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- Fixed rounding direction.
svn path=/trunk/; revision=5387
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1 changed files with 2 additions and 2 deletions
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@ -16,7 +16,7 @@
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/* $Id: dib4bpp.c,v 1.15 2003/07/27 18:37:23 dwelch Exp $ */
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/* $Id: dib4bpp.c,v 1.16 2003/08/02 19:46:52 dwelch Exp $ */
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#undef WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <stdlib.h>
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@ -381,7 +381,7 @@ DIB_4BPP_BitBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
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PULONG DestBits;
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BOOL UsesSource = ((Rop4 & 0xCC0000) >> 2) != (Rop4 & 0x330000);
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BOOL UsesPattern = ((Rop4 & 0xF00000) >> 4) != (Rop4 & 0x0F0000);
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ULONG RoundedRight = ((DestRect->right + 0x7) & ~0x7);
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ULONG RoundedRight = DestRect->right - (DestRect->right & 0x7);
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static const ULONG ExpandSolidColor[16] =
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{
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0x00000000 /* 0 */,
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