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[DSOUND]
* ProjectVector is used in commented out code. svn path=/trunk/; revision=64932
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@ -121,6 +121,7 @@ static inline D3DVECTOR VectorBetweenTwoPoints (const D3DVECTOR *a, const D3DVEC
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return c;
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}
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#ifndef __REACTOS__
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/* calculates the length of vector's projection on another vector */
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static inline D3DVALUE ProjectVector (const D3DVECTOR *a, const D3DVECTOR *p)
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{
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@ -131,6 +132,7 @@ static inline D3DVALUE ProjectVector (const D3DVECTOR *a, const D3DVECTOR *p)
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p->y, p->z, result);
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return result;
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}
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#endif
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/*******************************************************************************
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* 3D Buffer and Listener mixing
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