- Since DirecrSound is not implemented at all we should return error in DirectSoundCreate.

svn path=/trunk/; revision=10201
This commit is contained in:
Filip Navara 2004-07-18 17:16:57 +00:00
parent cf649ce107
commit 5586cebc70

View file

@ -1,26 +1,16 @@
/* $Id: dsound.c,v 1.1 2004/02/03 23:09:48 rcampbell Exp $ /* $Id: dsound.c,v 1.2 2004/07/18 17:16:57 navaraf Exp $
*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS kernel
* FILE: lib/opengl32/opengl32.c
* PURPOSE: OpenGL32 lib
* PROGRAMMER: Anich Gregor (blight), Royce Mitchell III
* UPDATE HISTORY:
* Feb 1, 2004: Created
*/ */
#include <windows.h> #include <windows.h>
//#include <ddraw.h> //#include <ddraw.h>
#define DD_OK 0
HRESULT WINAPI DirectSoundCreate( HRESULT WINAPI DirectSoundCreate(
LPGUID lpGuid, LPGUID lpGuid,
DWORD* ppDS, DWORD* ppDS,
LPUNKNOWN pUnkOuter LPUNKNOWN pUnkOuter
) )
{ {
return DD_OK; return E_FAIL;
} }
BOOL WINAPI DllMain(HINSTANCE hInstance,DWORD fwdReason, LPVOID lpvReserved) BOOL WINAPI DllMain(HINSTANCE hInstance,DWORD fwdReason, LPVOID lpvReserved)