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[CONSRV]: Addendum to r63792: use a separate flag to filter the next-mouse-move event that MUST NOT appear before a button-up event (this appears to be somewhat VM-dependent). See code and CORE-8394 for more details.
svn path=/trunk/; revision=67218
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3 changed files with 32 additions and 4 deletions
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@ -1498,6 +1498,21 @@ OnMouse(PGUI_CONSOLE_DATA GuiData, UINT msg, WPARAM wParam, LPARAM lParam)
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BOOL Err = FALSE;
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PCONSRV_CONSOLE Console = GuiData->Console;
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/*
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* HACK FOR CORE-8394 (Part 2):
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*
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* Check whether we should ignore the next mouse move event.
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* In either case we reset the HACK flag.
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*
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* See Part 1 of this hack below.
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*/
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if (GuiData->HackCORE8394IgnoreNextMove && msg == WM_MOUSEMOVE)
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{
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GuiData->HackCORE8394IgnoreNextMove = FALSE;
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goto Quit;
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}
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GuiData->HackCORE8394IgnoreNextMove = FALSE;
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// FIXME: It's here that we need to check whether we have focus or not
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// and whether we are or not in edit mode, in order to know if we need
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// to deal with the mouse.
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@ -1784,8 +1799,17 @@ OnMouse(PGUI_CONSOLE_DATA GuiData, UINT msg, WPARAM wParam, LPARAM lParam)
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}
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/*
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* HACK FOR CORE-8394: Ignore the next mouse move signal
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* just after mouse down click actions.
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* HACK FOR CORE-8394 (Part 1):
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*
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* It appears that depending on which VM ReactOS runs, the next mouse
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* signal coming after a button-down action can be a mouse-move (e.g.
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* on VBox, whereas on QEMU it is not the case). However it is NOT a
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* rule, so that we cannot use the IgnoreNextMouseSignal flag to just
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* "ignore" the next mouse event, thinking it would always be a mouse-
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* move signal.
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*
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* To work around this problem (that should really be fixed in Win32k),
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* we use a second flag to ignore this possible next mouse move signal.
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*/
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switch (msg)
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{
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@ -1793,7 +1817,7 @@ OnMouse(PGUI_CONSOLE_DATA GuiData, UINT msg, WPARAM wParam, LPARAM lParam)
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case WM_MBUTTONDOWN:
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case WM_RBUTTONDOWN:
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case WM_XBUTTONDOWN:
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GuiData->IgnoreNextMouseSignal = TRUE;
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GuiData->HackCORE8394IgnoreNextMove = TRUE;
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default:
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break;
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}
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@ -65,7 +65,9 @@ typedef struct _GUI_CONSOLE_DATA
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/*** The following may be put per-screen-buffer !! ***/
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HCURSOR hCursor; /* Handle to the mouse cursor */
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INT MouseCursorRefCount; /* The reference counter associated with the mouse cursor. >= 0 and the cursor is shown; < 0 and the cursor is hidden. */
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BOOL IgnoreNextMouseSignal; /* Used in cases where we don't want to treat a mouse signal */
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BOOL IgnoreNextMouseSignal; /* Used when we need to not process a mouse signal */
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BOOL HackCORE8394IgnoreNextMove; /* HACK FOR CORE-8394. See conwnd.c!OnMouse for more details. */
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BOOL IsCloseButtonEnabled; /* TRUE if the Close button and the corresponding system menu item are enabled (default), FALSE otherwise */
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UINT CmdIdLow ; /* Lowest menu id of the user-reserved menu id range */
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@ -564,6 +564,8 @@ GuiInitFrontEnd(IN OUT PFRONTEND This,
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/* A priori don't ignore mouse signals */
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GuiData->IgnoreNextMouseSignal = FALSE;
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/* Initialize HACK FOR CORE-8394. See conwnd.c!OnMouse for more details. */
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GuiData->HackCORE8394IgnoreNextMove = FALSE;
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/* Close button and the corresponding system menu item are enabled by default */
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GuiData->IsCloseButtonEnabled = TRUE;
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