Implement a basic full-screen mode for the console. Still Work-In-Progress. See r59099 for more details.

svn path=/trunk/; revision=60635
This commit is contained in:
Hermès Bélusca-Maïto 2013-10-13 00:11:38 +00:00
parent ada67ba8d5
commit 302aba84c5
4 changed files with 169 additions and 31 deletions

View file

@ -19,6 +19,7 @@
VOID GuiConsoleMoveWindow(PGUI_CONSOLE_DATA GuiData);
VOID SwitchFullScreen(PGUI_CONSOLE_DATA GuiData, BOOL FullScreen);
/* FUNCTIONS ******************************************************************/
@ -507,8 +508,10 @@ GuiApplyUserSettings(PGUI_CONSOLE_DATA GuiData,
/*
* Apply full-screen mode.
*/
GuiData->GuiInfo.FullScreen = GuiInfo->FullScreen;
// TODO: Apply it really
if (GuiInfo->FullScreen != GuiData->GuiInfo.FullScreen)
{
SwitchFullScreen(GuiData, GuiInfo->FullScreen);
}
}
/*

View file

@ -49,6 +49,9 @@ typedef struct _GUI_CONSOLE_DATA
HICON hIcon; /* Handle to the console's icon (big) */
HICON hIconSm; /* Handle to the console's icon (small) */
LONG_PTR WndStyle;
LONG_PTR WndStyleEx;
HPALETTE hSysPalette; /* Handle to the original system palette */
/*** The following may be put per-screen-buffer !! ***/

View file

@ -12,7 +12,6 @@
/* INCLUDES *******************************************************************/
#define COBJMACROS
#define NONAMELESSUNION
#include "consrv.h"
#include "include/conio.h"
@ -468,46 +467,147 @@ GuiConsoleResizeWindow(PGUI_CONSOLE_DATA GuiData)
// to: InvalidateRect(GuiData->hWindow, NULL, TRUE);
}
static BOOL
EnterFullScreen(PGUI_CONSOLE_DATA GuiData)
{
DEVMODEW DevMode;
ZeroMemory(&DevMode, sizeof(DevMode));
DevMode.dmSize = sizeof(DevMode);
// DevMode.dmDisplayFixedOutput = DMDFO_CENTER; // DMDFO_STRETCH // DMDFO_DEFAULT
// DevMode.dmDisplayFlags = DMDISPLAYFLAGS_TEXTMODE;
DevMode.dmPelsWidth = 640; // GuiData->ActiveBuffer->ViewSize.X * GuiData->CharWidth;
DevMode.dmPelsHeight = 480; // GuiData->ActiveBuffer->ViewSize.Y * GuiData->CharHeight;
// DevMode.dmBitsPerPel = 32;
DevMode.dmFields = /* DM_DISPLAYFIXEDOUTPUT | DM_DISPLAYFLAGS | DM_BITSPERPEL | */ DM_PELSWIDTH | DM_PELSHEIGHT;
return (ChangeDisplaySettingsW(&DevMode, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL);
}
static BOOL
LeaveFullScreen(PGUI_CONSOLE_DATA GuiData)
{
return (ChangeDisplaySettingsW(NULL, CDS_RESET) == DISP_CHANGE_SUCCESSFUL);
}
static VOID
GuiConsoleResize(PGUI_CONSOLE_DATA GuiData, WPARAM wParam, LPARAM lParam);
VOID
SwitchFullScreen(PGUI_CONSOLE_DATA GuiData, BOOL FullScreen)
{
PCONSOLE Console = GuiData->Console;
/*
* See:
* http://stackoverflow.com/questions/2382464/win32-full-screen-and-hiding-taskbar
* http://stackoverflow.com/questions/3549148/fullscreen-management-with-winapi
* http://blogs.msdn.com/b/oldnewthing/archive/2010/04/12/9994016.aspx
* http://blogs.msdn.com/b/oldnewthing/archive/2005/05/05/414910.aspx
* http://stackoverflow.com/questions/1400654/how-do-i-put-my-opengl-app-into-fullscreen-mode
* http://nehe.gamedev.net/tutorial/creating_an_opengl_window_win32/13001/
* http://www.reocities.com/pcgpe/dibs.html
*/
if (FullScreen)
{
SendMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_MINIMIZE, 0);
/* Switch to full screen */
if (EnterFullScreen(GuiData))
{
/* Save the new state */
GuiData->GuiInfo.FullScreen = TRUE;
Console->FixedSize = TRUE;
GuiData->ActiveBuffer->OldViewSize = GuiData->ActiveBuffer->ViewSize;
// GuiData->ActiveBuffer->OldScreenBufferSize = GuiData->ActiveBuffer->ScreenBufferSize;
/* Save the old window styles */
GuiData->WndStyle = GetWindowLongPtr(GuiData->hWindow, GWL_STYLE );
GuiData->WndStyleEx = GetWindowLongPtr(GuiData->hWindow, GWL_EXSTYLE);
/* Change the window styles */
SetWindowLongPtr(GuiData->hWindow, GWL_STYLE,
WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN);
SetWindowLongPtr(GuiData->hWindow, GWL_EXSTYLE,
WS_EX_APPWINDOW);
/* Reposition the window to the upper-left corner */
SetWindowPos(GuiData->hWindow,
HWND_TOPMOST,
0, 0,
0, 0,
SWP_NOSIZE | SWP_FRAMECHANGED | SWP_SHOWWINDOW);
/* Make it the foreground window */
SetForegroundWindow(GuiData->hWindow);
/* Resize it */
// GuiConsoleResizeWindow(GuiData);
GuiConsoleResize(GuiData, SIZE_RESTORED, MAKELPARAM(640, 480));
PostMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_MAXIMIZE, 0);
}
else
{
PostMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_RESTORE, 0);
}
}
else
{
SendMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_MINIMIZE, 0);
/* Restore windowing mode */
if (LeaveFullScreen(GuiData))
{
/* Save the new state */
GuiData->GuiInfo.FullScreen = FALSE;
Console->FixedSize = FALSE;
/*
* Restore possible saved dimensions
* of the active screen buffer view.
*/
GuiData->ActiveBuffer->ViewSize = GuiData->ActiveBuffer->OldViewSize;
// GuiData->ActiveBuffer->ScreenBufferSize = GuiData->ActiveBuffer->OldScreenBufferSize;
/* Restore the window styles */
SetWindowLongPtr(GuiData->hWindow, GWL_STYLE,
GuiData->WndStyle);
SetWindowLongPtr(GuiData->hWindow, GWL_EXSTYLE,
GuiData->WndStyleEx);
/* Resize it */
GuiConsoleResizeWindow(GuiData);
// PostMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_RESTORE, 0);
}
PostMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_RESTORE, 0);
}
}
static VOID
GuiConsoleSwitchFullScreen(PGUI_CONSOLE_DATA GuiData)
{
PCONSOLE Console = GuiData->Console;
// DEVMODE dmScreenSettings;
BOOL FullScreen;
if (!ConDrvValidateConsoleUnsafe(Console, CONSOLE_RUNNING, TRUE)) return;
/* Switch to full-screen or to windowed mode */
GuiData->GuiInfo.FullScreen = !GuiData->GuiInfo.FullScreen;
FullScreen = !GuiData->GuiInfo.FullScreen;
DPRINT1("GuiConsoleSwitchFullScreen - Switch to %s ...\n",
(GuiData->GuiInfo.FullScreen ? "full-screen" : "windowed mode"));
(FullScreen ? "full-screen" : "windowed mode"));
// TODO: Change window appearance.
// See:
// http://stackoverflow.com/questions/2382464/win32-full-screen-and-hiding-taskbar
// http://stackoverflow.com/questions/3549148/fullscreen-management-with-NTAPI
// http://blogs.msdn.com/b/oldnewthing/archive/2010/04/12/9994016.aspx
// http://stackoverflow.com/questions/1400654/how-do-i-put-my-opengl-app-into-fullscreen-mode
// http://nehe.gamedev.net/tutorial/creating_an_opengl_window_win32/13001/
#if 0
if (GuiData->GuiInfo.FullScreen)
{
memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
dmScreenSettings.dmDisplayFixedOutput = DMDFO_CENTER; // DMDFO_STRETCH // DMDFO_DEFAULT
dmScreenSettings.dmPelsWidth = 640; // GuiData->ActiveBuffer->ViewSize.X * GuiData->CharWidth;
dmScreenSettings.dmPelsHeight = 480; // GuiData->ActiveBuffer->ViewSize.Y * GuiData->CharHeight;
dmScreenSettings.dmBitsPerPel = 32;
dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
}
else
{
}
#endif
SwitchFullScreen(GuiData, FullScreen);
LeaveCriticalSection(&Console->Lock);
}
static BOOL
GuiConsoleHandleNcCreate(HWND hWnd, LPCREATESTRUCTW Create)
{
@ -1688,7 +1788,31 @@ GuiConsoleWndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
case WM_ACTIVATE:
{
if (LOWORD(wParam) == WA_CLICKACTIVE) GuiData->IgnoreNextMouseSignal = TRUE;
WORD ActivationState = LOWORD(wParam);
if ( ActivationState == WA_ACTIVE ||
ActivationState == WA_CLICKACTIVE )
{
if (GuiData->GuiInfo.FullScreen)
{
EnterFullScreen(GuiData);
// // PostMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_RESTORE, 0);
// SendMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_RESTORE, 0);
}
}
else // if (ActivationState == WA_INACTIVE)
{
if (GuiData->GuiInfo.FullScreen)
{
SendMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_MINIMIZE, 0);
LeaveFullScreen(GuiData);
// // PostMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_MINIMIZE, 0);
// SendMessageW(GuiData->hWindow, WM_SYSCOMMAND, SC_MINIMIZE, 0);
}
}
if (ActivationState == WA_CLICKACTIVE) GuiData->IgnoreNextMouseSignal = TRUE;
break;
}
@ -2043,6 +2167,8 @@ GuiConsoleNotifyWndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
(PVOID)GuiData);
if (NULL != NewWindow)
{
ASSERT(NewWindow == GuiData->hWindow);
WindowCount = GetWindowLongW(hWnd, GWL_USERDATA);
WindowCount++;
SetWindowLongW(hWnd, GWL_USERDATA, WindowCount);
@ -2068,6 +2194,9 @@ GuiConsoleNotifyWndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
GuiConsoleResizeWindow(GuiData);
GuiData->WindowSizeLock = FALSE;
/* Switch to full-screen mode if necessary */
if (GuiData->GuiInfo.FullScreen) SwitchFullScreen(GuiData, TRUE);
// ShowWindow(NewWindow, (int)wParam);
ShowWindowAsync(NewWindow, (int)wParam);
DPRINT("Window showed\n");
@ -2080,6 +2209,9 @@ GuiConsoleNotifyWndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
PGUI_CONSOLE_DATA GuiData = (PGUI_CONSOLE_DATA)lParam;
/* Exit the full screen mode if it was already set */
// LeaveFullScreen(GuiData);
/*
* Window creation is done using a PostMessage(), so it's possible
* that the window that we want to destroy doesn't exist yet.

View file

@ -66,7 +66,7 @@ struct _CONSOLE_SCREEN_BUFFER
// PVOID Data; /* Private data for the frontend to use */
COORD ScreenBufferSize; /* Size of this screen buffer. (Rows, Columns) for text-mode and (Width, Height) for graphics */
COORD ScreenBufferSize; /* Size of this screen buffer. (Rows, Columns) for text-mode and (Width, Height) for graphics-mode */
COORD ViewSize; /* Associated "view" (i.e. console) size */
COORD OldScreenBufferSize; /* Old size of this screen buffer */