- Fix some warnings.

- Rearrange some code.
- Remove useless/deprecated code.

svn path=/trunk/; revision=25607
This commit is contained in:
Alex Ionescu 2007-01-23 22:46:38 +00:00
parent 4fc7465a8f
commit 36433ba5ec
3 changed files with 16 additions and 40 deletions

View file

@ -1066,7 +1066,7 @@ ExDupHandleTable(IN PEPROCESS Process,
/* Loop each entry */
while (NewTable->NextHandleNeedingPool <
HandleTable->NextHandleNeedingPool)
HandleTable->NextHandleNeedingPool)
{
/* Insert it into the duplicated copy */
if (!ExpAllocateHandleTableEntrySlow(NewTable, FALSE))

View file

@ -193,7 +193,8 @@ Ke386SanitizeDr(IN PVOID DrAddress,
(Object)->OwnerThread = Thread; \
\
/* Disable APCs if needed */ \
Thread->KernelApcDisable -= (Object)->ApcDisable; \
Thread->KernelApcDisable = Thread->KernelApcDisable - \
(Object)->ApcDisable; \
\
/* Check if it's abandoned */ \
if ((Object)->Abandoned) \
@ -238,7 +239,8 @@ Ke386SanitizeDr(IN PVOID DrAddress,
(Object)->OwnerThread = Thread; \
\
/* Disable APCs if needed */ \
Thread->KernelApcDisable -= (Object)->ApcDisable; \
Thread->KernelApcDisable = Thread->KernelApcDisable - \
(Object)->ApcDisable; \
\
/* Check if it's abandoned */ \
if ((Object)->Abandoned) \
@ -259,7 +261,7 @@ Ke386SanitizeDr(IN PVOID DrAddress,
//
// Satisfies the wait of any nonmutant dispatcher object
//
#define KiSatisfyNonMutantWait(Object, Thread) \
#define KiSatisfyNonMutantWait(Object) \
{ \
if (((Object)->Header.Type & TIMER_OR_EVENT_TYPE) == \
EventSynchronizationObject) \
@ -454,7 +456,7 @@ KxSetTimerForThreadWait(IN PKTIMER Timer,
/* Fill out the wait block */ \
WaitBlock = &WaitBlockArray[Index]; \
WaitBlock->Object = Object[Index]; \
WaitBlock->WaitKey = Index; \
WaitBlock->WaitKey = (USHORT)Index; \
WaitBlock->WaitType = WaitType; \
WaitBlock->Thread = Thread; \
\
@ -1470,10 +1472,6 @@ VOID
FORCEINLINE
KiInsertWaitTimer(IN PKTIMER Timer)
{
/* Set default data */
Timer->Header.Inserted = TRUE;
if (!Timer->Period) Timer->Header.SignalState = FALSE;
/* Now insert it into the Timer List */
InsertAscendingList(&KiTimerListHead,
Timer,

View file

@ -11,34 +11,10 @@
#include <ntoskrnl.h>
#define NDEBUG
#include <internal/debug.h>
#include <debug.h>
/* PRIVATE FUNCTIONS *********************************************************/
#if 0
VOID
FASTCALL
KiWaitSatisfyAll(PKWAIT_BLOCK FirstBlock)
{
PKWAIT_BLOCK WaitBlock = FirstBlock;
PKTHREAD WaitThread = WaitBlock->Thread;
/* Loop through all the Wait Blocks, and wake each Object */
do
{
/* Make sure it hasn't timed out */
if (WaitBlock->WaitKey != STATUS_TIMEOUT)
{
/* Wake the Object */
KiSatisfyObjectWait((PKMUTANT)WaitBlock->Object, WaitThread);
}
/* Move to the next block */
WaitBlock = WaitBlock->NextWaitBlock;
} while (WaitBlock != FirstBlock);
}
#endif
VOID
FASTCALL
KiWaitTest(IN PVOID ObjectPointer,
@ -163,7 +139,7 @@ KiExitDispatcher(IN KIRQL OldIrql)
BOOLEAN PendingApc;
/* Make sure we're at synchronization level */
ASSERT_IRQL_EQUAL(SYNCH_LEVEL);
ASSERT(KeGetCurrentIrql() == SYNCH_LEVEL);
/* Check if we have deferred threads */
KiCheckDeferredReadyList(Prcb);
@ -288,7 +264,7 @@ KeDelayExecutionThread(IN KPROCESSOR_MODE WaitMode,
/* Check if the timer expired */
InterruptTime.QuadPart = KeQueryInterruptTime();
if (InterruptTime.QuadPart >= Timer->DueTime.QuadPart)
if ((ULONGLONG)InterruptTime.QuadPart >= Timer->DueTime.QuadPart)
{
/* It did, so we don't need to wait */
goto NoWait;
@ -426,7 +402,7 @@ KeWaitForSingleObject(IN PVOID Object,
else if (CurrentObject->Header.SignalState > 0)
{
/* Another satisfied object */
KiSatisfyNonMutantWait(CurrentObject, Thread);
KiSatisfyNonMutantWait(CurrentObject);
WaitStatus = STATUS_WAIT_0;
goto DontWait;
}
@ -440,7 +416,8 @@ KeWaitForSingleObject(IN PVOID Object,
{
/* Check if the timer expired */
InterruptTime.QuadPart = KeQueryInterruptTime();
if (InterruptTime.QuadPart >= Timer->DueTime.QuadPart)
if ((ULONGLONG)InterruptTime.QuadPart >=
Timer->DueTime.QuadPart)
{
/* It did, so we don't need to wait */
WaitStatus = STATUS_TIMEOUT;
@ -626,7 +603,7 @@ KeWaitForMultipleObjects(IN ULONG Count,
else if (CurrentObject->Header.SignalState > 0)
{
/* Another signaled object, unwait and return */
KiSatisfyNonMutantWait(CurrentObject, Thread);
KiSatisfyNonMutantWait(CurrentObject);
WaitStatus = Index;
goto DontWait;
}
@ -702,7 +679,8 @@ KeWaitForMultipleObjects(IN ULONG Count,
{
/* Check if the timer expired */
InterruptTime.QuadPart = KeQueryInterruptTime();
if (InterruptTime.QuadPart >= Timer->DueTime.QuadPart)
if ((ULONGLONG)InterruptTime.QuadPart >=
Timer->DueTime.QuadPart)
{
/* It did, so we don't need to wait */
WaitStatus = STATUS_TIMEOUT;