[D3DRM] Sync with Wine Staging 4.0. CORE-15682

This commit is contained in:
Amine Khaldi 2019-01-25 13:09:01 +01:00
parent 6971090559
commit 511039b77d
4 changed files with 341 additions and 17 deletions

View file

@ -638,12 +638,24 @@ static HRESULT WINAPI d3drm1_LoadTexture(IDirect3DRM *iface,
struct d3drm_texture *object;
HRESULT hr;
FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture);
TRACE("iface %p, filename %s, texture %p.\n", iface, debugstr_a(filename), texture);
if (!texture)
return D3DRMERR_BADVALUE;
if (FAILED(hr = d3drm_texture_create(&object, iface)))
return hr;
*texture = &object->IDirect3DRMTexture_iface;
if (FAILED(hr = IDirect3DRMTexture_InitFromFile(*texture, filename)))
{
IDirect3DRMTexture_Release(*texture);
*texture = NULL;
if (!filename)
return D3DRMERR_BADVALUE;
return hr == D3DRMERR_BADOBJECT ? D3DRMERR_FILENOTFOUND : hr;
}
return D3DRM_OK;
}
@ -1143,15 +1155,22 @@ static HRESULT WINAPI d3drm2_LoadTexture(IDirect3DRM2 *iface,
const char *filename, IDirect3DRMTexture2 **texture)
{
struct d3drm *d3drm = impl_from_IDirect3DRM2(iface);
struct d3drm_texture *object;
IDirect3DRMTexture3 *texture3;
HRESULT hr;
FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture);
TRACE("iface %p, filename %s, texture %p.\n", iface, debugstr_a(filename), texture);
if (FAILED(hr = d3drm_texture_create(&object, &d3drm->IDirect3DRM_iface)))
if (!texture)
return D3DRMERR_BADVALUE;
if (FAILED(hr = IDirect3DRM3_LoadTexture(&d3drm->IDirect3DRM3_iface, filename, &texture3)))
{
*texture = NULL;
return hr;
}
*texture = &object->IDirect3DRMTexture2_iface;
hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture2, (void **)texture);
IDirect3DRMTexture3_Release(texture3);
return hr;
}
@ -1818,12 +1837,21 @@ static HRESULT WINAPI d3drm3_LoadTexture(IDirect3DRM3 *iface,
struct d3drm_texture *object;
HRESULT hr;
FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture);
TRACE("iface %p, filename %s, texture %p.\n", iface, debugstr_a(filename), texture);
if (!texture)
return D3DRMERR_BADVALUE;
if (FAILED(hr = d3drm_texture_create(&object, &d3drm->IDirect3DRM_iface)))
return hr;
*texture = &object->IDirect3DRMTexture3_iface;
if (FAILED(hr = IDirect3DRMTexture3_InitFromFile(*texture, filename)))
{
IDirect3DRMTexture3_Release(*texture);
*texture = NULL;
return hr == D3DRMERR_BADOBJECT ? D3DRMERR_FILENOTFOUND : hr;
}
return D3DRM_OK;
}

View file

@ -33,10 +33,6 @@
#include "wine/heap.h"
#include "wine/list.h"
#ifndef ARRAY_SIZE
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(*(a)))
#endif
struct d3drm_object
{
LONG ref;

View file

@ -2,6 +2,7 @@
* Implementation of IDirect3DRMTextureX interfaces
*
* Copyright 2012 Christian Costa
* Copyright 2016 Aaryaman Vasishta
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -67,6 +68,289 @@ static BOOL d3drm_validate_image(D3DRMIMAGE *image)
return TRUE;
}
static BOOL d3drm_image_palettise(D3DRMIMAGE *image, unsigned char *src_data,
SIZE_T w, SIZE_T h, BOOL flip)
{
unsigned char *dst_data, *src_ptr, *dst_ptr;
SIZE_T src_pitch, dst_pitch, i, x, y;
D3DRMPALETTEENTRY *palette, *entry;
unsigned int colour_count = 0;
if (w > (~(SIZE_T)0 - 3) / h)
return FALSE;
src_pitch = flip ? -w * 3 : w * 3;
dst_pitch = (w + 3) & ~3;
if (!(dst_data = heap_alloc(dst_pitch * h)))
{
WARN("Failed to allocate image buffer.\n");
return FALSE;
}
memset(dst_data, 0xff, dst_pitch * h);
if (!(palette = heap_alloc(256 * sizeof(*palette))))
{
WARN("Failed to allocate palette.\n");
heap_free(dst_data);
return FALSE;
}
src_ptr = flip ? &src_data[(h - 1) * w * 3] : src_data;
dst_ptr = dst_data;
for (y = 0; y < h; ++y)
{
for (x = 0; x < w; ++x)
{
for (i = 0; i < colour_count; ++i)
{
entry = &palette[i];
if (entry->red == src_ptr[x * 3 + 0]
&& entry->green == src_ptr[x * 3 + 1]
&& entry->blue == src_ptr[x * 3 + 2])
break;
}
if (i == colour_count)
{
if (colour_count == 256)
{
heap_free(dst_data);
heap_free(palette);
return FALSE;
}
entry = &palette[colour_count++];
entry->red = src_ptr[x * 3 + 0];
entry->green = src_ptr[x * 3 + 1];
entry->blue = src_ptr[x * 3 + 2];
entry->flags = D3DRMPALETTE_READONLY;
}
dst_ptr[x] = i;
}
src_ptr += src_pitch;
dst_ptr += dst_pitch;
}
image->depth = 8;
image->rgb = 0;
image->bytes_per_line = dst_pitch;
image->buffer1 = dst_data;
image->red_mask = 0xff;
image->green_mask = 0xff;
image->blue_mask = 0xff;
image->palette_size = colour_count;
if (!(image->palette = heap_realloc(palette, colour_count * sizeof(*palette))))
image->palette = palette;
return TRUE;
}
static HRESULT d3drm_image_load_32(D3DRMIMAGE *image, unsigned char *src_data,
LONGLONG src_data_size, SIZE_T w, SIZE_T h, BOOL flip)
{
unsigned char *dst_data, *src_ptr, *dst_ptr;
SIZE_T src_pitch, dst_pitch, x, y;
if (d3drm_image_palettise(image, src_data, w, h, flip))
return D3DRM_OK;
if (w > (~(SIZE_T)0 / 4) / h)
return D3DRMERR_BADALLOC;
src_pitch = flip ? -w * 3 : w * 3;
dst_pitch = w * 4;
if (!(dst_data = heap_alloc(dst_pitch * h)))
{
WARN("Failed to allocate image buffer.\n");
return D3DRMERR_BADALLOC;
}
src_ptr = flip ? &src_data[(h - 1) * w * 3] : src_data;
dst_ptr = dst_data;
for (y = 0; y < h; ++y)
{
for (x = 0; x < w; ++x)
{
dst_ptr[x * 4 + 0] = src_ptr[x * 3 + 0];
dst_ptr[x * 4 + 1] = src_ptr[x * 3 + 1];
dst_ptr[x * 4 + 2] = src_ptr[x * 3 + 2];
dst_ptr[x * 4 + 3] = 0xff;
}
src_ptr += src_pitch;
dst_ptr += dst_pitch;
}
image->depth = 32;
image->rgb = 1;
image->bytes_per_line = dst_pitch;
image->buffer1 = dst_data;
image->red_mask = 0xff0000;
image->green_mask = 0x00ff00;
image->blue_mask = 0x0000ff;
image->palette_size = 0;
image->palette = NULL;
return D3DRM_OK;
}
static HRESULT d3drm_image_load_8(D3DRMIMAGE *image, const RGBQUAD *palette,
unsigned char *src_data, LONGLONG src_data_size, SIZE_T w, SIZE_T h, BOOL flip)
{
unsigned char *dst_data;
SIZE_T i;
if (w > ~(SIZE_T)0 / h)
return D3DRMERR_BADALLOC;
if (!(dst_data = heap_alloc(w * h)))
{
WARN("Failed to allocate image buffer.\n");
return D3DRMERR_BADALLOC;
}
if (!(image->palette = heap_alloc(256 * sizeof(*image->palette))))
{
WARN("Failed to allocate palette.\n");
heap_free(dst_data);
return D3DRMERR_BADALLOC;
}
memcpy(image->palette, palette, 256 * sizeof(*image->palette));
for (i = 0; i < 256; ++i)
{
image->palette[i].flags = D3DRMPALETTE_READONLY;
}
if (flip)
{
for (i = 0; i < h; ++i)
{
memcpy(&dst_data[i * w], &src_data[(h - 1 - i) * w], w);
}
}
else
{
memcpy(dst_data, src_data, w * h);
}
image->depth = 8;
image->rgb = 0;
image->bytes_per_line = w;
image->buffer1 = dst_data;
image->red_mask = 0xff;
image->green_mask = 0xff;
image->blue_mask = 0xff;
image->palette_size = 256;
return D3DRM_OK;
}
static void CDECL destroy_image_callback(IDirect3DRMObject *obj, void *arg)
{
D3DRMIMAGE *image = arg;
TRACE("texture object %p, image %p.\n", obj, image);
heap_free(image->buffer1);
heap_free(image);
}
static HRESULT d3drm_texture_load(struct d3drm_texture *texture,
const char *path, BOOL flip, D3DRMIMAGE **image_out)
{
BITMAPFILEHEADER *header;
unsigned int w, h, bpp;
HANDLE file, mapping;
LARGE_INTEGER size;
D3DRMIMAGE *image;
BITMAPINFO *info;
LONGLONG rem;
HRESULT hr;
if ((file = CreateFileA(path, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0)) == INVALID_HANDLE_VALUE)
return D3DRMERR_BADOBJECT;
mapping = CreateFileMappingW(file, NULL, PAGE_READONLY, 0, 0, NULL);
CloseHandle(file);
if (!mapping || mapping == INVALID_HANDLE_VALUE)
return D3DRMERR_BADVALUE;
if (!GetFileSizeEx(mapping, &size))
{
CloseHandle(mapping);
return D3DRMERR_BADVALUE;
}
rem = size.QuadPart;
header = MapViewOfFile(mapping, FILE_MAP_READ, 0, 0, 0);
CloseHandle(mapping);
if (!header)
return D3DRMERR_BADVALUE;
hr = D3DRMERR_BADALLOC;
if (!(image = heap_alloc_zero(sizeof(*image))))
goto fail;
hr = D3DRMERR_BADFILE;
if (rem < sizeof(*header) || header->bfType != 0x4d42 /* BM */)
goto fail;
rem -= sizeof(*header);
info = (BITMAPINFO *)&header[1];
/* Only allow version 1 DIB's (BITMAPINFOHEADER) to be loaded. */
if (rem < sizeof(info->bmiHeader) || info->bmiHeader.biSize != sizeof(info->bmiHeader))
goto fail;
rem -= sizeof(info->bmiHeader);
w = info->bmiHeader.biWidth;
h = abs(info->bmiHeader.biHeight);
bpp = info->bmiHeader.biBitCount == 24 ? 32 : info->bmiHeader.biBitCount;
if (bpp != 8 && bpp != 32)
goto fail;
image->width = w;
image->height = h;
image->aspectx = 1;
image->aspecty = 1;
if (bpp == 8)
{
rem -= 256 * sizeof(*info->bmiColors);
if (w > rem / h)
goto fail;
hr = d3drm_image_load_8(image, info->bmiColors, (unsigned char *)&info->bmiColors[256], rem, w, h, flip);
}
else
{
if (w > (rem / 3) / h)
goto fail;
hr = d3drm_image_load_32(image, (unsigned char *)&info->bmiColors, rem, w, h, flip);
}
if (FAILED(hr))
goto fail;
/* Use an internal destroy callback to destroy the image struct. */
hr = IDirect3DRMObject_AddDestroyCallback(&texture->IDirect3DRMTexture3_iface, destroy_image_callback, image);
*image_out = image;
UnmapViewOfFile(header);
return hr;
fail:
heap_free(image);
UnmapViewOfFile(header);
return hr;
}
static HRESULT WINAPI d3drm_texture1_QueryInterface(IDirect3DRMTexture *iface, REFIID riid, void **out)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
@ -171,9 +455,16 @@ static HRESULT WINAPI d3drm_texture1_GetClassName(IDirect3DRMTexture *iface, DWO
static HRESULT WINAPI d3drm_texture1_InitFromFile(IDirect3DRMTexture *iface, const char *filename)
{
FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename));
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
D3DRMIMAGE *image;
HRESULT hr;
return E_NOTIMPL;
TRACE("iface %p, filename %s.\n", iface, debugstr_a(filename));
if (FAILED(hr = d3drm_texture_load(texture, filename, FALSE, &image)))
return hr;
return IDirect3DRMTexture3_InitFromImage(&texture->IDirect3DRMTexture3_iface, image);
}
static HRESULT WINAPI d3drm_texture1_InitFromSurface(IDirect3DRMTexture *iface,
@ -473,9 +764,11 @@ static HRESULT WINAPI d3drm_texture2_GetClassName(IDirect3DRMTexture2 *iface, DW
static HRESULT WINAPI d3drm_texture2_InitFromFile(IDirect3DRMTexture2 *iface, const char *filename)
{
FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename));
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
return E_NOTIMPL;
TRACE("iface %p, filename %s.\n", iface, debugstr_a(filename));
return IDirect3DRMTexture3_InitFromFile(&texture->IDirect3DRMTexture3_iface, filename);
}
static HRESULT WINAPI d3drm_texture2_InitFromSurface(IDirect3DRMTexture2 *iface,
@ -833,9 +1126,16 @@ static HRESULT WINAPI d3drm_texture3_GetClassName(IDirect3DRMTexture3 *iface, DW
static HRESULT WINAPI d3drm_texture3_InitFromFile(IDirect3DRMTexture3 *iface, const char *filename)
{
FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename));
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
D3DRMIMAGE *image;
HRESULT hr;
return E_NOTIMPL;
TRACE("iface %p, filename %s.\n", iface, debugstr_a(filename));
if (FAILED(hr = d3drm_texture_load(texture, filename, TRUE, &image)))
return hr;
return IDirect3DRMTexture3_InitFromImage(iface, image);
}
static HRESULT WINAPI d3drm_texture3_InitFromSurface(IDirect3DRMTexture3 *iface,

View file

@ -25,7 +25,7 @@ reactos/dll/directx/wine/amstream # Synced to WineStaging-3.9
reactos/dll/directx/wine/d3d8 # Synced to WineStaging-3.9
reactos/dll/directx/wine/d3d9 # Synced to WineStaging-3.9
reactos/dll/directx/wine/d3dcompiler_43 # Synced to WineStaging-4.0
reactos/dll/directx/wine/d3drm # Synced to WineStaging-3.9
reactos/dll/directx/wine/d3drm # Synced to WineStaging-4.0
reactos/dll/directx/wine/d3dx9_24 => 43 # Synced to WineStaging-3.17
reactos/dll/directx/wine/d3dxof # Synced to WineStaging-3.17
reactos/dll/directx/wine/ddraw # Synced to WineStaging-3.9