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Create layout entries for built-in non-redefined scancodes as well, based on the 110-key table (mostly things like the extended keys/SpeedRacer/MediaButtons, etc).
svn path=/trunk/; revision=43975
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@ -918,6 +918,43 @@ DoLAYOUT(IN PLAYOUT LayoutData,
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}
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}
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/* Process the scan code table */
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Entry = &LayoutData->Entry[ScanCodeCount];
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for (i = 0; i < 110; i++)
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{
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/* Get the scan code */
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CurrentCode = ScVk[i].ScanCode;
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if (CurrentCode == 0xFFFF) break;
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/* Check if this entry had been processed */
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if (ScVk[i].Processed)
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{
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/* Skip it */
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ScVk[i].Processed = FALSE;
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}
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else
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{
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/* Do we have too many? */
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if (++ScanCodeCount >= 110)
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{
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/* Fail */
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printf("ScanCode %02x - too many scancodes here to parse.\n", CurrentCode);
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exit(1);
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}
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/* Build an entry for it */
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Entry++;
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Entry->ScanCode = CurrentCode;
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Entry->VirtualKey = ScVk[i].VirtualKey;
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Entry->OriginalVirtualKey = ScVk[i].VirtualKey;
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Entry->Name = ScVk[i].Name;
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Entry->Processed = TRUE;
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Entry->LineCount = 0;
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DPRINT1("AUTOMATIC ENTRY: [%x %x %s]\n",
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Entry->VirtualKey, Entry->ScanCode, Entry->Name);
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}
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}
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/* Skip what's left */
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return KeyWord;
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}
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