Remove dead StretchBlt code

svn path=/trunk/; revision=39241
This commit is contained in:
Gregor Schneider 2009-01-31 15:38:16 +00:00
parent 2ab5d20abb
commit 3c8f0a1df6
6 changed files with 0 additions and 1142 deletions

View file

@ -452,377 +452,6 @@ DIB_16BPP_ColorFill(SURFOBJ* DestSurface, RECTL* DestRect, ULONG color)
#endif
return TRUE;
}
/*
=======================================
Stretching functions goes below
Some parts of code are based on an
article "Bresenhame image scaling"
Dr. Dobb Journal, May 2002
=======================================
*/
typedef unsigned short PIXEL;
/* 16-bit HiColor (565 format) */
__inline PIXEL average16(PIXEL a, PIXEL b)
{
// This one should be correct, but it's too long
/*
unsigned char r1, g1, b1, r2, g2, b2, rr, gr, br;
unsigned short res;
r1 = (a & 0xF800) >> 11;
g1 = (a & 0x7E0) >> 5;
b1 = (a & 0x1F);
r2 = (b & 0xF800) >> 11;
g2 = (b & 0x7E0) >> 5;
b2 = (b & 0x1F);
rr = (r1+r2) / 2;
gr = (g1+g2) / 2;
br = (b1+b2) / 2;
res = (rr << 11) + (gr << 5) + br;
return res;
*/
// This one is the short form of the correct one, but does not work for QEMU (expects 555 format)
//return (((a ^ b) & 0xf7deU) >> 1) + (a & b);
//hack until short version works properly
return a;
}
//NOTE: If you change something here, please do the same in other dibXXbpp.c files!
void ScaleLineAvg16(PIXEL *Target, PIXEL *Source, int SrcWidth, int TgtWidth)
{
int NumPixels = TgtWidth;
int IntPart = SrcWidth / TgtWidth;
int FractPart = SrcWidth % TgtWidth;
int Mid = TgtWidth >> 1;
int E = 0;
int skip;
PIXEL p;
skip = (TgtWidth < SrcWidth) ? 0 : (TgtWidth / (2*SrcWidth) + 1);
NumPixels -= skip;
while (NumPixels-- > 0)
{
p = *Source;
if (E >= Mid)
{
p = average16(p, *(Source+1));
}
*Target++ = p;
Source += IntPart;
E += FractPart;
if (E >= TgtWidth)
{
E -= TgtWidth;
Source++;
}
}
while (skip-- > 0)
{
*Target++ = *Source;
}
}
static BOOLEAN
FinalCopy16(PIXEL *Target, PIXEL *Source, PSPAN ClipSpans, UINT ClipSpansCount, UINT *SpanIndex,
UINT DestY, RECTL *DestRect)
{
LONG Left, Right;
while ( ClipSpans[*SpanIndex].Y < DestY ||
(ClipSpans[*SpanIndex].Y == DestY &&
ClipSpans[*SpanIndex].X + ClipSpans[*SpanIndex].Width < DestRect->left))
{
(*SpanIndex)++;
if (ClipSpansCount <= *SpanIndex)
{
/* No more spans, everything else is clipped away, we're done */
return FALSE;
}
}
while (ClipSpans[*SpanIndex].Y == DestY)
{
if (ClipSpans[*SpanIndex].X < DestRect->right)
{
Left = max(ClipSpans[*SpanIndex].X, DestRect->left);
Right = min(ClipSpans[*SpanIndex].X + ClipSpans[*SpanIndex].Width,
DestRect->right);
memcpy(Target + Left - DestRect->left, Source + Left - DestRect->left,
(Right - Left) * sizeof(PIXEL));
}
(*SpanIndex)++;
if (ClipSpansCount <= *SpanIndex)
{
/* No more spans, everything else is clipped away, we're done */
return FALSE;
}
}
return TRUE;
}
//NOTE: If you change something here, please do the same in other dibXXbpp.c files!
BOOLEAN ScaleRectAvg16(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
RECTL* DestRect, RECTL *SourceRect,
POINTL* MaskOrigin, POINTL BrushOrigin,
CLIPOBJ *ClipRegion, XLATEOBJ *ColorTranslation,
ULONG Mode)
{
int NumPixels = DestRect->bottom - DestRect->top;
int IntPart = (((SourceRect->bottom - SourceRect->top) /
(DestRect->bottom - DestRect->top)) * SourceSurf->lDelta) >> 1;
int FractPart = (SourceRect->bottom - SourceRect->top) %
(DestRect->bottom - DestRect->top);
int Mid = (DestRect->bottom - DestRect->top) >> 1;
int E = 0;
int skip;
PIXEL *ScanLine, *ScanLineAhead;
PIXEL *PrevSource = NULL;
PIXEL *PrevSourceAhead = NULL;
PIXEL *Target = (PIXEL *) ((PBYTE)DestSurf->pvScan0 + (DestRect->top *
DestSurf->lDelta) + 2 * DestRect->left);
PIXEL *Source = (PIXEL *) ((PBYTE)SourceSurf->pvScan0 + (SourceRect->top *
SourceSurf->lDelta) + 2 * SourceRect->left);
PSPAN ClipSpans;
UINT ClipSpansCount;
UINT SpanIndex;
LONG DestY;
if (! ClipobjToSpans(&ClipSpans, &ClipSpansCount, ClipRegion, DestRect))
{
return FALSE;
}
if (0 == ClipSpansCount)
{
/* No clip spans == empty clipping region, everything clipped away */
ASSERT(NULL == ClipSpans);
return TRUE;
}
skip = (DestRect->bottom - DestRect->top < SourceRect->bottom - SourceRect->top)
? 0 : ((DestRect->bottom - DestRect->top) /
(2 * (SourceRect->bottom - SourceRect->top)) + 1);
NumPixels -= skip;
ScanLine = (PIXEL*)ExAllocatePool(PagedPool, (DestRect->right - DestRect->left) *
sizeof(PIXEL));
ScanLineAhead = (PIXEL *)ExAllocatePool(PagedPool, (DestRect->right -
DestRect->left) * sizeof(PIXEL));
if (!ScanLine || !ScanLineAhead)
{
if (ScanLine) ExFreePool(ScanLine);
if (ScanLineAhead) ExFreePool(ScanLineAhead);
return FALSE;
}
DestY = DestRect->top;
SpanIndex = 0;
while (NumPixels-- > 0)
{
if (Source != PrevSource)
{
if (Source == PrevSourceAhead)
{
/* the next scan line has already been scaled and stored in
* ScanLineAhead; swap the buffers that ScanLine and ScanLineAhead
* point to
*/
PIXEL *tmp = ScanLine;
ScanLine = ScanLineAhead;
ScanLineAhead = tmp;
}
else
{
ScaleLineAvg16(ScanLine, Source, SourceRect->right - SourceRect->left,
DestRect->right - DestRect->left);
}
PrevSource = Source;
}
if (E >= Mid && PrevSourceAhead != (PIXEL *)((BYTE *)Source +
SourceSurf->lDelta))
{
int x;
ScaleLineAvg16(ScanLineAhead, (PIXEL *)((BYTE *)Source +
SourceSurf->lDelta), SourceRect->right -
SourceRect->left, DestRect->right - DestRect->left);
for (x = 0; x < DestRect->right - DestRect->left; x++)
{
ScanLine[x] = average16(ScanLine[x], ScanLineAhead[x]);
}
PrevSourceAhead = (PIXEL *)((BYTE *)Source + SourceSurf->lDelta);
}
if (! FinalCopy16(Target, ScanLine, ClipSpans, ClipSpansCount, &SpanIndex, DestY, DestRect))
{
/* No more spans, everything else is clipped away, we're done */
ExFreePool(ClipSpans);
ExFreePool(ScanLine);
ExFreePool(ScanLineAhead);
return TRUE;
}
DestY++;
Target = (PIXEL *)((BYTE *)Target + DestSurf->lDelta);
Source += IntPart;
E += FractPart;
if (E >= DestRect->bottom - DestRect->top)
{
E -= DestRect->bottom - DestRect->top;
Source = (PIXEL *)((BYTE *)Source + SourceSurf->lDelta);
}
} /* while */
if (skip > 0 && Source != PrevSource)
{
ScaleLineAvg16(ScanLine, Source, SourceRect->right - SourceRect->left,
DestRect->right - DestRect->left);
}
while (skip-- > 0)
{
if (! FinalCopy16(Target, ScanLine, ClipSpans, ClipSpansCount, &SpanIndex,
DestY, DestRect))
{
/* No more spans, everything else is clipped away, we're done */
ExFreePool(ClipSpans);
ExFreePool(ScanLine);
ExFreePool(ScanLineAhead);
return TRUE;
}
DestY++;
Target = (PIXEL *)((BYTE *)Target + DestSurf->lDelta);
}
ExFreePool(ClipSpans);
ExFreePool(ScanLine);
ExFreePool(ScanLineAhead);
return TRUE;
}
//NOTE: If you change something here, please do the same in other dibXXbpp.c files!
BOOLEAN DIB_16BPP_StretchBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
RECTL* DestRect, RECTL *SourceRect,
POINTL* MaskOrigin, POINTL BrushOrigin,
CLIPOBJ *ClipRegion, XLATEOBJ *ColorTranslation,
ULONG Mode)
{
LONG SrcSizeY;
LONG SrcSizeX;
LONG DesSizeY;
LONG DesSizeX;
LONG sx = 0;
LONG sy = 0;
LONG DesX;
LONG DesY;
LONG SrcZoomXHight;
LONG SrcZoomXLow;
LONG SrcZoomYHight;
LONG SrcZoomYLow;
LONG sy_dec = 0;
LONG sy_max;
LONG sx_dec = 0;
LONG sx_max;
ULONG color;
DPRINT("DIB_16BPP_StretchBlt: Source BPP: %u, srcRect: (%d,%d)-(%d,%d), dstRect: (%d,%d)-(%d,%d)\n",
BitsPerFormat(SourceSurf->iBitmapFormat), SourceRect->left, SourceRect->top, SourceRect->right, SourceRect->bottom,
DestRect->left, DestRect->top, DestRect->right, DestRect->bottom);
/* Calc the Zoom height of Source */
SrcSizeY = SourceRect->bottom - SourceRect->top;
/* Calc the Zoom Width of Source */
SrcSizeX = SourceRect->right - SourceRect->left;
/* Calc the Zoom height of Destinations */
DesSizeY = DestRect->bottom - DestRect->top;
/* Calc the Zoom width of Destinations */
DesSizeX = DestRect->right - DestRect->left;
/* Calc the zoom factor of source height */
SrcZoomYHight = SrcSizeY / DesSizeY;
SrcZoomYLow = SrcSizeY - (SrcZoomYHight * DesSizeY);
/* Calc the zoom factor of source width */
SrcZoomXHight = SrcSizeX / DesSizeX;
SrcZoomXLow = SrcSizeX - (SrcZoomXHight * DesSizeX);
sx_max = DesSizeX;
sy_max = DesSizeY;
sy = SourceRect->top;
if (SourceSurf->iBitmapFormat != BMF_16BPP)
{
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
/* This is a reference implementation, it hasn't been optimized for speed */
for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
{
sx = SourceRect->left;
sx_dec = 0;
for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
{
color = XLATEOBJ_iXlate(ColorTranslation,
DibFunctionsForBitmapFormat[SourceSurf->iBitmapFormat].
DIB_GetPixel(SourceSurf, sx, sy));
DIB_16BPP_PutPixel(DestSurf, DesX, DesY, color);
sx += SrcZoomXHight;
sx_dec += SrcZoomXLow;
if (sx_dec >= sx_max)
{
sx++;
sx_dec -= sx_max;
}
}
sy += SrcZoomYHight;
sy_dec += SrcZoomYLow;
if (sy_dec >= sy_max)
{
sy++;
sy_dec -= sy_max;
}
}
}
else
{
return ScaleRectAvg16(DestSurf, SourceSurf, DestRect, SourceRect, MaskOrigin, BrushOrigin,
ClipRegion, ColorTranslation, Mode);
}
return TRUE;
}
BOOLEAN
DIB_16BPP_TransparentBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,

View file

@ -492,47 +492,6 @@ DIB_1BPP_ColorFill(SURFOBJ* DestSurface, RECTL* DestRect, ULONG color)
return TRUE;
}
//NOTE: If you change something here, please do the same in other dibXXbpp.c files!
BOOLEAN DIB_1BPP_StretchBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
RECTL* DestRect, RECTL *SourceRect,
POINTL* MaskOrigin, POINTL BrushOrigin,
CLIPOBJ *ClipRegion, XLATEOBJ *ColorTranslation,
ULONG Mode)
{
LONG SrcSizeY;
LONG SrcSizeX;
LONG DesSizeY;
LONG DesSizeX;
LONG sx;
LONG sy;
LONG DesX;
LONG DesY;
LONG color;
SrcSizeY = SourceRect->bottom - SourceRect->top;
SrcSizeX = SourceRect->right - SourceRect->left;
DesSizeY = DestRect->bottom - DestRect->top;
DesSizeX = DestRect->right - DestRect->left;
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
/* This is a reference implementation, it hasn't been optimized for speed */
for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
{
sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
{
sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
color = DibFunctionsForBitmapFormat[SourceSurf->iBitmapFormat].
DIB_GetPixel(SourceSurf, sx, sy);
DIB_1BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
}
}
return TRUE;
}
BOOLEAN
DIB_1BPP_TransparentBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
RECTL* DestRect, POINTL *SourcePoint,

View file

@ -403,97 +403,6 @@ DIB_24BPP_ColorFill(SURFOBJ* DestSurface, RECTL* DestRect, ULONG color)
return TRUE;
}
//NOTE: If you change something here, please do the same in other dibXXbpp.c files!
BOOLEAN DIB_24BPP_StretchBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
RECTL* DestRect, RECTL *SourceRect,
POINTL* MaskOrigin, POINTL BrushOrigin,
CLIPOBJ *ClipRegion, XLATEOBJ *ColorTranslation,
ULONG Mode)
{
LONG SrcSizeY;
LONG SrcSizeX;
LONG DesSizeY;
LONG DesSizeX;
LONG sx = 0;
LONG sy = 0;
LONG DesX;
LONG DesY;
LONG SrcZoomXHight;
LONG SrcZoomXLow;
LONG SrcZoomYHight;
LONG SrcZoomYLow;
LONG sy_dec = 0;
LONG sy_max;
LONG sx_dec = 0;
LONG sx_max;
ULONG color;
DPRINT("DIB_24BPP_StretchBlt: Source BPP: %u, srcRect: (%d,%d)-(%d,%d), dstRect: (%d,%d)-(%d,%d)\n",
BitsPerFormat(SourceSurf->iBitmapFormat), SourceRect->left, SourceRect->top, SourceRect->right, SourceRect->bottom,
DestRect->left, DestRect->top, DestRect->right, DestRect->bottom);
/* Calc the Zoom height of Source */
SrcSizeY = SourceRect->bottom - SourceRect->top;
/* Calc the Zoom Width of Source */
SrcSizeX = SourceRect->right - SourceRect->left;
/* Calc the Zoom height of Destinations */
DesSizeY = DestRect->bottom - DestRect->top;
/* Calc the Zoom width of Destinations */
DesSizeX = DestRect->right - DestRect->left;
/* Calc the zoom factor of source height */
SrcZoomYHight = SrcSizeY / DesSizeY;
SrcZoomYLow = SrcSizeY - (SrcZoomYHight * DesSizeY);
/* Calc the zoom factor of source width */
SrcZoomXHight = SrcSizeX / DesSizeX;
SrcZoomXLow = SrcSizeX - (SrcZoomXHight * DesSizeX);
sx_max = DesSizeX;
sy_max = DesSizeY;
sy = SourceRect->top;
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
/* This is a reference implementation, it hasn't been optimized for speed */
for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
{
sx = SourceRect->left;
sx_dec = 0;
for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
{
color = XLATEOBJ_iXlate(ColorTranslation,
DibFunctionsForBitmapFormat[SourceSurf->iBitmapFormat].
DIB_GetPixel(SourceSurf, sx, sy));
DIB_24BPP_PutPixel(DestSurf, DesX, DesY, color);
sx += SrcZoomXHight;
sx_dec += SrcZoomXLow;
if (sx_dec >= sx_max)
{
sx++;
sx_dec -= sx_max;
}
}
sy += SrcZoomYHight;
sy_dec += SrcZoomYLow;
if (sy_dec >= sy_max)
{
sy++;
sy_dec -= sy_max;
}
}
return TRUE;
}
BOOLEAN
DIB_24BPP_TransparentBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
RECTL* DestRect, POINTL *SourcePoint,

View file

@ -277,312 +277,6 @@ DIB_32BPP_BitBltSrcCopy(PBLTINFO BltInfo)
return TRUE;
}
/*
=======================================
Stretching functions goes below
Some parts of code are based on an
article "Bresenhame image scaling"
Dr. Dobb Journal, May 2002
=======================================
*/
typedef unsigned long PIXEL;
//NOTE: If you change something here, please do the same in other dibXXbpp.c files!
/* 32-bit Color (___ format) */
__inline PIXEL average32(PIXEL a, PIXEL b)
{
return a; // FIXME: Temp hack to remove "PCB-effect" from the image
}
void ScaleLineAvg32(PIXEL *Target, PIXEL *Source, int SrcWidth, int TgtWidth)
{
int NumPixels = TgtWidth;
int IntPart = SrcWidth / TgtWidth;
int FractPart = SrcWidth % TgtWidth;
int Mid = TgtWidth >> 1;
int E = 0;
int skip;
PIXEL p;
skip = (TgtWidth < SrcWidth) ? 0 : (TgtWidth / (2*SrcWidth) + 1);
NumPixels -= skip;
while (NumPixels-- > 0) {
p = *Source;
if (E >= Mid)
p = average32(p, *(Source+1));
*Target++ = p;
Source += IntPart;
E += FractPart;
if (E >= TgtWidth) {
E -= TgtWidth;
Source++;
} /* if */
} /* while */
while (skip-- > 0)
*Target++ = *Source;
}
static BOOLEAN
FinalCopy32(PIXEL *Target, PIXEL *Source, PSPAN ClipSpans, UINT ClipSpansCount, UINT *SpanIndex,
UINT DestY, RECTL *DestRect)
{
LONG Left, Right;
while (ClipSpans[*SpanIndex].Y < DestY
|| (ClipSpans[*SpanIndex].Y == DestY
&& ClipSpans[*SpanIndex].X + ClipSpans[*SpanIndex].Width < DestRect->left))
{
(*SpanIndex)++;
if (ClipSpansCount <= *SpanIndex)
{
/* No more spans, everything else is clipped away, we're done */
return FALSE;
}
}
while (ClipSpans[*SpanIndex].Y == DestY)
{
if (ClipSpans[*SpanIndex].X < DestRect->right)
{
Left = max(ClipSpans[*SpanIndex].X, DestRect->left);
Right = min(ClipSpans[*SpanIndex].X + ClipSpans[*SpanIndex].Width, DestRect->right);
memcpy(Target + Left - DestRect->left, Source + Left - DestRect->left,
(Right - Left) * sizeof(PIXEL));
}
(*SpanIndex)++;
if (ClipSpansCount <= *SpanIndex)
{
/* No more spans, everything else is clipped away, we're done */
return FALSE;
}
}
return TRUE;
}
//NOTE: If you change something here, please do the same in other dibXXbpp.c files!
BOOLEAN ScaleRectAvg32(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
RECTL* DestRect, RECTL *SourceRect,
POINTL* MaskOrigin, POINTL BrushOrigin,
CLIPOBJ *ClipRegion, XLATEOBJ *ColorTranslation,
ULONG Mode)
{
int NumPixels = DestRect->bottom - DestRect->top;
int IntPart = (((SourceRect->bottom - SourceRect->top) / (DestRect->bottom - DestRect->top)) * SourceSurf->lDelta) / 4;
int FractPart = (SourceRect->bottom - SourceRect->top) % (DestRect->bottom - DestRect->top);
int Mid = (DestRect->bottom - DestRect->top) >> 1;
int E = 0;
int skip;
PIXEL *ScanLine, *ScanLineAhead;
PIXEL *PrevSource = NULL;
PIXEL *PrevSourceAhead = NULL;
PIXEL *Target = (PIXEL *) ((PBYTE)DestSurf->pvScan0 + (DestRect->top * DestSurf->lDelta) + 4 * DestRect->left);
PIXEL *Source = (PIXEL *) ((PBYTE)SourceSurf->pvScan0 + (SourceRect->top * SourceSurf->lDelta) + 4 * SourceRect->left);
PSPAN ClipSpans;
UINT ClipSpansCount;
UINT SpanIndex;
LONG DestY;
if (! ClipobjToSpans(&ClipSpans, &ClipSpansCount, ClipRegion, DestRect))
{
return FALSE;
}
if (0 == ClipSpansCount)
{
/* No clip spans == empty clipping region, everything clipped away */
ASSERT(NULL == ClipSpans);
return TRUE;
}
skip = (DestRect->bottom - DestRect->top < SourceRect->bottom - SourceRect->top) ? 0 : ((DestRect->bottom - DestRect->top) / (2 * (SourceRect->bottom - SourceRect->top)) + 1);
NumPixels -= skip;
ScanLine = (PIXEL*)ExAllocatePool(PagedPool, (DestRect->right - DestRect->left) * sizeof(PIXEL));
ScanLineAhead = (PIXEL *)ExAllocatePool(PagedPool, (DestRect->right - DestRect->left) * sizeof(PIXEL));
if (!ScanLine || !ScanLineAhead)
{
if (ScanLine) ExFreePool(ScanLine);
if (ScanLineAhead) ExFreePool(ScanLineAhead);
return FALSE;
}
DestY = DestRect->top;
SpanIndex = 0;
while (NumPixels-- > 0) {
if (Source != PrevSource) {
if (Source == PrevSourceAhead) {
/* the next scan line has already been scaled and stored in
* ScanLineAhead; swap the buffers that ScanLine and ScanLineAhead
* point to
*/
PIXEL *tmp = ScanLine;
ScanLine = ScanLineAhead;
ScanLineAhead = tmp;
} else {
ScaleLineAvg32(ScanLine, Source, SourceRect->right - SourceRect->left, DestRect->right - DestRect->left);
} /* if */
PrevSource = Source;
} /* if */
if (E >= Mid && PrevSourceAhead != (PIXEL *)((BYTE *)Source + SourceSurf->lDelta)) {
int x;
ScaleLineAvg32(ScanLineAhead, (PIXEL *)((BYTE *)Source + SourceSurf->lDelta), SourceRect->right - SourceRect->left, DestRect->right - DestRect->left);
for (x = 0; x < DestRect->right - DestRect->left; x++)
ScanLine[x] = average32(ScanLine[x], ScanLineAhead[x]);
PrevSourceAhead = (PIXEL *)((BYTE *)Source + SourceSurf->lDelta);
} /* if */
if (! FinalCopy32(Target, ScanLine, ClipSpans, ClipSpansCount, &SpanIndex, DestY, DestRect))
{
/* No more spans, everything else is clipped away, we're done */
ExFreePool(ClipSpans);
ExFreePool(ScanLine);
ExFreePool(ScanLineAhead);
return TRUE;
}
DestY++;
Target = (PIXEL *)((BYTE *)Target + DestSurf->lDelta);
Source += IntPart;
E += FractPart;
if (E >= DestRect->bottom - DestRect->top) {
E -= DestRect->bottom - DestRect->top;
Source = (PIXEL *)((BYTE *)Source + SourceSurf->lDelta);
} /* if */
} /* while */
if (skip > 0 && Source != PrevSource)
ScaleLineAvg32(ScanLine, Source, SourceRect->right - SourceRect->left, DestRect->right - DestRect->left);
while (skip-- > 0) {
if (! FinalCopy32(Target, ScanLine, ClipSpans, ClipSpansCount, &SpanIndex, DestY, DestRect))
{
/* No more spans, everything else is clipped away, we're done */
ExFreePool(ClipSpans);
ExFreePool(ScanLine);
ExFreePool(ScanLineAhead);
return TRUE;
}
DestY++;
Target = (PIXEL *)((BYTE *)Target + DestSurf->lDelta);
} /* while */
ExFreePool(ClipSpans);
ExFreePool(ScanLine);
ExFreePool(ScanLineAhead);
return TRUE;
}
//NOTE: If you change something here, please do the same in other dibXXbpp.c files!
BOOLEAN DIB_32BPP_StretchBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
RECTL* DestRect, RECTL *SourceRect,
POINTL* MaskOrigin, POINTL BrushOrigin,
CLIPOBJ *ClipRegion, XLATEOBJ *ColorTranslation,
ULONG Mode)
{
LONG SrcSizeY;
LONG SrcSizeX;
LONG DesSizeY;
LONG DesSizeX;
LONG sx = 0;
LONG sy = 0;
LONG DesX;
LONG DesY;
PULONG DestBits;
LONG DifflDelta;
LONG SrcZoomXHight;
LONG SrcZoomXLow;
LONG SrcZoomYHight;
LONG SrcZoomYLow;
LONG sy_dec = 0;
LONG sy_max;
LONG sx_dec = 0;
LONG sx_max;
DPRINT("DIB_32BPP_StretchBlt: Source BPP: %u, srcRect: (%d,%d)-(%d,%d), dstRect: (%d,%d)-(%d,%d)\n",
BitsPerFormat(SourceSurf->iBitmapFormat), SourceRect->left, SourceRect->top, SourceRect->right,
SourceRect->bottom, DestRect->left, DestRect->top, DestRect->right, DestRect->bottom);
/* Calc the Zoom height of Source */
SrcSizeY = SourceRect->bottom - SourceRect->top;
/* Calc the Zoom Width of Source */
SrcSizeX = SourceRect->right - SourceRect->left;
/* Calc the Zoom height of Destinations */
DesSizeY = DestRect->bottom - DestRect->top;
/* Calc the Zoom width of Destinations */
DesSizeX = DestRect->right - DestRect->left;
/* Calc the zoom factor of source height */
SrcZoomYHight = SrcSizeY / DesSizeY;
SrcZoomYLow = SrcSizeY - (SrcZoomYHight * DesSizeY);
/* Calc the zoom factor of source width */
SrcZoomXHight = SrcSizeX / DesSizeX;
SrcZoomXLow = SrcSizeX - (SrcZoomXHight * DesSizeX);
sx_max = DesSizeX;
sy_max = DesSizeY;
sy = SourceRect->top;
DestBits = (PULONG)((PBYTE)DestSurf->pvScan0 + (DestRect->left << 2) +
DestRect->top * DestSurf->lDelta);
DifflDelta = DestSurf->lDelta - (DesSizeX << 2);
if (SourceSurf->iBitmapFormat != BMF_32BPP)
{
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
/* This is a reference implementation, it hasn't been optimized for speed */
for (DesY=0; DesY<DesSizeY; DesY++)
{
sx = SourceRect->left;
sx_dec = 0;
for (DesX=0; DesX<DesSizeX; DesX++)
{
*DestBits = XLATEOBJ_iXlate(ColorTranslation,
DibFunctionsForBitmapFormat[SourceSurf->iBitmapFormat].
DIB_GetPixel(SourceSurf, sx, sy));
DestBits = (PULONG)((ULONG_PTR)DestBits + 4);
sx += SrcZoomXHight;
sx_dec += SrcZoomXLow;
if (sx_dec >= sx_max)
{
sx++;
sx_dec -= sx_max;
}
}
DestBits = (PULONG)((ULONG_PTR)DestBits + DifflDelta);
sy += SrcZoomYHight;
sy_dec += SrcZoomYLow;
if (sy_dec >= sy_max)
{
sy++;
sy_dec -= sy_max;
}
}
}
else
{
return ScaleRectAvg32(DestSurf, SourceSurf, DestRect, SourceRect, MaskOrigin, BrushOrigin,
ClipRegion, ColorTranslation, Mode);
}
return TRUE;
}
BOOLEAN
DIB_32BPP_TransparentBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
RECTL* DestRect, POINTL *SourcePoint,

View file

@ -374,46 +374,6 @@ DIB_4BPP_ColorFill(SURFOBJ* DestSurface, RECTL* DestRect, ULONG color)
return TRUE;
}
//NOTE: If you change something here, please do the same in other dibXXbpp.c files!
BOOLEAN DIB_4BPP_StretchBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
RECTL* DestRect, RECTL *SourceRect,
POINTL* MaskOrigin, POINTL BrushOrigin,
CLIPOBJ *ClipRegion, XLATEOBJ *ColorTranslation,
ULONG Mode)
{
LONG SrcSizeY;
LONG SrcSizeX;
LONG DesSizeY;
LONG DesSizeX;
LONG sx;
LONG sy;
LONG DesX;
LONG DesY;
LONG color;
SrcSizeY = SourceRect->bottom - SourceRect->top;
SrcSizeX = SourceRect->right - SourceRect->left;
DesSizeY = DestRect->bottom - DestRect->top;
DesSizeX = DestRect->right - DestRect->left;
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
/* This is a reference implementation, it hasn't been optimized for speed */
for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
{
sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
{
sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
color = DibFunctionsForBitmapFormat[SourceSurf->iBitmapFormat].
DIB_GetPixel(SourceSurf, sx, sy);
DIB_4BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
}
}
return TRUE;
}
BOOLEAN
DIB_4BPP_TransparentBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
RECTL* DestRect, POINTL *SourcePoint,

View file

@ -264,300 +264,7 @@ DIB_8BPP_ColorFill(SURFOBJ* DestSurface, RECTL* DestRect, ULONG color)
return TRUE;
}
/*
=======================================
Stretching functions goes below
Some parts of code are based on an
article "Bresenhame image scaling"
Dr. Dobb Journal, May 2002
=======================================
*/
typedef unsigned char PIXEL;
/* 16-bit HiColor (565 format) */
__inline PIXEL average8(PIXEL a, PIXEL b)
{
return a; // FIXME: Depend on SetStretchMode
}
//NOTE: If you change something here, please do the same in other dibXXbpp.c files!
void ScaleLineAvg8(PIXEL *Target, PIXEL *Source, int SrcWidth, int TgtWidth)
{
int NumPixels = TgtWidth;
int IntPart = SrcWidth / TgtWidth;
int FractPart = SrcWidth % TgtWidth;
int Mid = TgtWidth >> 1;
int E = 0;
int skip;
PIXEL p;
skip = (TgtWidth < SrcWidth) ? 0 : (TgtWidth / (2*SrcWidth) + 1);
NumPixels -= skip;
while (NumPixels-- > 0) {
p = *Source;
if (E >= Mid)
p = average8(p, *(Source+1));
*Target++ = p;
Source += IntPart;
E += FractPart;
if (E >= TgtWidth) {
E -= TgtWidth;
Source++;
} /* if */
} /* while */
while (skip-- > 0)
*Target++ = *Source;
}
static BOOLEAN
FinalCopy8(PIXEL *Target, PIXEL *Source, PSPAN ClipSpans, UINT ClipSpansCount, UINT *SpanIndex,
UINT DestY, RECTL *DestRect)
{
LONG Left, Right;
while (ClipSpans[*SpanIndex].Y < DestY
|| (ClipSpans[*SpanIndex].Y == DestY
&& ClipSpans[*SpanIndex].X + ClipSpans[*SpanIndex].Width < DestRect->left))
{
(*SpanIndex)++;
if (ClipSpansCount <= *SpanIndex)
{
/* No more spans, everything else is clipped away, we're done */
return FALSE;
}
}
while (ClipSpans[*SpanIndex].Y == DestY)
{
if (ClipSpans[*SpanIndex].X < DestRect->right)
{
Left = max(ClipSpans[*SpanIndex].X, DestRect->left);
Right = min(ClipSpans[*SpanIndex].X + ClipSpans[*SpanIndex].Width, DestRect->right);
memcpy(Target + Left - DestRect->left, Source + Left - DestRect->left,
(Right - Left) * sizeof(PIXEL));
}
(*SpanIndex)++;
if (ClipSpansCount <= *SpanIndex)
{
/* No more spans, everything else is clipped away, we're done */
return FALSE;
}
}
return TRUE;
}
//NOTE: If you change something here, please do the same in other dibXXbpp.c files!
BOOLEAN ScaleRectAvg8(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
RECTL* DestRect, RECTL *SourceRect,
POINTL* MaskOrigin, POINTL BrushOrigin,
CLIPOBJ *ClipRegion, XLATEOBJ *ColorTranslation,
ULONG Mode)
{
int NumPixels = DestRect->bottom - DestRect->top;
int IntPart = (((SourceRect->bottom - SourceRect->top) / (DestRect->bottom - DestRect->top)) * SourceSurf->lDelta); //((SourceRect->bottom - SourceRect->top) / (DestRect->bottom - DestRect->top)) * (SourceRect->right - SourceRect->left);
int FractPart = (SourceRect->bottom - SourceRect->top) % (DestRect->bottom - DestRect->top);
int Mid = (DestRect->bottom - DestRect->top) >> 1;
int E = 0;
int skip;
PIXEL *ScanLine, *ScanLineAhead;
PIXEL *PrevSource = NULL;
PIXEL *PrevSourceAhead = NULL;
PIXEL *Target = (PIXEL *) ((PBYTE)DestSurf->pvScan0 + (DestRect->top * DestSurf->lDelta) + DestRect->left);
PIXEL *Source = (PIXEL *) ((PBYTE)SourceSurf->pvScan0 + (SourceRect->top * SourceSurf->lDelta) + SourceRect->left);
PSPAN ClipSpans;
UINT ClipSpansCount;
UINT SpanIndex;
LONG DestY;
if (! ClipobjToSpans(&ClipSpans, &ClipSpansCount, ClipRegion, DestRect))
{
return FALSE;
}
if (0 == ClipSpansCount)
{
/* No clip spans == empty clipping region, everything clipped away */
ASSERT(NULL == ClipSpans);
return TRUE;
}
skip = (DestRect->bottom - DestRect->top < SourceRect->bottom - SourceRect->top) ? 0 : ((DestRect->bottom - DestRect->top) / (2 * (SourceRect->bottom - SourceRect->top)) + 1);
NumPixels -= skip;
ScanLine = (PIXEL*)ExAllocatePool(PagedPool, (DestRect->right - DestRect->left) * sizeof(PIXEL));
ScanLineAhead = (PIXEL *)ExAllocatePool(PagedPool, (DestRect->right - DestRect->left) * sizeof(PIXEL));
if (!ScanLine || !ScanLineAhead)
{
if (ScanLine) ExFreePool(ScanLine);
if (ScanLineAhead) ExFreePool(ScanLineAhead);
return FALSE;
}
DestY = DestRect->top;
SpanIndex = 0;
while (NumPixels-- > 0) {
if (Source != PrevSource) {
if (Source == PrevSourceAhead) {
/* the next scan line has already been scaled and stored in
* ScanLineAhead; swap the buffers that ScanLine and ScanLineAhead
* point to
*/
PIXEL *tmp = ScanLine;
ScanLine = ScanLineAhead;
ScanLineAhead = tmp;
} else {
ScaleLineAvg8(ScanLine, Source, SourceRect->right - SourceRect->left, DestRect->right - DestRect->left);
} /* if */
PrevSource = Source;
} /* if */
if (E >= Mid && PrevSourceAhead != (PIXEL *)((BYTE *)Source + SourceSurf->lDelta)) {
int x;
ScaleLineAvg8(ScanLineAhead, (PIXEL *)((BYTE *)Source + SourceSurf->lDelta), SourceRect->right - SourceRect->left, DestRect->right - DestRect->left);
for (x = 0; x < DestRect->right - DestRect->left; x++)
ScanLine[x] = average8(ScanLine[x], ScanLineAhead[x]);
PrevSourceAhead = (PIXEL *)((BYTE *)Source + SourceSurf->lDelta);
} /* if */
if (! FinalCopy8(Target, ScanLine, ClipSpans, ClipSpansCount, &SpanIndex, DestY, DestRect))
{
/* No more spans, everything else is clipped away, we're done */
ExFreePool(ClipSpans);
ExFreePool(ScanLine);
ExFreePool(ScanLineAhead);
return TRUE;
}
DestY++;
Target = (PIXEL *)((BYTE *)Target + DestSurf->lDelta);
Source += IntPart;
E += FractPart;
if (E >= DestRect->bottom - DestRect->top) {
E -= DestRect->bottom - DestRect->top;
Source = (PIXEL *)((BYTE *)Source + SourceSurf->lDelta);
} /* if */
} /* while */
if (skip > 0 && Source != PrevSource)
ScaleLineAvg8(ScanLine, Source, SourceRect->right - SourceRect->left, DestRect->right - DestRect->left);
while (skip-- > 0) {
if (! FinalCopy8(Target, ScanLine, ClipSpans, ClipSpansCount, &SpanIndex, DestY, DestRect))
{
/* No more spans, everything else is clipped away, we're done */
ExFreePool(ClipSpans);
ExFreePool(ScanLine);
ExFreePool(ScanLineAhead);
return TRUE;
}
DestY++;
Target = (PIXEL *)((BYTE *)Target + DestSurf->lDelta);
} /* while */
ExFreePool(ClipSpans);
ExFreePool(ScanLine);
ExFreePool(ScanLineAhead);
return TRUE;
}
//NOTE: If you change something here, please do the same in other dibXXbpp.c files!
BOOLEAN DIB_8BPP_StretchBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
RECTL* DestRect, RECTL *SourceRect,
POINTL* MaskOrigin, POINTL BrushOrigin,
CLIPOBJ *ClipRegion, XLATEOBJ *ColorTranslation,
ULONG Mode)
{
LONG SrcSizeY;
LONG SrcSizeX;
LONG DesSizeY;
LONG DesSizeX;
LONG sx = 0;
LONG sy = 0;
LONG DesX;
LONG DesY;
LONG SrcZoomXHight;
LONG SrcZoomXLow;
LONG SrcZoomYHight;
LONG SrcZoomYLow;
LONG sy_dec = 0;
LONG sy_max;
LONG sx_dec = 0;
LONG sx_max;
ULONG color;
DPRINT("DIB_8BPP_StretchBlt: Source BPP: %u, srcRect: (%d,%d)-(%d,%d), dstRect: (%d,%d)-(%d,%d)\n",
BitsPerFormat(SourceSurf->iBitmapFormat), SourceRect->left, SourceRect->top, SourceRect->right, SourceRect->bottom,
DestRect->left, DestRect->top, DestRect->right, DestRect->bottom);
/* Calc the Zoom height of Source */
SrcSizeY = SourceRect->bottom - SourceRect->top;
/* Calc the Zoom Width of Source */
SrcSizeX = SourceRect->right - SourceRect->left;
/* Calc the Zoom height of Destinations */
DesSizeY = DestRect->bottom - DestRect->top;
/* Calc the Zoom width of Destinations */
DesSizeX = DestRect->right - DestRect->left;
/* Calc the zoom factor of source height */
SrcZoomYHight = SrcSizeY / DesSizeY;
SrcZoomYLow = SrcSizeY - (SrcZoomYHight * DesSizeY);
/* Calc the zoom factor of source width */
SrcZoomXHight = SrcSizeX / DesSizeX;
SrcZoomXLow = SrcSizeX - (SrcZoomXHight * DesSizeX);
sx_max = DesSizeX;
sy_max = DesSizeY;
sy = SourceRect->top;
if (SourceSurf->iBitmapFormat != BMF_8BPP)
{
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
/* This is a reference implementation, it hasn't been optimized for speed */
for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
{
sx = SourceRect->left;
sx_dec = 0;
for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
{
color = XLATEOBJ_iXlate(ColorTranslation,
DibFunctionsForBitmapFormat[SourceSurf->iBitmapFormat].
DIB_GetPixel(SourceSurf, sx, sy));
DIB_8BPP_PutPixel(DestSurf, DesX, DesY, color);
sx += SrcZoomXHight;
sx_dec += SrcZoomXLow;
if (sx_dec >= sx_max)
{
sx++;
sx_dec -= sx_max;
}
}
sy += SrcZoomYHight;
sy_dec += SrcZoomYLow;
if (sy_dec >= sy_max)
{
sy++;
sy_dec -= sy_max;
}
}
}
else
{
return ScaleRectAvg8(DestSurf, SourceSurf, DestRect, SourceRect, MaskOrigin, BrushOrigin,
ClipRegion, ColorTranslation, Mode);
}
return TRUE;
}
BOOLEAN
DIB_8BPP_TransparentBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,