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- Implemented EngSaveFloatingPointState and EngRestoreFloatingState.
svn path=/trunk/; revision=8650
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3 changed files with 87 additions and 23 deletions
85
reactos/subsys/win32k/eng/float.c
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85
reactos/subsys/win32k/eng/float.c
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/*
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* ReactOS W32 Subsystem
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* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 ReactOS Team
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/* $Id: float.c,v 1.1 2004/03/11 21:38:58 dwelch Exp $
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*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS kernel
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* PURPOSE: Engine floating point functions
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* FILE: subsys/win32k/eng/float.c
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* PROGRAMER: Jason Filby
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* REVISION HISTORY:
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*/
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#include <ddk/ntddk.h>
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#include <ddk/winddi.h>
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#include <win32k/dc.h>
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#include <win32k/gdiobj.h>
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#include <include/dib.h>
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#include <include/object.h>
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#include <include/paint.h>
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#include "handle.h"
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#include "../dib/dib.h"
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#define NDEBUG
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#include <win32k/debug1.h>
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BOOL
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STDCALL
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EngRestoreFloatingPointState ( IN VOID *Buffer )
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{
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NTSTATUS Status;
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Status = KeRestoreFloatingPointState((PKFLOATING_SAVE)Buffer);
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if (Status != STATUS_SUCCESS)
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{
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return FALSE;
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}
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return TRUE;
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}
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BOOL
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STDCALL
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EngSaveFloatingPointState(OUT VOID *Buffer,
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IN ULONG BufferSize)
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{
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KFLOATING_SAVE TempBuffer;
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NTSTATUS Status;
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if (Buffer == NULL || BufferSize == 0)
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{
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/* Check for floating point support. */
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Status = KeSaveFloatingPointState(&TempBuffer);
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if (Status != STATUS_SUCCESS)
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{
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return(0);
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}
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KeRestoreFloatingPointState(&TempBuffer);
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return(sizeof(KFLOATING_SAVE));
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}
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if (BufferSize < sizeof(KFLOATING_SAVE))
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{
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return(0);
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}
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Status = KeSaveFloatingPointState((PKFLOATING_SAVE)Buffer);
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if (!NT_SUCCESS(Status))
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{
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return FALSE;
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}
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return TRUE;
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}
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@ -1,4 +1,4 @@
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# $Id: makefile,v 1.95 2004/03/08 07:04:56 dwelch Exp $
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# $Id: makefile,v 1.96 2004/03/11 21:38:58 dwelch Exp $
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PATH_TO_TOP = ../..
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@ -42,7 +42,7 @@ ENG_OBJECTS= eng/debug.o eng/error.o eng/mem.o eng/brush.o eng/bitblt.o \
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eng/clip.o eng/copybits.o eng/device.o eng/handle.o eng/lineto.o \
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eng/paint.o eng/palette.o eng/perfcnt.o eng/semaphor.o eng/surface.o \
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eng/xlate.o eng/transblt.o eng/mouse.o eng/misc.o eng/nls.o eng/sort.o \
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eng/gradient.o eng/event.o
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eng/gradient.o eng/event.o eng/float.o
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MAIN_OBJECTS = main/dllmain.o main/svctabm.o
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@ -506,27 +506,6 @@ EngQueryPalette(
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return 0;
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}
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BOOL
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STDCALL
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EngRestoreFloatingPointState ( IN VOID *pBuffer )
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{
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// www.osr.com/ddk/graphics/gdifncs_9l0n.htm
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UNIMPLEMENTED;
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return FALSE;
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}
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ULONG
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STDCALL
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EngSaveFloatingPointState(
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OUT VOID *pBuffer,
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IN ULONG cjBufferSize
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)
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{
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// www.osr.com/ddk/graphics/gdifncs_9tif.htm
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UNIMPLEMENTED;
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return 0;
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}
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BOOL
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STDCALL
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EngSetPointerTag(
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