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[OPENGL32]
- update spec file svn path=/trunk/; revision=56914
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70249c8d50
commit
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1 changed files with 14 additions and 46 deletions
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@ -1,3 +1,9 @@
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@ stub GlmfBeginGlsBlock
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@ stub GlmfCloseMetaFile
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@ stub GlmfEndGlsBlock
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@ stub GlmfEndPlayback
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@ stub GlmfInitPlayback
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@ stub GlmfPlayGlsRecord
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@ stdcall glAccum( long long )
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@ stdcall glAlphaFunc( long long )
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@ stdcall glAreTexturesResident( long ptr ptr )
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@ -5,8 +11,6 @@
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@ stdcall glBegin( long )
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@ stdcall glBindTexture( long long )
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@ stdcall glBitmap( long long long long long long ptr )
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#@ stdcall glBlendColor( long long long long )
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#@ stdcall glBlendEquation( long )
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@ stdcall glBlendFunc( long long )
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@ stdcall glCallList( long )
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@ stdcall glCallLists( long long ptr )
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@ -52,27 +56,13 @@
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@ stdcall glColorMask( long long long long )
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@ stdcall glColorMaterial( long long )
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@ stdcall glColorPointer( long long long ptr )
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#@ stdcall glColorSubTable( long long long long long ptr )
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#@ stdcall glColorTable( long long long long long ptr )
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#@ stdcall glColorTableParameterfv( long long ptr )
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#@ stdcall glColorTableParameteriv( long long ptr )
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#@ stdcall glConvolutionFilter1D( long long long long long ptr )
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#@ stdcall glConvolutionFilter2D( long long long long long long ptr )
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#@ stdcall glConvolutionParameterf( long long long )
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#@ stdcall glConvolutionParameterfv( long long ptr )
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#@ stdcall glConvolutionParameteri( long long long )
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#@ stdcall glConvolutionParameteriv( long long ptr )
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#@ stdcall glCopyColorSubTable( long long long long long )
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#@ stdcall glCopyColorTable( long long long long long )
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#@ stdcall glCopyConvolutionFilter1D( long long long long long )
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#@ stdcall glCopyConvolutionFilter2D( long long long long long long )
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@ stdcall glCopyPixels( long long long long long )
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@ stdcall glCopyTexImage1D( long long long long long long long )
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@ stdcall glCopyTexImage2D( long long long long long long long long )
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@ stdcall glCopyTexSubImage1D( long long long long long long )
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@ stdcall glCopyTexSubImage2D( long long long long long long long long )
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#@ stdcall glCopyTexSubImage3D( long long long long long long long long long )
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@ stdcall glCullFace( long )
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@ stub glDebugEntry
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@ stdcall glDeleteLists( long long )
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@ stdcall glDeleteTextures( long ptr )
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@ stdcall glDepthFunc( long )
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@ -84,7 +74,6 @@
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@ stdcall glDrawBuffer( long )
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@ stdcall glDrawElements( long long long ptr )
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@ stdcall glDrawPixels( long long long long ptr )
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#@ stdcall glDrawRangeElements( long long long long long ptr )
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@ stdcall glEdgeFlag( long )
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@ stdcall glEdgeFlagPointer( long ptr )
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@ stdcall glEdgeFlagv( ptr )
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@ -116,38 +105,23 @@
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@ stdcall glGenLists( long )
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@ stdcall glGenTextures( long ptr )
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@ stdcall glGetBooleanv( long ptr )
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@ stdcall glGetClipPlane( long ptr )
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#@ stdcall glGetColorTable( long long long ptr )
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#@ stdcall glGetColorTableParameterfv( long long ptr )
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#@ stdcall glGetColorTableParameteriv( long long ptr )
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#@ stdcall glGetConvolutionFilter( long long long ptr )
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#@ stdcall glGetConvolutionParameterfv( long long ptr )
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#@ stdcall glGetConvolutionParameteriv( long long ptr )
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@ stdcall glGetClipPlane( long ptr )
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@ stdcall glGetDoublev( long ptr )
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@ stdcall glGetError( )
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@ stdcall glGetFloatv( long ptr )
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#@ stdcall glGetHistogram( long long long long ptr )
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#@ stdcall glGetHistogramParameterfv( long long ptr )
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#@ stdcall glGetHistogramParameteriv( long long ptr )
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@ stdcall glGetFloatv( long ptr )
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@ stdcall glGetIntegerv( long ptr )
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@ stub glGetLevelParameterfv
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@ stub glGetLevelParameteriv
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@ stdcall glGetLightfv( long long ptr )
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@ stdcall glGetLightiv( long long ptr )
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@ stdcall glGetMapdv( long long ptr )
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@ stdcall glGetMapfv( long long ptr )
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@ stdcall glGetMapiv( long long ptr )
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@ stdcall glGetMaterialfv( long long ptr )
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@ stdcall glGetMaterialiv( long long ptr )
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#@ stdcall glGetMinmax( long long long long ptr )
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#@ stdcall glGetMinmaxParameterfv( long long ptr )
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#@ stdcall glGetMinmaxParameteriv( long long ptr )
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@ stdcall glGetMaterialiv( long long ptr )
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@ stdcall glGetPixelMapfv( long ptr )
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@ stdcall glGetPixelMapuiv( long ptr )
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@ stdcall glGetPixelMapusv( long ptr )
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@ stdcall glGetPointerv( long ptr )
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@ stdcall glGetPolygonStipple( ptr )
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#@ stdcall glGetSeparableFilter( long long long ptr ptr ptr )
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@ stdcall glGetPolygonStipple( ptr )
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@ stdcall glGetString( long )
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@ stdcall glGetTexEnvfv( long long ptr )
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@ stdcall glGetTexEnviv( long long ptr )
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@ -160,7 +134,6 @@
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@ stdcall glGetTexParameterfv( long long ptr )
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@ stdcall glGetTexParameteriv( long long ptr )
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@ stdcall glHint( long long )
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#@ stdcall glHistogram( long long long long )
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@ stdcall glIndexMask( long )
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@ stdcall glIndexPointer( long long ptr )
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@ stdcall glIndexd( double )
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@ -206,8 +179,7 @@
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@ stdcall glMaterialfv( long long ptr )
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@ stdcall glMateriali( long long long )
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@ stdcall glMaterialiv( long long ptr )
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@ stdcall glMatrixMode( long )
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#@ stdcall glMinmax( long long long )
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@ stdcall glMatrixMode( long )
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@ stdcall glMultMatrixd( ptr )
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@ stdcall glMultMatrixf( ptr )
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@ stdcall glNewList( long long )
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@ -280,15 +252,12 @@
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@ stdcall glRects( long long long long )
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@ stdcall glRectsv( ptr ptr )
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@ stdcall glRenderMode( long )
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#@ stdcall glResetHistogram( long )
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#@ stdcall glResetMinmax( long )
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@ stdcall glRotated( double double double double )
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@ stdcall glRotatef( long long long long )
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@ stdcall glScaled( double double double )
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@ stdcall glScalef( long long long )
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@ stdcall glScissor( long long long long )
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@ stdcall glSelectBuffer( long ptr )
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#@ stdcall glSeparableFilter2D( long long long long long long ptr ptr )
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@ stdcall glShadeModel( long )
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@ stdcall glStencilFunc( long long long )
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@ stdcall glStencilMask( long )
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@ -337,15 +306,13 @@
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@ stdcall glTexGeni( long long long )
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@ stdcall glTexGeniv( long long ptr )
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@ stdcall glTexImage1D( long long long long long long long ptr )
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@ stdcall glTexImage2D( long long long long long long long long ptr )
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#@ stdcall glTexImage3D( long long long long long long long long long ptr )
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@ stdcall glTexImage2D( long long long long long long long long ptr )
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@ stdcall glTexParameterf( long long long )
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@ stdcall glTexParameterfv( long long ptr )
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@ stdcall glTexParameteri( long long long )
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@ stdcall glTexParameteriv( long long ptr )
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@ stdcall glTexSubImage1D( long long long long long long ptr )
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@ stdcall glTexSubImage2D( long long long long long long long long ptr )
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#@ stdcall glTexSubImage3D( long long long long long long long long long long ptr )
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@ stdcall glTranslated( double double double )
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@ stdcall glTranslatef( long long long )
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@ stdcall glVertex2d( double double )
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@ -395,6 +362,7 @@
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@ stdcall wglShareLists(long long) rosglShareLists
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@ stdcall wglSwapBuffers(long) rosglSwapBuffers
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@ stdcall wglSwapLayerBuffers(long long) rosglSwapLayerBuffers
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@ stub wglSwapMultipleBuffers
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@ stdcall wglUseFontBitmapsA(long long long long) rosglUseFontBitmapsA
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@ stdcall wglUseFontBitmapsW(long long long long) rosglUseFontBitmapsW
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@ stdcall wglUseFontOutlinesA(long long long long long long long ptr) rosglUseFontOutlinesA
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