use better looking bitmaps
svn path=/trunk/; revision=8066
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 3.6 KiB |
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@ -902,7 +902,7 @@ void PictureButton::DrawItem(LPDRAWITEMSTRUCT dis)
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if (style & BS_BOTTOM) {
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// align horizontal centered, vertical floating
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imagePos.x = (dis->rcItem.left + dis->rcItem.right - _cx) / 2;
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imagePos.y = dis->rcItem.top + 2;
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imagePos.y = dis->rcItem.top + 3;
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textRect.left = dis->rcItem.left + 2;
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textRect.top = dis->rcItem.top + _cy + 4;
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@ -912,7 +912,7 @@ void PictureButton::DrawItem(LPDRAWITEMSTRUCT dis)
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dt_flags = DT_SINGLELINE|DT_CENTER|DT_VCENTER;
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} else {
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// horizontal floating, vertical centered
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imagePos.x = dis->rcItem.left + 2;
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imagePos.x = dis->rcItem.left + 3;
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imagePos.y = (dis->rcItem.top + dis->rcItem.bottom - _cy)/2;
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textRect.left = dis->rcItem.left + _cx + 4;
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