[WIN32SS][NTGDI] Use UNICODE_NULL for consistency

This commit is contained in:
Katayama Hirofumi MZ 2019-04-27 16:17:37 +09:00
parent 19fc9415bf
commit 39312ba688

View file

@ -2822,7 +2822,7 @@ GetFontFamilyInfoForSubstitutes(const LOGFONTW *LogFont,
&Win32Process->PrivateFontListHead); &Win32Process->PrivateFontListHead);
IntUnLockProcessPrivateFonts(Win32Process); IntUnLockProcessPrivateFonts(Win32Process);
if (LogFont->lfFaceName[0]) if (LogFont->lfFaceName[0] != UNICODE_NULL)
{ {
/* it's already matched to the exact name and charset if the name /* it's already matched to the exact name and charset if the name
was specified at here, then so don't scan more for another name */ was specified at here, then so don't scan more for another name */
@ -4487,7 +4487,7 @@ GetFontPenalty(const LOGFONTW * LogFont,
ActualNameW = (WCHAR*)((ULONG_PTR)Otm + (ULONG_PTR)Otm->otmpFamilyName); ActualNameW = (WCHAR*)((ULONG_PTR)Otm + (ULONG_PTR)Otm->otmpFamilyName);
if (LogFont->lfFaceName[0]) if (LogFont->lfFaceName[0] != UNICODE_NULL)
{ {
BOOL Found = FALSE; BOOL Found = FALSE;