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fix some MSVC compile problems
svn path=/trunk/; revision=19245
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parent
a6227b1c67
commit
4aa521a7f6
4 changed files with 20 additions and 14 deletions
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@ -30,8 +30,9 @@
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unsigned long DbgPrint(char *Format,...);
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#ifdef __GNUC__
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#define TRACE(...)
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#endif
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#ifdef DBG
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#ifdef __GNUC__
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@ -50,7 +51,9 @@ unsigned long DbgPrint(char *Format,...);
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#endif
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#if !defined(NDEBUG) && defined(DBG)
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#ifdef __GNUC__
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#define DPRINT(args...) do { DbgPrint("(MSVCRT:%s:%d) ",__FILE__,__LINE__); DbgPrint(args); } while(0);
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#endif
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#define CHECKPOINT do { DbgPrint("MSVCRT:%s:%d\n",__FILE__,__LINE__); } while(0);
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#else
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#ifdef __GNUC__
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@ -1,3 +1,7 @@
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#define CRT_SECURE_NO_DEPRECATE
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#include <windows.h>
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#if !defined(_MSC_VER)
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#include <stdint.h>
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#endif
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@ -22,15 +22,15 @@ int _cwait(int* pnStatus, int hProc, int nAction)
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DWORD ExitCode;
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nAction = 0;
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if (WaitForSingleObject((void*)hProc, INFINITE) != WAIT_OBJECT_0) {
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if (WaitForSingleObject((void*)ULongToPtr(hProc), INFINITE) != WAIT_OBJECT_0) {
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__set_errno(ECHILD);
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return -1;
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}
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if (!GetExitCodeProcess((void*)hProc, &ExitCode))
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if (!GetExitCodeProcess((void*)ULongToPtr(hProc), &ExitCode))
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return -1;
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if (pnStatus != NULL)
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*pnStatus = (int)ExitCode;
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CloseHandle((HANDLE)hProc);
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CloseHandle((HANDLE)ULongToPtr(hProc));
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return hProc;
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}
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@ -11,31 +11,30 @@
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#include "precomp.h"
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#include <process.h>
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/*
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* @implemented
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*/
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void* _loaddll(char* name)
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intptr_t _loaddll(char* name)
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{
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return LoadLibraryA(name);
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return (intptr_t) LoadLibraryA(name);
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}
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/*
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* @implemented
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*/
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int _unloaddll(void* handle)
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int _unloaddll(intptr_t handle)
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{
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return FreeLibrary(handle);
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return FreeLibrary((HMODULE) handle);
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}
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/*
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* @implemented
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*/
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FARPROC _getdllprocaddr(void* hModule, char* lpProcName, int iOrdinal)
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FARPROC _getdllprocaddr(intptr_t hModule, char* lpProcName, intptr_t iOrdinal)
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{
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if (lpProcName != NULL)
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return GetProcAddress(hModule, lpProcName);
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return GetProcAddress((HMODULE) hModule, lpProcName);
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else
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return GetProcAddress(hModule, (LPSTR)iOrdinal);
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return GetProcAddress((HMODULE) hModule, (LPSTR)iOrdinal);
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return (NULL);
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}
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