Put back reactos specific changes from old mesa32 directory.

svn path=/trunk/; revision=18991
This commit is contained in:
Gregor Anich 2005-11-04 14:52:02 +00:00
parent 6485745bf2
commit 3b6857e974
13 changed files with 432 additions and 45 deletions

View file

@ -0,0 +1,8 @@
This is Mesa-6.2 (http://www.mesa3d.org/) with an ICD interface.
The ICD functions are in src/drivers/windows/icd/icd.c
I have created a new Makefile for ReactOS which will build Mesa with the ICD
interface. I have not adjusted the Visual C++ project/workspace files.
--blight

View file

@ -53,9 +53,9 @@
#endif
#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
# if defined(_MSC_VER) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
# define GLAPI __declspec(dllexport)
# elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
# define GLAPI __declspec(dllimport)
# else /* for use with static link lib build of Win32 edition only */
# define GLAPI extern

View file

@ -32,7 +32,7 @@
#define _mesa_wgl_h_
#include <gl/gl.h>
#include <GL/gl.h>
#ifdef __cplusplus
extern "C" {
@ -40,10 +40,10 @@ extern "C" {
#if !defined(OPENSTEP) && (defined(__WIN32__) || defined(__CYGWIN32__))
# if defined(_MSC_VER) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
# define GLAPI __declspec(dllexport)
# define WGLAPI __declspec(dllexport)
# elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
# define GLAPI __declspec(dllimport)
# define WGLAPI __declspec(dllimport)
# else /* for use with static link lib build of Win32 edition only */

View file

@ -50,7 +50,7 @@ extern "C" {
#endif
#include "gl\gl.h"
#include "GL/gl.h"
#if defined(_MSV_VER) && !defined(__GNUC__)
# pragma warning (disable:4273)

View file

@ -0,0 +1,110 @@
DESCRIPTION 'Mesa (OpenGL driver) for Win32'
VERSION 6.1
EXPORTS
;
; ICD API
DrvCopyContext
DrvCreateContext
DrvCreateLayerContext
DrvDeleteContext
DrvDescribeLayerPlane
DrvDescribePixelFormat
DrvGetLayerPaletteEntries
DrvGetProcAddress
DrvReleaseContext
DrvRealizeLayerPalette
DrvSetContext
DrvSetLayerPaletteEntries
DrvSetPixelFormat
DrvShareLists
DrvSwapBuffers
DrvSwapLayerBuffers
DrvValidateVersion
;
; Mesa internals - mostly for OSMESA
_ac_CreateContext
_ac_DestroyContext
_ac_InvalidateState
_glapi_get_context
_glapi_get_proc_address
_mesa_buffer_data
_mesa_buffer_map
_mesa_buffer_subdata
_mesa_bzero
_mesa_calloc
_mesa_choose_tex_format
_mesa_compressed_texture_size
_mesa_create_framebuffer
_mesa_create_visual
_mesa_delete_buffer_object
_mesa_delete_texture_object
_mesa_destroy_framebuffer
_mesa_destroy_visual
_mesa_enable_1_3_extensions
_mesa_enable_1_4_extensions
_mesa_enable_1_5_extensions
_mesa_enable_sw_extensions
_mesa_error
_mesa_free
_mesa_free_context_data
_mesa_get_current_context
_mesa_init_default_imports
_mesa_init_driver_functions
_mesa_initialize_context
_mesa_make_current
_mesa_memcpy
_mesa_memset
_mesa_new_buffer_object
_mesa_new_texture_object
_mesa_problem
_mesa_ResizeBuffersMESA
_mesa_store_compressed_teximage1d
_mesa_store_compressed_teximage2d
_mesa_store_compressed_teximage3d
_mesa_store_compressed_texsubimage1d
_mesa_store_compressed_texsubimage2d
_mesa_store_compressed_texsubimage3d
_mesa_store_teximage1d
_mesa_store_teximage2d
_mesa_store_teximage3d
_mesa_store_texsubimage1d
_mesa_store_texsubimage2d
_mesa_store_texsubimage3d
_mesa_strcmp
_mesa_test_proxy_teximage
_mesa_Viewport
_swrast_Accum
_swrast_alloc_buffers
_swrast_Bitmap
_swrast_CopyPixels
_swrast_DrawBuffer
_swrast_DrawPixels
_swrast_GetDeviceDriverReference
_swrast_Clear
_swrast_choose_line
_swrast_choose_triangle
_swrast_CopyColorSubTable
_swrast_CopyColorTable
_swrast_CopyConvolutionFilter1D
_swrast_CopyConvolutionFilter2D
_swrast_copy_teximage1d
_swrast_copy_teximage2d
_swrast_copy_texsubimage1d
_swrast_copy_texsubimage2d
_swrast_copy_texsubimage3d
_swrast_CreateContext
_swrast_DestroyContext
_swrast_InvalidateState
_swrast_ReadPixels
_swrast_zbuffer_address
_swsetup_Wakeup
_swsetup_CreateContext
_swsetup_DestroyContext
_swsetup_InvalidateState
_tnl_CreateContext
_tnl_DestroyContext
_tnl_InvalidateState
_tnl_MakeCurrent
_tnl_run_pipeline

View file

@ -0,0 +1,209 @@
<module name="mesa32" type="win32dll" baseaddress="${BASEADDRESS_MESA32}" installbase="system32" installname="mesa32.dll" allowwarnings="true">
<importlibrary definition="mesa32.def" />
<linkerflag>-Wl,--enable-stdcall-fixup</linkerflag>
<include base="mesa32">include</include>
<include base="mesa32">src</include>
<include base="mesa32">src/main</include>
<include base="mesa32">src/glapi</include>
<include base="mesa32">src/math</include>
<include base="mesa32">src/tnl</include>
<include base="mesa32">src/shader</include>
<include base="mesa32">src/swrast</include>
<include base="mesa32">src/swrast_setup</include>
<define name="BUILD_GL32" />
<define name="_OPENGL32_" />
<define name="STDCALL_API" />
<define name="USE_MGL_NAMESPACE" />
<define name="USE_X86_ASM" />
<define name="USE_MMX_ASM" />
<define name="USE_SSE_ASM" />
<define name="USE_3DNOW_ASM" />
<define name="__USE_W32API" />
<library>ntdll</library>
<library>kernel32</library>
<library>gdi32</library>
<directory name="src">
<directory name="array_cache">
<file>ac_context.c</file>
<file>ac_import.c</file>
</directory>
<directory name="drivers">
<directory name="common">
<file>driverfuncs.c</file>
</directory>
<directory name="windows">
<directory name="gdi">
<file>wmesa.c</file>
</directory>
<directory name="icd">
<file>icd.c</file>
</directory>
</directory>
</directory>
<directory name="glapi">
<file>glapi.c</file>
<file>glthread.c</file>
</directory>
<directory name="main">
<file>api_arrayelt.c</file>
<file>api_loopback.c</file>
<file>api_noop.c</file>
<file>api_validate.c</file>
<file>accum.c</file>
<file>attrib.c</file>
<file>blend.c</file>
<file>bufferobj.c</file>
<file>buffers.c</file>
<file>clip.c</file>
<file>colortab.c</file>
<file>context.c</file>
<file>convolve.c</file>
<file>debug.c</file>
<file>depth.c</file>
<file>dispatch.c</file>
<file>dlist.c</file>
<file>drawpix.c</file>
<file>enable.c</file>
<file>enums.c</file>
<file>eval.c</file>
<file>extensions.c</file>
<file>feedback.c</file>
<file>fog.c</file>
<file>get.c</file>
<file>hash.c</file>
<file>hint.c</file>
<file>histogram.c</file>
<file>image.c</file>
<file>imports.c</file>
<file>light.c</file>
<file>lines.c</file>
<file>matrix.c</file>
<file>occlude.c</file>
<file>pixel.c</file>
<file>points.c</file>
<file>polygon.c</file>
<file>rastpos.c</file>
<file>state.c</file>
<file>stencil.c</file>
<file>texcompress.c</file>
<file>texcompress_s3tc.c</file>
<file>texcompress_fxt1.c</file>
<file>texformat.c</file>
<file>teximage.c</file>
<file>texobj.c</file>
<file>texstate.c</file>
<file>texstore.c</file>
<file>varray.c</file>
<file>vtxfmt.c</file>
</directory>
<directory name="math">
<file>m_debug_clip.c</file>
<file>m_debug_norm.c</file>
<file>m_debug_xform.c</file>
<file>m_eval.c</file>
<file>m_matrix.c</file>
<file>m_translate.c</file>
<file>m_vector.c</file>
<file>m_xform.c</file>
</directory>
<directory name="swrast">
<file>s_fragprog_to_c.c</file>
<file>s_aaline.c</file>
<file>s_aatriangle.c</file>
<file>s_accum.c</file>
<file>s_alpha.c</file>
<file>s_alphabuf.c</file>
<file>s_auxbuffer.c</file>
<file>s_bitmap.c</file>
<file>s_blend.c</file>
<file>s_buffers.c</file>
<file>s_copypix.c</file>
<file>s_context.c</file>
<file>s_depth.c</file>
<file>s_drawpix.c</file>
<file>s_feedback.c</file>
<file>s_fog.c</file>
<file>s_imaging.c</file>
<file>s_lines.c</file>
<file>s_logic.c</file>
<file>s_masking.c</file>
<file>s_nvfragprog.c</file>
<file>s_pixeltex.c</file>
<file>s_points.c</file>
<file>s_readpix.c</file>
<file>s_span.c</file>
<file>s_stencil.c</file>
<file>s_tcc.c</file>
<file>s_texture.c</file>
<file>s_texstore.c</file>
<file>s_triangle.c</file>
<file>s_zoom.c</file>
</directory>
<directory name="swrast_setup">
<file>ss_context.c</file>
<file>ss_triangle.c</file>
</directory>
<directory name="shader">
<file>arbfragparse.c</file>
<file>arbprogparse.c</file>
<file>arbprogram.c</file>
<file>arbvertparse.c</file>
<file>grammar_mesa.c</file>
<file>nvfragparse.c</file>
<file>nvprogram.c</file>
<file>nvvertexec.c</file>
<file>nvvertparse.c</file>
<file>program.c</file>
</directory>
<directory name="tnl">
<file>t_array_api.c</file>
<file>t_array_import.c</file>
<file>t_context.c</file>
<file>t_pipeline.c</file>
<file>t_save_api.c</file>
<file>t_save_loopback.c</file>
<file>t_save_playback.c</file>
<file>t_vb_fog.c</file>
<file>t_vb_light.c</file>
<file>t_vb_normals.c</file>
<file>t_vb_points.c</file>
<file>t_vb_program.c</file>
<file>t_vb_render.c</file>
<file>t_vb_texgen.c</file>
<file>t_vb_texmat.c</file>
<file>t_vb_vertex.c</file>
<file>t_vertex.c</file>
<file>t_vertex_c.c</file>
<file>t_vertex_codegen.c</file>
<file>t_vtx_api.c</file>
<file>t_vtx_generic.c</file>
<file>t_vtx_eval.c</file>
<file>t_vtx_exec.c</file>
<file>t_vtx_x86.c</file>
<file>t_vtx_x86_gcc.S</file>
</directory>
<directory name="x86">
<file>3dnow.c</file>
<file>3dnow_normal.S</file>
<file>3dnow_xform1.S</file>
<file>3dnow_xform2.S</file>
<file>3dnow_xform3.S</file>
<file>3dnow_xform4.S</file>
<file>common_x86.c</file>
<file>common_x86_asm.S</file>
<file>glapi_x86.S</file>
<file>mmx_blend.S</file>
<file>sse.c</file>
<file>sse_normal.S</file>
<file>sse_xform1.S</file>
<file>sse_xform2.S</file>
<file>sse_xform3.S</file>
<file>sse_xform4.S</file>
<file>x86.c</file>
<file>x86_xform2.S</file>
<file>x86_xform3.S</file>
<file>x86_xform4.S</file>
<file>x86_cliptest.S</file>
</directory>
</directory>
</module>

View file

@ -18,7 +18,7 @@
* Updated for Mesa 4.0 by Karl Schultz (kschultz@sourceforge.net)
*/
#ifdef NDEBUG
#if defined(NDEBUG) && defined(_MSC_VER)
#pragma auto_inline(on)
#pragma inline_depth(255)
#pragma inline_recursion(on)
@ -72,7 +72,7 @@
/* Stereo and parallel not tested for Mesa 4.0. */
#define NO_STEREO
#if !defined(NO_STEREO)
#include "gl\glu.h"
#include "GL/glu.h"
#include "stereo.h"
#endif
@ -112,6 +112,8 @@ WMesaContext WC = NULL;
#if defined(_MSC_VER) && _MSC_VER >= 1200
#define FORCEINLINE __forceinline
#elif defined(__GNUC__) && (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1))
#define FORCEINLINE __attribute__((always_inline))
#else
#define FORCEINLINE __inline
#endif
@ -470,7 +472,7 @@ static void clear(GLcontext* ctx, GLbitfield mask,
mask &= ~DD_BACK_LEFT_BIT;
#endif // DDRAW
#else
DWORD dwColor;
DWORD dwColor = 0;
WORD wColor;
BYTE bColor;
LPDWORD lpdw = (LPDWORD)Current->pbPixels;
@ -521,8 +523,6 @@ static void clear(GLcontext* ctx, GLbitfield mask,
GetGValue(Current->clearpixel),
GetBValue(Current->clearpixel));
}
else
dwColor = 0;
if (nBypp != 3)
{

View file

@ -70,7 +70,7 @@
#include <windows.h>
#include <GL\gl.h>
#include <GL/gl.h>
#include "context.h"
#ifdef DDRAW
#define DIRECTDRAW_VERSION 0x0100

View file

@ -98,10 +98,10 @@
# pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */
# endif
# endif
# if defined(_MSC_VER) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
# define GLAPI __declspec(dllexport)
# define WGLAPI __declspec(dllexport)
# elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
# define GLAPI __declspec(dllimport)
# define WGLAPI __declspec(dllimport)
# else /* for use with static link lib build of Win32 edition only */

View file

@ -286,7 +286,7 @@ fetch_texel_2d_f_rgb_dxt1( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
GLchan rgba[4] = {0, 0, 0, 0};
fetch_texel_2d_rgb_dxt1(texImage, i, j, k, rgba);
texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
@ -308,7 +308,7 @@ fetch_texel_2d_f_rgba_dxt1( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
GLchan rgba[4] = {0, 0, 0, 0};
fetch_texel_2d_rgba_dxt1(texImage, i, j, k, rgba);
texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
@ -330,7 +330,7 @@ fetch_texel_2d_f_rgba_dxt3( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
GLchan rgba[4] = {0, 0, 0, 0};
fetch_texel_2d_rgba_dxt3(texImage, i, j, k, rgba);
texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);
@ -352,7 +352,7 @@ fetch_texel_2d_f_rgba_dxt5( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
/* just sample as GLchan and convert to float here */
GLchan rgba[4];
GLchan rgba[4] = {0, 0, 0, 0};
fetch_texel_2d_rgba_dxt5(texImage, i, j, k, rgba);
texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]);
texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]);

View file

@ -1,6 +1,7 @@
/* $XFree86$ */
/*
* Mesa 3-D graphics library
* Version: 6.1
* Version: 6.2
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
@ -44,46 +45,34 @@
#if DIM == 1
#define CHAN_SRC( t, i, j, k, sz ) \
((void) (j), (void) (k), \
((GLchan *)(t)->Data + (i) * (sz)))
((GLchan *)(t)->Data + (i) * (sz))
#define UBYTE_SRC( t, i, j, k, sz ) \
((void) (j), (void) (k), \
((GLubyte *)(t)->Data + (i) * (sz)))
((GLubyte *)(t)->Data + (i) * (sz))
#define USHORT_SRC( t, i, j, k ) \
((void) (j), (void) (k), \
((GLushort *)(t)->Data + (i)))
((GLushort *)(t)->Data + (i))
#define UINT_SRC( t, i, j, k ) \
((void) (j), (void) (k), \
((GLuint *)(t)->Data + (i)))
((GLuint *)(t)->Data + (i))
#define FLOAT_SRC( t, i, j, k, sz ) \
((void) (j), (void) (k), \
((GLfloat *)(t)->Data + (i) * (sz)))
((GLfloat *)(t)->Data + (i) * (sz))
#define HALF_SRC( t, i, j, k, sz ) \
((void) (j), (void) (k), \
((GLhalfARB *)(t)->Data + (i) * (sz)))
((GLhalfARB *)(t)->Data + (i) * (sz))
#define FETCH(x) fetch_texel_1d_##x
#elif DIM == 2
#define CHAN_SRC( t, i, j, k, sz ) \
((void) (k), \
((GLchan *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)))
((GLchan *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz))
#define UBYTE_SRC( t, i, j, k, sz ) \
((void) (k), \
((GLubyte *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)))
((GLubyte *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz))
#define USHORT_SRC( t, i, j, k ) \
((void) (k), \
((GLushort *)(t)->Data + ((t)->RowStride * (j) + (i))))
((GLushort *)(t)->Data + ((t)->RowStride * (j) + (i)))
#define UINT_SRC( t, i, j, k ) \
((void) (k), \
((GLuint *)(t)->Data + ((t)->RowStride * (j) + (i))))
((GLuint *)(t)->Data + ((t)->RowStride * (j) + (i)))
#define FLOAT_SRC( t, i, j, k, sz ) \
((void) (k), \
((GLfloat *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)))
((GLfloat *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz))
#define HALF_SRC( t, i, j, k, sz ) \
((void) (k), \
((GLhalfARB *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)))
((GLhalfARB *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz))
#define FETCH(x) fetch_texel_2d_##x
@ -1023,9 +1012,9 @@ static void FETCH(ci8)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 );
const GLuint index = *src;
const struct gl_color_table *palette;
const GLchan *table;
GLuint index;
GET_CURRENT_CONTEXT(ctx);
if (ctx->Texture.SharedPalette) {
@ -1039,6 +1028,9 @@ static void FETCH(ci8)( const struct gl_texture_image *texImage,
ASSERT(palette->Type != GL_FLOAT);
table = (const GLchan *) palette->Table;
/* Mask the index against size of palette to avoid going out of bounds */
index = (*src) & (palette->Size - 1);
switch (palette->Format) {
case GL_ALPHA:
texel[RCOMP] =

View file

@ -132,6 +132,36 @@ static void sigfpe_handler( int signal, struct sigcontext sc )
}
#endif /* __linux__ && _POSIX_SOURCE && X86_FXSR_MAGIC */
#if defined(WIN32)
#ifndef STATUS_FLOAT_MULTIPLE_TRAPS
# define STATUS_FLOAT_MULTIPLE_TRAPS (0xC00002B5L)
#endif
static LONG WINAPI ExceptionFilter(LPEXCEPTION_POINTERS exp)
{
PEXCEPTION_RECORD rec = exp->ExceptionRecord;
PCONTEXT ctx = exp->ContextRecord;
if ( rec->ExceptionCode == EXCEPTION_ILLEGAL_INSTRUCTION ) {
message( "EXCEPTION_ILLEGAL_INSTRUCTION, " );
_mesa_x86_cpu_features &= ~(X86_FEATURE_XMM);
} else if ( rec->ExceptionCode == STATUS_FLOAT_MULTIPLE_TRAPS ) {
message( "STATUS_FLOAT_MULTIPLE_TRAPS, " );
/* Windows seems to clear the exception flag itself, we just have to increment Eip */
} else {
message( "UNEXPECTED EXCEPTION (0x%08x), terminating!" );
return EXCEPTION_EXECUTE_HANDLER;
}
if ( (ctx->ContextFlags & CONTEXT_CONTROL) != CONTEXT_CONTROL ) {
message( "Context does not contain control registers, terminating!" );
return EXCEPTION_EXECUTE_HANDLER;
}
ctx->Eip += 3;
return EXCEPTION_CONTINUE_EXECUTION;
}
#endif /* WIN32 */
/* If we're running on a processor that can do SSE, let's see if we
* are allowed to or not. This will catch 2.4.0 or later kernels that
* haven't been configured for a Pentium III but are running on one,
@ -226,6 +256,44 @@ static void check_os_sse_support( void )
if (ret || !enabled)
_mesa_x86_cpu_features &= ~(X86_FEATURE_XMM);
}
#elif defined(WIN32)
LPTOP_LEVEL_EXCEPTION_FILTER oldFilter;
/* Install our ExceptionFilter */
oldFilter = SetUnhandledExceptionFilter( ExceptionFilter );
if ( cpu_has_xmm ) {
message( "Testing OS support for SSE... " );
_mesa_test_os_sse_support();
if ( cpu_has_xmm ) {
message( "yes.\n" );
} else {
message( "no!\n" );
}
}
if ( cpu_has_xmm ) {
message( "Testing OS support for SSE unmasked exceptions... " );
_mesa_test_os_sse_exception_support();
if ( cpu_has_xmm ) {
message( "yes.\n" );
} else {
message( "no!\n" );
}
}
/* Restore previous exception filter */
SetUnhandledExceptionFilter( oldFilter );
if ( cpu_has_xmm ) {
message( "Tests of OS support for SSE passed.\n" );
} else {
message( "Tests of OS support for SSE failed!\n" );
}
#else
/* Do nothing on other platforms for now.
*/

View file

@ -29,7 +29,7 @@
#include "assyntax.h"
#include "glapioffsets.h"
#ifndef __WIN32__
#if 1 //ndef __WIN32__
#if defined(STDCALL_API)
# if defined(USE_MGL_NAMESPACE)