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[CMAKE]
Jerome Gardou: - Add STLport 5.2.1 (yes, STLport, the c++ stl implementation) to build. For now, it works only in user mode. - Link some c++ executables to it - sol.exe : one step towards a complete and modern OS. - Dedicated to Amine for his patience and his help. - Might Break Things! (tm) svn path=/branches/cmake-bringup/; revision=49046
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==================================================
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STLport README for Microsoft Visual C++ compilers.
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==================================================
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by: Francois Dumont, dums@stlport.com, last edited 08/02/2005
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============
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Introduction
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============
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This document describes how STLport can be compiled and used with Microsoft
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Visual C++ 6 SP5. It can also be used for the MSVC++ family.
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For any further comments or questsion visit STLport mailing lists
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http://stlport.sourceforge.net/Maillists.shtml or forums
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https://sourceforge.net/forum/?group_id=146814
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=============
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Prerequisites
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=============
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To build and use STLport you will need following tools and libraries:
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- Microsoft Visual C++ 6.0 with at least Service Pack 5 or any higher
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version.
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===================
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Configuring STLport
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===================
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In a console window go to the STLport build/lib folder. Run
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configure --help
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This command will present you the different available build options. Just follow
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the instructions to set STLport configuration according your needs. The only
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mandatory configuration is to declare what is the compiler you are going to
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use, for MSVC 6 it is:
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configure -c msvc6
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================
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Building STLport
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================
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This is a step by step description of the actions to take in order to have
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the STLport library built:
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1. Open a console window. You can get it executing cmd or command depending
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on your Windows OS.
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2. Go to MSVC++ Bin directory with a default MSVC6 install it is
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cd "C:\Program Files\Microsoft Visual Studio\VC98\Bin"
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3. Run the vcvars32.bat script. This sets the environment variables required
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to have the MSVC++ compiler run during the build process. The most important
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one is the PATH variable so that you can call the cl.exe command which is the
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MSVC++ command line compiler. [You may omit this step, if you chose 'Install paths
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to access command-line tools' during Microsoft Visual Studio installation procedure.]
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4. Go to the STLport build/lib folder:
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cd C:\STLport\build\lib
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5. Run the following command:
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nmake /fmsvc.mak install
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nmake is the make utility from Microsoft. /f is an nmake option
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telling it which make file script to use. You have of course to grant the
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closer make file to your effective compiler, msvc.mak in our case.
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Once the command returns, you will have all the necessary libraries within
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the STLport lib folder. For a description of the generated libraries check the README
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file within the src folder.
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===============
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Testing STLport
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===============
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You can use the unit tests to verify STLport behaves correctly. Change into
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STLports 'build/test/unit' folder and type:
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nmake /fmsvc.mak install
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Once the unit test is built you just need to run it. They can be found
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within the STLport bin folder.
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=============
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Using STLport
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=============
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Adjust your include and link paths in MSVC IDE (in 'Tools -> Options -> Directories'
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for MSVC6 IDE). In the include files add the path to STLport's 'stlport' folder.
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Make sure it is the first directory listed there. Add STLport's 'lib' folder for
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the library files (order of paths doesn't matter here).
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There are some preprocessor defines that control usage of the STLport in msvc
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projects:
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If you don't want to use the iostreams part of the library, you can specify the
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define _STLP_NO_IOSTREAMS. In this mode there is no need to link against the
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library.
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STLport uses automatic linking to find the proper .lib file. If you want to see
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what import library STLport is going to use, define _STLP_VERBOSE_AUTO_LINK.
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When not using automatic linking (by specifying _STLP_DONT_USE_AUTO_LINK), you
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have to specify the proper .lib file in the Project Settings, on the "link" tab.
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The .lib names have the following syntax:
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stlport[d|stld][_x,_static,_statix].<STLport-Version>.lib
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d : debug build
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stld: debug build with _STLP_DEBUG (STL safe) mode
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_x: Build of STLport as a dll but statically link to the native runtime.
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_static : build of a static library
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_statix : build of a static library link dynamically to the native runtime.
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Examples:
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stlport_static.5.0.lib - static release version, Version 5.0.0
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stlportd.5.0.lib - dll debug version, Version 5.0.0
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When using STLport together with MFC, be sure to include the MFC headers first,
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then include STLport headers, e.g. in your Stdafx.h. This way STLport correctly
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recognizes MFC usage. You also can define the macro _STLP_USE_MFC, either in
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your project settings or in stlport/stl/config/user_config.h.
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In order to enhance debugging with STLport you can optionally add the content of
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the etc/autoexp.dat file in the autoexp.dat file coming with your Visual Studio
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install.
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Now you should be ready to use STLport.
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============
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Known issues
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============
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1. InterlockedIncrement
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If you experiment trouble with the InterlockedIncrement Win32 API function
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like the following message:
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C:\Program Files\Microsoft SDK\Include\.\winbase.h(1392) : error C2733: second C
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linkage of overloaded function 'InterlockedIncrement' not allowed
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C:\Program Files\Microsoft SDK\Include\.\winbase.h(1390) : see declaration of
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'InterlockedIncrement'
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It means that you are using the new Microsoft platform SDK. There is no
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way to known it from STLport code so you have to signal it in the
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stlport/stl/config/user_config.h file (uncomment _STLP_NEW_PLATFORM_SDK in this file).
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2. Native C/C++ library headers location
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If you experiment trouble with location of ctime and other Standard headers
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while building or using STLport you might be using the compiler coming with a
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platform SDK. If so please uncomment _STLP_USING_PLATFORM_SDK_COMPILER in
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stlport/stl/config/user_config.h. If it still do not find native headers you will
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perhaps need to change native headers relative path used by STLport. In this case use
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_STLP_NATIVE_INCLUDE_PATH and associated macro in stlport/stl/config/host.h.
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4. C symbols in std namespace
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The compiler of MSVC++ 6 has a bug when dealing with symbols existant in both
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the global namespace and symbols imported by a using-directive or a
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using-declaration - it will report an ambiguous call to an overloaded
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function (error C2668). Example:
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void function();
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namespace ns {
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void function();
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// or:
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// using ::function;
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}
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using ns::function;
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// or:
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// using namespace ns;
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void call() {
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function();
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}
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Since we anticipate that using-declarations or even using-directives are common
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use, STLport by default doesn't import or wrap functions that exist in both the
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global namespace and namespace std, in particular those are functions with C
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origin like fopen() or abs(). Also, it defines additional overloads for
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functions like abs() (overloaded for int, long, float, double, long double) in
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the global namespace.
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In order to make STLport include them in the std namespace, you can define the
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_STLP_DO_IMPORT_CSTD_FUNCTIONS macro. Doing so, you will have to explicitely
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scope all your functions calls like std::abs() though - otherwise you only get
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the global abs(int) from the C library.
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