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[WIN32SS} So ehm DBG is always defined to 0 or 1 (unless one messes around with it, like in Uniata...) so consistently check with #if and not #ifdef or else debug code gets in the free build.
svn path=/trunk/; revision=69290
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@ -34,7 +34,7 @@ enum _DCFLAGS
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DC_IN_CLONEPDEV = 0x1000,
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DC_REDIRECTION = 0x2000,
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DC_SHAREACCESS = 0x4000,
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#ifdef DBG
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#if DBG
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DC_PREPARED = 0x8000
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#endif
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};
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@ -556,7 +556,7 @@ DC_vPrepareDCsForBlit(
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prcFirst->bottom) ;
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}
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#ifdef DBG
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#if DBG
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pdcFirst->fs |= DC_PREPARED;
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#endif
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@ -586,7 +586,7 @@ DC_vPrepareDCsForBlit(
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prcSecond->bottom) ;
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}
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#ifdef DBG
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#if DBG
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pdcSecond->fs |= DC_PREPARED;
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#endif
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}
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@ -601,7 +601,7 @@ DC_vFinishBlit(PDC pdc1, PDC pdc2)
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MouseSafetyOnDrawEnd(pdc1->ppdev);
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EngReleaseSemaphore(pdc1->ppdev->hsemDevLock);
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}
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#ifdef DBG
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#if DBG
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pdc1->fs &= ~DC_PREPARED;
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#endif
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@ -612,7 +612,7 @@ DC_vFinishBlit(PDC pdc1, PDC pdc2)
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MouseSafetyOnDrawEnd(pdc2->ppdev);
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EngReleaseSemaphore(pdc2->ppdev->hsemDevLock);
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}
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#ifdef DBG
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#if DBG
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pdc2->fs &= ~DC_PREPARED;
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#endif
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}
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