mirror of
https://github.com/reactos/reactos.git
synced 2024-12-28 01:55:19 +00:00
[BOOTVID] Code style fixes; Replace some 'do-while' loops by 'for' loops when it makes the code simpler.
+ Fix a potential bug in BitBlt() "4bpp blitting" in case Top == Bottom (i.e. Height == 0).
This commit is contained in:
parent
1d2b0fbcd1
commit
4f76cffb59
2 changed files with 98 additions and 154 deletions
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@ -66,42 +66,33 @@ VGA_COLOR VidpVga8To16BitTransform[16] =
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/* PRIVATE FUNCTIONS *********************************************************/
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USHORT
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FORCEINLINE
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USHORT
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VidpBuildColor(IN UCHAR Color)
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{
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UCHAR Red, Green, Blue;
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//
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// Extract color components
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//
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Red = VidpVga8To16BitTransform[Color].Red;
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/* Extract color components */
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Red = VidpVga8To16BitTransform[Color].Red;
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Green = VidpVga8To16BitTransform[Color].Green;
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Blue = VidpVga8To16BitTransform[Color].Blue;
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Blue = VidpVga8To16BitTransform[Color].Blue;
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//
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// Build the 16-bit color mask
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//
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/* Build the 16-bit color mask */
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return ((Red & 0x1F) << 11) | ((Green & 0x1F) << 6) | ((Blue & 0x1F));
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}
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VOID
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FORCEINLINE
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VOID
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VidpSetPixel(IN ULONG Left,
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IN ULONG Top,
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IN UCHAR Color)
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{
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PUSHORT PixelPosition;
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//
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// Calculate the pixel position
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//
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/* Calculate the pixel position */
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PixelPosition = &VgaArmBase[Left + (Top * SCREEN_WIDTH)];
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//
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// Set our color
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//
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/* Set our color */
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WRITE_REGISTER_USHORT(PixelPosition, VidpBuildColor(Color));
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}
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@ -111,7 +102,7 @@ DisplayCharacter(IN CHAR Character,
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IN ULONG Left,
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IN ULONG Top,
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IN ULONG TextColor,
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IN ULONG BackTextColor)
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IN ULONG BackColor)
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{
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PUCHAR FontChar;
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ULONG i, j, XOffset;
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@ -120,13 +111,11 @@ DisplayCharacter(IN CHAR Character,
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FontChar = &FontData[Character * BOOTCHAR_HEIGHT - Top];
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/* Loop each pixel height */
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i = BOOTCHAR_HEIGHT;
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do
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for (i = BOOTCHAR_HEIGHT; i > 0; --i)
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{
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/* Loop each pixel width */
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j = 128;
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XOffset = Left;
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do
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for (j = (1 << 7); j > 0; j >>= 1)
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{
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/* Check if we should draw this pixel */
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if (FontChar[Top] & (UCHAR)j)
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@ -134,20 +123,22 @@ DisplayCharacter(IN CHAR Character,
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/* We do, use the given Text Color */
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VidpSetPixel(XOffset, Top, (UCHAR)TextColor);
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}
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else if (BackTextColor < 16)
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else if (BackColor < 16)
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{
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/* This is a background pixel. We're drawing it unless it's */
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/* transparent. */
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VidpSetPixel(XOffset, Top, (UCHAR)BackTextColor);
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/*
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* This is a background pixel. We're drawing it
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* unless it's transparent.
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*/
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VidpSetPixel(XOffset, Top, (UCHAR)BackColor);
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}
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/* Increase X Offset */
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XOffset++;
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} while (j >>= 1);
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}
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/* Move to the next Y ordinate */
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Top++;
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} while (--i);
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}
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}
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VOID
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@ -162,12 +153,8 @@ VgaScroll(IN ULONG Scroll)
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SourceOffset = &VgaArmBase[(VidpScrollRegion[1] * (SCREEN_WIDTH / 8)) + (VidpScrollRegion[0] >> 3)];
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DestOffset = &SourceOffset[Scroll * (SCREEN_WIDTH / 8)];
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/* Save top and check if it's above the bottom */
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Top = VidpScrollRegion[1];
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if (Top > VidpScrollRegion[3]) return;
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/* Start loop */
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do
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for (Top = VidpScrollRegion[1]; Top <= VidpScrollRegion[3]; ++Top)
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{
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/* Set number of bytes to loop and start offset */
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Offset = VidpScrollRegion[0] >> 3;
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@ -198,12 +185,7 @@ VgaScroll(IN ULONG Scroll)
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/* Move to the next line */
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SourceOffset += (SCREEN_WIDTH / 8);
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DestOffset += (SCREEN_WIDTH / 8);
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/* Increase top */
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Top++;
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/* Make sure we don't go past the scroll region */
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} while (Top <= VidpScrollRegion[3]);
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}
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}
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VOID
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@ -216,15 +198,14 @@ PreserveRow(IN ULONG CurrentTop,
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ULONG Count;
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/* Check which way we're preserving */
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/* Calculate the position in memory for the row */
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if (Direction)
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{
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/* Calculate the position in memory for the row */
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Position1 = &VgaArmBase[CurrentTop * (SCREEN_WIDTH / 8)];
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Position2 = &VgaArmBase[SCREEN_HEIGHT * (SCREEN_WIDTH / 8)];
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}
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else
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{
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/* Calculate the position in memory for the row */
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Position1 = &VgaArmBase[SCREEN_HEIGHT * (SCREEN_WIDTH / 8)];
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Position2 = &VgaArmBase[CurrentTop * (SCREEN_WIDTH / 8)];
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}
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@ -427,7 +408,7 @@ VidDisplayString(IN PUCHAR String)
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ULONG TopDelta = BOOTCHAR_HEIGHT + 1;
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/* Start looping the string */
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while (*String)
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for (; *String; ++String)
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{
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/* Treat new-line separately */
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if (*String == '\n')
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@ -495,9 +476,6 @@ VidDisplayString(IN PUCHAR String)
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VidpCurrentX = VidpScrollRegion[0];
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}
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}
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/* Get the next character */
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String++;
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}
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}
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@ -23,14 +23,13 @@ static UCHAR lMaskTable[8] =
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static UCHAR rMaskTable[8] =
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{
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(1 << 7),
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(1 << 7)+ (1 << 6),
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(1 << 7)+ (1 << 6) + (1 << 5),
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(1 << 7)+ (1 << 6) + (1 << 5) + (1 << 4),
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(1 << 7)+ (1 << 6) + (1 << 5) + (1 << 4) + (1 << 3),
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(1 << 7)+ (1 << 6) + (1 << 5) + (1 << 4) + (1 << 3) + (1 << 2),
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(1 << 7)+ (1 << 6) + (1 << 5) + (1 << 4) + (1 << 3) + (1 << 2) + (1 << 1),
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(1 << 7)+ (1 << 6) + (1 << 5) + (1 << 4) + (1 << 3) + (1 << 2) + (1 << 1) +
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(1 << 0),
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(1 << 7) + (1 << 6),
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(1 << 7) + (1 << 6) + (1 << 5),
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(1 << 7) + (1 << 6) + (1 << 5) + (1 << 4),
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(1 << 7) + (1 << 6) + (1 << 5) + (1 << 4) + (1 << 3),
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(1 << 7) + (1 << 6) + (1 << 5) + (1 << 4) + (1 << 3) + (1 << 2),
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(1 << 7) + (1 << 6) + (1 << 5) + (1 << 4) + (1 << 3) + (1 << 2) + (1 << 1),
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(1 << 7) + (1 << 6) + (1 << 5) + (1 << 4) + (1 << 3) + (1 << 2) + (1 << 1) + (1 << 0),
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};
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UCHAR PixelMask[8] =
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{
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@ -96,15 +95,14 @@ SetPixel(IN ULONG Left,
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{
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PUCHAR PixelPosition;
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/* Calculate the pixel position. */
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/* Calculate the pixel position */
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PixelPosition = (PUCHAR)(VgaBase + (Left >> 3) + (Top * (SCREEN_WIDTH / 8)));
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/* Select the bitmask register and write the mask */
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__outpw(VGA_BASE_IO_PORT + GRAPH_ADDRESS_PORT, (PixelMask[Left & 7] << 8) | IND_BIT_MASK);
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/* Read the current pixel value and add our color */
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WRITE_REGISTER_UCHAR(PixelPosition,
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READ_REGISTER_UCHAR(PixelPosition) & Color);
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WRITE_REGISTER_UCHAR(PixelPosition, READ_REGISTER_UCHAR(PixelPosition) & Color);
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}
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#define SET_PIXELS(_PixelPtr, _PixelMask, _TextColor) \
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@ -152,13 +150,12 @@ DisplayCharacter(IN CHAR Character,
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PixelPtr = (PUCHAR)(VgaBase + (Left >> 3) + (Top * (SCREEN_WIDTH / 8)));
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/* Loop all pixel rows */
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Height = BOOTCHAR_HEIGHT;
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do
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for (Height = BOOTCHAR_HEIGHT; Height > 0; --Height)
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{
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SET_PIXELS(PixelPtr, *FontChar >> Shift, TextColor);
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PixelPtr += (SCREEN_WIDTH / 8);
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FontChar += FONT_PTR_DELTA;
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} while (--Height);
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}
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/* Check if we need to update neighbor bytes */
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if (Shift)
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@ -171,13 +168,12 @@ DisplayCharacter(IN CHAR Character,
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PixelPtr = (PUCHAR)(VgaBase + (Left >> 3) + (Top * (SCREEN_WIDTH / 8)) + 1);
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/* Loop all pixel rows */
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Height = BOOTCHAR_HEIGHT;
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do
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for (Height = BOOTCHAR_HEIGHT; Height > 0; --Height)
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{
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SET_PIXELS(PixelPtr, *FontChar << Shift, TextColor);
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PixelPtr += (SCREEN_WIDTH / 8);
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FontChar += FONT_PTR_DELTA;
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} while (--Height);
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}
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}
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/* Check if the background color is transparent */
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PixelPtr = (PUCHAR)(VgaBase + (Left >> 3) + (Top * (SCREEN_WIDTH / 8)));
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/* Loop all pixel rows */
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Height = BOOTCHAR_HEIGHT;
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do
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for (Height = BOOTCHAR_HEIGHT; Height > 0; --Height)
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{
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SET_PIXELS(PixelPtr, ~*FontChar >> Shift, BackColor);
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PixelPtr += (SCREEN_WIDTH / 8);
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FontChar += FONT_PTR_DELTA;
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} while (--Height);
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}
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/* Check if we need to update neighbor bytes */
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if (Shift)
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PixelPtr = (PUCHAR)(VgaBase + (Left >> 3) + (Top * (SCREEN_WIDTH / 8)) + 1);
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/* Loop all pixel rows */
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Height = BOOTCHAR_HEIGHT;
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do
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for (Height = BOOTCHAR_HEIGHT; Height > 0; --Height)
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{
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SET_PIXELS(PixelPtr, ~*FontChar << Shift, BackColor);
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PixelPtr += (SCREEN_WIDTH / 8);
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FontChar += FONT_PTR_DELTA;
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} while (--Height);
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}
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}
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}
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@ -232,15 +226,11 @@ DisplayStringXY(IN PUCHAR String,
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IN ULONG TextColor,
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IN ULONG BackColor)
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{
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/* Loop every character */
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while (*String)
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/* Loop every character and adjust the position */
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for (; *String; ++String, Left += 8)
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{
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/* Display a character */
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DisplayCharacter(*String, Left, Top, TextColor, BackColor);
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/* Move to next character and next position */
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String++;
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Left += 8;
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}
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}
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ReadWriteMode(1);
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/* Check which way we're preserving */
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/* Calculate the position in memory for the row */
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if (Direction)
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{
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/* Calculate the position in memory for the row */
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Position1 = (PUCHAR)(VgaBase + CurrentTop * (SCREEN_WIDTH / 8));
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Position2 = (PUCHAR)(VgaBase + SCREEN_HEIGHT * (SCREEN_WIDTH / 8));
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}
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else
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{
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/* Calculate the position in memory for the row */
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Position1 = (PUCHAR)(VgaBase + SCREEN_HEIGHT * (SCREEN_WIDTH / 8));
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Position2 = (PUCHAR)(VgaBase + CurrentTop * (SCREEN_WIDTH / 8));
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}
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@ -448,8 +437,7 @@ BitBlt(IN ULONG Left,
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__outpw(VGA_BASE_IO_PORT + GRAPH_ADDRESS_PORT, 7);
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/* 4bpp blitting */
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dy = Top;
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do
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for (dy = Top; dy < Bottom; ++dy)
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{
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sx = 0;
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do
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@ -467,8 +455,7 @@ BitBlt(IN ULONG Left,
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sx++;
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} while (dx < Right);
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offset += Delta;
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dy++;
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} while (dy < Bottom);
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}
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}
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static VOID
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@ -536,8 +523,7 @@ RleBitBlt(IN ULONG Left,
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if (RleValue > 1)
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{
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/* Set loop variables */
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i = (RleValue - 2) / 2 + 1;
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do
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for (i = (RleValue - 2) / 2 + 1; i > 0; --i)
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{
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/* Set the pixels */
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SetPixel(x, YDelta, (UCHAR)Color);
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@ -547,7 +533,7 @@ RleBitBlt(IN ULONG Left,
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/* Decrease pixel value */
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RleValue -= 2;
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} while (--i);
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}
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}
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/* Check if there is any value at all */
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@ -623,8 +609,7 @@ RleBitBlt(IN ULONG Left,
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if (RleValue > 1)
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{
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/* Set loop variables */
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j = (RleValue - 2) / 2 + 1;
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do
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for (j = (RleValue - 2) / 2 + 1; j > 0; --j)
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{
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/* Get the new value */
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NewRleValue = *Buffer;
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@ -644,7 +629,7 @@ RleBitBlt(IN ULONG Left,
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/* Decrease pixel value */
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RleValue -= 2;
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} while (--j);
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}
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}
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/* Check if there is any value at all */
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@ -776,7 +761,7 @@ VidDisplayString(IN PUCHAR String)
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ULONG TopDelta = BOOTCHAR_HEIGHT + 1;
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/* Start looping the string */
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while (*String)
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for (; *String; ++String)
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{
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/* Treat new-line separately */
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if (*String == '\n')
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@ -844,9 +829,6 @@ VidDisplayString(IN PUCHAR String)
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curr_x = ScrollRegion[0];
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}
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}
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/* Get the next character */
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String++;
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}
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}
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@ -954,9 +936,6 @@ VidScreenToBufferBlt(IN PUCHAR Buffer,
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/* Calculate total distance to copy on X */
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XDistance = Left + Width - 1;
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/* Start at plane 0 */
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Plane = 0;
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/* Calculate the 8-byte left and right deltas */
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LeftDelta = Left & 7;
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RightDelta = 8 - LeftDelta;
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@ -969,7 +948,7 @@ VidScreenToBufferBlt(IN PUCHAR Buffer,
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XDistance >>= 3;
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/* Loop the 4 planes */
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do
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for (Plane = 0; Plane < 4; ++Plane)
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{
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/* Set the current pixel position and reset buffer loop variable */
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PixelPosition = (PUCHAR)(VgaBase + PixelOffset);
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@ -981,58 +960,52 @@ VidScreenToBufferBlt(IN PUCHAR Buffer,
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/* Set the current plane */
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__outpw(VGA_BASE_IO_PORT + GRAPH_ADDRESS_PORT, (Plane << 8) | IND_READ_MAP);
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/* Make sure we have a height */
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if (Height > 0)
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/* Start the outer Y height loop */
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for (y = Height; y > 0; --y)
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{
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/* Start the outer Y loop */
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y = Height;
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do
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/* Read the current value */
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m = (PULONG)i;
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Value = READ_REGISTER_UCHAR(PixelPosition);
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/* Set Pixel Position loop variable */
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k = PixelPosition + 1;
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/* Check if we're still within bounds */
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if (Left <= XDistance)
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{
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/* Read the current value */
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m = (PULONG)i;
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Value = READ_REGISTER_UCHAR(PixelPosition);
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/* Set Pixel Position loop variable */
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k = PixelPosition + 1;
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/* Check if we're still within bounds */
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if (Left <= XDistance)
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/* Start the X inner loop */
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for (x = (XDistance - Left) + 1; x > 0; --x)
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{
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/* Start X Inner loop */
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x = (XDistance - Left) + 1;
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do
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{
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/* Read the current value */
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Value2 = READ_REGISTER_UCHAR(k);
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/* Read the current value */
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Value2 = READ_REGISTER_UCHAR(k);
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/* Increase pixel position */
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k++;
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/* Increase pixel position */
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k++;
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/* Do the blt */
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a = Value2 >> (UCHAR)RightDelta;
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a |= Value << (UCHAR)LeftDelta;
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b = lookup[a & 0xF];
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a >>= 4;
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b <<= 16;
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b |= lookup[a];
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/* Do the blt */
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a = Value2 >> (UCHAR)RightDelta;
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a |= Value << (UCHAR)LeftDelta;
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b = lookup[a & 0xF];
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a >>= 4;
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b <<= 16;
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b |= lookup[a];
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/* Save new value to buffer */
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*m |= (b << Plane);
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/* Save new value to buffer */
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||||
*m |= (b << Plane);
|
||||
|
||||
/* Move to next destination location */
|
||||
m++;
|
||||
/* Move to next destination location */
|
||||
m++;
|
||||
|
||||
/* Write new value */
|
||||
Value = Value2;
|
||||
} while (--x);
|
||||
/* Write new value */
|
||||
Value = Value2;
|
||||
}
|
||||
}
|
||||
|
||||
/* Update pixel position */
|
||||
PixelPosition += (SCREEN_WIDTH / 8);
|
||||
i += Delta;
|
||||
} while (--y);
|
||||
/* Update pixel position */
|
||||
PixelPosition += (SCREEN_WIDTH / 8);
|
||||
i += Delta;
|
||||
}
|
||||
} while (++Plane < 4);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1080,19 +1053,18 @@ VidSolidColorFill(IN ULONG Left,
|
|||
if (Top <= Bottom)
|
||||
{
|
||||
/* Start looping each line */
|
||||
i = (Bottom - Top) + 1;
|
||||
do
|
||||
for (i = (Bottom - Top) + 1; i > 0; --i)
|
||||
{
|
||||
/* Read the previous value and add our color */
|
||||
WRITE_REGISTER_UCHAR(Offset, READ_REGISTER_UCHAR(Offset) & Color);
|
||||
|
||||
/* Move to the next line */
|
||||
Offset += (SCREEN_WIDTH / 8);
|
||||
} while (--i);
|
||||
}
|
||||
}
|
||||
|
||||
/* Check if we have a delta */
|
||||
if (Distance)
|
||||
if (Distance > 0)
|
||||
{
|
||||
/* Calculate new pixel position */
|
||||
Offset = (PUCHAR)(VgaBase + (Top * (SCREEN_WIDTH / 8)) + RightOffset);
|
||||
|
@ -1105,20 +1077,18 @@ VidSolidColorFill(IN ULONG Left,
|
|||
if (Top <= Bottom)
|
||||
{
|
||||
/* Start looping each line */
|
||||
i = (Bottom - Top) + 1;
|
||||
do
|
||||
for (i = (Bottom - Top) + 1; i > 0; --i)
|
||||
{
|
||||
/* Read the previous value and add our color */
|
||||
WRITE_REGISTER_UCHAR(Offset,
|
||||
READ_REGISTER_UCHAR(Offset) & Color);
|
||||
WRITE_REGISTER_UCHAR(Offset, READ_REGISTER_UCHAR(Offset) & Color);
|
||||
|
||||
/* Move to the next line */
|
||||
Offset += (SCREEN_WIDTH / 8);
|
||||
} while (--i);
|
||||
}
|
||||
}
|
||||
|
||||
/* Check if we still have a delta */
|
||||
if (Distance)
|
||||
if (Distance > 0)
|
||||
{
|
||||
/* Calculate new pixel position */
|
||||
Offset = (PUCHAR)(VgaBase + (Top * (SCREEN_WIDTH / 8)) + LeftOffset + 1);
|
||||
|
@ -1130,22 +1100,18 @@ VidSolidColorFill(IN ULONG Left,
|
|||
if (Top <= Bottom)
|
||||
{
|
||||
/* Start looping each line */
|
||||
i = (Bottom - Top) + 1;
|
||||
do
|
||||
for (i = (Bottom - Top) + 1; i > 0; --i)
|
||||
{
|
||||
/* Loop the shift delta */
|
||||
if (Distance > 0)
|
||||
for (j = Distance; j > 0; Offset++, --j)
|
||||
{
|
||||
for (j = Distance; j; Offset++, j--)
|
||||
{
|
||||
/* Write the color */
|
||||
WRITE_REGISTER_UCHAR(Offset, Color);
|
||||
}
|
||||
/* Write the color */
|
||||
WRITE_REGISTER_UCHAR(Offset, Color);
|
||||
}
|
||||
|
||||
/* Update position in memory */
|
||||
Offset += ((SCREEN_WIDTH / 8) - Distance);
|
||||
} while (--i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue