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Fix some more bugs thanks to Tribes.
Now the mouse y cordinate works fine Set right timestap on the event. Remove time delay on 50ms new code for 50ms event calction. Todo why does the Tribes get wrong x,y cordinate. why does the mouse limit area setup are wrong. svn path=/trunk/; revision=14333
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parent
24a420afcf
commit
3210fa3a76
1 changed files with 45 additions and 37 deletions
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@ -871,6 +871,7 @@ static int b[5];
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static POINT point;
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int calc;
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int count_button;
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int add = 0;
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#endif
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@ -898,19 +899,13 @@ GetCursorPos( &point );
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if (This->acquired == 0) {
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WARN(" application tries to get data from an unacquired device !\n");
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//return DIERR_NOTACQUIRED;
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return DIERR_NOTACQUIRED;
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// windows does not get any data if
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// we do not call manual to mouse Acquire
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// this is only need if some apps calling on getdevice data direcly
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// in windows GetdeviceData does always update first the data
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// then return it.
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if (last_event==0)
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{
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This->absolute = 0;
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SysMouseAImpl_Acquire(iface);
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FIXME("This make the mouse choppy in Tribes , need new center code for calcuation of the mouse !!!!!!!!\n");
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}
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}
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@ -919,6 +914,7 @@ GetCursorPos( &point );
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#ifdef __REACTOS__
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if (*entries == 0) return DIERR_INVALIDPARAM;
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if (dodsize < sizeof(DIDEVICEOBJECTDATA_DX3)) {
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@ -930,44 +926,56 @@ GetCursorPos( &point );
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return DIERR_NOTINITIALIZED;
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}
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/* this code are not need it but if we want 100% compatible
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with ms we should keep it. but the mouse will be choppy
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in Unreal 2004 Demo
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if (GetTickCount()-time <50) {
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*entries=0;
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return DI_OK;
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}
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time = GetTickCount();
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*/
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if (GetTickCount()-time <50)
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{
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add=0;
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}
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else
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{
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add=1;
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time = GetTickCount();
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}
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for (count=0;count<*entries;count++) {
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if (save_point.x != point.x) {
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dod[count_ent].dwOfs = DIMOFS_X;
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if (save_point.x != point.x) {
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dod[count_ent].dwOfs = DIMOFS_X;
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dod[count_ent].dwData = point.x - save_point.x;
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dod[count_ent].dwTimeStamp = time +1;
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dod[count_ent].dwSequence = last_event++;
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count_ent++;
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save_point.x = point.x;
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}
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dod[count_ent].dwData = point.x - save_point.x;
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dod[count_ent].dwTimeStamp = GetTickCount();
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dod[count_ent].dwSequence = last_event+=add;
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count_ent++;
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save_point.x = point.x;
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}
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else if (save_point.y != point.y) {
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dod[count_ent].dwOfs = DIMOFS_Y;
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dod[count_ent].dwData = point.y - save_point.y;
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else if (save_point.y != point.y) {
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dod[count_ent].dwOfs = DIMOFS_Y;
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dod[count_ent].dwData = point.y - save_point.y;
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dod[count_ent].dwTimeStamp = GetTickCount();
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dod[count_ent].dwSequence = last_event+=add;
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count_ent++;
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save_point.y = point.y;
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}
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dod[count_ent].dwTimeStamp = time +1;
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dod[count_ent].dwSequence = last_event;
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count_ent++;
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save_point.y = point.y;
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}
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else if (save_b[0] != b[0]) {
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dod[count_ent].dwOfs = DIMOFS_BUTTON0;
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dod[count_ent].dwData = b[0];
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dod[count_ent].dwTimeStamp = time +1;
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dod[count_ent].dwSequence = last_event;
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dod[count_ent].dwTimeStamp = GetTickCount();
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dod[count_ent].dwSequence = last_event+=add;
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count_ent++;
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save_b[0] = b[0];
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}
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@ -976,8 +984,8 @@ GetCursorPos( &point );
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dod[count_ent].dwOfs = DIMOFS_BUTTON1;
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dod[count_ent].dwData = b[1];
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dod[count_ent].dwTimeStamp = time ;
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dod[count_ent].dwSequence = last_event;
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dod[count_ent].dwTimeStamp = GetTickCount();
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dod[count_ent].dwSequence = last_event+=add;
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count_ent++;
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save_b[1] = b[1];
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}
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@ -986,8 +994,8 @@ GetCursorPos( &point );
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dod[count_ent].dwOfs = DIMOFS_BUTTON2;
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dod[count_ent].dwData = b[2];
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dod[count_ent].dwTimeStamp = time ;
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dod[count_ent].dwSequence = last_event;
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dod[count_ent].dwTimeStamp = GetTickCount();
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dod[count_ent].dwSequence = last_event+=add;
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count_ent++;
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save_b[2] = b[2];
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}
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@ -996,8 +1004,8 @@ GetCursorPos( &point );
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dod[count_ent].dwOfs = DIMOFS_BUTTON3;
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dod[count_ent].dwData = b[3];
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dod[count_ent].dwTimeStamp = time ;
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dod[count_ent].dwSequence = last_event;
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dod[count_ent].dwTimeStamp = GetTickCount();
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dod[count_ent].dwSequence = last_event+=add;
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count_ent++;
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save_b[3] = b[3];
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}
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@ -1005,8 +1013,8 @@ GetCursorPos( &point );
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} // end for
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if (count_ent>0)last_event++;
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SetCursorPos(save_point.x, save_point.y);
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SetCursorPos(point.x, point.y);
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*entries = count_ent;
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#endif
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