From 4f2cf28f5d21c8391b3b759bcce9ae89eef26a9c Mon Sep 17 00:00:00 2001 From: Magnus Olsen Date: Mon, 12 Nov 2007 15:17:07 +0000 Subject: [PATCH] forget this file sorry svn path=/trunk/; revision=30394 --- .../dll/directx/wine/wined3d/surface_base.c | 1630 +++++++++++++++++ 1 file changed, 1630 insertions(+) create mode 100644 reactos/dll/directx/wine/wined3d/surface_base.c diff --git a/reactos/dll/directx/wine/wined3d/surface_base.c b/reactos/dll/directx/wine/wined3d/surface_base.c new file mode 100644 index 00000000000..11a3d0b088d --- /dev/null +++ b/reactos/dll/directx/wine/wined3d/surface_base.c @@ -0,0 +1,1630 @@ +/* + * IWineD3DSurface Implementation of management(non-rendering) functions + * + * Copyright 1998 Lionel Ulmer + * Copyright 2000-2001 TransGaming Technologies Inc. + * Copyright 2002-2005 Jason Edmeades + * Copyright 2002-2003 Raphael Junqueira + * Copyright 2004 Christian Costa + * Copyright 2005 Oliver Stieber + * Copyright 2006-2007 Stefan Dösinger for CodeWeavers + * Copyright 2007 Henri Verbeet + * Copyright 2006-2007 Roderick Colenbrander + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#include "config.h" +#include "wine/port.h" +#include "wined3d_private.h" + +#include + +WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface); + +/* Do NOT define GLINFO_LOCATION in this file. THIS CODE MUST NOT USE IT */ + +/* ******************************************* + IWineD3DSurface IUnknown parts follow + ******************************************* */ +HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, LPVOID *ppobj) +{ + IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; + /* Warn ,but be nice about things */ + TRACE("(%p)->(%s,%p)\n", This,debugstr_guid(riid),ppobj); + + if (IsEqualGUID(riid, &IID_IUnknown) + || IsEqualGUID(riid, &IID_IWineD3DBase) + || IsEqualGUID(riid, &IID_IWineD3DResource) + || IsEqualGUID(riid, &IID_IWineD3DSurface)) { + IUnknown_AddRef((IUnknown*)iface); + *ppobj = This; + return S_OK; + } + *ppobj = NULL; + return E_NOINTERFACE; +} + +ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) { + IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; + ULONG ref = InterlockedIncrement(&This->resource.ref); + TRACE("(%p) : AddRef increasing from %d\n", This,ref - 1); + return ref; +} + +/* **************************************************** + IWineD3DSurface IWineD3DResource parts follow + **************************************************** */ +HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice) { + return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice); +} + +HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { + return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags); +} + +HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { + return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData); +} + +HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) { + return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid); +} + +DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) { + return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew); +} + +DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) { + return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface); +} + +WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) { + TRACE("(%p) : calling resourceimpl_GetType\n", iface); + return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface); +} + +HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent) { + TRACE("(%p) : calling resourceimpl_GetParent\n", iface); + return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent); +} + +/* ****************************************************** + IWineD3DSurface IWineD3DSurface parts follow + ****************************************************** */ + +HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface, REFIID riid, void** ppContainer) { + IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; + IWineD3DBase *container = 0; + + TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer); + + if (!ppContainer) { + ERR("Called without a valid ppContainer.\n"); + } + + /** From MSDN: + * If the surface is created using CreateImageSurface/CreateOffscreenPlainSurface, CreateRenderTarget, + * or CreateDepthStencilSurface, the surface is considered stand alone. In this case, + * GetContainer will return the Direct3D device used to create the surface. + */ + if (This->container) { + container = This->container; + } else { + container = (IWineD3DBase *)This->resource.wineD3DDevice; + } + + TRACE("Relaying to QueryInterface\n"); + return IUnknown_QueryInterface(container, riid, ppContainer); +} + +HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc) { + IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; + + TRACE("(%p) : copying into %p\n", This, pDesc); + if(pDesc->Format != NULL) *(pDesc->Format) = This->resource.format; + if(pDesc->Type != NULL) *(pDesc->Type) = This->resource.resourceType; + if(pDesc->Usage != NULL) *(pDesc->Usage) = This->resource.usage; + if(pDesc->Pool != NULL) *(pDesc->Pool) = This->resource.pool; + if(pDesc->Size != NULL) *(pDesc->Size) = This->resource.size; /* dx8 only */ + if(pDesc->MultiSampleType != NULL) *(pDesc->MultiSampleType) = This->currentDesc.MultiSampleType; + if(pDesc->MultiSampleQuality != NULL) *(pDesc->MultiSampleQuality) = This->currentDesc.MultiSampleQuality; + if(pDesc->Width != NULL) *(pDesc->Width) = This->currentDesc.Width; + if(pDesc->Height != NULL) *(pDesc->Height) = This->currentDesc.Height; + return WINED3D_OK; +} + +HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) { + IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; + TRACE("(%p)->(%x)\n", This, Flags); + + switch (Flags) + { + case WINEDDGBS_CANBLT: + case WINEDDGBS_ISBLTDONE: + return WINED3D_OK; + + default: + return WINED3DERR_INVALIDCALL; + } +} + +HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) { + /* XXX: DDERR_INVALIDSURFACETYPE */ + + TRACE("(%p)->(%08x)\n",iface,Flags); + switch (Flags) { + case WINEDDGFS_CANFLIP: + case WINEDDGFS_ISFLIPDONE: + return WINED3D_OK; + + default: + return WINED3DERR_INVALIDCALL; + } +} + +HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) { + IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; + TRACE("(%p)\n", This); + + /* D3D8 and 9 loose full devices, ddraw only surfaces */ + return This->Flags & SFLAG_LOST ? WINED3DERR_DEVICELOST : WINED3D_OK; +} + +HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) { + IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; + TRACE("(%p)\n", This); + + /* So far we don't lose anything :) */ + This->Flags &= ~SFLAG_LOST; + return WINED3D_OK; +} + +HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) { + IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; + IWineD3DPaletteImpl *PalImpl = (IWineD3DPaletteImpl *) Pal; + TRACE("(%p)->(%p)\n", This, Pal); + + if(This->palette != NULL) + if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) + This->palette->Flags &= ~WINEDDPCAPS_PRIMARYSURFACE; + + if(PalImpl != NULL) { + if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) { + /* Set the device's main palette if the palette + * wasn't a primary palette before + */ + if(!(PalImpl->Flags & WINEDDPCAPS_PRIMARYSURFACE)) { + IWineD3DDeviceImpl *device = This->resource.wineD3DDevice; + unsigned int i; + + for(i=0; i < 256; i++) { + device->palettes[device->currentPalette][i] = PalImpl->palents[i]; + } + } + + (PalImpl)->Flags |= WINEDDPCAPS_PRIMARYSURFACE; + } + } + This->palette = PalImpl; + + return IWineD3DSurface_RealizePalette(iface); +} + +HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, WINEDDCOLORKEY *CKey) { + IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; + TRACE("(%p)->(%08x,%p)\n", This, Flags, CKey); + + if ((Flags & WINEDDCKEY_COLORSPACE) != 0) { + FIXME(" colorkey value not supported (%08x) !\n", Flags); + return WINED3DERR_INVALIDCALL; + } + + /* Dirtify the surface, but only if a key was changed */ + if(CKey) { + switch (Flags & ~WINEDDCKEY_COLORSPACE) { + case WINEDDCKEY_DESTBLT: + This->DestBltCKey = *CKey; + This->CKeyFlags |= WINEDDSD_CKDESTBLT; + break; + + case WINEDDCKEY_DESTOVERLAY: + This->DestOverlayCKey = *CKey; + This->CKeyFlags |= WINEDDSD_CKDESTOVERLAY; + break; + + case WINEDDCKEY_SRCOVERLAY: + This->SrcOverlayCKey = *CKey; + This->CKeyFlags |= WINEDDSD_CKSRCOVERLAY; + break; + + case WINEDDCKEY_SRCBLT: + This->SrcBltCKey = *CKey; + This->CKeyFlags |= WINEDDSD_CKSRCBLT; + break; + } + } + else { + switch (Flags & ~WINEDDCKEY_COLORSPACE) { + case WINEDDCKEY_DESTBLT: + This->CKeyFlags &= ~WINEDDSD_CKDESTBLT; + break; + + case WINEDDCKEY_DESTOVERLAY: + This->CKeyFlags &= ~WINEDDSD_CKDESTOVERLAY; + break; + + case WINEDDCKEY_SRCOVERLAY: + This->CKeyFlags &= ~WINEDDSD_CKSRCOVERLAY; + break; + + case WINEDDCKEY_SRCBLT: + This->CKeyFlags &= ~WINEDDSD_CKSRCBLT; + break; + } + } + + return WINED3D_OK; +} + +HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) { + IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; + TRACE("(%p)->(%p)\n", This, Pal); + + *Pal = (IWineD3DPalette *) This->palette; + return WINED3D_OK; +} + +HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface) { + IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; + RGBQUAD col[256]; + IWineD3DPaletteImpl *pal = This->palette; + unsigned int n; + TRACE("(%p)\n", This); + + if(This->resource.format == WINED3DFMT_P8 || + This->resource.format == WINED3DFMT_A8P8) + { + if(!This->Flags & SFLAG_INSYSMEM) { + FIXME("Palette changed with surface that does not have an up to date system memory copy\n"); + } + TRACE("Dirtifying surface\n"); + IWineD3DSurface_ModifyLocation(iface, SFLAG_INSYSMEM, TRUE); + } + + if(This->Flags & SFLAG_DIBSECTION) { + TRACE("(%p): Updating the hdc's palette\n", This); + for (n=0; n<256; n++) { + if(pal) { + col[n].rgbRed = pal->palents[n].peRed; + col[n].rgbGreen = pal->palents[n].peGreen; + col[n].rgbBlue = pal->palents[n].peBlue; + } else { + IWineD3DDeviceImpl *device = This->resource.wineD3DDevice; + /* Use the default device palette */ + col[n].rgbRed = device->palettes[device->currentPalette][n].peRed; + col[n].rgbGreen = device->palettes[device->currentPalette][n].peGreen; + col[n].rgbBlue = device->palettes[device->currentPalette][n].peBlue; + } + col[n].rgbReserved = 0; + } + SetDIBColorTable(This->hDC, 0, 256, col); + } + + return WINED3D_OK; +} + +DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) { + IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; + DWORD ret; + TRACE("(%p)\n", This); + + /* DXTn formats don't have exact pitches as they are to the new row of blocks, + where each block is 4x4 pixels, 8 bytes (dxt1) and 16 bytes (dxt2/3/4/5) + ie pitch = (width/4) * bytes per block */ + if (This->resource.format == WINED3DFMT_DXT1) /* DXT1 is 8 bytes per block */ + ret = ((This->currentDesc.Width + 3) >> 2) << 3; + else if (This->resource.format == WINED3DFMT_DXT2 || This->resource.format == WINED3DFMT_DXT3 || + This->resource.format == WINED3DFMT_DXT4 || This->resource.format == WINED3DFMT_DXT5) /* DXT2/3/4/5 is 16 bytes per block */ + ret = ((This->currentDesc.Width + 3) >> 2) << 4; + else { + unsigned char alignment = This->resource.wineD3DDevice->surface_alignment; + ret = This->bytesPerPixel * This->currentDesc.Width; /* Bytes / row */ + ret = (ret + alignment - 1) & ~(alignment - 1); + } + TRACE("(%p) Returning %d\n", This, ret); + return ret; +} + +HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) { + IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; + + FIXME("(%p)->(%d,%d) Stub!\n", This, X, Y); + + if(!(This->resource.usage & WINED3DUSAGE_OVERLAY)) + { + TRACE("(%p): Not an overlay surface\n", This); + return WINEDDERR_NOTAOVERLAYSURFACE; + } + + return WINED3D_OK; +} + +HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) { + IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; + + FIXME("(%p)->(%p,%p) Stub!\n", This, X, Y); + + if(!(This->resource.usage & WINED3DUSAGE_OVERLAY)) + { + TRACE("(%p): Not an overlay surface\n", This); + return WINEDDERR_NOTAOVERLAYSURFACE; + } + + return WINED3D_OK; +} + +HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface, DWORD Flags, IWineD3DSurface *Ref) { + IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; + IWineD3DSurfaceImpl *RefImpl = (IWineD3DSurfaceImpl *) Ref; + + FIXME("(%p)->(%08x,%p) Stub!\n", This, Flags, RefImpl); + + if(!(This->resource.usage & WINED3DUSAGE_OVERLAY)) + { + TRACE("(%p): Not an overlay surface\n", This); + return WINEDDERR_NOTAOVERLAYSURFACE; + } + + return WINED3D_OK; +} + +HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, RECT *SrcRect, IWineD3DSurface *DstSurface, RECT *DstRect, DWORD Flags, WINEDDOVERLAYFX *FX) { + IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; + IWineD3DSurfaceImpl *Dst = (IWineD3DSurfaceImpl *) DstSurface; + FIXME("(%p)->(%p, %p, %p, %08x, %p)\n", This, SrcRect, Dst, DstRect, Flags, FX); + + if(!(This->resource.usage & WINED3DUSAGE_OVERLAY)) + { + TRACE("(%p): Not an overlay surface\n", This); + return WINEDDERR_NOTAOVERLAYSURFACE; + } + + return WINED3D_OK; +} + +HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper) +{ + IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; + TRACE("(%p)->(%p)\n", This, clipper); + + This->clipper = clipper; + return WINED3D_OK; +} + +HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper) +{ + IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; + TRACE("(%p)->(%p)\n", This, clipper); + + *clipper = This->clipper; + if(*clipper) { + IWineD3DClipper_AddRef(*clipper); + } + return WINED3D_OK; +} + +HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container) { + IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; + + TRACE("This %p, container %p\n", This, container); + + /* We can't keep a reference to the container, since the container already keeps a reference to us. */ + + TRACE("Setting container to %p from %p\n", container, This->container); + This->container = container; + + return WINED3D_OK; +} + +HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) { + IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; + const StaticPixelFormatDesc *formatEntry = getFormatDescEntry(format, NULL, NULL); + + if (This->resource.format != WINED3DFMT_UNKNOWN) { + FIXME("(%p) : The format of the surface must be WINED3DFORMAT_UNKNOWN\n", This); + return WINED3DERR_INVALIDCALL; + } + + TRACE("(%p) : Setting texture format to (%d,%s)\n", This, format, debug_d3dformat(format)); + if (format == WINED3DFMT_UNKNOWN) { + This->resource.size = 0; + } else if (format == WINED3DFMT_DXT1) { + /* DXT1 is half byte per pixel */ + This->resource.size = ((max(This->pow2Width, 4) * formatEntry->bpp) * max(This->pow2Height, 4)) >> 1; + + } else if (format == WINED3DFMT_DXT2 || format == WINED3DFMT_DXT3 || + format == WINED3DFMT_DXT4 || format == WINED3DFMT_DXT5) { + This->resource.size = ((max(This->pow2Width, 4) * formatEntry->bpp) * max(This->pow2Height, 4)); + } else { + unsigned char alignment = This->resource.wineD3DDevice->surface_alignment; + This->resource.size = ((This->pow2Width * formatEntry->bpp) + alignment - 1) & ~(alignment - 1); + This->resource.size *= This->pow2Height; + } + + if (format != WINED3DFMT_UNKNOWN) { + This->bytesPerPixel = formatEntry->bpp; + } else { + This->bytesPerPixel = 0; + } + + This->Flags |= (WINED3DFMT_D16_LOCKABLE == format) ? SFLAG_LOCKABLE : 0; + + This->resource.format = format; + + TRACE("(%p) : Size %d, bytesPerPixel %d\n", This, This->resource.size, This->bytesPerPixel); + + return WINED3D_OK; +} + +HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) { + IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; + int extraline = 0; + SYSTEM_INFO sysInfo; + BITMAPINFO* b_info; + HDC ddc; + DWORD *masks; + const StaticPixelFormatDesc *formatEntry = getFormatDescEntry(This->resource.format, NULL, NULL); + UINT usage; + + switch (This->bytesPerPixel) { + case 2: + case 4: + /* Allocate extra space to store the RGB bit masks. */ + b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER) + 3 * sizeof(DWORD)); + break; + + case 3: + b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(BITMAPINFOHEADER)); + break; + + default: + /* Allocate extra space for a palette. */ + b_info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, + sizeof(BITMAPINFOHEADER) + + sizeof(RGBQUAD) + * (1 << (This->bytesPerPixel * 8))); + break; + } + + if (!b_info) + return E_OUTOFMEMORY; + + /* Some apps access the surface in via DWORDs, and do not take the necessary care at the end of the + * surface. So we need at least extra 4 bytes at the end of the surface. Check against the page size, + * if the last page used for the surface has at least 4 spare bytes we're safe, otherwise + * add an extra line to the dib section + */ + GetSystemInfo(&sysInfo); + if( ((This->resource.size + 3) % sysInfo.dwPageSize) < 4) { + extraline = 1; + TRACE("Adding an extra line to the dib section\n"); + } + + b_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + /* TODO: Is there a nicer way to force a specific alignment? (8 byte for ddraw) */ + b_info->bmiHeader.biWidth = IWineD3DSurface_GetPitch(iface) / This->bytesPerPixel; + b_info->bmiHeader.biHeight = -This->currentDesc.Height -extraline; + b_info->bmiHeader.biSizeImage = ( This->currentDesc.Height + extraline) * IWineD3DSurface_GetPitch(iface); + b_info->bmiHeader.biPlanes = 1; + b_info->bmiHeader.biBitCount = This->bytesPerPixel * 8; + + b_info->bmiHeader.biXPelsPerMeter = 0; + b_info->bmiHeader.biYPelsPerMeter = 0; + b_info->bmiHeader.biClrUsed = 0; + b_info->bmiHeader.biClrImportant = 0; + + /* Get the bit masks */ + masks = (DWORD *) &(b_info->bmiColors); + switch (This->resource.format) { + case WINED3DFMT_R8G8B8: + usage = DIB_RGB_COLORS; + b_info->bmiHeader.biCompression = BI_RGB; + break; + + case WINED3DFMT_X1R5G5B5: + case WINED3DFMT_A1R5G5B5: + case WINED3DFMT_A4R4G4B4: + case WINED3DFMT_X4R4G4B4: + case WINED3DFMT_R3G3B2: + case WINED3DFMT_A8R3G3B2: + case WINED3DFMT_A2B10G10R10: + case WINED3DFMT_A8B8G8R8: + case WINED3DFMT_X8B8G8R8: + case WINED3DFMT_A2R10G10B10: + case WINED3DFMT_R5G6B5: + case WINED3DFMT_A16B16G16R16: + usage = 0; + b_info->bmiHeader.biCompression = BI_BITFIELDS; + masks[0] = formatEntry->redMask; + masks[1] = formatEntry->greenMask; + masks[2] = formatEntry->blueMask; + break; + + default: + /* Don't know palette */ + b_info->bmiHeader.biCompression = BI_RGB; + usage = 0; + break; + } + + ddc = GetDC(0); + if (ddc == 0) { + HeapFree(GetProcessHeap(), 0, b_info); + return HRESULT_FROM_WIN32(GetLastError()); + } + + TRACE("Creating a DIB section with size %dx%dx%d, size=%d\n", b_info->bmiHeader.biWidth, b_info->bmiHeader.biHeight, b_info->bmiHeader.biBitCount, b_info->bmiHeader.biSizeImage); + This->dib.DIBsection = CreateDIBSection(ddc, b_info, usage, &This->dib.bitmap_data, 0 /* Handle */, 0 /* Offset */); + ReleaseDC(0, ddc); + + if (!This->dib.DIBsection) { + ERR("CreateDIBSection failed!\n"); + HeapFree(GetProcessHeap(), 0, b_info); + return HRESULT_FROM_WIN32(GetLastError()); + } + + TRACE("DIBSection at : %p\n", This->dib.bitmap_data); + /* copy the existing surface to the dib section */ + if(This->resource.allocatedMemory) { + memcpy(This->dib.bitmap_data, This->resource.allocatedMemory, b_info->bmiHeader.biSizeImage); + } else { + /* This is to make LockRect read the gl Texture although memory is allocated */ + This->Flags &= ~SFLAG_INSYSMEM; + } + This->dib.bitmap_size = b_info->bmiHeader.biSizeImage; + + HeapFree(GetProcessHeap(), 0, b_info); + + /* Now allocate a HDC */ + This->hDC = CreateCompatibleDC(0); + This->dib.holdbitmap = SelectObject(This->hDC, This->dib.DIBsection); + TRACE("using wined3d palette %p\n", This->palette); + SelectPalette(This->hDC, + This->palette ? This->palette->hpal : 0, + FALSE); + + This->Flags |= SFLAG_DIBSECTION; + + HeapFree(GetProcessHeap(), 0, This->resource.heapMemory); + This->resource.heapMemory = NULL; + + return WINED3D_OK; +} + +/***************************************************************************** + * _Blt_ColorFill + * + * Helper function that fills a memory area with a specific color + * + * Params: + * buf: memory address to start filling at + * width, height: Dimensions of the area to fill + * bpp: Bit depth of the surface + * lPitch: pitch of the surface + * color: Color to fill with + * + *****************************************************************************/ +static HRESULT + _Blt_ColorFill(BYTE *buf, + int width, int height, + int bpp, LONG lPitch, + DWORD color) +{ + int x, y; + LPBYTE first; + + /* Do first row */ + +#define COLORFILL_ROW(type) \ + { \ + type *d = (type *) buf; \ + for (x = 0; x < width; x++) \ + d[x] = (type) color; \ + break; \ +} + switch(bpp) + { + case 1: COLORFILL_ROW(BYTE) + case 2: COLORFILL_ROW(WORD) + case 3: + { + BYTE *d = (BYTE *) buf; + for (x = 0; x < width; x++,d+=3) + { + d[0] = (color ) & 0xFF; + d[1] = (color>> 8) & 0xFF; + d[2] = (color>>16) & 0xFF; + } + break; + } + case 4: COLORFILL_ROW(DWORD) + default: + FIXME("Color fill not implemented for bpp %d!\n", bpp*8); + return WINED3DERR_NOTAVAILABLE; + } + +#undef COLORFILL_ROW + + /* Now copy first row */ + first = buf; + for (y = 1; y < height; y++) + { + buf += lPitch; + memcpy(buf, first, width * bpp); + } + return WINED3D_OK; +} + +/***************************************************************************** + * IWineD3DSurface::Blt, SW emulation version + * + * Performs blits to a surface, eigher from a source of source-less blts + * This is the main functionality of DirectDraw + * + * Params: + * DestRect: Destination rectangle to write to + * SrcSurface: Source surface, can be NULL + * SrcRect: Source rectangle + *****************************************************************************/ +HRESULT WINAPI +IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, + RECT *DestRect, + IWineD3DSurface *SrcSurface, + RECT *SrcRect, + DWORD Flags, + WINEDDBLTFX *DDBltFx, + WINED3DTEXTUREFILTERTYPE Filter) +{ + IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; + IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) SrcSurface; + RECT xdst,xsrc; + HRESULT ret = WINED3D_OK; + WINED3DLOCKED_RECT dlock, slock; + WINED3DFORMAT dfmt = WINED3DFMT_UNKNOWN, sfmt = WINED3DFMT_UNKNOWN; + int bpp, srcheight, srcwidth, dstheight, dstwidth, width; + int x, y; + const StaticPixelFormatDesc *sEntry, *dEntry; + LPBYTE dbuf, sbuf; + TRACE("(%p)->(%p,%p,%p,%x,%p)\n", This, DestRect, Src, SrcRect, Flags, DDBltFx); + + if (TRACE_ON(d3d_surface)) + { + if (DestRect) TRACE("\tdestrect :%dx%d-%dx%d\n", + DestRect->left, DestRect->top, DestRect->right, DestRect->bottom); + if (SrcRect) TRACE("\tsrcrect :%dx%d-%dx%d\n", + SrcRect->left, SrcRect->top, SrcRect->right, SrcRect->bottom); +#if 0 + TRACE("\tflags: "); + DDRAW_dump_DDBLT(Flags); + if (Flags & WINEDDBLT_DDFX) + { + TRACE("\tblitfx: "); + DDRAW_dump_DDBLTFX(DDBltFx->dwDDFX); + } +#endif + } + + if ( (This->Flags & SFLAG_LOCKED) || ((Src != NULL) && (Src->Flags & SFLAG_LOCKED))) + { + WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n"); + return WINEDDERR_SURFACEBUSY; + } + + if(Filter != WINED3DTEXF_NONE && Filter != WINED3DTEXF_POINT) { + /* Can happen when d3d9 apps do a StretchRect call which isn't handled in gl */ + FIXME("Filters not supported in software blit\n"); + } + + if (Src == This) + { + IWineD3DSurface_LockRect(iface, &dlock, NULL, 0); + dfmt = This->resource.format; + slock = dlock; + sfmt = dfmt; + sEntry = getFormatDescEntry(sfmt, NULL, NULL); + dEntry = sEntry; + } + else + { + if (Src) + { + IWineD3DSurface_LockRect(SrcSurface, &slock, NULL, WINED3DLOCK_READONLY); + sfmt = Src->resource.format; + } + sEntry = getFormatDescEntry(sfmt, NULL, NULL); + dfmt = This->resource.format; + dEntry = getFormatDescEntry(dfmt, NULL, NULL); + IWineD3DSurface_LockRect(iface, &dlock,NULL,0); + } + + if (!DDBltFx || !(DDBltFx->dwDDFX)) Flags &= ~WINEDDBLT_DDFX; + + if (sEntry->isFourcc && dEntry->isFourcc) + { + if (sfmt != dfmt) + { + FIXME("FOURCC->FOURCC copy only supported for the same type of surface\n"); + ret = WINED3DERR_WRONGTEXTUREFORMAT; + goto release; + } + memcpy(dlock.pBits, slock.pBits, This->resource.size); + goto release; + } + + if (sEntry->isFourcc && !dEntry->isFourcc) + { + FIXME("DXTC decompression not supported right now\n"); + goto release; + } + + if (DestRect) + { + memcpy(&xdst,DestRect,sizeof(xdst)); + } + else + { + xdst.top = 0; + xdst.bottom = This->currentDesc.Height; + xdst.left = 0; + xdst.right = This->currentDesc.Width; + } + + if (SrcRect) + { + memcpy(&xsrc,SrcRect,sizeof(xsrc)); + } + else + { + if (Src) + { + xsrc.top = 0; + xsrc.bottom = Src->currentDesc.Height; + xsrc.left = 0; + xsrc.right = Src->currentDesc.Width; + } + else + { + memset(&xsrc,0,sizeof(xsrc)); + } + } + + /* First check for the validity of source / destination rectangles. This was + * verified using a test application + by MSDN. + */ + if ((Src != NULL) && + ((xsrc.bottom > Src->currentDesc.Height) || (xsrc.bottom < 0) || + (xsrc.top > Src->currentDesc.Height) || (xsrc.top < 0) || + (xsrc.left > Src->currentDesc.Width) || (xsrc.left < 0) || + (xsrc.right > Src->currentDesc.Width) || (xsrc.right < 0) || + (xsrc.right < xsrc.left) || (xsrc.bottom < xsrc.top))) + { + WARN("Application gave us bad source rectangle for Blt.\n"); + ret = WINEDDERR_INVALIDRECT; + goto release; + } + /* For the Destination rect, it can be out of bounds on the condition that a clipper + * is set for the given surface. + */ + if ((/*This->clipper == NULL*/ TRUE) && + ((xdst.bottom > This->currentDesc.Height) || (xdst.bottom < 0) || + (xdst.top > This->currentDesc.Height) || (xdst.top < 0) || + (xdst.left > This->currentDesc.Width) || (xdst.left < 0) || + (xdst.right > This->currentDesc.Width) || (xdst.right < 0) || + (xdst.right < xdst.left) || (xdst.bottom < xdst.top))) + { + WARN("Application gave us bad destination rectangle for Blt without a clipper set.\n"); + ret = WINEDDERR_INVALIDRECT; + goto release; + } + + /* Now handle negative values in the rectangles. Warning: only supported for now + in the 'simple' cases (ie not in any stretching / rotation cases). + + First, the case where nothing is to be done. + */ + if (((xdst.bottom <= 0) || (xdst.right <= 0) || + (xdst.top >= (int) This->currentDesc.Height) || + (xdst.left >= (int) This->currentDesc.Width)) || + ((Src != NULL) && + ((xsrc.bottom <= 0) || (xsrc.right <= 0) || + (xsrc.top >= (int) Src->currentDesc.Height) || + (xsrc.left >= (int) Src->currentDesc.Width)) )) + { + TRACE("Nothing to be done !\n"); + goto release; + } + + /* The easy case : the source-less blits.... */ + if (Src == NULL) + { + RECT full_rect; + RECT temp_rect; /* No idea if intersect rect can be the same as one of the source rect */ + + full_rect.left = 0; + full_rect.top = 0; + full_rect.right = This->currentDesc.Width; + full_rect.bottom = This->currentDesc.Height; + IntersectRect(&temp_rect, &full_rect, &xdst); + xdst = temp_rect; + } + else + { + /* Only handle clipping on the destination rectangle */ + int clip_horiz = (xdst.left < 0) || (xdst.right > (int) This->currentDesc.Width ); + int clip_vert = (xdst.top < 0) || (xdst.bottom > (int) This->currentDesc.Height); + if (clip_vert || clip_horiz) + { + /* Now check if this is a special case or not... */ + if ((((xdst.bottom - xdst.top ) != (xsrc.bottom - xsrc.top )) && clip_vert ) || + (((xdst.right - xdst.left) != (xsrc.right - xsrc.left)) && clip_horiz) || + (Flags & WINEDDBLT_DDFX)) + { + WARN("Out of screen rectangle in special case. Not handled right now.\n"); + goto release; + } + + if (clip_horiz) + { + if (xdst.left < 0) { xsrc.left -= xdst.left; xdst.left = 0; } + if (xdst.right > This->currentDesc.Width) + { + xsrc.right -= (xdst.right - (int) This->currentDesc.Width); + xdst.right = (int) This->currentDesc.Width; + } + } + if (clip_vert) + { + if (xdst.top < 0) + { + xsrc.top -= xdst.top; + xdst.top = 0; + } + if (xdst.bottom > This->currentDesc.Height) + { + xsrc.bottom -= (xdst.bottom - (int) This->currentDesc.Height); + xdst.bottom = (int) This->currentDesc.Height; + } + } + /* And check if after clipping something is still to be done... */ + if ((xdst.bottom <= 0) || (xdst.right <= 0) || + (xdst.top >= (int) This->currentDesc.Height) || + (xdst.left >= (int) This->currentDesc.Width) || + (xsrc.bottom <= 0) || (xsrc.right <= 0) || + (xsrc.top >= (int) Src->currentDesc.Height) || + (xsrc.left >= (int) Src->currentDesc.Width)) + { + TRACE("Nothing to be done after clipping !\n"); + goto release; + } + } + } + + bpp = This->bytesPerPixel; + srcheight = xsrc.bottom - xsrc.top; + srcwidth = xsrc.right - xsrc.left; + dstheight = xdst.bottom - xdst.top; + dstwidth = xdst.right - xdst.left; + width = (xdst.right - xdst.left) * bpp; + + assert(width <= dlock.Pitch); + + dbuf = (BYTE*)dlock.pBits+(xdst.top*dlock.Pitch)+(xdst.left*bpp); + + if (Flags & WINEDDBLT_WAIT) + { + Flags &= ~WINEDDBLT_WAIT; + } + if (Flags & WINEDDBLT_ASYNC) + { + static BOOL displayed = FALSE; + if (!displayed) + FIXME("Can't handle WINEDDBLT_ASYNC flag right now.\n"); + displayed = TRUE; + Flags &= ~WINEDDBLT_ASYNC; + } + if (Flags & WINEDDBLT_DONOTWAIT) + { + /* WINEDDBLT_DONOTWAIT appeared in DX7 */ + static BOOL displayed = FALSE; + if (!displayed) + FIXME("Can't handle WINEDDBLT_DONOTWAIT flag right now.\n"); + displayed = TRUE; + Flags &= ~WINEDDBLT_DONOTWAIT; + } + + /* First, all the 'source-less' blits */ + if (Flags & WINEDDBLT_COLORFILL) + { + ret = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp, + dlock.Pitch, DDBltFx->u5.dwFillColor); + Flags &= ~WINEDDBLT_COLORFILL; + } + + if (Flags & WINEDDBLT_DEPTHFILL) + { + FIXME("DDBLT_DEPTHFILL needs to be implemented!\n"); + } + if (Flags & WINEDDBLT_ROP) + { + /* Catch some degenerate cases here */ + switch(DDBltFx->dwROP) + { + case BLACKNESS: + ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,0); + break; + case 0xAA0029: /* No-op */ + break; + case WHITENESS: + ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,~0); + break; + case SRCCOPY: /* well, we do that below ? */ + break; + default: + FIXME("Unsupported raster op: %08x Pattern: %p\n", DDBltFx->dwROP, DDBltFx->u5.lpDDSPattern); + goto error; + } + Flags &= ~WINEDDBLT_ROP; + } + if (Flags & WINEDDBLT_DDROPS) + { + FIXME("\tDdraw Raster Ops: %08x Pattern: %p\n", DDBltFx->dwDDROP, DDBltFx->u5.lpDDSPattern); + } + /* Now the 'with source' blits */ + if (Src) + { + LPBYTE sbase; + int sx, xinc, sy, yinc; + + if (!dstwidth || !dstheight) /* hmm... stupid program ? */ + goto release; + sbase = (BYTE*)slock.pBits+(xsrc.top*slock.Pitch)+xsrc.left*bpp; + xinc = (srcwidth << 16) / dstwidth; + yinc = (srcheight << 16) / dstheight; + + if (!Flags) + { + /* No effects, we can cheat here */ + if (dstwidth == srcwidth) + { + if (dstheight == srcheight) + { + /* No stretching in either direction. This needs to be as + * fast as possible */ + sbuf = sbase; + + /* check for overlapping surfaces */ + if (SrcSurface != iface || xdst.top < xsrc.top || + xdst.right <= xsrc.left || xsrc.right <= xdst.left) + { + /* no overlap, or dst above src, so copy from top downwards */ + for (y = 0; y < dstheight; y++) + { + memcpy(dbuf, sbuf, width); + sbuf += slock.Pitch; + dbuf += dlock.Pitch; + } + } + else if (xdst.top > xsrc.top) /* copy from bottom upwards */ + { + sbuf += (slock.Pitch*dstheight); + dbuf += (dlock.Pitch*dstheight); + for (y = 0; y < dstheight; y++) + { + sbuf -= slock.Pitch; + dbuf -= dlock.Pitch; + memcpy(dbuf, sbuf, width); + } + } + else /* src and dst overlapping on the same line, use memmove */ + { + for (y = 0; y < dstheight; y++) + { + memmove(dbuf, sbuf, width); + sbuf += slock.Pitch; + dbuf += dlock.Pitch; + } + } + } else { + /* Stretching in Y direction only */ + for (y = sy = 0; y < dstheight; y++, sy += yinc) { + sbuf = sbase + (sy >> 16) * slock.Pitch; + memcpy(dbuf, sbuf, width); + dbuf += dlock.Pitch; + } + } + } + else + { + /* Stretching in X direction */ + int last_sy = -1; + for (y = sy = 0; y < dstheight; y++, sy += yinc) + { + sbuf = sbase + (sy >> 16) * slock.Pitch; + + if ((sy >> 16) == (last_sy >> 16)) + { + /* this sourcerow is the same as last sourcerow - + * copy already stretched row + */ + memcpy(dbuf, dbuf - dlock.Pitch, width); + } + else + { +#define STRETCH_ROW(type) { \ + type *s = (type *) sbuf, *d = (type *) dbuf; \ + for (x = sx = 0; x < dstwidth; x++, sx += xinc) \ + d[x] = s[sx >> 16]; \ + break; } + + switch(bpp) + { + case 1: STRETCH_ROW(BYTE) + case 2: STRETCH_ROW(WORD) + case 4: STRETCH_ROW(DWORD) + case 3: + { + LPBYTE s,d = dbuf; + for (x = sx = 0; x < dstwidth; x++, sx+= xinc) + { + DWORD pixel; + + s = sbuf+3*(sx>>16); + pixel = s[0]|(s[1]<<8)|(s[2]<<16); + d[0] = (pixel )&0xff; + d[1] = (pixel>> 8)&0xff; + d[2] = (pixel>>16)&0xff; + d+=3; + } + break; + } + default: + FIXME("Stretched blit not implemented for bpp %d!\n", bpp*8); + ret = WINED3DERR_NOTAVAILABLE; + goto error; + } +#undef STRETCH_ROW + } + dbuf += dlock.Pitch; + last_sy = sy; + } + } + } + else + { + LONG dstyinc = dlock.Pitch, dstxinc = bpp; + DWORD keylow = 0xFFFFFFFF, keyhigh = 0, keymask = 0xFFFFFFFF; + DWORD destkeylow = 0x0, destkeyhigh = 0xFFFFFFFF, destkeymask = 0xFFFFFFFF; + if (Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE)) + { + /* The color keying flags are checked for correctness in ddraw */ + if (Flags & WINEDDBLT_KEYSRC) + { + keylow = Src->SrcBltCKey.dwColorSpaceLowValue; + keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue; + } + else if (Flags & WINEDDBLT_KEYSRCOVERRIDE) + { + keylow = DDBltFx->ddckSrcColorkey.dwColorSpaceLowValue; + keyhigh = DDBltFx->ddckSrcColorkey.dwColorSpaceHighValue; + } + + if (Flags & WINEDDBLT_KEYDEST) + { + /* Destination color keys are taken from the source surface ! */ + destkeylow = Src->DestBltCKey.dwColorSpaceLowValue; + destkeyhigh = Src->DestBltCKey.dwColorSpaceHighValue; + } + else if (Flags & WINEDDBLT_KEYDESTOVERRIDE) + { + destkeylow = DDBltFx->ddckDestColorkey.dwColorSpaceLowValue; + destkeyhigh = DDBltFx->ddckDestColorkey.dwColorSpaceHighValue; + } + + if(bpp == 1) + { + keymask = 0xff; + } + else + { + keymask = sEntry->redMask | + sEntry->greenMask | + sEntry->blueMask; + } + Flags &= ~(WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE); + } + + if (Flags & WINEDDBLT_DDFX) + { + LPBYTE dTopLeft, dTopRight, dBottomLeft, dBottomRight, tmp; + LONG tmpxy; + dTopLeft = dbuf; + dTopRight = dbuf+((dstwidth-1)*bpp); + dBottomLeft = dTopLeft+((dstheight-1)*dlock.Pitch); + dBottomRight = dBottomLeft+((dstwidth-1)*bpp); + + if (DDBltFx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY) + { + /* I don't think we need to do anything about this flag */ + WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_ARITHSTRETCHY\n"); + } + if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORLEFTRIGHT) + { + tmp = dTopRight; + dTopRight = dTopLeft; + dTopLeft = tmp; + tmp = dBottomRight; + dBottomRight = dBottomLeft; + dBottomLeft = tmp; + dstxinc = dstxinc *-1; + } + if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORUPDOWN) + { + tmp = dTopLeft; + dTopLeft = dBottomLeft; + dBottomLeft = tmp; + tmp = dTopRight; + dTopRight = dBottomRight; + dBottomRight = tmp; + dstyinc = dstyinc *-1; + } + if (DDBltFx->dwDDFX & WINEDDBLTFX_NOTEARING) + { + /* I don't think we need to do anything about this flag */ + WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_NOTEARING\n"); + } + if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE180) + { + tmp = dBottomRight; + dBottomRight = dTopLeft; + dTopLeft = tmp; + tmp = dBottomLeft; + dBottomLeft = dTopRight; + dTopRight = tmp; + dstxinc = dstxinc * -1; + dstyinc = dstyinc * -1; + } + if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE270) + { + tmp = dTopLeft; + dTopLeft = dBottomLeft; + dBottomLeft = dBottomRight; + dBottomRight = dTopRight; + dTopRight = tmp; + tmpxy = dstxinc; + dstxinc = dstyinc; + dstyinc = tmpxy; + dstxinc = dstxinc * -1; + } + if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE90) + { + tmp = dTopLeft; + dTopLeft = dTopRight; + dTopRight = dBottomRight; + dBottomRight = dBottomLeft; + dBottomLeft = tmp; + tmpxy = dstxinc; + dstxinc = dstyinc; + dstyinc = tmpxy; + dstyinc = dstyinc * -1; + } + if (DDBltFx->dwDDFX & WINEDDBLTFX_ZBUFFERBASEDEST) + { + /* I don't think we need to do anything about this flag */ + WARN("Flags=WINEDDBLT_DDFX nothing done for WINEDDBLTFX_ZBUFFERBASEDEST\n"); + } + dbuf = dTopLeft; + Flags &= ~(WINEDDBLT_DDFX); + } + +#define COPY_COLORKEY_FX(type) { \ + type *s, *d = (type *) dbuf, *dx, tmp; \ + for (y = sy = 0; y < dstheight; y++, sy += yinc) { \ + s = (type*)(sbase + (sy >> 16) * slock.Pitch); \ + dx = d; \ + for (x = sx = 0; x < dstwidth; x++, sx += xinc) { \ + tmp = s[sx >> 16]; \ + if (((tmp & keymask) < keylow || (tmp & keymask) > keyhigh) && \ + ((dx[0] & destkeymask) >= destkeylow && (dx[0] & destkeymask) <= destkeyhigh)) { \ + dx[0] = tmp; \ + } \ + dx = (type*)(((LPBYTE)dx)+dstxinc); \ + } \ + d = (type*)(((LPBYTE)d)+dstyinc); \ + } \ + break; } + + switch (bpp) { + case 1: COPY_COLORKEY_FX(BYTE) + case 2: COPY_COLORKEY_FX(WORD) + case 4: COPY_COLORKEY_FX(DWORD) + case 3: + { + LPBYTE s,d = dbuf, dx; + for (y = sy = 0; y < dstheight; y++, sy += yinc) + { + sbuf = sbase + (sy >> 16) * slock.Pitch; + dx = d; + for (x = sx = 0; x < dstwidth; x++, sx+= xinc) + { + DWORD pixel, dpixel = 0; + s = sbuf+3*(sx>>16); + pixel = s[0]|(s[1]<<8)|(s[2]<<16); + dpixel = dx[0]|(dx[1]<<8)|(dx[2]<<16); + if (((pixel & keymask) < keylow || (pixel & keymask) > keyhigh) && + ((dpixel & keymask) >= destkeylow || (dpixel & keymask) <= keyhigh)) + { + dx[0] = (pixel )&0xff; + dx[1] = (pixel>> 8)&0xff; + dx[2] = (pixel>>16)&0xff; + } + dx+= dstxinc; + } + d += dstyinc; + } + break; + } + default: + FIXME("%s color-keyed blit not implemented for bpp %d!\n", + (Flags & WINEDDBLT_KEYSRC) ? "Source" : "Destination", bpp*8); + ret = WINED3DERR_NOTAVAILABLE; + goto error; +#undef COPY_COLORKEY_FX + } + } + } + +error: + if (Flags && FIXME_ON(d3d_surface)) + { + FIXME("\tUnsupported flags: %08x\n", Flags); + } + +release: + IWineD3DSurface_UnlockRect(iface); + if (SrcSurface && SrcSurface != iface) IWineD3DSurface_UnlockRect(SrcSurface); + return ret; +} + +/***************************************************************************** + * IWineD3DSurface::BltFast, SW emulation version + * + * This is the software implementation of BltFast, as used by GDI surfaces + * and as a fallback for OpenGL surfaces. This code is taken from the old + * DirectDraw code, and was originally written by TransGaming. + * + * Params: + * dstx: + * dsty: + * Source: Source surface to copy from + * rsrc: Source rectangle + * trans: Some Flags + * + * Returns: + * WINED3D_OK on success + * + *****************************************************************************/ +HRESULT WINAPI +IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, + DWORD dstx, + DWORD dsty, + IWineD3DSurface *Source, + RECT *rsrc, + DWORD trans) +{ + IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; + IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) Source; + + int bpp, w, h, x, y; + WINED3DLOCKED_RECT dlock,slock; + HRESULT ret = WINED3D_OK; + RECT rsrc2; + RECT lock_src, lock_dst, lock_union; + BYTE *sbuf, *dbuf; + const StaticPixelFormatDesc *sEntry, *dEntry; + + if (TRACE_ON(d3d_surface)) + { + TRACE("(%p)->(%d,%d,%p,%p,%08x)\n", This,dstx,dsty,Src,rsrc,trans); + + if (rsrc) + { + TRACE("\tsrcrect: %dx%d-%dx%d\n",rsrc->left,rsrc->top, + rsrc->right,rsrc->bottom); + } + else + { + TRACE(" srcrect: NULL\n"); + } + } + + if ((This->Flags & SFLAG_LOCKED) || + ((Src != NULL) && (Src->Flags & SFLAG_LOCKED))) + { + WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n"); + return WINEDDERR_SURFACEBUSY; + } + + if (!rsrc) + { + WARN("rsrc is NULL!\n"); + rsrc = &rsrc2; + rsrc->left = 0; + rsrc->top = 0; + rsrc->right = Src->currentDesc.Width; + rsrc->bottom = Src->currentDesc.Height; + } + + /* Check source rect for validity. Copied from normal Blt. Fixes Baldur's Gate.*/ + if ((rsrc->bottom > Src->currentDesc.Height) || (rsrc->bottom < 0) || + (rsrc->top > Src->currentDesc.Height) || (rsrc->top < 0) || + (rsrc->left > Src->currentDesc.Width) || (rsrc->left < 0) || + (rsrc->right > Src->currentDesc.Width) || (rsrc->right < 0) || + (rsrc->right < rsrc->left) || (rsrc->bottom < rsrc->top)) + { + WARN("Application gave us bad source rectangle for BltFast.\n"); + return WINEDDERR_INVALIDRECT; + } + + h = rsrc->bottom - rsrc->top; + if (h > This->currentDesc.Height-dsty) h = This->currentDesc.Height-dsty; + if (h > Src->currentDesc.Height-rsrc->top) h=Src->currentDesc.Height-rsrc->top; + if (h <= 0) return WINEDDERR_INVALIDRECT; + + w = rsrc->right - rsrc->left; + if (w > This->currentDesc.Width-dstx) w = This->currentDesc.Width-dstx; + if (w > Src->currentDesc.Width-rsrc->left) w = Src->currentDesc.Width-rsrc->left; + if (w <= 0) return WINEDDERR_INVALIDRECT; + + /* Now compute the locking rectangle... */ + lock_src.left = rsrc->left; + lock_src.top = rsrc->top; + lock_src.right = lock_src.left + w; + lock_src.bottom = lock_src.top + h; + + lock_dst.left = dstx; + lock_dst.top = dsty; + lock_dst.right = dstx + w; + lock_dst.bottom = dsty + h; + + bpp = This->bytesPerPixel; + + /* We need to lock the surfaces, or we won't get refreshes when done. */ + if (Src == This) + { + int pitch; + + UnionRect(&lock_union, &lock_src, &lock_dst); + + /* Lock the union of the two rectangles */ + ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_union, 0); + if(ret != WINED3D_OK) goto error; + + pitch = dlock.Pitch; + slock.Pitch = dlock.Pitch; + + /* Since slock was originally copied from this surface's description, we can just reuse it */ + assert(This->resource.allocatedMemory != NULL); + sbuf = (BYTE *)This->resource.allocatedMemory + lock_src.top * pitch + lock_src.left * bpp; + dbuf = (BYTE *)This->resource.allocatedMemory + lock_dst.top * pitch + lock_dst.left * bpp; + sEntry = getFormatDescEntry(Src->resource.format, NULL, NULL); + dEntry = sEntry; + } + else + { + ret = IWineD3DSurface_LockRect(Source, &slock, &lock_src, WINED3DLOCK_READONLY); + if(ret != WINED3D_OK) goto error; + ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_dst, 0); + if(ret != WINED3D_OK) goto error; + + sbuf = slock.pBits; + dbuf = dlock.pBits; + TRACE("Dst is at %p, Src is at %p\n", dbuf, sbuf); + + sEntry = getFormatDescEntry(Src->resource.format, NULL, NULL); + dEntry = getFormatDescEntry(This->resource.format, NULL, NULL); + } + + /* Handle first the FOURCC surfaces... */ + if (sEntry->isFourcc && dEntry->isFourcc) + { + TRACE("Fourcc -> Fourcc copy\n"); + if (trans) + FIXME("trans arg not supported when a FOURCC surface is involved\n"); + if (dstx || dsty) + FIXME("offset for destination surface is not supported\n"); + if (Src->resource.format != This->resource.format) + { + FIXME("FOURCC->FOURCC copy only supported for the same type of surface\n"); + ret = WINED3DERR_WRONGTEXTUREFORMAT; + goto error; + } + /* FIXME: Watch out that the size is correct for FOURCC surfaces */ + memcpy(dbuf, sbuf, This->resource.size); + goto error; + } + if (sEntry->isFourcc && !dEntry->isFourcc) + { + /* TODO: Use the libtxc_dxtn.so shared library to do + * software decompression + */ + ERR("DXTC decompression not supported by now\n"); + goto error; + } + + if (trans & (WINEDDBLTFAST_SRCCOLORKEY | WINEDDBLTFAST_DESTCOLORKEY)) + { + DWORD keylow, keyhigh; + TRACE("Color keyed copy\n"); + if (trans & WINEDDBLTFAST_SRCCOLORKEY) + { + keylow = Src->SrcBltCKey.dwColorSpaceLowValue; + keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue; + } + else + { + /* I'm not sure if this is correct */ + FIXME("WINEDDBLTFAST_DESTCOLORKEY not fully supported yet.\n"); + keylow = This->DestBltCKey.dwColorSpaceLowValue; + keyhigh = This->DestBltCKey.dwColorSpaceHighValue; + } + +#define COPYBOX_COLORKEY(type) { \ + type *d, *s, tmp; \ + s = (type *) sbuf; \ + d = (type *) dbuf; \ + for (y = 0; y < h; y++) { \ + for (x = 0; x < w; x++) { \ + tmp = s[x]; \ + if (tmp < keylow || tmp > keyhigh) d[x] = tmp; \ + } \ + s = (type *)((BYTE *)s + slock.Pitch); \ + d = (type *)((BYTE *)d + dlock.Pitch); \ + } \ + break; \ + } + + switch (bpp) { + case 1: COPYBOX_COLORKEY(BYTE) + case 2: COPYBOX_COLORKEY(WORD) + case 4: COPYBOX_COLORKEY(DWORD) + case 3: + { + BYTE *d, *s; + DWORD tmp; + s = (BYTE *) sbuf; + d = (BYTE *) dbuf; + for (y = 0; y < h; y++) + { + for (x = 0; x < w * 3; x += 3) + { + tmp = (DWORD)s[x] + ((DWORD)s[x + 1] << 8) + ((DWORD)s[x + 2] << 16); + if (tmp < keylow || tmp > keyhigh) + { + d[x + 0] = s[x + 0]; + d[x + 1] = s[x + 1]; + d[x + 2] = s[x + 2]; + } + } + s += slock.Pitch; + d += dlock.Pitch; + } + break; + } + default: + FIXME("Source color key blitting not supported for bpp %d\n",bpp*8); + ret = WINED3DERR_NOTAVAILABLE; + goto error; + } +#undef COPYBOX_COLORKEY + TRACE("Copy Done\n"); + } + else + { + int width = w * bpp; + TRACE("NO color key copy\n"); + for (y = 0; y < h; y++) + { + /* This is pretty easy, a line for line memcpy */ + memcpy(dbuf, sbuf, width); + sbuf += slock.Pitch; + dbuf += dlock.Pitch; + } + TRACE("Copy done\n"); + } + +error: + if (Src == This) + { + IWineD3DSurface_UnlockRect(iface); + } + else + { + IWineD3DSurface_UnlockRect(iface); + IWineD3DSurface_UnlockRect(Source); + } + + return ret; +} + +HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) +{ + IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; + + TRACE("(%p) : rect@%p flags(%08x), output lockedRect@%p, memory@%p\n", + This, pRect, Flags, pLockedRect, This->resource.allocatedMemory); + + pLockedRect->Pitch = IWineD3DSurface_GetPitch(iface); + + if (NULL == pRect) + { + pLockedRect->pBits = This->resource.allocatedMemory; + This->lockedRect.left = 0; + This->lockedRect.top = 0; + This->lockedRect.right = This->currentDesc.Width; + This->lockedRect.bottom = This->currentDesc.Height; + + TRACE("Locked Rect (%p) = l %d, t %d, r %d, b %d\n", + &This->lockedRect, This->lockedRect.left, This->lockedRect.top, + This->lockedRect.right, This->lockedRect.bottom); + } + else + { + TRACE("Lock Rect (%p) = l %d, t %d, r %d, b %d\n", + pRect, pRect->left, pRect->top, pRect->right, pRect->bottom); + + /* DXTn textures are based on compressed blocks of 4x4 pixels, each + * 16 bytes large (8 bytes in case of DXT1). Because of that Pitch has + * slightly different meaning compared to regular textures. For DXTn + * textures Pitch is the size of a row of blocks, 4 high and "width" + * long. The x offset is calculated differently as well, since moving 4 + * pixels to the right actually moves an entire 4x4 block to right, ie + * 16 bytes (8 in case of DXT1). */ + if (This->resource.format == WINED3DFMT_DXT1) + { + pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch * pRect->top / 4) + (pRect->left * 2); + } + else if (This->resource.format == WINED3DFMT_DXT2 || This->resource.format == WINED3DFMT_DXT3 || + This->resource.format == WINED3DFMT_DXT4 || This->resource.format == WINED3DFMT_DXT5) + { + pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch * pRect->top / 4) + (pRect->left * 4); + } + else + { + pLockedRect->pBits = This->resource.allocatedMemory + + (pLockedRect->Pitch * pRect->top) + + (pRect->left * This->bytesPerPixel); + } + This->lockedRect.left = pRect->left; + This->lockedRect.top = pRect->top; + This->lockedRect.right = pRect->right; + This->lockedRect.bottom = pRect->bottom; + } + + /* No dirtifying is needed for this surface implementation */ + TRACE("returning memory@%p, pitch(%d)\n", pLockedRect->pBits, pLockedRect->Pitch); + + return WINED3D_OK; +}