[WINESYNC] d3dx9: Don't pass the D3DLOCK_DISCARD flag when mapping a texture.

We aren't necessarily rewriting the whole surface (e.g. rect smaller than
the whole surface, color key).

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 536fce7f3b887fcc087d4c00106ceb2f0ff93c01 by Matteo Bruni <mbruni@codeweavers.com>
This commit is contained in:
winesync 2020-09-21 23:00:51 +02:00 committed by Jérôme Gardou
parent e219194369
commit 497d1c4360
2 changed files with 2 additions and 2 deletions

View file

@ -213,7 +213,7 @@ HRESULT lock_surface(IDirect3DSurface9 *surface, const RECT *surface_rect, D3DLO
DWORD lock_flag; DWORD lock_flag;
HRESULT hr; HRESULT hr;
lock_flag = write ? D3DLOCK_DISCARD : D3DLOCK_READONLY; lock_flag = write ? 0 : D3DLOCK_READONLY;
*temp_surface = NULL; *temp_surface = NULL;
if (FAILED(hr = IDirect3DSurface9_LockRect(surface, lock, surface_rect, lock_flag))) if (FAILED(hr = IDirect3DSurface9_LockRect(surface, lock, surface_rect, lock_flag)))
{ {

View file

@ -15,4 +15,4 @@ files: {include/d3dx9.h: sdk/include/dxsdk/d3dx9.h, include/d3dx9anim.h: sdk/inc
include/d3dx9mesh.h: sdk/include/dxsdk/d3dx9mesh.h, include/d3dx9of.h: sdk/include/dxsdk/d3dx9of.h, include/d3dx9mesh.h: sdk/include/dxsdk/d3dx9mesh.h, include/d3dx9of.h: sdk/include/dxsdk/d3dx9of.h,
include/d3dx9shader.h: sdk/include/dxsdk/d3dx9shader.h, include/d3dx9shape.h: sdk/include/dxsdk/d3dx9shape.h, include/d3dx9shader.h: sdk/include/dxsdk/d3dx9shader.h, include/d3dx9shape.h: sdk/include/dxsdk/d3dx9shape.h,
include/d3dx9tex.h: sdk/include/dxsdk/d3dx9tex.h, include/d3dx9xof.h: sdk/include/dxsdk/d3dx9xof.h} include/d3dx9tex.h: sdk/include/dxsdk/d3dx9tex.h, include/d3dx9xof.h: sdk/include/dxsdk/d3dx9xof.h}
tags: {wine: a838e144dcaa55e227d7e99566a59f7a31d97227} tags: {wine: 536fce7f3b887fcc087d4c00106ceb2f0ff93c01}