[OPENGL32]

- update spec file

svn path=/trunk/; revision=56914
This commit is contained in:
Jérôme Gardou 2012-07-19 21:40:17 +00:00
parent 70249c8d50
commit 557825f067

View file

@ -1,3 +1,9 @@
@ stub GlmfBeginGlsBlock
@ stub GlmfCloseMetaFile
@ stub GlmfEndGlsBlock
@ stub GlmfEndPlayback
@ stub GlmfInitPlayback
@ stub GlmfPlayGlsRecord
@ stdcall glAccum( long long )
@ stdcall glAlphaFunc( long long )
@ stdcall glAreTexturesResident( long ptr ptr )
@ -5,8 +11,6 @@
@ stdcall glBegin( long )
@ stdcall glBindTexture( long long )
@ stdcall glBitmap( long long long long long long ptr )
#@ stdcall glBlendColor( long long long long )
#@ stdcall glBlendEquation( long )
@ stdcall glBlendFunc( long long )
@ stdcall glCallList( long )
@ stdcall glCallLists( long long ptr )
@ -52,27 +56,13 @@
@ stdcall glColorMask( long long long long )
@ stdcall glColorMaterial( long long )
@ stdcall glColorPointer( long long long ptr )
#@ stdcall glColorSubTable( long long long long long ptr )
#@ stdcall glColorTable( long long long long long ptr )
#@ stdcall glColorTableParameterfv( long long ptr )
#@ stdcall glColorTableParameteriv( long long ptr )
#@ stdcall glConvolutionFilter1D( long long long long long ptr )
#@ stdcall glConvolutionFilter2D( long long long long long long ptr )
#@ stdcall glConvolutionParameterf( long long long )
#@ stdcall glConvolutionParameterfv( long long ptr )
#@ stdcall glConvolutionParameteri( long long long )
#@ stdcall glConvolutionParameteriv( long long ptr )
#@ stdcall glCopyColorSubTable( long long long long long )
#@ stdcall glCopyColorTable( long long long long long )
#@ stdcall glCopyConvolutionFilter1D( long long long long long )
#@ stdcall glCopyConvolutionFilter2D( long long long long long long )
@ stdcall glCopyPixels( long long long long long )
@ stdcall glCopyTexImage1D( long long long long long long long )
@ stdcall glCopyTexImage2D( long long long long long long long long )
@ stdcall glCopyTexSubImage1D( long long long long long long )
@ stdcall glCopyTexSubImage2D( long long long long long long long long )
#@ stdcall glCopyTexSubImage3D( long long long long long long long long long )
@ stdcall glCullFace( long )
@ stub glDebugEntry
@ stdcall glDeleteLists( long long )
@ stdcall glDeleteTextures( long ptr )
@ stdcall glDepthFunc( long )
@ -84,7 +74,6 @@
@ stdcall glDrawBuffer( long )
@ stdcall glDrawElements( long long long ptr )
@ stdcall glDrawPixels( long long long long ptr )
#@ stdcall glDrawRangeElements( long long long long long ptr )
@ stdcall glEdgeFlag( long )
@ stdcall glEdgeFlagPointer( long ptr )
@ stdcall glEdgeFlagv( ptr )
@ -116,38 +105,23 @@
@ stdcall glGenLists( long )
@ stdcall glGenTextures( long ptr )
@ stdcall glGetBooleanv( long ptr )
@ stdcall glGetClipPlane( long ptr )
#@ stdcall glGetColorTable( long long long ptr )
#@ stdcall glGetColorTableParameterfv( long long ptr )
#@ stdcall glGetColorTableParameteriv( long long ptr )
#@ stdcall glGetConvolutionFilter( long long long ptr )
#@ stdcall glGetConvolutionParameterfv( long long ptr )
#@ stdcall glGetConvolutionParameteriv( long long ptr )
@ stdcall glGetClipPlane( long ptr )
@ stdcall glGetDoublev( long ptr )
@ stdcall glGetError( )
@ stdcall glGetFloatv( long ptr )
#@ stdcall glGetHistogram( long long long long ptr )
#@ stdcall glGetHistogramParameterfv( long long ptr )
#@ stdcall glGetHistogramParameteriv( long long ptr )
@ stdcall glGetFloatv( long ptr )
@ stdcall glGetIntegerv( long ptr )
@ stub glGetLevelParameterfv
@ stub glGetLevelParameteriv
@ stdcall glGetLightfv( long long ptr )
@ stdcall glGetLightiv( long long ptr )
@ stdcall glGetMapdv( long long ptr )
@ stdcall glGetMapfv( long long ptr )
@ stdcall glGetMapiv( long long ptr )
@ stdcall glGetMaterialfv( long long ptr )
@ stdcall glGetMaterialiv( long long ptr )
#@ stdcall glGetMinmax( long long long long ptr )
#@ stdcall glGetMinmaxParameterfv( long long ptr )
#@ stdcall glGetMinmaxParameteriv( long long ptr )
@ stdcall glGetMaterialiv( long long ptr )
@ stdcall glGetPixelMapfv( long ptr )
@ stdcall glGetPixelMapuiv( long ptr )
@ stdcall glGetPixelMapusv( long ptr )
@ stdcall glGetPointerv( long ptr )
@ stdcall glGetPolygonStipple( ptr )
#@ stdcall glGetSeparableFilter( long long long ptr ptr ptr )
@ stdcall glGetPolygonStipple( ptr )
@ stdcall glGetString( long )
@ stdcall glGetTexEnvfv( long long ptr )
@ stdcall glGetTexEnviv( long long ptr )
@ -160,7 +134,6 @@
@ stdcall glGetTexParameterfv( long long ptr )
@ stdcall glGetTexParameteriv( long long ptr )
@ stdcall glHint( long long )
#@ stdcall glHistogram( long long long long )
@ stdcall glIndexMask( long )
@ stdcall glIndexPointer( long long ptr )
@ stdcall glIndexd( double )
@ -206,8 +179,7 @@
@ stdcall glMaterialfv( long long ptr )
@ stdcall glMateriali( long long long )
@ stdcall glMaterialiv( long long ptr )
@ stdcall glMatrixMode( long )
#@ stdcall glMinmax( long long long )
@ stdcall glMatrixMode( long )
@ stdcall glMultMatrixd( ptr )
@ stdcall glMultMatrixf( ptr )
@ stdcall glNewList( long long )
@ -280,15 +252,12 @@
@ stdcall glRects( long long long long )
@ stdcall glRectsv( ptr ptr )
@ stdcall glRenderMode( long )
#@ stdcall glResetHistogram( long )
#@ stdcall glResetMinmax( long )
@ stdcall glRotated( double double double double )
@ stdcall glRotatef( long long long long )
@ stdcall glScaled( double double double )
@ stdcall glScalef( long long long )
@ stdcall glScissor( long long long long )
@ stdcall glSelectBuffer( long ptr )
#@ stdcall glSeparableFilter2D( long long long long long long ptr ptr )
@ stdcall glShadeModel( long )
@ stdcall glStencilFunc( long long long )
@ stdcall glStencilMask( long )
@ -337,15 +306,13 @@
@ stdcall glTexGeni( long long long )
@ stdcall glTexGeniv( long long ptr )
@ stdcall glTexImage1D( long long long long long long long ptr )
@ stdcall glTexImage2D( long long long long long long long long ptr )
#@ stdcall glTexImage3D( long long long long long long long long long ptr )
@ stdcall glTexImage2D( long long long long long long long long ptr )
@ stdcall glTexParameterf( long long long )
@ stdcall glTexParameterfv( long long ptr )
@ stdcall glTexParameteri( long long long )
@ stdcall glTexParameteriv( long long ptr )
@ stdcall glTexSubImage1D( long long long long long long ptr )
@ stdcall glTexSubImage2D( long long long long long long long long ptr )
#@ stdcall glTexSubImage3D( long long long long long long long long long long ptr )
@ stdcall glTranslated( double double double )
@ stdcall glTranslatef( long long long )
@ stdcall glVertex2d( double double )
@ -395,6 +362,7 @@
@ stdcall wglShareLists(long long) rosglShareLists
@ stdcall wglSwapBuffers(long) rosglSwapBuffers
@ stdcall wglSwapLayerBuffers(long long) rosglSwapLayerBuffers
@ stub wglSwapMultipleBuffers
@ stdcall wglUseFontBitmapsA(long long long long) rosglUseFontBitmapsA
@ stdcall wglUseFontBitmapsW(long long long long) rosglUseFontBitmapsW
@ stdcall wglUseFontOutlinesA(long long long long long long long ptr) rosglUseFontOutlinesA