChar;
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@ -970,4 +989,3 @@ VOID VgaInitialize(HANDLE TextHandle)
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}
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/* EOF */
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